It's a reboot according to the info we were given originally.
People, can you please mark spoilers if you start talking about the story though? I was trying to avoid watching the story parts.
Um, no? They break Faith out of prison to rejoin the Runners, and claim she already has a legend as a runner. And she can't roll. It has nothing to do with the story unless her limbs have just completely atrophied, in which case they should not be relying on her to jump around and wallclimb.
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Here was I thinking they were going to fuck it up by taking out the side boost jump and all the other hidden mechanics. Then they lock the basics behind points . I just want a little bit of news that gets me hyped for this game, at the moment I'm only interested because I liked the original so much.
My goodness, we manage to find some novel shit to complain about as a community, don't we?
It's almost like Mirror's Edge was accidentally a good game, like EA doesn't really get why people liked the first one.
Here was I thinking they were going to fuck it up by taking out the side boost jump and all the other hidden mechanics. Then they lock the basics behind points…. I just want a little bit of news that gets me hyped for this game, at the moment I'm only interested because I liked the original so much.
I hope they include a TPS mode. Camera shake and low FOV in a melee FPS with free running at its score is a nightmare.
2008
Mirror's Edge Reveal Trailer This is the first time people has ever seen the game.
First thing you see Faith doing after the jump is rolling, soon after she stands on a tube like an equilibrist trying to go across two buildings and then after a small wall-running jumps into oblivion trying to grip another tube giving you the most incredible feelings of freedom of movements.
All that in the Prologue chapter.
2016
Mirror's Edge: Catalyst
Faith: "What's rolling?"
Bravo EA, bra-freaking-vo *clap clap*
First Star Wars at blazing 60 fps, now this..... Dice is becoming a beast in terms of graphical standards.
I mean.... They were good (Bad Company games look bad, but Battlefield 3 and 4 were good). But this and Star Wars are beyond my expectations.
I think Battlefield 5 will be ground breaking by the end of the year.
By the way.... ME is 1080p on consoles or they will keep the 900p and 60 fps? (at least for the ps4. This game would benefit a lot from 60 fps. I know ME is an open world, but Metal Gear Solid did it).
I still havent been able to find an answer.
Does anyone know if you can take off the squiggly line in runner vision?
I still havent been able to find an answer.
Does anyone know if you can take off the squiggly line in runner vision? I'm aware you can just turn off Runner Vision but I actual like the highlighting of interactable parkour objects. I just dont like the new Squiggly line that basically plots a route for you every time you want to access the vision.
That and the Locked Skill tree skills are really starting to sour my hype a bit.
Yes. Apparently there's a "classic mode" that would be closer to the previous game.
There's new mode (Forza lines,) classic mode 1 (just red objects) and classic mode 2 (disabled runner vision.)
There's new mode (Forza lines,) classic mode 1 (just red objects) and classic mode 2 (disabled runner vision.)
Seriously. As if the complaining isn't enough, people have started predicting what the level design is going to be like, just because there is a progression system. Like... I don't even... every level has a leaderboard and hence can accommodate skills that you will only gain later on. TBH, none of this matters once the game is out. The level design could be great or utter shit, with or without a progression system. I guess this sort of paranoia and prognostication keeps our minds and these threads busy.
Yes the game requires suspension of disbelief and has some ludonarrative dissonance. News at 11.
Having to unlock skills you had in the previous games by default is Wario Land 3 levels of stupíd.
But otherwise I like what I see so far.
In the original Metroid, Samus, despite being an intergalactic bounty hunter, starts extremely powered down. She has a short range pea-shooter, she can't turn into a morph ball, can't high jump, and has no missiles or bombs. Everything that is distinctively associated with her. And yet the progressive accumulation of these abilities and their connection to the environment is such an effective game convention that it has spawned its own subgenre.
I'm not saying EA's decision here will work out. I'm just saying I'm not nearly as sskeptical about it.
Well it's Faith's origin story isn't it? If this is done well and the levels are designed with it in mind, i don't have an issue with it. Might be really cool and be a better way to build the player's dexterity up - some people found the original ME overwhelming.
My goodness, we manage to find some novel shit to complain about as a community, don't we?
In the original Metroid, Samus, despite being an intergalactic bounty hunter, starts extremely powered down. She has a short range pea-shooter, she can't turn into a morph ball, can't high jump, and has no missiles or bombs. Everything that is distinctively associated with her. And yet the progressive accumulation of these abilities and their connection to the environment is such an effective game convention that it has spawned its own subgenre.
I'm not saying EA's decision here will work out. I'm just saying I'm not nearly as skeptical about it.
Of course there's a chance that the progression system impacts the level design. They won't put you in a position where you can't advanced.
What do you think the reaction would be if Nintendo announced the next Mario and revealed that all he had at the beginning of the game was a standard jump and his double, triple, long, wall jumps etc. were all locked? That's how I look at this situation.
It's almost like Mirror's Edge was accidentally a good game, like DICE doesn't really get why people liked the first one.
What do you think the reaction would be if Nintendo announced the next Mario and revealed that all he had at the beginning of the game was a standard jump and his double, triple, long, wall jumps etc. were all locked? That's how I look at this situation.
Oh wow, EXP and upgrade trees? Wonder how significant that stuff will be for movement options...
I don't know how they thought that combat was good fit for this kind of game.