$30 ... no multiplayer ... it doesn't look like it has the Mario Mash-Up Pack like the other Nintendo console versions do >_> ... kind of a bummer but completely unexpected. I thought if any Minecraft news was going to drop today, it would have been Realms/Better Together on Switch.
I'm running out of fingers to count how many different systems I've bought this game for but I never expected it and the idea of minecraft on the 3DS is really cute! Might pick up the packaged edition when it releases later on.
What's the port based on? Is it a Pocket Edition fork, or is this another 4J port? Something new/different?
Edit: Saw it was posted on the first page, never mind.
So it's a Pocket Edition build from last summer. Huh. Interestingly that's a few minor updates after the Realms/Xbox Live update (0.15.0). Wonder if this means there's an outside chance of this getting updated to Bedrock/Better Together, lol.
- max world size is 2016x2016, which is not bad...for comparison small worlds on Switch are 900x900ish and largest are 3000x3000ish
- based on Pocket Edition 0.15.4, which launched July 2016, has every feature the game did as of that release
- due to above, no The End yet, but does have the Nether
- redstone contraptions work as expected, they had memory-eating bugs with them at one point but got them all squashed
- they plan on lots of updates over the course of the next 6-8 months, for example targeting 0.16 and adding ocean monuments and associated blocks
- no cross play or world sharing, this is a totally new and different build of the game unique to 3DS
- no multiplayer at launch, they want to put it in eventually (only among 3DSs)
- 3D depth will be added in a patch very, very soon, 99% ready
- mouselook with c-stick including invert Y-axis if you want, other options like view bobbing off, auto-jump
- best unique feature: map is always active on the bottom screen! no need for a map item or dual wielding it or anything
- comes with standard textures, plastic (looks great on 3DS), and city, plus many character skins
The reason it's not standard in Java/PC is because with unlimited world size the map could be infinitely large. That's why you create blank maps and they get locked to a specific segment of the map when you use them (and can be expanded up to a certain resolution but no further).
Console versions with limited world size don't have that issue, though even Minecraft on Switch requires making 9 individual maps to map the whole place.