Oh I see so just because it's literally an MM clone we can't expect great level design and strong aesthetics. I guess it's excused then. Lol.
Like I said I'm not going to argue about to what extent what game makes a megaman like experience to anyone.
My point with Shovel Knight mostly even if it's not an MM like experience to some it's still definitely comparable in scope, structure, level design, achievable aesthetics etc. I don't see why I should be satisfied with MN9 when it's out shined in those aspects based on my experiences with the demo and the level shown in videos, especially given the budget it received, etc.
And again people bring this up in most MN9 thread but I think some people just chose to ignore and ride the "it's fine train" part of the salt is the way we backers were treated during the process. Lack of communication, lack taking feedback, etc. All we got was laughable polls, meanwhile other kickstarters ask backers on what shaders they should use and come back delivering something outside of the given choices that tries to get the best out of all of them. It's like some kickstarters actually respect their backers and try to listen.
I'm almost certain that the full game will have lots of the same issues that were raised when the demo was first made available.
Like someone said before MN9 does not exist in a bubble, reasonable comparisons can be drawn.