What did you expect? Best case, he was being very naive. Worst case, he was being dishonest.The disrespect towards Mikami for one sentence is heartbreaking
What did you expect? Best case, he was being very naive. Worst case, he was being dishonest.The disrespect towards Mikami for one sentence is heartbreaking
Exactly. And he was kind enough to not destroy Cernybots too much by omitting the Cloud, which will provide at least 4 additional TetraFlips for each XBOX ONE out there. Not to mention SHAPE, which should on average offload ~400 GygaFlips from the CPU.
"lead technical artist here
the gpu of the ps4 is marginally better, but the cpu of the xbox one is clocked higher then the ps4's, 8 cores - 1.75Ghz vs ps4 with 1.6Ghz.
there is also the misconception that faster gpu means faster graphics - the gpu can only work so fast as the systembus & cpu allow it.
see cpu and gpu as master-slave, slave can only work so fast as master gives him work.
then there is the ridiculous DDR5 vs DDR3 debate...
yes - DDR5 has a higher frequenzy which allows for a higher theoretical peak memory bandwith.
BUT, the reality is memory read/writes do not happen in a constant stream, and this is where DDR5 is lacking and DDR3 takes the lead - latency.
DDR3 needs a lot less time for each memory read/write and with the addition of the 32eSRAM that xbox one has, read/writes can happen at the same time.
(taken the stupid peak bandwidth argument - the xbox one beats the ps4 on paper with 204GB/s vs the ps4's 176GB/s)."
This guy actually does know what he's talking about. Which is rare to see in tech discussions on GAF.
First of all, post the source.
Hope your not serious.
DDR5? Lol"lead technical artist here
the gpu of the ps4 is marginally better, but the cpu of the xbox one is clocked higher then the ps4's, 8 cores - 1.75Ghz vs ps4 with 1.6Ghz.
there is also the misconception that faster gpu means faster graphics - the gpu can only work so fast as the systembus & cpu allow it.
see cpu and gpu as master-slave, slave can only work so fast as master gives him work.
then there is the ridiculous DDR5 vs DDR3 debate...
yes - DDR5 has a higher frequenzy which allows for a higher theoretical peak memory bandwith.
BUT, the reality is memory read/writes do not happen in a constant stream, and this is where DDR5 is lacking and DDR3 takes the lead - latency.
DDR3 needs a lot less time for each memory read/write and with the addition of the 32eSRAM that xbox one has, read/writes can happen at the same time.
(taken the stupid peak bandwidth argument - the xbox one beats the ps4 on paper with 204GB/s vs the ps4's 176GB/s)."
This guy actually does know what he's talking about. Which is rare to see in tech discussions on GAF.
And when Xbox One was first announced it had lower specs than PS4, but now theyre almost identical. So either will do.
I don't know it yet, but I suspect the reason her shoulder part of the jacket looks stained like that, is because it's suede and it's been raining, if so... Nuke current-gen from orbit.holy crap The Order
Yes he clearly knows his stuff! What's DDR5 btw?
Exactly. And he was kind enough to not destroy Cernybots too much by omitting the Cloud, which will provide at least 4 additional TetraFlips for each XBOX ONE out there. Not to mention SHAPE, which should on average offload ~400 GygaFlips from the CPU.
So what exactly changed from reveal to now?
"lead technical artist here
the gpu of the ps4 is marginally better, but the cpu of the xbox one is clocked higher then the ps4's, 8 cores - 1.75Ghz vs ps4 with 1.6Ghz.
there is also the misconception that faster gpu means faster graphics - the gpu can only work so fast as the systembus & cpu allow it.
see cpu and gpu as master-slave, slave can only work so fast as master gives him work.
then there is the ridiculous DDR5 vs DDR3 debate...
yes - DDR5 has a higher frequenzy which allows for a higher theoretical peak memory bandwith.
BUT, the reality is memory read/writes do not happen in a constant stream, and this is where DDR5 is lacking and DDR3 takes the lead - latency.
DDR3 needs a lot less time for each memory read/write and with the addition of the 32eSRAM that xbox one has, read/writes can happen at the same time.
(taken the stupid peak bandwidth argument - the xbox one beats the ps4 on paper with 204GB/s vs the ps4's 176GB/s)."
This guy actually does know what he's talking about. Which is rare to see in tech discussions on GAF.
