$100M is specifically about the Rise of the Tomb Raider exclusivity deal and even on the fragment you quoted it is stated that way, although with very poor wording I'd say:
"Negotiated multiple deals including the Tomb Raider exclusivity on Xbox worth $100 million" pretty much refers to the Tomb Raider exclusivity being worth $100M, because if that weren't the case then the sentence would read like this
"Negotiated multiple deals worth $100 million, including the Tomb Raider exclusivity on Xbox"
Well if that's the case, yeah it was a really poor deal for Microsoft but they could've set the terms of the negotiations far better than they did. It also hurt Tomb Raider long-term but that was actually more due to the absolutely confusing messaging coming from Microsoft and Square-Enix after initial news of the exclusivity broke out.
They honestly should've just been outright forthcoming like how Sony was with Street Fighter 5. When SFV was revealed no doubt was left that it was co-funded and was going to be a PS4 console exclusive.
I didn't know there was a second page.
But it's likely that part of that 100 million helped with the development costs.
Square Enix announced last month that Rise of the Tomb Raider will arrive on PlayStation 4 one year after it launches on Xbox platforms. Now we have an idea of how Microsoft secured that...
www.polygon.com
I would hope so, because otherwise it's a completely poor use of cash. When MS said they needed something to take on UnCharted, what they really meant was they needed something that was a cinematic, story-driven, third-person action-adventure game.
But their realization to that fact was at that time, reactionary. Because if they actually felt that way for a while, they would've have been either developing such a game in-house before the XBO launched, or co-funded development in a way wherein they could secure the game as a full exclusive or at least multi-year one. Something where they wouldn't have had to do the weird messaging they did at the time of Rise's release (that alienated and confused many people and got the media against them due to the muddy messaging).
What they basically did was spend $100 million for a one-year timed exclusive, whereas Sony spend much less than that for a 3P AAA exclusive of their own (Street Fighter 5) that remains PlayStation console-exclusive, and was a sequel to a game that had a lot more clout on Microsoft's prior console (360) to boot.
Either Square-Enix are one of the worst publishers to work with when it comes to co-funding and exclusivity deals (something I'm willing to believe given other trends of theirs), or Microsoft had some of the worst negotiation terms with that 2014 deal (which in hindsight also seems very believable).
Makes sense. Considering the huge market share of PlayStation, it would have cost Xbox a lot more money than it does Sony to keep games off of the platform. I think this is why we see only smaller games as timed exclusives on Xbox, while PlayStation secures big AAA games like Final Fantasy and Forspoken (and, as rumored, Bioshock 4).
This is a poor take; the install base between PS4 and XBO wasn't night-and-day in 2014 (when the deal was signed) like it'd eventually become a few years later. They would not be looking at PS3/360 either because that bore no relevance to then-next gen consoles that were not directly backwards-compatible with them. Even if they did factor 7th gen into things, that would actually have worked against Sony, not Microsoft, given it was Sony who lost marketshare that gen.
That also ties into ongoing deals now; to some degree PS4/XBO might weigh more because the new systems are directly backwards-compatible with them. However, if anything is a bigger factor into who pays what for deals it would be projected market momentum for the respective ecosystems, coupled with whatever amounts platform holders are willing to actually pay for any particular deal.
If there's anything that might prevent Microsoft getting more, bigger 3P AAA games to their platform as timed exclusives, it might potentially be their eagerness to try tying all 3P deals to GamePass. Not every 3P game needs to go to GamePass to have benefit to the Xbox or GamePass ecosystem if the game is a timed exclusive, and I hope that's something Microsoft keeps in mind. If they want certain major AAA games as timed exclusives, and they aren't co-funding development, they may have to do away with trying to net those games as Day 1 in GamePass.
Even if actual data so far shows that GamePass isn't hurting sales of games by and large, you still have head honchos as some of these 3P publishers who don't want to look at the current data, or have other reasons to think otherwise, so it would be up to Microsoft to ween them into the reality of how something like GamePass is beneficial for their games, but maybe not necessarily trying to net a timed exclusive or two from them on grounds it go into GamePass Day 1, at the current time.