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Miyamoto on Zelda Wii and Zelda ST

Amir0x said:
I mean length would help give them time to flesh out the ideas within the dungeons, but it won't fix them for me. Phantom Hourglass dungeons were some of the least clever and boring dungeons ever in the series. It was the worst kind of hand-holding: the game assumes you are a retard from the outset, and so makes no attempt to even try to get fancy with the challenges. It just politely shuttles you from one blatantly obvious solution to the next, nodding occasionally at its excessive casualness.

I still remember early on when I did that
cartography puzzle
, which I thought was the singular height of the entire game, that I could not believe it was even in the same game as everything else.

I amuse myself with the thought that the only talented member of the team nestled himself away in a corner, in horror at what Miyamoto's band of beasts was doing to this prolific franchise, and worked quietly on this single puzzle for for the entirety of the games development. Ironically, his only other contributions were some of the puzzles in the Temple of the Ocean King, which while certainly the best designed in the game, were fated to be ruined by the rest of the team's Halloween prank of forcing you to redo them eighty two times.

:lol I loved the game (loved the input mechanics, Linebeck and Jolene, liked the temple of the Ocean King and loved the ending
the Wind Fish was-it-all-a-dream type reference and YAY Linebeck exists!
) but I'll admit that was the best puzzle in the game, and the game could have been a lot tougher -- I kind of hope thats exactly what happened!

I'm looking forward to the new title immensely. I don't have a DS anymore but I'm actually buying it anyway, I've already agreed to loan a DS to play it on!
 
Amir0x said:
Saving more of my manchild references for when the Zelda Wii defense force comes out, trying to argue about why the motionplus controls are still okay even though they sometimes go out of sync during battle or they don't always properly register your swings or how the targeting system doesn't even work as well as the old Z-Targeting system, or how it's all worth it because OH MY GOD IMMERZION! Or if it's first person, tee hee!

For all I hated about Phantom Hourglass, the touch screen controls I had no problem with. A big surprise!

i'm wit dat. they were dopealicious.
 
Amir0x said:
He probably visited EAD Tokyo once every eight weeks, and only to say Mario was not jolly enough or something appropriately cryptic about the feel of things.

Nah, EAD Tokyo was making a very kiddy game until the old guys told them they were fucking the main series up. These were the losers that made Super Mario Sunshine after all.

And you didn't mind the touch controls? THEY'RE THE WHOLE REASON THE GAME WAS DESIGNED THE WAY IT WAS! It's why the overworld is so objectively TERRIBLE. It's why the puzzles are so simple. They spent so much time making sure they could make a game work with touch controls that they forgot to design a game, much like the time I took that wine-drinking class and I forgot how to drive.
 
AniHawk said:
I thought he was busy keeping EAD Tokyo from fucking up Super Mario Galaxy too much (it was 2007 and he had another year to destroy the industry). Him and the other old guys. Remember, the new composer made the music kiddy instead of grand until Kondo corrected him and the level designers made the game way too easy until Miyamoto told them it should be harder.

It sounds like he had some direct input into the level design of NSMBW, so my fingers are crossed that it turns out to be pretty good. I think it's weird that when it comes to platformers, Miyamoto suddenly decides not to ruin that series for a bit. There are all the Wii ___ you mentioned, but there's the new Zelda, and in the past, Metroid Prime (probably the best example of ruining a classic franchise). But then he goes into Mario and suddenly it has to be perfect.

I knew about Galaxy being easier earlier on in development (with all those old pictures with the 8 hit heath meter, it was pretty clear) but I never heard about the music being more kiddy. Nice to know. I have also noticed some of these things though, except I think NSMB was kinda low quality compared to his other titles, at least he seems to be making up for it with NSMB Wii. Maybe we should give him the benefit of the doubt with the new Zelda Wii...
 
AniHawk said:
Amir0x: You didn't mind the touch controls? THEY'RE THE WHOLE REASON THE GAME WAS DESIGNED THE WAY IT WAS! It's why the overworld is so objectively TERRIBLE. It's why the puzzles are so simple. They spent so much time making sure they could make a game work with touch controls that they forgot to design a game, much like the time I took that wine-drinking class and I forgot how to drive.

The touch screen controls worked well though, finicky dodge rolling aside. Specifically, the boomerang and bombchu never felt better. And other tools were smartly integrated with close to no learning curve.