ThisSounds like a man who wants to sell games on all consoles he's making them for.
Maybe if you are a technical incompetent, Mikami. Maybe then they are almost identical.
My not really serious, no.
I feel kind of bad that I don't know who he is.
The CPU increase was significant.
"lead technical artist here
the gpu of the ps4 is marginally better, but the cpu of the xbox one is clocked higher then the ps4's, 8 cores - 1.75Ghz vs ps4 with 1.6Ghz.
there is also the misconception that faster gpu means faster graphics - the gpu can only work so fast as the systembus & cpu allow it.
see cpu and gpu as master-slave, slave can only work so fast as master gives him work.
then there is the ridiculous DDR5 vs DDR3 debate...
yes - DDR5 has a higher frequenzy which allows for a higher theoretical peak memory bandwith.
BUT, the reality is memory read/writes do not happen in a constant stream, and this is where DDR5 is lacking and DDR3 takes the lead - latency.
DDR3 needs a lot less time for each memory read/write and with the addition of the 32eSRAM that xbox one has, read/writes can happen at the same time.
(taken the stupid peak bandwidth argument - the xbox one beats the ps4 on paper with 204GB/s vs the ps4's 176GB/s)."
This guy actually does know what he's talking about. Which is rare to see in tech discussions on GAF.
Nah, some aliasing on his forehead.The Order looks like CGI to me 0_0
lead technical artist here
the gpu of the ps4 is marginally better, but the cpu of the xbox one is clocked higher then the ps4's, 8 cores - 1.75Ghz vs ps4 with 1.6Ghz.
there is also the misconception that faster gpu means faster graphics - the gpu can only work so fast as the systembus & cpu allow it.
see cpu and gpu as master-slave, slave can only work so fast as master gives him work.
then there is the ridiculous GDDR5 vs DDR3 debate...
yes - GDDR5 has a higher frequency which allows for a higher theoretical peak memory bandwith.
BUT, the reality is memory read/writes do not happen in a constant stream, and this is where GDDR5 is lacking and DDR3 takes the lead - latency.
DDR3 needs a lot less time for each memory read/write and with the addition of the 32MB ESRAM that xbox one has, read/writes can happen at the same time.
(taken the stupid peak bandwidth argument - the xbox one beats the ps4 on paper with 204GB/s vs the ps4's 176GB/s).
the reality is - games are incredibly complex and never ever run at peak performance of a system.
it takes a skilled team of developers & good planning to make a visually impressive game.
both consoles have the hardware and developers behind it to give us what we want - fighting over theoretical numbers and badmouthing the other system is stupid - the proof is going to be in the games experience.
now stop fighting and start playing
EDIT to clarify points:
on ps4 gpu marginally better: gpu clockspeed is as important as computing units, clockspeed not only affects shader throughput, but also a ALU, pixel & vertex rate.
a higher clockspeed means the gpu of the xbox one (@ 853Mhz) calculate data at a faster rate then the ps4 (@ 800Mhz). the ps4 makes up in this by having 18CU's instead of the xbox one's 12. this would give the ps4 a higher headroom for gpu calculations but only if the cpu pushes data fast enough.
what this all means in practical game performance has yet to be seen, the gpu's of both systems are not that far apart as the press wants to make everyone believe and making any assumption at this point is pointless.
corrected spelling of GDDR5
xbox one confirmed 1.6 and raised it to 1.75 in september
the ps4 is estimated at 1.6 based on leaked technical specifications.
sony has been playing the numbers game for every other piece of hardware in the ps4 - but they never stated their actual clockspeed and i guess if it would be higher than xbox ones, sony would have allready said so.
the facts stated are publicly available and do not stem from rumors/hearsay/fiction. (i will source everything if needed)
Oh right, that 6% up clock must have done wonders.
No.DDR5? Lol
Not a tech genius here but cant GDDR5 also read/write at the same time?
Well, when you put it in those terms"lead technical artist here
the gpu of the ps4 is marginally better, but the cpu of the xbox one is clocked higher then the ps4's, 8 cores - 1.75Ghz vs ps4 with 1.6Ghz.
there is also the misconception that faster gpu means faster graphics - the gpu can only work so fast as the systembus & cpu allow it.
see cpu and gpu as master-slave, slave can only work so fast as master gives him work.
then there is the ridiculous DDR5 vs DDR3 debate...
yes - DDR5 has a higher frequenzy which allows for a higher theoretical peak memory bandwith.
