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Microsoft Releasing Exclusive Games on PC Is Great for Xbox Owners

They have to convince publishers there is value to give MS a percentage on a previously free and open platform where there are a multitude of other distributors. If the price is low enough may they'd do it as a experiment.

The rub is they've done this before and it generate more ill will than sales (windows 8 app store) or outright failed due to preposterously bad execution (GFWL)



What's in it for the publishers? Right now they feel fine cutting valve in because valve had the largest distribution and takes care of some problems for them.

If the publishers aren't in then it's just MS Uplay. The thing you install for that 1 game, hate the fact they did this and begrudgingly run.

Also the majority of the PC market is Blizzard, Riot, and Valve non including steam. CD Project red and Valve again if you include the stores. Each of those players have their own shops. If MS is too forceful then those players would look for an alternative. Steam OS is a bit of joke now because Valve is only doing it half heartily but if MS leverage Windows to make Steam impossible then they will get on it and if MS endangers bnet or League; valve might find allies.

Most home PC's run windows because it's convenient and has the games. If the games go, the OS may find it's markets hare shrink.

MS can't push too hard, but if they don't there just isn't a great value proposition there. They might be able to convert XBox fans but a lot of the rest of the game market is wary of shenanigans and MS has a long history of shenanigans in other market segments.

So in some ways, they're too late to the game. Last thing they want is Valve making SteamOS a viable alternative because you basically lose the entire PC gaming audience and their Windows marketshare plummets.
 
You were stating that the Windows 10 store comes pre installed, I assume you were making this point as an advantage it has over other PC stores like Steam.. My point was this doesn't really mean much and gave the internet explorer example. I did not use it as a reference to the Xbox brand, sorry it wasn't clear.

IE did come very late to the party and still destroyed Netscape by being bundled in windows back then.

It was only when it become so behind Firefox and Chrome that it lose ground, and even so it took a few years.
 
Wow, hold on now, how these become the result of Xbox exclusive release on Windows store?
Releasing console titles on PC is not the new thing, Japanese publisher have been doing that lately on PS4 and steam.

Secondly, unified Eco system doesn't guarantee your library always be accessible in the future, not from that guy who made your GFWL library disappear.

Wait, Did I just reply to /s post?

No you didn't :P

Regarding the bold, it doesn't actually, but that's not all Ms is going for. Ms is coming for 3rd party support too, in fact all of their GDC talks this year are about the unification of the store between Xbox and Win10, and how developers can pursue innovative new ways to sell more games using that store.

As for the second, I agree, but I can see the difference in implementation to believe it has way less chance at happening again.
 
No you didn't :P

Regarding the bold, it doesn't actually, but that's not all Ms is going for. Ms is coming for 3rd party support too, in fact all of their GDC talks this year are about the unification of the store between Xbox and Win10, and how developers can pursue innovative new ways to sell more games using that store.

As for the second, I agree, but I can see the difference in implementation to believe it has way less chance at happening again.

Sure, it could happen.
Can we put those as perks of the store being super successful?
 
How so? There isnt going to be a ton more games, theres going to be about the same amount of games that previously werent compatible, but now are.

Anyone who has a good PC and thought of jumping in on xbox now clearly will not.

Because releasing some exclusive on their store isn't at all the only initiative Ms is pursuing. They are building an unified ecosystem, where all win10 devices can access.

A quick glance at their GDC sessions can already give a clear view of what they are trying to build:

http://schedule.gdconf.com/session/...evelopment-for-windows-presented-by-microsoft
http://schedule.gdconf.com/session/the-windows-universal-store-presented-by-microsoft
http://schedule.gdconf.com/session/...m-uwp-game-development-presented-by-microsoft
http://schedule.gdconf.com/session/...with-gaming-on-windows-presented-by-microsoft
http://schedule.gdconf.com/session/xbox-live-for-windows-presented-by-microsoft


A few quotes:

Windows and Team Xbox talked at GDC in 2015 about how we were building the world's most accessible and powerful game development platform that spans across consoles, PC, tablets, phones, and more. Come join us in 2016 to see how we are delivering on our vision & are empowering game developers to reach billions of customers around the world, connected through the power of Xbox Live and our Universal Store, plus a host of new platform innovations for games in every genre.

The Xbox and Windows Stores deliver huge opportunity and distribution potential for game and app developers. Come learn how we are taking everything we have learned from years of building a successful game marketplace and weaving that into a universal storefront that can deliver your games, to every Windows 10 device on the planet, plus lighting up innovative new business opportunities that benefit how you want to sell your games and how customers want to buy them.

