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Miyamoto: Nintendo's theme for 2006 will be 'Create new fun'

ziran

Member
Next Gen - taken from an interview in Famitsu. Miyamoto talks about Odama and his admiration for Yoot Saito:
"The man understands the way games go together."

And in typical fashion gives some enigmatic comments:
"Though games are things made by great efforts of skill, it is important to remember that they are also made by people." And: "Before making a game, one must understand precisely how it will end." "A game that keeps a smile on the player's face is a wonderful thing." "Nintendo's theme for 2006 will be 'Create new fun.' 'Spread the fun of games to everyone.' To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place."

The most interesting one is this: "'Presentation' is not what kind of picture you paint; it is how you behold your beholder."
 
The most interesting one is this: "'Presentation' is not what kind of picture you paint; it is how you behold your beholder."

Lay off the mushrooms mario.
 
catfish said:
Lay off the mushrooms mario.

Yeah really, I still admire him for alot of the stuff he's done but the man should take some time off and see what the other designers have been doing. It seems he doesn't know what to do with games anymore besides taking an old franchise and recreate it in 3D. That's my biggest complaint with the GameCube. Pretty much all franchise based games are like their predecessors only with some stupid gimmick tacked on. And now theyre doing the exact same thing hardware-wise. :(
 
Skin said:
It seems he doesn't know what to do with games anymore besides taking an old franchise and recreate it in 3D. That's my biggest complaint with the GameCube. Pretty much all franchise based games are like their predecessors only with some stupid gimmick tacked on. And now theyre doing the exact same thing hardware-wise. :(

Pikmin?
 
to de-shroomify his comments what he was saying is that the presentation isn't about the product, its about understanding your audience.

ie: You make your product to fit people. You can't make people fit your product.
 
"A game that keeps a smile on the player's face is a wonderful thing."
Wonderful thing indeed, this is the reason why I mostly prefered DS games to PSP ones this year: they brought me a smile on my face. Should any player seek that? No. But I surely do.
 
Skin said:
Yeah really, I still admire him for alot of the stuff he's done but the man should take some time off and see what the other designers have been doing. It seems he doesn't know what to do with games anymore besides taking an old franchise and recreate it in 3D. That's my biggest complaint with the GameCube. Pretty much all franchise based games are like their predecessors only with some stupid gimmick tacked on. And now theyre doing the exact same thing hardware-wise. :(
i think miyamoto's not so interested in creating games for the hardcore, which i think is great, because just about every games designer is catering to this audience.

miyamoto was also the driving force behind nintendogs, which was one of last years biggest selling games with over 4 million copies sold, so he's still incredibly influential.

imo miyamoto knows his stuff (as does tezuka, ead and most of the other internal teams) :)
 
Xrenity said:
He's saying videogames should be fun to play.

Which part didn't you understand?

this part:

"'Presentation' is not what kind of picture you paint; it is how you behold your beholder."


lol
 
Why would anyone want to play a game where you are a faggy little plumber who runs around and eats mushrooms and is supposed to be "fun" when you can play as a badass [marine/street thug/cop] who [shoots/stabs/maims] [aliens/terrorists/old ladies]?
 
Leatherface said:
this part:

"'Presentation' is not what kind of picture you paint; it is how you behold your beholder."


lol
Japanese doesn't translate well into western languages. There's a cultural chiasm.
 
Vark said:
to de-shroomify his comments what he was saying is that the presentation isn't about the product, its about understanding your audience.

ie: You make your product to fit people. You can't make people fit your product.
That might not be true for all of the people. If you're a Nintendo fan, it's more likely you will like anything they put on the system (even if before you wouldn't have looked twice at such a game) then if you were not a Nintendo fan.

But of course you should cater to your audience. However I don't see the relevance of this statement, it's pure logic really. It's what pretty every established developer does wich has a clear gameplan. You have an audience and you make a game to suit and please them.

Reverse may be true for many independants trying to break new ground, but those titles often run aground I guess. Darwinia, Psychonauts maybe, and the likes. Made for a specific audience, in the hope that others will adopt. There would always be an audience for anything I imagine. So you're always catering to someones fancy, even if this is one person.
 
Archie said:
Why would anyone want to play a game where you are a faggy little plumber who runs around and eats mushrooms and is supposed to be "fun" when you can play as a badass [marine/street thug/cop] who [shoots/stabs/maims] [aliens/terrorists/old ladies]?

Can't I join a simple Miyamoto philosophy thread without bumping into the fucking F-bomb? THINK before you post, people.
 
Kroole said:

I agree that while it was extremely handicapped by it's shortness, it was fresh, new and fun.

"miyamoto was also the driving force behind nintendogs"

I really doubt this. Alot like how some people credit him for Animal Crossing and prolly some other stuff as well.
 