That the rest of the game was a disaster because they spent too much time getting the controls right may be true, but the point is they still got the controls right.

Since I never had to use the dodge rolling, I pretty much never had an issue with the controls.

It surprised me too because the controls - the whole controlling navi instead of Link thing that the early trailers showed me - was my main concern. But it worked out well. I didn't actually expect them to design a shit Zelda title around them
 
It's interesting how people blame Miyamoto for all the bad things about games he does PR for, even if his input was absolutely minimal, while simultaneously not willing to give any credit for good games he's actually had a significant hand in.
 
Chrono said:
From the sound of it Zelda Wii will be the first one I'll skip.

I was sort of expecting this. Zelda has gone downhill for me lately - Twilight Princess was the first boring one I ever played and I didn't even finish Phantom Hourglass.
Yeah, unfortunately TP was not as good as the previous 3D Zeldas. It was brown, brown, brown. Dull.

I didn't finish PH, either, but after OoT I didn't finished too many Zeldas, anyway...

Poor series. It was my absolute favorite, but Nintendo doesn't know what they're doing with it anymore. It's just not what it once was, and even worse, it's not what it could be.
 
Oblivion said:
It's interesting how people blame Miyamoto for all the bad things about games he does PR for, even if his input was absolutely minimal, while simultaneously not willing to give any credit for good games he's actually had a significant hand in.

he's got popular kid syndrome. everybody hates him, everybody loves him, everybody wants to be him. i'm personally tempted when i play some of the games he's had a hand directly in to write him fanmail with envelope art. i'm a grown-ass man. disturbing.
 
beelzebozo said:
he's got popular kid syndrome. everybody hates him, everybody loves him, everybody wants to be him. i'm personally tempted when i play some of the games he's had a hand directly in to write him fanmail with envelope art. i'm a grown-ass man. disturbing.

And you tried to mock me for abusing the word manchildren! Here is a perfect opportunity, and you totally took the wind out of my sails.

But at least it proves my theory right, and that is worth a lot more.

Hero worship, tsc tsc.
 
Amir0x said:
And you tried to mock me for abusing the word manchildren! Here is a perfect opportunity, and you totally took the wind out of my sails.

But at least it proves my theory right, and that is worth a lot more.

Hero worship, tsc tsc.

would you like to see my envelope art
 
I don't mind that they're rethinking aiming with the remote. I thought it was pretty clunky and poorly implemented in Twilight Princess.

MotionPlus for the controls is fine with me. The only thing I found tiring about the motion controls in Twilight Princess was how basic and bland they were.

I'm pretty excited to see what they come up with on Wii. I think I'm going to pass on Spirit Tracks though, or at least finish Phantom Hourglass first.
 
I actually never used the pointer to aim with the bow in TP during fights. I always just locked on the enemy and fired the shots.
 
Why would you do that? said:
I can't wait to see what they come up with Zelda Wii. I'm sure it'll be great, though.

I'm also definitely getting Spirit Tracks.


I love Link's Crossbow Training. For a 20 dollar game, I spent so much time on it. An updated version without "Gamecube graphics" and maybe a few more levels would be amazing.

So please, Link's Crossbow Training 2 at some point! :D

Amen. Crossbow training is amazing, I want more!
 
Kinda OT, but how much does Motion+ cost? I'd love to have a new Zelda Wii game, but TP and I had some connectivity issues when it came to hookshots & arrow shooting. I had to be in a very specific position to get the game to register my aim, which kinda knocks me out of my 'zone'.
 
TSA said:
I have this ghostly feeling something else is on the way shortly. Just a wild guess.

Elaborate on your wild guessery, sir! Unless you're worried you'll jinx it or something... but even then, what dyou mean my good man?
 
Nice! Since they implemented the controls pretty well already, they can just focus on fleshing out the game this time around. As much as I enjoyed PH, it felt like something was missing a bit.
Amir0x said:
The touch screen controls worked well though, finicky dodge rolling aside.
I had some issues with the rolling at first, but for me a sure way of getting it right was slashing in the direction I wanted to go in, back towards link, then away again, while aiming at a corner of a screen. Works pretty well for me.
 
