God damn, frametimes are all over the place, besides I can lock the game at 60FPS pretty much.
Did you give Borderless Windowed mode a try?
Borderless + VSync gives you triple buffering.So I just got my buddies old 680 4GB and decided to get this game on PC. Started playing the first time last night.
All settings on Ultra (high textures) and I'm hitting 60fps a majority of the time. The problem is that the tearing is fucking atrocious without Vsync and with it on it will drop down to 30fps with any dips. For now I'm capping it at 30fps but I'm wondering if there's a way to get triple buffered vsync working? I can deal with slight dips to ~50 but those 30 fps dips are just terrible.
Also, it's pretty crazy this game has no AA options outside of supersampling.
Borderless + VSync gives you triple buffering.
So I just got my buddies old 680 4GB and decided to get this game on PC. Started playing the first time last night.
All settings on Ultra (high textures) and I'm hitting 60fps a majority of the time. The problem is that the tearing is fucking atrocious without Vsync and with it on it will drop down to 30fps with any dips. For now I'm capping it at 30fps but I'm wondering if there's a way to get triple buffered vsync working? I can deal with slight dips to ~50 but those 30 fps dips are just terrible.
Also, it's pretty crazy this game has no AA options outside of supersampling.
God damn, frametimes are all over the place, besides I can lock the game at 60FPS pretty much.
I couldn't even tell the difference when I switched to ultra on my 970.
Yeah, I decided to go with everything Ultra except textures and Downsample at 150%. Don't notice the difference, but love the "AA"!
So I'm getting horrible perfomance randomly, with the following system:
I7 5820K@4.3GHZ
16GB DDR4@2133MHZ
G1 970 SLI
840 EVO SSD
Windows 8.1 Pro
Driver: 334.16
I set Nvidia setting in Shadow of Mordor to Force Alternate frame rendering to 2.
I get SLI then and benchmark with FPS uncapped hits the engine limit of 100FPS average, Max is some ludricous number and Min always low because of some initial start.
So I start the actual game, the beginning tutorial everything at ultra settings besides ultra textures with 1080P resolution,getting constant 90-100FPS,then the rainy part where the Uruks show up and my fps hits below 55FPS.
Then on the open world map, I get constant 90-100FPS and randomly it will drop to 45-50FPS and fluctuates and then after a while randomly goes back to normal.
I think its the SLI as my GPU 2 is not utilized to its full potential, I did set "Prefer maximumm perfomance" in the Nvidia control panell.
Is forcing alternate frame rendering to 2 the best SLI implemntation until it is officialy updated? or is there a better method?
Thanks.
Note: Other games run perfectly like BF4, all possible settings maxed on 1080P I'm hitting 150+FPS, heck even downsawmpling from 2650 x 1440 and I get constant 80+FPS, yet this game is weird.(I'm hoping its the SLI)
This is what I've done as well, except I turned down shadows and AO one notch as well in order to maintain 60 FPS. Even 150% downsampling looks fantastic. Significantly reduces aliasing to the point where I've never noticed any while playing.
Borderless + VSync gives you triple buffering.
Do none of you get stuttering with this? I have to turn aero off to kill the stuttering and then obviously borderless window with vsync isnt going to work.
It is like a faint stutter every once in awhile.
Do none of you get stuttering with this? I have to turn aero off to kill the stuttering and then obviously borderless window with vsync isnt going to work.
It is like a faint stutter every once in awhile.
I used to have this problem in a lot of games but it just seemed to stop happening one day and I'm not really sure why. Are you using multiple monitors or a frame rate cap in addition to borderless windowed mode?
The game is locked to 100 fps, to my knowledge. This may seem like a dumb question but do you have a 60hz monitor? (I just can't think of another reason. )
Guys, maybe it's been mentioned here before, but I can't get my game in my screen resolution (which is 1680x1050). How can I do?
Guys, maybe it's been mentioned here before, but I can't get my game in my screen resolution (which is 1680x1050). How can I do?
Guys, maybe it's been mentioned here before, but I can't get my game in my screen resolution (which is 1680x1050). How can I do?
Anyone have an issue where during cutscenes the va is much quiter than the backgorund music? Is only during the cutscenes and with this game or I'd think I had a wrong setting systemwide. Otherwise it runs pretty great!
http://en.wikipedia.org/wiki/Order-independent_transparencyI'm interested to know however what Order Independent Transparency does?
What sli bits are best to use?
Or is it AFR2 that I should be using?
Bought the game yesterday.
Performance is excellent, here are my settings :
Benchmark results :
Looks really good on top of that, great job Monolith.
GTX 780
I7 4770K
344.48 WHQL drivers.
The second area is particularly taxing, I had to tone down AO to maintain 60fps. What about you ?I have the same specs as you do but I turned off motion blur and depth of field, and set Ambient Occlusion to high. I using SweetFX (SMAA and other post-processing shaders). The game runs at smooth 70+FPS, except when there are a lot of enemies on screen and in very specific places.
Has a proper sli profile been released for this yet? I installed this today and although I'm running dual 970s, framerates all over the place. For now, I'm using the FEAR 3 profile and I'm running at 4k.
Did they ever fix object motion blur? Kind of ridiculous if they haven't already.
I tone down AO, leave everything else at maximum settings except textures (only 3GB on my 780).What settings are you guys using to maintain 60 fps in the second area? I have an R9 290 btw.
Working for me, both camera and object. Still no post-process AA on PC, if you want to smooth out jaggies you can try some SMAA injectors or use SSAA if your machine is up for the task.