Not only is Microsoft investing in making UWP the ultimate game development platform, there are already developers successfully making games built in the UWP environment today. Come learn how everything we discussed at GDC 2016 comes together to get you into the right program, with the right materials, to build your first UWP game for PC and console today!

The Universal Windows Platform (UWP) is at the core of our vision for the future of game development. UWP powers games & apps on our most innovative operating system yet: Windows 10. Windows 10 powers Xbox One consoles, PCs, tablets, Phones, and even our upcoming HoloLens device. Come learn from our experts how we're pulling out all the stops, to make UWP the best choice for making games in the future; a great game developer experience with great performance and cross-platform capabilities.

That's why what Ms is doing directly benefits xbox. Just putting exclusives games on Pc does not. Building a bigger marketplace that xbox can access does though, and that is what Ms is coming for. Of course, it doesn't mean they will succeed, but if they move fast they will be ahead of the curve instead of playing catch up.
 
It's very clear it's more about trying to push the W10 store and they don't care much about what ti does to the XB1.

When those games were planned the amount they would sell on the XB1 must have been considered.

MS is too good at the fundamentals of the project cycle. They also have enough capital to eat the loss if they wanted. Eat a lot of loss if they felt there was a good reason (OXB. first 4 years of 360).

Rather, it's clear that they want to push the Win10 store AND they are aware that it won't do much to Xbox console.

The Idea that choosing to meet their smallest group of Xbox customers where they prefer to be signals that they are fixing to abandon their largest most exploitable group of customers is simply ludicrous. No business in their right mind would see that as a worthwhile trade.

your insinuation that they can't/won't work both markets at once is completely in supported.
 
Rather, it's clear that they want to push the Win10 store AND they are aware that it won't do much to Xbox console.

The Idea that choosing to meet their smallest group of Xbox customers where they prefer to be signals that they are fixing to abandon their largest most exploitable group of customers is simply ludicrous. No business in their right mind would see that as a worthwhile trade.

I'm not sure why your so confident that they don't intend to work both markets.

Do you think MS have any others way to save Windows store?
For them, this is the only move, regardless of the Xbox one value or growth.
 
Do you think MS have any others way to save Windows store?
For them, this is the only move, regardless of the Xbox one value or growth.

No I don't think they have any other way to save the Windows store. i disagree that this attempt to save the store will have an overall negative impact on their console business...

To suggest otherwise is to display a gross misunderstanding of why the majority of console gamers actually choose to play on console. On consoles, The folks who only come for the exclusives are the only at risk segment, and they are the smallest and least profitable. The idea that MS would need to continue to try to steer this group towards their console In order to facilitate growth is simply false.

It's clear to me that they want success on PC and console, so that each side of the business can bolster the other. There's absolutely no reason why aiming to please PC enthusiasts on PC means they can't continue to adequately serve there console userbase. It makes no sense.
 
No I don't think they have any other way to save the Windows store. i disagree that this attempt to save the store will have an overall negative impact on their console business...

It's clear to me that they want success in both, so that they can bolster each other... There's absolutely no reason why aiming to please PC enthusiasts on PC means they can't continue to adequately serve there console userbase. It makes no sense.

MS sure want them both win, just like Sony want PS4 and Vita both win with cross buy/same store front etc.
If they both success then everything is well, if one of them fail, there will be shift priority.
 
MS sure want them both win, just like Sony want PS4 and Vita both win with cross buy/same store front etc.
If they both success then everything is well, if one of them fail, there will be shift priority.

Ok. And which is more likely to to occur?

1) Putting 1st Party exclusives on Win10 is a success for the Win10 store, but a massive number of MS' console centric customers decide to become PC gamers, drying up MS' XBL and 3rd party licensing revenues and console sales. MS' exist from the console market.

2) MS' PC initiative is a slow starter. While they successfully increase 1st party sales revenues, and awareness of their online catalog, prominence in the PC space is still a long ways off. Meanwhile, xbox console centric customers generally continue to spend as they alway have, making up a sizeable chunk of current gen software and service revenues. MS plans to leverage this small victory into future opportunities to converge their console and PC gaming business in support of Win10.

3) MS PC initiative is a failure. While PC gamers are interested in MS IP, the software giant has failed to overcome PC gamer's pessimism that has followed them since they entered the console market. Their lagging Xbox console business continues to be their only leg in the gaming business and there only potential connection to PC gamers, unless they choose to embrace current leaders in the PC space.

The idea that MS is expecting/prepping for the first scenario is mind-bogging stupid. It makes no sense that putting 1st party titles on PC will cause the console business to dry up. The idea that people who prefer PC represent a critical chunk of xb1 revenues isn't grounded in reality... Not when you acknowledge how they tend to spend on gaming.

