DeepEnigma
Gold Member
Good points.
As Enigma pointed out, there's nothing stopping them from making their own store, and it wouldn't be any harder for them to port their games to Windows than it is for anybody else. Granted, most PCs aren't really capable of running Sony's engines, but they can clearly make an engine that runs on both platforms, just like everybody else does. And as I explained before, with less overlap between PC and PS users, whatever revenue increase MS see from porting an XB game to PC, Sony's revenue increase would likely be higher still.Well here's the thing... Sony doesn't have a "Windows" of their own, so they can't get a "free" port out to double their revenue, without either creating a PC based platform of their own, or putting the games up on a different companies store.
As I said before, I don't really disagree with any of this, and yes, in the short term, it seems like a pretty good strategy for them. Again, my only question was assuming Phil is being truthful with us if a game like QB isn't sustainable on Bone alone, how much will adding PC revenues really change the equation? I said "double" in my example above, but you do realize that's ridiculously optimistic, right? Not even Sony would double their revenues by going PC. Realistically, MS would probably make more money porting QB to PS4 than PC.For MS, this makes perfect sense, as they can publish directly to their own store, increase sales, and strengthen their store all at once. If the Xbox One was all they had, then it probably would be strong enough to sustain these games on its own (it's not like it's a historically unsuccessful platform), however they have the option to reach a wider audience whilst still being fully in control of their platform, so why not take it? Especially as the Xbox exists (and always existed) as a means to benefit Windows in the first place. They were going to do the same with the 360, even back when it was kicking ass... they only stopped because the initiative itself fell flat. So no, them putting games on Windows 10 doesn't say much about the console at all... it says far more about what they'd like for Windows (and their current standing in gaming there).
Well, like I said, we heard from reliable sources that Halo 5's worldwide launch sales were less than 1.5M units. That's only like $90M street value, and MS only get like 75% of the price of a physical copy, and then duplication and distribution costs come out of that. I don't know how much they spent making H5, but I suspect it was a fair bit more than $70M. Yeah, yeah, great reviews, hojillions of hours played, blah, blah, blah. It's highly unlikely that game came anywhere close to breaking even, and I'll be amazed if the eventual W10 port generates dozens of millions of dollars to make up the difference. Yes, I also realize that retail bought $400M worth of Halo stuff last year, but having sold only a quarter of it, you can bet your ass they won't be doing it again.It's not even a case of "well, something like Ori may have turned a profit"... there's plenty of larger scale games on the platform that certainly (or extremely likely) turned a profit, even without the existence of a PC port. Even if Halo 5 see a port to Windows 10, it's pretty damn obvious that it didn't require one to make its money back. But if they can double up on that money without creating a whole new game? Why the fuck wouldn't they? Everyone would like to "ensure" that a game can make its money back if there's a safe surefire route. That's why multiplatform games exist. Typically first-parties are less likely to do the same as they don't own the other platform... But hey! In this case they actually happen to!
Sorry, I think I actually misunderstood your original point. I thought you were basically saying, "Windows don't care," and therefore worked with everything. I was going to point out that it mostly just works (well) with other MS stuff, and that's by design, so you think everything else kinda sucks.Except that is how it works. Windows has no idea what a PlayStation 4 with PSN is doing... arguably it doesn't even know what Steam is doing, it just lets it get on with it. This 'unofficial' approach is ridiculously obvious when you actually play something crossplatform on either side. I just got done playing SFV with my friend on PS4 (I was on PC), and we had to arrange our initial meeting via WhatsApp, as without knowing his CFN ID (which is valid for SFV, and SFV only) we had no way to find each other or invite each other to a game. We could play against each other, but there's no crossplatform party functionality, so he can't put me in a PS4 party to speak amongst other friends, and I can't put him in a Steam party to do the same. Also, I'm not currently playing SFV now, but I have no idea if he is when outside of SFV itself... and he can't send me an invite to see if I'm up for playing again at any point where I'm not actually already playing SFV, as there's no way for the invitation to reach me.
In something like Rocket League the situation is even worse, as there's no real crossplatform functionality beyond the match itself, so you're reliant on creating a named private game, and then providing your friend with the name and password in order for them to locate and join you.
Comparing any of this with how crossplatform gameplay works between Windows 10 and Xbox One is pretty ridiculous tbh... and I'd be surprised to see anyone that's ever tried both implementations to even bother making the argument.
