radioheadrule83
Banned
Amir0x said:I mean length would help give them time to flesh out the ideas within the dungeons, but it won't fix them for me. Phantom Hourglass dungeons were some of the least clever and boring dungeons ever in the series. It was the worst kind of hand-holding: the game assumes you are a retard from the outset, and so makes no attempt to even try to get fancy with the challenges. It just politely shuttles you from one blatantly obvious solution to the next, nodding occasionally at its excessive casualness.
I still remember early on when I did that, which I thought was the singular height of the entire game, that I could not believe it was even in the same game as everything else.cartography puzzle
I amuse myself with the thought that the only talented member of the team nestled himself away in a corner, in horror at what Miyamoto's band of beasts was doing to this prolific franchise, and worked quietly on this single puzzle for for the entirety of the games development. Ironically, his only other contributions were some of the puzzles in the Temple of the Ocean King, which while certainly the best designed in the game, were fated to be ruined by the rest of the team's Halloween prank of forcing you to redo them eighty two times.
:lol I loved the game (loved the input mechanics, Linebeck and Jolene, liked the temple of the Ocean King and loved the ending
the Wind Fish was-it-all-a-dream type reference and YAY Linebeck exists!
I'm looking forward to the new title immensely. I don't have a DS anymore but I'm actually buying it anyway, I've already agreed to loan a DS to play it on!