Option 2 is MS' expected outcome and is quite possible if they play their cards right. The idea all of this is just a coordinated effort to back completely away from xb1 is crazy.

Option 3 is actually far more likely than option 1

Option 1 is out of this fucking world
 
No I don't think they have any other way to save the Windows store. i disagree that this attempt to save the store will have an overall negative impact on their console business...

To suggest otherwise is to display a gross misunderstanding of why the majority of console gamers actually choose to play on console. On consoles, The folks who only come for the exclusives are the only at risk segment, and they are the smallest and least profitable. The idea that MS would need to continue to try to steer this group towards their console In order to facilitate growth is simply false.

It's clear to me that they want success on PC and console, so that each side of the business can bolster the other. There's absolutely no reason why aiming to please PC enthusiasts on PC means they can't continue to adequately serve there console userbase. It makes no sense.
Obviously they can try to fight the pc and console battles at the same time but they're going up against established competition like steam and publisher stores like origin and uplay, and unlike on consoles they don't own the platform and have no real leverage.

They might lose out on the console front if they're not careful, it's hard to fight on both fronts.
 
They have to convince publishers there is value to give MS a percentage on a previously free and open platform where there are a multitude of other distributors. If the price is low enough may they'd do it as a experiment.

The rub is they've done this before and it generate more ill will than sales (windows 8 app store) or outright failed due to preposterously bad execution (GFWL)



What's in it for the publishers? Right now they feel fine cutting valve in because valve had the largest distribution and takes care of some problems for them.

If the publishers aren't in then it's just MS Uplay. The thing you install for that 1 game, hate the fact they did this and begrudgingly run.

Also the majority of the PC market is Blizzard, Riot, and Valve non including steam. CD Project red and Valve again if you include the stores. Each of those players have their own shops. If MS is too forceful then those players would look for an alternative. Steam OS is a bit of joke now because Valve is only doing it half heartily but if MS leverage Windows to make Steam impossible then they will get on it and if MS endangers bnet or League; valve might find allies.

Most home PC's run windows because it's convenient and has the games. If the games go, the OS may find it's markets hare shrink.

MS can't push too hard, but if they don't there just isn't a great value proposition there. They might be able to convert XBox fans but a lot of the rest of the game market is wary of shenanigans and MS has a long history of shenanigans in other market segments.

That's for MS to deliver. Obviously they haven't shown their full hand yet and who knows what lengths they're willing to go to. But I don't agree with your sentiment that there's no room for additional store fronts. Not when we see so many alternatives in so many industries, including many digital stores competing over the same goods.

It's not just the PC market MS is trying to get into with Windows. Windows is being positioned as a multi-device, mobile-first platform. The Xbox team has been moved under the Windows team to help drive their value prop. They will try to appeal to an audience that expects mobile experiences.

Does that audience even exist? If it's small, will it grow? What kind of tactics are MS willing and able to execute? How will the market respond in the short-term, long-term? What will Google do? What will Apple do? Valve? Lots of questions, we don't have the answers. And let's not pretend like anyone in this forum has a crystal ball.
 
Obviously they can try to fight the pc and console battles at the same time but they're going up against established competition like steam and publisher stores like origin and uplay, and unlike on consoles they don't own the platform and have no real leverage.

They might lose out on the console front if they're not careful, it's hard to fight on both fronts.

It's hard to fight anywhere... But business is hard. But this isn't a zero some game in anyway. There's no reason to think that porting Xbox games to PC robs the console side of the resources they need to serve their core customers. If anything is well provide more recourses.

In terms of the PC market place Steam, Origin, and the Win10 store offer completely different products. The Win10 store will be the only place to buy MS IPs. That's their leverage. They aren't out to convince people to stop using Steam or Origin altogether. They can't, because they can't currently offer what those guys offer. Their simply out to show that it's worth sticking your head into their shop for some items you can't get anywhere else. Again, it's not a zero-sum game and it's not about handcuffing the market. Not yet anyway.
 
This one sums things up rather well.
832221image829.jpg
 
Seriously?

lol.

Besides, there's not enough spin for this to be made by Microsoft.

Well, it begs the question why a die hard fan would do a positive pr infographic explaining a business strategy for MS. I mean, basically free marketing in art form. I guess the answer is kind of obvious but still...

We discuss this here and agree/disagree, the back n forth but that's marketing right there. I wouldn't be surprised to see that propagated everywhere...Xbox One reddit for sure...IGN comment section....lmao. If it made Gaf...
 
