I'll give you one guess who the actual developer of Mighty No. 9 is.
I'm sure everyone knows it's Comcept. Inafune is the founder and CEO as I'm sure you're all aware.
10/10
I am glad my contributions are appreciated, thank you
I'll give you one guess who the actual developer of Mighty No. 9 is.
10/10
The stage begins at the 3:20 mark. Motherfucking talks and Jim doesnt regain control of Beck until 5:20. 3 minutes of dialiogue out the gate. I am no game design expert, but I believe you should not be held hostage to dialogue for 3 minutes out the fucking gate
3.8 Million dollars gets the world this shitty ass game???
i think it looks fun.
Yeah, the graphics look like a hi-res ps1 game, but so what? if its fun, thats all that matters.
3.8 Million dollars gets the world this shitty ass game???
3.8 million is not a lot for a game, full stop. It does not make good decisions suddenly appear.
i think it looks fun.
Yeah, the graphics look like a hi-res ps1 game, but so what? if its fun, thats all that matters.
How much do you think a game like this normally costs?
MN9 does not have a huge budget but that does not excuse the game for looking like it does.
With that much money the whole game could have looked like this or close to it. Just need the right person(s) involved.
I know how this stuff works, I'm making my own 2D game, I know the person who made that gif, and he is making his own 2D game as well which looks ten times better than MN09 and is being done by him and 2 friends
Ari (the person who made that gif) would tell you the same thing I juts told you. MN09 could have looked like that. I have absolutely no idea why it looks so bad. I can only speculate but none of my speculations even seem very good. I am baffled.
3.8 million is not a lot for a game, full stop. It does not make good decisions suddenly appear.
For a game that looks like what we just saw? This is some no name indie developer stuff that you would say "wow great effort!" not the kind of quality befitting a team lead by the man who brought us mega man x.
I have a hard time believing that you need a team bigger than 10 to get this done in 3 years. 3.8 million pays for 10 people for 3 years + marketing (of which the has been very little) + community stuff and additional expenses like licenses needed for middle ware and servers etc. it should pay for it no problem assuming the funds are all going to the project directly and the dev team's salary is a median of 85k.
Clearly this was not the case and something got out of hand. What happend here is clearly a massive mismanagement.Especially if you consider that comcept has taken and helped compete additional projects while they were working on this.
For a game that looks like what we just saw? This is some no name indie developer stuff that you would say "wow great effort!" not the kind of quality befitting a team lead by the man who brought us mega man x.
I have a hard time believing that you need a team bigger than 10 to get this done in 3 years. 3.8 million pays for 10 people for 3 years + marketing (of which the has been very little) + community stuff and additional expenses like licenses needed for middle ware and servers etc. it should pay for it no problem assuming the funds are all going to the project directly and the dev team's salary is a median of 85k.
Clearly this was not the case and something got out of hand. What happend here is clearly a massive mismanagement.Especially if you consider that comcept has taken and helped compete additional projects while they were working on this.
How much do you think a game like this normally costs?
MN9 does not have a huge budget but that does not excuse the game for looking like it does.
10/10
The 3DS is literally not capable of such output. Once the 3DS was added as a platform, the ability for the game to look like that disappeared because they wanted to build the game once for every platform.
That is not what I am saying.I am saying 3.8 million is not this huge thing that trumps all other factors. The dev team can just be bad. The producer can be bad. There could be hardcore mismanagement.
Just saying "This is what 3.8 million dollars gets you?!" is assuming game development is just a bar that gets filled up as more money gets poured into it. You can buy competency, but not everyone manages it.
Again: 3DS isn't capable of running UE3 at all and that version was never intended to even be developed by Inti Creates, so quit blaming it (or the Vita version, since that's also being outsourced and ported to a different engine).
More likely culprit is targeting 60fps on last-gen consoles.
So did they pocket most of the money or invest it in a different project?
Maybe the least attractive art style of any proper game this gen.
The fire effects are actually in the realm of embarrassing.
I don't mean to keep talking about myself, but I made these explosion effects in a test environment and considered them subpar and still plan to replace them
link
now I don't know if I should bother because they take a lot of work
It's from my game, it's called Ghost Song, I frequently make gifs as I develop it
It's kind of Metroid but with more RPG elements and a few mega man influences with the controls.
I'm sure everyone knows it's Comcept. Inafune is the founder and CEO as I'm sure you're all aware.
It was co-developed by Inti Creates too.
Inti Creates usually make good games and their sprite work is amazing, I have no idea what went wrong with MN9 though.
If lbpr to know where 4 million went to make this lol
WHY DOES JIM SON OF A SUBMARINER STERLING GET AN EARLY REVIEW COPY NOW WHERE SHLUBS LIKE ME WHO PONIED UP THE INITIAL CASH FOR THIS DUMPSTER FIRE HAVE TO WAIT ANOTHER FORTNIGHT???
WRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
I refuse to believe this is the same guy who helped bring us Mega Man X
I don't believe Inafune is associated with X5-X8. He was working on the Zero games for GBA at that time.it certianly is from the same guy who brought the world Mega Man X5, though
it certianly is from the same guy who brought the world Mega Man X5, though
Here we go
Here we go
Here we go
Here we go
Why do Japanese developers sincerely like this kind of audio direction?
The stage begins at the 3:20 mark. Motherfucking talks and Jim doesnt regain control of Beck until 5:20. 2 minutes of dialiogue out the gate. I am no game design expert, but I believe you should not be held hostage to dialogue for 2 minutes out the fucking gate
Depends on the stigma of the game. Persona 4 is revered on Gaf and it's a good 3 hours before you're able to move at all when starting a new game.
I don't see why people are saying 4 million isn't enough when Shantae: Half-Genie Hero is a far more aesthetically pleasing game, yet Wayforward only received $800,000, and that's including money set for stretch goals. It's not like the team behind it isn't talented, so i'm rather shocked to see the end result.
Off-topic, but I do have to say that this looks really promising. Kudos!
Depends on the stigma of the game. Persona 4 is revered on Gaf and it's a good 3 hours before you're able to move at all when starting a new game.