Dr. Black Jack
Member
What the fuck, Game Pad controls are the main reason for this port to exist. Why even bother?
In off-TV mode the inventory screen can become an overlay screen like a traditional single screen game i.e The Wind Waker HD.
while true, that doesn't mean they couldn't have implemented it for those playing on TV.
iirc, Wind Waker does that. You switch between the mode that shows gameplay on TV, menu / inventory on the gamepad and a mode that shows everything on the gamepad (for off-TV purposes) by pressing the (-) button.
The best games designed for the WiiU support both. Interactive Map and UI on the touch screen when playing on the TV, with buttons to bring the map and UI up separately (like on every other platform) when playing off the TV.
Apparently that's not within the scope or budget of this port. Inexcusable.
Always hoped it would basically be this.
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It does feel a bit like the GameCube days again, doesn't it?It's nice to see Mojang join the leagues of other third parties who create a port for Nintendo's newest console years after the game came out on everything else, only to not make use of the one feature that differentiates the console from everything else and would fit their game perfectly.
Really feels like they have arrived on Nintendo.
This is probably true, though I can't see an inventory system causing that much trouble. Maybe if they were rendering the world twice? Maybe a multiplayer concession? How does this run on vita or ps3 even?The CPU just isn't powerful enough.
No chance of that, mate. There aren't enough Wii U systems in circulation.Microsoft probably doesn't want a "best" version of their newfound IP to be on a system they're in direct competition with.
It'd risk turning Minecraft into a "Nintendo game" in a lot of people's minds.
EDIT: It also give the Wii U the image of having "one more game" that's perfect for the gamepad but doesn't use it in any real manner...
Probably giving them too much credit, but this could actually be a pretty deviously calculated move on MS's part.
Seriously.
I thought the whole point was inventory management on the gamepad. What a huge miscalculation.
It does feel a bit like the GameCube days again, doesn't it?
No one knows when the NX is arriving.The machine is on its way out, so its good that its getting a port to begin with. To expect a more tailored conversion with full game pad support is a little too much. Especially given that the NX is arriving next year.
And they are going to charge $30 for this?
No one knows when the NX is arriving.
Does anyone know if the Minecraft clones on the Wii U have this feature?
The CPU just isn't powerful enough.
not sure if serious...
The GameCube third party situation was actually half decent (comparable to Xbox). Wii U is non-existent.It does feel a bit like the GameCube days again, doesn't it?
Foxconn does, since they're building the things, and they say 2016.
Is Wind Waker the only game that does this? Y'know, touch layer over the off-tv feature?
Because it might be Nintendo having "first party secrets". If that makes any sense.
I'm sure touch functionality will be added in later if this port sells well enough. And it probably will.
I know Minecraft targets Nintendo's core audience and all, but fleecing them - especially kids and families - for the extra $10 just feels like a money grab at this point.
Hey Reggie, you know what else supports off-screen play? The portable version. And it's only $7.
Yeah. Microsoft owns Minecraft. No way they'd make the Wii U version superior to others, they're too focused on it for the Hololens.