MS sure want them both win, just like Sony want PS4 and Vita both win with cross buy/same store front etc.
If they both success then everything is well, if one of them fail, there will be shift priority.

There's a main difference between Vita/PS4 and Xbox/Win store though.

Ps4 and Vita required separate investments both costs for funding games and workforce to develop said games.

Ms proposal is a single push to drive a common platform, so any success will be directly applied towards this common platform.
 
Funny part is, the PS4 is cross-playing on the PC with more games this gen, than the Xbox. Do they even have a single cross-platform game yet (this gen)?
 
Funny part is, the PS4 is cross-playing on the PC with more games this gen, than the Xbox. Do they even have a single cross-platform game yet (this gen)?
Do you know how their cross-play works?
That should answer you why it took until now to implement.
 
Do you know how they cross-play works?
That should answer you why it took until now to implement.

I was speaking on that silly fan-made pic with the 'strangers' part. I should have quoted it, but did not because the last few posts were on it's topic.
 
I was speaking on that silly fan-made pic with the 'strangers' part. I should have quoted it, but did not because the last few posts were on it's topic.

They are still strangers though... hell, they don't even speak the same language and require a translator whenever they need to accomplish anything together (i.e. bespoke online solution such as CFN).

Windows is just happy work with absolutely anybody... but it doesn't know them, or give a shit about what they're doing at any other time.
 
They are still strangers though... hell, they don't even speak the same language and require a translator whenever they need to accomplish anything together (i.e. bespoke online solution such as CFN).

Windows is just happy work with absolutely anybody... but it doesn't know them, or give a shit about what they're doing at any other time.

I dunno, Rocket League are 'perfect strangers'. ;)
 
Interesting observation and quite logical with just one caveat...we don't know how bad it's inside the house of Xbox yet (to say they can't afford to make Xbox One exclusives with absolute certainty going forward).
Sure. Like Puddin' said though, all we really have to go by is what Phil said, which was basically, "If this means we can afford to make these games, that's a good thing, amirite?" He could've given a lot of vague platitudes, like, "Obviously, we want to make as much money, err, bring these amazing experiences to everyone we possibly can," or, "We did say we want you to be able to play your games everywhere, and that obviously includes PC. Please be excited for the upcoming Windows Phone version of Quantum Break."

But he's actually seemingly rather candid, effectively sitting Bone owners down and saying, "I know this seems kinda terrible — and you're not completely wrong — but you gotta believe that I'm doing you a favor here." Perhaps it's just BS to help sell the transition, but if he was merely painting pictures, you'd think he'd have chosen a nicer landscape than that one.

We do agree however that at the very least it's bad enough that a shift in strategy (that is going to weaken the Xbox console business) has taken place. No way to sugar coat it. The business is predicated on adoption, PERIOD. Anything that weakens that in a multitude of ways like this does just serves as a signal of things to come. A company in the console business acts actively to improve adoption, not weaken the prospects of hardware adoption. This move plays into competitor hands like Sony's and plays into consumers with PC's who no longer have a need to adopt an Xbox One (hardware cut $$, Xbox Live $$, third-party royalty cut, any other miscellaneous royalty cut aka the business). That and the context in which all of this is developing - Xbox's diminished brand in both the U.S and much worse worldwide.... it all adds up.
Right, and Phil's argument — potentially one he's even making internally — is that rather than simply cut bait as MS would typically do with a failing project, they may be able to capitalize on some of the good will and brand recognition that XBox does have, by hopefully transitioning some of the console users to the W10 store, but more generally, capitalize on the idea that the general public has that XBox means games. When you want games for your new phone, you go to XBox, because that's where the games are. Even if those XBox console gamers end up becoming PlayStation console gamers rather than XBox computer gamers, MS don't want them saying anything worse than, "XBox is still cool, but it's just not really for me anymore; their phone games are pretty fun for what they are though, so I play those at school and stuff, obviously," to their hundreds of millions of potential XBox phone gamers.

I do believe that if Phil is any sort of savior, he's the savior that saved the public-relations side of the Xbox brand. Cause the Xbox console business is certainly not going to be it by the looks of it.
Yeah, it's kinda hard to say. Like I said, I do sorta get the impression that he's the one campaigning for the existence of AAA development within the XBox program — since Nadella seems to be primarily focused on using gaming to make their mobile offerings more attractive, without so much as a mention of Windows itself, actually — but it's hard to say whether he's doing that out of a sense of loyalty to the users that MS traditionally see as being one step below their "customers," or whether it's simply a function of the fact that AAA dev teams are what he has right now, and he wants to seem useful while he puts some mobile offerings together. Of course, salvaging what they can of the mind share factors in here as well. /shrug


Not really. You can apply that logic to any ecosystem regardless of its performance in isolation. Let's for example assume SFV happened, but is reliant on the existence of the PC port in order to make sense. Does this then say a lot about the state (and future) of the PS4?
Err, that's an entirely different situation. First of all, SFV is a Capcom game, and they decide what platforms they're going to support. They chose to support PS4 and PC, and they chose not to support Wii U and Bone. Was any indication given by anyone ever that the game is only coming to PC because that was the only/best way to ensure it broke even?