Goreomedy said:
Can't I join a simple Miyamoto philosophy thread without bumping into the fucking F-bomb? THINK before you post, people.
I wasn't being serious, but I have had people who won't play Smash Bros. or a Mario sports game because Mario is "gay"
 
Nintendo's theme for 2006 will be 'Create new fun'. ... To do this, we must return to the beginning.
Gotcha, boss.

Oh hey since I'm here, I'm wondering - is the GBA Fami Mini line up a good indication as to how well Rev's BC Service will sell?
 
all this ornate talk should be regarded as simple misdirection -- while you're trying to behold your beholder or withhold your potholder or resole your cornholer nintendo will quietly replace real games with cheap trash like animal crossing and wario ware. awesome.
 
drohne said:
all this ornate talk should be regarded as simple misdirection -- while you're trying to behold your beholder or withhold your potholder or resole your cornholer nintendo will quietly replace real games with cheap trash like animal crossing and wario ware. awesome.

:lol
 
Archie said:
Why would anyone want to play a game where you are a faggy little plumber who runs around and eats mushrooms and is supposed to be "fun" when you can play as a badass [marine/street thug/cop] who [shoots/stabs/maims] [aliens/terrorists/old ladies]?

Believe it or not, videogames were initially created for children. Do you say we should just let them play with marbles again? It's kinda like telling Disney they should stop making cartoons cause you think that's ghey now that your old enough to watch pr0n.

Dammit, my sarcasm-sensor failed me once more... :(
 
Leatherface said:
this part:

"'Presentation' is not what kind of picture you paint; it is how you behold your beholder."


lol

Well, I'll give it a shot at translation. I think he's just saying that "Presentation" is not the actual painting that you just painted, but the way you present the painting to your audience. But, then again, that is just common knowledge.
 
Kobold said:
That might not be true for all of the people. If you're a Nintendo fan, it's more likely you will like anything they put on the system (even if before you wouldn't have looked twice at such a game) then if you were not a Nintendo fan.

But of course you should cater to your audience. However I don't see the relevance of this statement, it's pure logic really. It's what pretty every established developer does wich has a clear gameplan. You have an audience and you make a game to suit and please them.

Reverse may be true for many independants trying to break new ground, but those titles often run aground I guess. Darwinia, Psychonauts maybe, and the likes. Made for a specific audience, in the hope that others will adopt. There would always be an audience for anything I imagine. So you're always catering to someones fancy, even if this is one person.


The problem is you're thinking in terms of the current userbase and gamers in general. Nintendo is applying the rules to potential audiences and people as a whole. Right now game developers make games, by and large, for other gamers. Thats logical and natural, but problematic.

Nintendo's audience is everyone that can pick up a controller, not just people that play games every day.
 
drohne said:
all this ornate talk should be regarded as simple misdirection -- while you're trying to behold your beholder or withhold your potholder or resole your cornholer nintendo will quietly replace real games with cheap trash like animal crossing and wario ware. awesome.
drone...on and on
 
drohne said:
all this ornate talk should be regarded as simple misdirection -- while you're trying to behold your beholder or withhold your potholder or resole your cornholer nintendo will quietly replace real games with cheap trash like animal crossing and wario ware. awesome.
Why"replace"? And what's with the "wario ware" hate? The concept is fantastic and Revolution's iteration will certainly be among the funniest games ever released.
 
I really doubt this. Alot like how some people credit him for Animal Crossing and prolly some other stuff as well.
At the *very* least, he came up with the idea (and has said so himself) - stems from when he got a puppy or something.

And of course the guy has to talk very vaguely - if you don't want to reveal anything specific about your new system/games, then you don't talk in specifics.

About the beholder comment - it's a bad translation and someone did a good job of translating it earlier: It's not about the picture you present, but about how you view the person who will be viewing that picture - in short: your painting will reflect how you view the end user.

So, look at what the Xbox360 is presenting and you can see quite clearly how they perceive their audience... you'll be able to do the same thing with the RVN and the PS3
 
Skin said:
"miyamoto was also the driving force behind nintendogs"

I really doubt this. Alot like how some people credit him for Animal Crossing and prolly some other stuff as well.
i understand what you mean, i think tezuka and eguchi were the people behind animal crossing, but, nintendogs started with miyamoto:
http://www.engadget.com/2005/10/03/the-engadget-amp-joystiq-interview-nintendos-shigeru/
Engadget: The first thing I wanted to ask you about was Nintendogs, which has been a big hit for Nintendo—specifically about the inspiration for the game and what inspiration you might have found in earlier games.

Miyamoto: Well with development, you spend usually one to two years on a game. But in actuality, you kind of have ideas that are floating around in your head for three, four, even five years before that. In my case, oftentimes I'll just have an object sitting my desk that'll be sitting there for a long time, and I'll kind of interact with it and it will spur ideas. In this case, about four years ago, my family and I bought a dog and started taking care of it and that became the impetus for this project.
 