I'm beginning to think that I need to start a Phantom Hourglass Defense Force

PHDF! ASSEMBLE!

.............................

*crickets chirping*
 
I like the M+ implementation idea, it could expand the puzzle concept, kinda like Z&W but more accurate.

And the M+ doesn´t need calibration, it gets more accurate with every waggle.
 
radioheadrule83 said:
Elaborate on your wild guessery, sir! Unless you're worried you'll jinx it or something... but even then, what dyou mean my good man?

In the last 2 weeks, there's been a lot of chatter on both. Plus the Nintendo Power issue said it would have coverage on Spirit Tracks. Usually when this type of thing happens, something comes our way.
 
PataHikari said:
PHDF! ASSEMBLE!

Reporting!

TSA said:
In the last 2 weeks, there's been a lot of chatter on both. Plus the Nintendo Power issue said it would have coverage on Spirit Tracks. Usually when this type of thing happens, something comes our way.

A lot? Really? It's been crickets from my POV.

Spirit Tracks is a month off, so yes I'd expect they'd cover it in NP (finally!)
 
So nice to see "left-handers" stepping up here...
*chuif*
GAF makes me proud.


Someone said that PH was harder than TP; I have to agree.
Zelda sounds more and more like a holiday 2010 title - considering how they've been announcing things on the last minute, it seems appropriate -, which will, of course, be delayed to mid 2011.


Not a fan of 1:1 swordfighting (no feedback and I do'nt know how to swrodfight!), but I'll definitely spend hours upon hours fishing and archering and boomeranging and hookshoting and whatever.
 
I find it immensely boring to argue about a control scheme no one really knows anything about. Much the same way I felt about playing Phantom Hourglass.
 
Chrono said:
From the sound of it Zelda Wii will be the first one I'll skip.

I was sort of expecting this. Zelda has gone downhill for me lately - Twilight Princess was the first boring one I ever played and I didn't even finish Phantom Hourglass.

Boo. TP was my favorite.
 
PataHikari said:
I'm beginning to think that I need to start a Phantom Hourglass Defense Force

PHDF! ASSEMBLE!

.............................

*crickets chirping*


The only time a PHDF should assemble is when subpoenaed for a war crimes trial.
 
About MotionPlus. We're implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we'll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.

Anyone care to explain to me just how this statement can be seen in a negative way? I can't help but think that everything in it is absolutely positive. Perhaps I have a different understanding of the implications than other people, but for me its meaning seems to be crystal clear.
 
I've considered re-buying Twilight Princess several times, but I always remember the atrocious sword waggling and change my mind. Hopefully the next game completely changes that aspect.
 
bridegur said:
I've considered re-buying Twilight Princess several times, but I always remember the atrocious sword waggling and change my mind. Hopefully the next game completely changes that aspect.
Er, have you considered just getting the Gamecube version?
 
bridegur said:
I've considered re-buying Twilight Princess several times, but I always remember the atrocious sword waggling and change my mind. Hopefully the next game completely changes that aspect.

If you think that barely swinging the wiimote to swing your sword was annoying, you're beyond saving.
 
Nintendo has yet to release anything beyond Resort that really takes advantage of the Motion-Plus, meaning there are very few examples out there make assumptions from. So I'm not going to prejudge anything I hear about Zelda Wii's controls until I see them demoed. And even then I suspect that motion-plus will have a larger impact on the in-game puzzles.

Regardless though it's still the game I'm most interested in seeing revealed, especially considering the fact that Zelda is really the only AAA franchise that is yet to make its entrance this generation.
 
Am I alone in being interested in a first person Zelda? People were skeptical of Prime, but that turned out terrifically. I think it would be an interesting direction for the series, and it would make Motionplus just a bit easier for people to wrap their heads around.
 
Oli said:
Am I alone in being interested in a first person Zelda? People were skeptical of Prime, but that turned out terrifically. I think it would be an interesting direction for the series, and it would make Motionplus just a bit easier for people to wrap their heads around.

i'm willing to give pretty much anything they make a shot. i'm not going to pretend to know how to design better games than the pros.
 
BrandNew said:
If you think that barely swinging the wiimote to swing your sword was annoying, you're beyond saving.
I sure as hell didn't notice.

I've already got carpal tunnel from the drawing and typing. Wiimote slashing had no more impact then that.
 
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