An analogous situation would be if Sony announced that Uncharted and Horizon are launching day-and-date on PC, and when asked why, they said it was to ensure they could afford to continue making them. Yes, I would actually be quite concerned if they were to do that.

Maybe a $40m Quantum Break is feasible on the Xbox One alone, but a $40m Sunset Overdrive isn't. Maybe a $60m Quantum Break becomes feasible with the addition of Windows 10. There's no point trying to simplify everything down as far as "the platform can't sustain an exclusive"... that's just stupid.
Well, sorta. Obviously, it's fairly complicated, but at the end of the day, yes, it really does boil down to a yes-or-no decision that needs to be made. Let's say QB cost $40M and it wasn't gonna break even on Bone, but they port it to Windows for free to double their revenues, and that means it will break even. So then that means they could've made it Bone-exclusive, but they'd have just needed to restrict their budget to $20M instead, right? Except if they only put half as much work in to it, they'll only get half as much game out of it, which will in turn reduce its appeal, and their sales, and now they're back to not breaking even again. You wanna play Quantum Break, not a cut-rate knock-off, right? See the problem here?

That's not to say Bone is incapable of supporting any exclusives whatsoever. A game like Tetris would be cheap to make and have potentially high sales, for example. Ori may well have turned a profit. But lower budget games not only have less initial risk, they don't need many sales to cover that risk. As budgets increase, risk/reward tends to go down, especially when you're trying to offer something "unique," which basically means, "not having broad appeal." While some exclusives would be feasible, Phil said the bigger stuff like Sea of Thieves was coming to W10 to ensure they'd cover their budget, and then games like QB got delayed and are now sim-shipping as well.

But again, I'm mostly just going by what Phil said, because yeah, the possibilities are sorta endless…


I have to start the Xbox app every time. I just looked at the settings in the app and there is no option to automatically launch it on login.
Huh. I was actually thinking that was a missed opportunity for them, and kind of a PITA for the user, but I just looked at Twitter.app, and it's actually the same. I suppose I could add it to my Login Items myself, but I never really log out anyway, and if I'm forced to for some reason, OS X is pretty good about getting me back to where I was.

I think you're grossly underestimating the potential affects of repeatedly drawing in consumers to a store and cross sells. I remember Jeff Bezos saying like 10 years ago around 35% of their sales were from cross sells. They say the easiest time to upset someone is when they have their wallet open.
No, I'm familiar with how retail and selling in general work, and I'm a happy Prime user. What I'm saying is that there are a lot better things you can spend your money on to lure people in to your store than AAA game development. Any or all of the things you mentioned would be good, for example. That's why we see retailers do that stuff, yes. What we don't see is retailers making exclusive AAA games to lure people in to their stores. Hell, not even Valve do that. ;)

Since MS has a strong lineup of game IP it seems like a good place to start building more Windows Store consumers. Over time they may start offering additional exclusives (lord help GAF the first time they do a third-party timed release in there). They're starting at the ground floor with this thing, so it makes sense to leverage what they can to drive as many people in it as possible.
This part I mostly agree with, actually. As I said above, Phil already has a bunch of AAA teams, working on a bunch of AAA projects. There's no sense in flushing all of that money away now that it's already been spent, so may as well use these projects to lure more folks in to the new store. And I've no doubt that these games will indeed lure more users to the store. My only question is whether or not W10 and Bone users combined will spend enough to sustain the continued development of these games. QB is coming to W10, and that's great, because Bone alone couldn't even justify QB1 much less ensure QB2, but does adding W10 actually ensure a QB2? It'll certainly help, but looking at traditional PC revenue share for games of this sort, I'm skeptical this will really alter the equation greatly.