I suppose. At this point the scenario is a little different because nowadays Sony has little other than gaming going for them. So they're more comparable to companies like Nintendo or Sega, where finding a way to save their gaming line would be a higher priority even during the bad time, than it would be to a company like MS during the great times. However, the IPs are as valuable as the current success is. Sega's IPs were valuable until Sega themselves stopped being so, and Nintendo was kinda heading that direction prior to the Wii.
Outside of Gran Turismo, most of Sony's prominent IPs are relatively new, and may not actually have a significant shelf-life beyond their consoles themselves... so it would be just as plausible for them to sell them, as it would be to try and create new environment (or sell through someone else) in order to sustain them. Sony are more like Sega than Nintendo in this regard. Each generation places new IP at the forefront, and much of what made them successful in a previous generation begins to fade, The studios making the games are where the value really is, rather than the specific IPs themselves.
As Enigma pointed out, there's nothing stopping them from making their own store, and it wouldn't be any harder for them to port their games to Windows than it is for anybody else. Granted, most PCs aren't really capable of running Sony's engines, but they can clearly make an engine that runs on both platforms, just like everybody else does. And as I explained before, with less overlap between PC and PS users, whatever revenue increase MS see from porting an XB game to PC, Sony's revenue increase would likely be higher still.
But they don't do that because they're in the console business, and they're actually pretty good at it already.
As I said before, I don't really disagree with any of this, and yes, in the short term, it seems like a pretty good strategy for them. Again, my only question was — assuming Phil is being truthful with us — if a game like QB isn't sustainable on Bone alone, how much will adding PC revenues really change the equation? I said "double" in my example above, but you do realize that's ridiculously optimistic, right? Not even Sony would double their revenues by going PC. Realistically, MS would probably make more money porting QB to PS4 than PC.
Well, like I said, we heard from reliable sources that Halo 5's worldwide launch sales were less than 1.5M units. That's only like $90M street value, and MS only get like 75% of the price of a physical copy, and then duplication and distribution costs come out of that. I don't know how much they spent making H5, but I suspect it was a fair bit more than $70M. Yeah, yeah, great reviews, hojillions of hours played, blah, blah, blah. It's highly unlikely that game came anywhere close to breaking even, and I'll be amazed if the eventual W10 port generates dozens of millions of dollars to make up the difference. Yes, I also realize that retail bought $400M worth of Halo stuff last year, but having sold only a quarter of it, you can bet your ass they won't be doing it again.
Sorry, I think I actually misunderstood your original point. I thought you were basically saying, "Windows don't care," and therefore worked with everything. I was going to point out that it mostly just works (well) with other MS stuff, and that's by design, so you think everything else kinda sucks.
But yes, MS products typically work well together — when it suits MS, of course — and yes, disparate ecosystems often aren't meshed as smoothly as could be. Could Capcom and Sony have done a better job than they did? Clearly, but I suspect they devoted about as much effort to it as was really warranted based on projected usage, etc. Obviously, there's no standard for this stuff today, but standards have a way of popping up when we really need them. Just look at TCP/IP, HTTP, etc.
I wonder if that new rumored Alan Wake will come to PC.
I'd be surprised and hurt if it didn't come day one cross-buy with the xb1 version
I'd be surprised and hurt if it didn't come day one cross-buy with the xb1 version
I'll be kinda surprised if the new Alan Wake won't be a PS4/XBO/PC multiplatform from day one.
I'll be kinda surprised if the new Alan Wake won't be a PS4/XBO/PC multiplatform from day one.
Quantum Break is a MS owned property.
Alan Wake Return being on PS4 depends on who's going to fund development, not on QB sales.
This is clearly a discussion that is just at its beginning. My gut tells me that Ashes of the Singularity is just the tip of the iceberg, even if the AMD exclusive fullscreen issue gets ironed out with another driver update or game patch. Starting this week, you’ll see games hitting the Microsoft Store that are not going to be available anywhere else, giving gamers no option other that diving into this storm headfirst should they want to get their Gears on. At least for now, we still have Steam, Origin and dare I say it, Uplay, to help us create a more open PC gaming ecosystem.
Sounds like Gears of War Remastered (PC) may be coming out... very soon?
In a tangential article by PcPer:
Really? Microsoft have been partnership with Remedy since the launch of 360, I don't think thatall of a sudden they'll let Remedy go, it's more likely that they'll just buy Remedy like they did with The Coalition team and Gears of War brand