Started this yesterday, beat one area.
I'm not fond of a lot of decisions they made.
No map from the start is certainly a choice, considering the scope of the game.
And Souls mechanics in a 2026 2D game is… eh. One would hope we'd have left that era behind, but nope.
And it's not only about losing currency on dying. It's about the game being quite a cheap bastard with enemy patterns and positioning. A lot of very quick fuckers and convenient collisions. I beat a certain optional boss only because he basically got himself stuck. Otherwise, his health bar and pattern are absolutely ridiculous. I haven't seen something like this since Elden Ring.
Controlling Mina isn't exactly fun. She's stiff as hell, can only attack in 4 directions, and using the same button for jumping and burrowing wasn't the smartest idea when some battles can get pretty heated.
The graphics are decent. Not exactly charming, and it can be difficult to judge depth.
And seriously, Jake Kaufman has to tone down the noise in his chiptunes. A real Game Boy sounds less grating than this game and Shovel Knight. Most tracks aren't that good in and of themselves, and all that noise only makes them worse.
So far, the game is solid, but not great.