Additionally, we can't forget that Nadella is the one who pointed out that gaming is the biggest category in terms of time spent and revenue in the mobile world. In other words, a successful digital ecosystem has to have games, so they need to get as many gamers using it as possible to show devs it's worth making more games for.
I sometimes feel like I'm the only one not forgetting that. He said gaming was important to mobile. He didn't even say it was important to PC, actually. So I'm really not sure where people are getting, "So obviously, consoles aren't going anywhere," from that. He said they need to make Candy Crush and Trivia Crack, and that was pretty much it. =/

I read your amusement park analogy like 7 times and it doesn't make sense in any context I can imagine, but couldn't make sense of it.
Roller coasters are exciting and unique and tons of fun, but they're also ridiculously expensive to build and maintain, and while people are eager to ride, nobody wants to spend $100 a pop to do so. That means it's really hard to make money in the roller coaster business; best you can reasonably hope for is to collect enough money that you at least break even. So those are the AAA exclusive games in our analogy; expensive and exciting, but not necessarily super profitable.

So now you're bringing joy to millions, which is great, but you still don't really have much of a business. Sure, you charge admission to get in the gate for the day, but as expensive as a ticket is, it really mostly just covers the costs of building and maintaining the rides themselves. So you buy a plastic souvenir cup for a nickel, pay someone a dime to fill it with 3¢ worth of soda, and sell it for $7. People buy it not because it's so delicious or just a great bargain, but rather because they're thirsty and they're not gonna leave the park just to go home and get a drink of water. Concessions and souvenirs are the third-party games in our analogy; they're the real source of the platform holder's income, because the product costs them effectively nothing, making it pure profit. They just maintain the coasters and let the real money earn itself.

And we can actually take our analogy a bit further. Through the magic of speed-pass technology, we can actually track individual users throughout the park, and see who rides which rides. Sure enough, we can clearly see that only certain punters are really interested in the steel coasters, while others focus primarily on the woodies. Similarly, most users avoid coasters that go upside-down, but there are some who seem to ride little else. We even have a couple of weirdos that just ride the bumper cars all day, mostly with the other weirdos. Then the wise members of SalesGAF come along and examine the receipts, nod knowingly, and say, "See? These roller coasters get all of the attention, but nobody really cares about them; even the most popular one was ridden by less than a third of the people who paid to get in. It's pretty clear that everyone is actually here for the over-priced, poorly mixed fountain drinks; they attach at like 90%, son, and that's the same no matter whose park we look at."


This would still depend on the criteria they're using. You have to launch the Xbox App manually if you want to do something directly with it... however if someone else sends you a message or invite etc, it'll always be ready to notify you, even if you haven't launched the app since the last reboot.
Oh, so you are always logged in to Live? That actually makes more sense to me; I figured it'd be integrated like iCloud, GameCenter, etc. where you just set up your account, and it tries to make itself as available as it can. Like, I'm pretty sure I can receive iMessages even when the app itself isn't running.


So in some ways, they're too late to the game. Last thing they want is Valve making SteamOS a viable alternative because you basically lose the entire PC gaming audience and their Windows marketshare plummets.
They're certainly going to need to tread lightly, yes. Windows is still dominant, but it doesn't have the stranglehold on the market it had in years past. Someone posted that fanfic saying Windows has a 90% share, but if true, that's actually a pretty significant drop from where they sat a few years ago, and even more troublesome for MS, if 10% of people aren't using Windows, that means that way more than 10% realize it's an option, and, "There are no other options," has always been the cornerstone of Microsoft's successes.


IE did come very late to the party and still destroyed Netscape by being bundled in windows back then.

It was only when it become so behind Firefox and Chrome that it lose ground, and even so it took a few years.
Err, it was only when the governments of the world stepped in and forced MS to stop abusing their Windows monopoly that IE started to lose share…


Do you know how their cross-play works?
That should answer you why it took until now to implement.
thatsnothowitworks.gif

They are still strangers though... hell, they don't even speak the same language and require a translator whenever they need to accomplish anything together (i.e. bespoke online solution such as CFN).

Windows is just happy work with absolutely anybody... but it doesn't know them, or give a shit about what they're doing at any other time.
thatsnothowanyofthisworks.gif
 
Please don't tease me like this....

They'll probably cap it to 1080/60, same wheel support as the console.

The dream is dead.

Cry

You could be surprised. If we know anything : Microsoft is currently run by very (very) smart people.

But damn, give me Forza 6 for PC in 1080/60 with better aliasing and I would take it without saying a single word.
 
You could be surprised. If we know anything : Microsoft is currently run by very (very) smart people.

But damn, give me Forza 6 for PC in 1080/60 with better aliasing and I would take it without saying a single word.

Well.....

http://www.windowscentral.com/forza-motorsport-6-and-gears-war-4-rumored-also-be-coming-windows-10

New rumors about Microsoft's gaming plans for Windows 10 claim that the company is planning to release a version of its Xbox One racing sim Forza Motorsport 6 for the PC OS as an exclusive for the Windows Store.

