Official Site: http://www.terra-battle.com/en/
Gameplay Systems (with videos): http://www.terra-battle.com/en/gamesystem.html
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Details for Sakaguchi's upcoming mobile RPG have surfaced in this week's Famitsu. There's some good news, some bad news, and some really weird news.
First off, the good news is that the game is designed to have a full story experience spanning 30 chapters, complete with an ending. The game is f2p, but anyone who downloads it can finish the story. After beating the game you can continue playing to level up your characters further and fight challenging enemies.
The gameplay sounds like a strategy RPG of sorts. The battlefields are 8x6 grid maps, with enemies on the map and player units. When all enemies are defeated you win the mission. There's some sort of 4 second time limit for moving freely within a square during a turn. So a mix of realtime and turn based maybe? Need pics.
The not so good news is that the game uses micro-transactions for an energy system. Energy is a pay currency in the game which can be used to replenish Stamina (argh!!), continue after a game over, or for more chances at the item gambling stuff. All standard f2p stuff, usually used in not so good ways.
Now for the really really weird part. Terra Battle will feature what they call a "Download-Starter" system. It's a riff off Kickstarter, where they are trying to crowd source expanding content for the game. Or a marketing gimmick. Based on the number of unique downloads for the title, they will be adding extra stuff at certain milestones.
100k - Nobuo Uematsu will compose addition tracks
200k - Hideo Minaba will design a new character
300k - Manga artist Nakaba Suzuki joins the project
400k - Artist Hitoshi Yoneda joins the project
500k - Manabu Kusunoki joins the project to design additional characters
600k - Kimihiko Fujisaka will design additional characters
700k - Ex-Artoon developer Naoto Oshima joins the project to design additional monsters, and a co-op mode will be developed for the game
800k - An artbook for the game will be produced
900k - The Digital Soundtrack will be released, free for an limited duration
1mil - A live concert event helmed by Uematsu will be held, a versus mode (bluetooth) will be added to the game, attack illustrations for each character and job class will be added to the game
1.1m - Sakaguchi will be designed as a boss character in the game
1.2m - Nobuo Uematsu will compose more additional tracks
1.3m - A strategy guide for the game will be produced
1.4m - A collectible figure will be produced
1.5m - Yasumi Matsuno joins the project to develop new scenarios, characters, and adding to the world setting. Yoshitaka Amano also joins the project.
2mil - A console MMORPG called Terra Battle World will be developed
Gameplay Systems (with videos): http://www.terra-battle.com/en/gamesystem.html
Trailer: https://www.youtube.com/watch?v=mo0Pka2Z8ao
More screenshots and art: http://www.4gamer.net/games/263/G026384/20140827073/
it's a thing alright
---
Details for Sakaguchi's upcoming mobile RPG have surfaced in this week's Famitsu. There's some good news, some bad news, and some really weird news.
First off, the good news is that the game is designed to have a full story experience spanning 30 chapters, complete with an ending. The game is f2p, but anyone who downloads it can finish the story. After beating the game you can continue playing to level up your characters further and fight challenging enemies.
The gameplay sounds like a strategy RPG of sorts. The battlefields are 8x6 grid maps, with enemies on the map and player units. When all enemies are defeated you win the mission. There's some sort of 4 second time limit for moving freely within a square during a turn. So a mix of realtime and turn based maybe? Need pics.
The not so good news is that the game uses micro-transactions for an energy system. Energy is a pay currency in the game which can be used to replenish Stamina (argh!!), continue after a game over, or for more chances at the item gambling stuff. All standard f2p stuff, usually used in not so good ways.
Now for the really really weird part. Terra Battle will feature what they call a "Download-Starter" system. It's a riff off Kickstarter, where they are trying to crowd source expanding content for the game. Or a marketing gimmick. Based on the number of unique downloads for the title, they will be adding extra stuff at certain milestones.
100k - Nobuo Uematsu will compose addition tracks
200k - Hideo Minaba will design a new character
300k - Manga artist Nakaba Suzuki joins the project
400k - Artist Hitoshi Yoneda joins the project
500k - Manabu Kusunoki joins the project to design additional characters
600k - Kimihiko Fujisaka will design additional characters
700k - Ex-Artoon developer Naoto Oshima joins the project to design additional monsters, and a co-op mode will be developed for the game
800k - An artbook for the game will be produced
900k - The Digital Soundtrack will be released, free for an limited duration
1mil - A live concert event helmed by Uematsu will be held, a versus mode (bluetooth) will be added to the game, attack illustrations for each character and job class will be added to the game
1.1m - Sakaguchi will be designed as a boss character in the game
1.2m - Nobuo Uematsu will compose more additional tracks
1.3m - A strategy guide for the game will be produced
1.4m - A collectible figure will be produced
1.5m - Yasumi Matsuno joins the project to develop new scenarios, characters, and adding to the world setting. Yoshitaka Amano also joins the project.
2mil - A console MMORPG called Terra Battle World will be developed