BUT, the reality is memory read/writes do not happen in a constant stream, and this is where DDR5 is lacking and DDR3 takes the lead - latency.
DDR3 needs a lot less time for each memory read/write and with the addition of the 32eSRAM that xbox one has, read/writes can happen at the same time.
(taken the stupid peak bandwidth argument - the xbox one beats the ps4 on paper with 204GB/s vs the ps4's 176GB/s)."
This guy actually does know what he's talking about. Which is rare to see in tech discussions on GAF.
This is from reddit?Some more updates from the r/xboxone "lead technical artist"
This is from reddit?
The Order looks like CGI to me 0_0
This is from reddit?
you say all this as if we don't already know WHY Wii U ports looked worse (the weak CPU and engines designed around a more powerful CPU). you say this as if people weren't predicting multiplatform games on PS3 might struggle to reach parity with 360 versions because of the harder to program for architecture, while 1st party titles would demonstrate an advantage.
I know I hypothesized such a thing was plausible in threads around launch of the PS3 when we were getting into debates about whether it was hard to program for and what that might mean.
We knew BEFORE the PS3 came out that it was much harder to code for but more powerful overall.
And we know now, that the PS4 is easier to program for and more powerful overall.
We don't need to wait a year. You just need to look at everything we know objectively.
what i heard from people at lucasarts at E3 was that it was easier to tap the 360's power but that the ps3 had more power. that makes me think the multiplatform titles aren't going to the ones that really show the difference between the two in terms of raw power and that the 360 might actually come off looking better on multiplatform titles over all, with the ps3 having a few exclusives that the 360 couldn't pull off.
Yep, which disqualifies him completely.Back to the old latency thing, uh?
Some more updates from the r/xboxone "lead technical artist"
Some Guy On Reddit said:lead technical artist here
the gpu of the ps4 is marginally better, but the cpu of the xbox one is clocked higher then the ps4's, 8 cores - 1.75Ghz vs ps4 with 1.6Ghz.
there is also the misconception that faster gpu means faster graphics - the gpu can only work so fast as the systembus & cpu allow it.
see cpu and gpu as master-slave, slave can only work so fast as master gives him work.
then there is the ridiculous GDDR5 vs DDR3 debate...
yes - GDDR5 has a higher frequency which allows for a higher theoretical peak memory bandwith.
BUT, the reality is memory read/writes do not happen in a constant stream, and this is where GDDR5 is lacking and DDR3 takes the lead - latency.
DDR3 needs a lot less time for each memory read/write and with the addition of the 32MB ESRAM that xbox one has, read/writes can happen at the same time.
(taken the stupid peak bandwidth argument - the xbox one beats the ps4 on paper with 204GB/s vs the ps4's 176GB/s).
the reality is - games are incredibly complex and never ever run at peak performance of a system.
it takes a skilled team of developers & good planning to make a visually impressive game.
both consoles have the hardware and developers behind it to give us what we want - fighting over theoretical numbers and badmouthing the other system is stupid - the proof is going to be in the games experience.
now stop fighting and start playing
EDIT to clarify points:
on ps4 gpu marginally better: gpu clockspeed is as important as computing units, clockspeed not only affects shader throughput, but also a ALU, pixel & vertex rate.
a higher clockspeed means the gpu of the xbox one (@ 853Mhz) calculate data at a faster rate then the ps4 (@ 800Mhz). the ps4 makes up in this by having 18CU's instead of the xbox one's 12. this would give the ps4 a higher headroom for gpu calculations but only if the cpu pushes data fast enough.
what this all means in practical game performance has yet to be seen, the gpu's of both systems are not that far apart as the press wants to make everyone believe and making any assumption at this point is pointless.
corrected spelling of GDDR5
xbox one confirmed 1.6 and raised it to 1.75 in september
the ps4 is estimated at 1.6 based on leaked technical specifications.
sony has been playing the numbers game for every other piece of hardware in the ps4 - but they never stated their actual clockspeed and i guess if it would be higher than xbox ones, sony would have allready said so.
the facts stated are publicly available and do not stem from rumors/hearsay/fiction. (i will source everything if needed)
Soon we'll be talking about secret processors and audio DSP superiority again.
A good journalist would have had him elaborate there.