I would not take it as anything remotely close to confirmation, it's merely a rumor but it sounds plausible enough.
 
Err, that's an entirely different situation. First of all, SFV is a Capcom game, and they decide what platforms they're going to support. They chose to support PS4 and PC, and they chose not to support Wii U and Bone. Was any indication given by anyone ever that the game is only coming to PC because that was the only/best way to ensure it broke even?

An analogous situation would be if Sony announced that Uncharted and Horizon are launching day-and-date on PC, and when asked why, they said it was to ensure they could afford to continue making them. Yes, I would actually be quite concerned if they were to do that

Well, sorta. Obviously, it's fairly complicated, but at the end of the day, yes, it really does boil down to a yes-or-no decision that needs to be made. Let's say QB cost $40M and it wasn't gonna break even on Bone, but they port it to Windows for free to double their revenues, and that means it will break even. So then that means they could've made it Bone-exclusive, but they'd have just needed to restrict their budget to $20M instead, right? Except if they only put half as much work in to it, they'll only get half as much game out of it, which will in turn reduce its appeal, and their sales, and now they're back to not breaking even again. You wanna play Quantum Break, not a cut-rate knock-off, right? See the problem here?

That's not to say Bone is incapable of supporting any exclusives whatsoever. A game like Tetris would be cheap to make and have potentially high sales, for example. Ori may well have turned a profit. But lower budget games not only have less initial risk, they don't need many sales to cover that risk. As budgets increase, risk/reward tends to go down, especially when you're trying to offer something "unique," which basically means, "not having broad appeal." While some exclusives would be feasible, Phil said the bigger stuff like Sea of Thieves was coming to W10 to ensure they'd cover their budget, and then games like QB got delayed and are now sim-shipping as well.

But again, I'm mostly just going by what Phil said, because yeah, the possibilities are sorta endless…

Well here's the thing... Sony doesn't have a "Windows" of their own, so they can't get a "free" port out to double their revenue, without either creating a PC based platform of their own, or putting the games up on a different companies store. For MS, this makes perfect sense, as they can publish directly to their own store, increase sales, and strengthen their store all at once. If the Xbox One was all they had, then it probably would be strong enough to sustain these games on its own (it's not like it's a historically unsuccessful platform), however they have the option to reach a wider audience whilst still being fully in control of their platform, so why not take it? Especially as the Xbox exists (and always existed) as a means to benefit Windows in the first place. They were going to do the same with the 360, even back when it was kicking ass... they only stopped because the initiative itself fell flat. So no, them putting games on Windows 10 doesn't say much about the console at all... it says far more about what they'd like for Windows (and their current standing in gaming there).

It's not even a case of "well, something like Ori may have turned a profit"... there's plenty of larger scale games on the platform that certainly (or extremely likely) turned a profit, even without the existence of a PC port. Even if Halo 5 see a port to Windows 10, it's pretty damn obvious that it didn't require one to make its money back. But if they can double up on that money without creating a whole new game? Why the fuck wouldn't they? Everyone would like to "ensure" that a game can make its money back if there's a safe surefire route. That's why multiplatform games exist. Typically first-parties are less likely to do the same as they don't own the other platform... But hey! In this case they actually happen to!

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Except that is how it works. Windows has no idea what a PlayStation 4 with PSN is doing... arguably it doesn't even know what Steam is doing, it just lets it get on with it. This 'unofficial' approach is ridiculously obvious when you actually play something crossplatform on either side. I just got done playing SFV with my friend on PS4 (I was on PC), and we had to arrange our initial meeting via WhatsApp, as without knowing his CFN ID (which is valid for SFV, and SFV only) we had no way to find each other or invite each other to a game. We could play against each other, but there's no crossplatform party functionality, so he can't put me in a PS4 party to speak amongst other friends, and I can't put him in a Steam party to do the same. Also, I'm not currently playing SFV now, but I have no idea if he is when outside of SFV itself... and he can't send me an invite to see if I'm up for playing again at any point where I'm not actually already playing SFV, as there's no way for the invitation to reach me.

In something like Rocket League the situation is even worse, as there's no real crossplatform functionality beyond the match itself, so you're reliant on creating a named private game, and then providing your friend with the name and password in order for them to locate and join you.

Comparing any of this with how crossplatform gameplay works between Windows 10 and Xbox One is pretty ridiculous tbh... and I'd be surprised to see anyone that's ever tried both implementations to even bother making the argument.
 
What is stopping them from offering PC versions of their games on their own PSN Web Store which you can just purchase from there? I would not be shocked if they ever made a lite PSN client if they ever had to, since an official PS4 remote play app for Windows is in the works. They did make clients for their SOE games. However, their gaming division is booming, so there is not a pressing need I suppose.
 