(Article writer talking about Odama) I don't expect it will be a huge seller in Japan. It'll probably sell as much as Saito's Seaman (about raising a bizarre fish-human hybrid using, you guessed it, voice commands inputted via microphone) did.

Erm...didn't Seaman sell really well in Japan? Wasn't it the best selling DC game?
 
Miyamoto also said in another interview that Nintendogs development started on the GC. They abandoned the console project and switched to the DS for an interaction matter. This means they could have Nintendogs ready for the Revolution in the launch window.
 
Skin said:
Believe it or not, videogames were initially created for children.
pdp1.5.jpg

Believe it or not, they were not.
 
drohne said:
all this ornate talk should be regarded as simple misdirection -- while you're trying to behold your beholder or withhold your potholder or resole your cornholer nintendo will quietly replace real games with cheap trash like animal crossing and wario ware. awesome.
You sound a little jaded.

Animal Crossing and Wario Ware = cheap trash?

No.

How 'bout 80% of all systems game libraries = cheap trash.

You wanna bitch about cheap trash? Bitch about the cheap trash that saturates the market, not award winning, innovative new franchises (regardless of whether you or I actually enjoy them). I don't have to enjoy Halo/Half Life 2/Warcraft/Starcraft, etc... to acknowledge the merits of each title. So maybe you can see the merits of games that you don't particularly enjoy as well. Maybe.

I guess it depends on how self absorbed you are. If you think that games are only good if you like them, well... to each their own, but then, I don't know how much merit I would give to your opinions if that were the case.
 
dog$ said:


Believe it or not, Nintendo made the first Video-Game system.
Before the NES, game-playing devices were called computers.

Look at some of the fundamental differences:

* Uses a controller, not a joystick.
* Hooks up to a TV, not a monitor.
* Doesn't use keyboards like a computer.
* No loading.
* Games with actual worth. Not just data on a disc to copy onto your system.
(solid cartridges you can trade with friends)
* Games with storylines.
* Designed for cool kids, not nerds.

They are the Inventors and thus deserve enormous respect for that.
Not so much for their current directon though.
 
marc^o^ said:
Miyamoto also said in another interview that Nintendogs development started on the GC. They abandoned the console project and switched to the DS for an interaction matter. This means they could have Nintendogs ready for the Revolution in the launch window.
God no.
 
Vark said:
to de-shroomify his comments what he was saying is that the presentation isn't about the product, its about understanding your audience.

ie: You make your product to fit people. You can't make people fit your product.


O RLY?

10462.jpg



Lets hope this is a new idea from nintendo
 
hahahax said:
Believe it or not, Nintendo made the first Video-Game system.
Before the NES, game-playing devices were called computers.

Look at some of the fundamental differences:

* Uses a controller, not a joystick.
* Hooks up to a TV, not a monitor.
* Doesn't use keyboards like a computer.
* No loading.
* Games with actual worth. Not just data on a disc to copy onto your system.
(solid cartridges you can trade with friends)
* Games with storylines.
* Designed for cool kids, not nerds.

They are the Inventors and thus deserve enormous respect for that.
Not so much for their current directon though.



Atari would beg to differ.
 
Mattel, Magnavox, Coleco, and others would too.

Hope that's a joke - otherwise, way to ignore a decade of videogame history.
 
hahahax said:
Believe it or not, Nintendo made the first Video-Game system.
Before the NES, game-playing devices were called computers.

Look at some of the fundamental differences:

* Uses a controller, not a joystick.
* Hooks up to a TV, not a monitor.
* Doesn't use keyboards like a computer.
* No loading.
* Games with actual worth. Not just data on a disc to copy onto your system.
(solid cartridges you can trade with friends)
* Games with storylines.
* Designed for cool kids, not nerds.

They are the Inventors and thus deserve enormous respect for that.
Not so much for their current directon though.

PLEASE tell me you're being ironic or sarcastic or something. If you're not, the administration really needs to implement some sort of basic video game knowledge competency quiz before okaying new users.
 
hahahax said:
Believe it or not, Nintendo made the first Video-Game system.
Before the NES, game-playing devices were called computers.

Look at some of the fundamental differences:

* Uses a controller, not a joystick.
* Hooks up to a TV, not a monitor.
* Doesn't use keyboards like a computer.
* No loading.
* Games with actual worth. Not just data on a disc to copy onto your system.
(solid cartridges you can trade with friends)
* Games with storylines.
* Designed for cool kids, not nerds.

They are the Inventors and thus deserve enormous respect for that.
Not so much for their current directon though.

3.jpg


:lol
 
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