Except that is how it works. Windows has no idea what a PlayStation 4 with PSN is doing... arguably it doesn't even know what Steam is doing, it just lets it get on with it. This 'unofficial' approach is ridiculously obvious when you actually play something crossplatform on either side. I just got done playing SFV with my friend on PS4 (I was on PC), and we had to arrange our initial meeting via WhatsApp, as without knowing his CFN ID (which is valid for SFV, and SFV only) we had no way to find each other or invite each other to a game. We could play against each other, but there's no crossplatform party functionality, so he can't put me in a PS4 party to speak amongst other friends, and I can't put him in a Steam party to do the same. Also, I'm not currently playing SFV now, but I have no idea if he is when outside of SFV itself... and he can't send me an invite to see if I'm up for playing again at any point where I'm not actually already playing SFV, as there's no way for the invitation to reach me.

In something like Rocket League the situation is even worse, as there's no real crossplatform functionality beyond the match itself, so you're reliant on creating a named private game, and then providing your friend with the name and password in order for them to locate and join you.

Comparing any of this with how crossplatform gameplay works between Windows 10 and Xbox One is pretty ridiculous tbh... and I'd be surprised to see anyone that's ever tried both implementations to even bother making the argument.

Some people don't realize how much connectivity one has within the W10 + Xbox platform. It's funny when I go to the app and it shows that I'm on Xbox on 3 devices (phone, pc, and xbox). I can see what my friends are doing no matter the device (obviously on PC I won't know wh exactly they are doing...) and still party chat and stuff just as if it was a xbox. You really take it for granted and don't realize how good that is until you do something like you described with SFV or RL.

What is stopping them from offering PC versions of their games on their own PSN Web Store which you can just purchase from there? I would not be shocked if they ever made a lite PSN client if they ever had to, since an official PS4 remote play app for Windows is in the works. They did make clients for their SOE games. However, their gaming division is booming, so there is not a pressing need I suppose.

Nothing is stopping Sony from doing the same, Windows is an open platform. I actually hope that they do. It's better for gamers.
 
What is stopping them from offering PC versions of their games on their own PSN Web Store which you can just purchase from there? I would not be shocked if they ever made a lite PSN client if they ever had to, since an official PS4 remote play app for Windows is in the works. They did make clients for their SOE games. However, their gaming division is booming, so there is not a pressing need I suppose.

There isn't anything stopping them, much like there's never been anything stopping MS from creating a DS,3DS,PSP,Vita competitor. They just aren't bothered to, and likely see it as being more work to establish than is worthwhile. If they already had a platform with hundreds of millions of users, then they likely would try leveraging PlayStation there as well (well, they did try PlayStation Mobile at one point I guess...).

Even if the PlayStation brand were performing poorly, in most cases they'd just get out of gaming (like they've gotten out of countless other sectors in recent years) rather than try to establish it in enemy territory. I mean... even Valve got spooked into creating Steam OS as a result of their worries about being reliant on WIndows... and unlike Sony, MS didn't get into gaming with the explicit intention of blocking Valve's progress.

They are making preparations for the future to expand beyond the somewhat restricted pool that is available to consoles though. That's basically what PS Now represents. A move to being able to access PlayStation games without having to actually sell a PlayStation console first.
 
Their IP's are way too valuable, in retrospect to "just get out of gaming". They would just downsize and go third party again, and not worry about hardware R&D.

And well yeah, all 3 console makers want to expand and have 'gaming as a service' like Valve and iOS/Android. The foundations and slow transitions are in place.
 
Their IP's are way too valuable, in retrospect to "just get out of gaming". They would just downsize and go third party again, and not worry about hardware R&D.

I suppose. At this point the scenario is a little different because nowadays Sony has little other than gaming going for them. So they're more comparable to companies like Nintendo or Sega, where finding a way to save their gaming line would be a higher priority even during the bad time, than it would be to a company like MS during the great times. However, the IPs are as valuable as the current success is. Sega's IPs were valuable until Sega themselves stopped being so, and Nintendo was kinda heading that direction prior to the Wii.

Outside of Gran Turismo, most of Sony's prominent IPs are relatively new, and may not actually have a significant shelf-life beyond their consoles themselves... so it would be just as plausible for them to sell them, as it would be to try and create new environment (or sell through someone else) in order to sustain them. Sony are more like Sega than Nintendo in this regard. Each generation places new IP at the forefront, and much of what made them successful in a previous generation begins to fade, The studios making the games are where the value really is, rather than the specific IPs themselves.
 
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