AzureNightmareXE said:Anyone care to explain to me just how this statement can be seen in a negative way? I can't help but think that everything in it is absolutely positive. Perhaps I have a different understanding of the implications than other people, but for me its meaning seems to be crystal clear.
AniHawk said:is how I read this sentence
Oblivion said:Eh? What was so damning about those quotes?
Black-Wind said:Some people are lazy asses who don't want to swing around or use motions for control because they see it as more covenant to just map stuff to a button (Amir0x?) .
OMG, that way we could have sky diving like in WSR!!!crazy monkey said:I can't wait for zelda wii![]()
I just want to ride horse and fly on dragons![]()
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Drinky Crow said:more shitty awful waggle controls, of course
Drinky Crow said:more shitty awful waggle controls, of course
zelda games are not about immersion, or gestural mechanics. get your retard lightsaber sim fantasies outta my zelda, i say, and send that senile boob miyamoto up the river
the controls should be reductive and simple: directions and button presses. combat has never been an interesting aspect of a zelda; even the boss "battles" have abandoedn the typical combat for puzzle solutions -- and successfully so. zelda is ultimately about exploration/discovery, environmental puzzle solving, and the larger tracking/collecting metagame. combat is just there for the pacing, really, which is why i didn't mind its utter lack of challenge in wind waker and twilight princess.
oddly, the useless inanity of ph's touch controls were overwhelmed by the shitty dungeon design and uninteresting puzzles, and of course the horrid horrid trial-and-error stealth mechanic
Drinky Crow said:zelda games are not about immersion, or gestural mechanics. get your retard lightsaber sim fantasies outta my zelda, i say, and send that senile boob miyamoto up the river
I can definitely see why you'd feel that way.AniHawk said:is how I read this sentence
AniHawk said:Maybe that's why it was shopped to Retro first before realizing they're even bigger hacks than the guys that did Phantom Hourglass.
No, that would be Flagship.sprsk said:Oh, so you mean the guy that did the GBA and GBC Zeldas. Yeah what a hack.
sprsk said:Oh, so you mean the guy that did the GBA and GBC Zeldas. Yeah what a hack.
Drinky Crow said:why oh why did wii music not end miyamoto's career
gunpei yokoi, we hardly knew ye
owned. just owned! so long, troll...BrandNew said:Drinky Crow
Banned
(Today, 11:09 PM)
:lol Guess nothing is safe to joke about.
you've been here since 2005! no excuses.BrandNew said:Drinky Crow
Banned
(Today, 11:09 PM)
:lol
They're working at Capcom's internal studios and not on Zelda where they belong?sprsk said:Say guys, whats going on at Flagship right now?
Okamiden?EmCeeGramr said:They're working at Capcom's internal studios and not on Zelda where they belong?
he joined a church?BrandNew said:thank god that troll drinky has finally parished
Amir0x said:While I certainly can understand the perspective of those who want to use games to relax and thus don't feel like exerting the energy required to make fools of themselves by poorly pantomiming various activities, that's never been my issue.
My aim is controls which are always predictable, which are the most efficient and direct route to controlling my character on screen. This has nothing to do with laziness, for if motion controls were as reliable and as efficient as pressing a button, I would like it as much. In the current iteration of hardware it is nowhere close. We exchange quality controls for limp-dicked 'immersion', which isn't even immersive at all. I covered all the various issues the wiimote had in that one serious discussion thread. So until they are solved, I will always prefer the superior control methods which exist for the moment on keyboard+mouse and traditional controllers.
Right now the current implementation of motion controls into many games have served as an impediment to my enjoyment because it is so often a stepback from what has come before.
One day we might get to a point where motion controls provide the appropriate feedback when interacting with objects, where gestures are less open to the interpretation of the game and more consistent and reliable. Maybe one day it will even match or exceed the merits of these older control schemes. It just hasn't happened yet, is all.
I'm more adverse to the ridiculousness of the whole motion waggle process than the 'energy' involved in playing the games, actually, but I've still played a billion Wii games anyway. It's not going to stop me from giving shit a fair shake. Good games are good games.
It's just naturally harder when these iffy changes are applied to long cherished franchises, where the benefits are few and the disadvantages many. I just want the best possible control scheme, and I think a lot of this is ignored in favor of appeasing a set of gamers who never cared in the first place.
As to your optimism regarding Nintendo not doing anything "worse", I guess we simply don't share that belief. They've frequently made shit worse.
No, that would be Flagship.
Though it does explain why Phantom Hourglass's dungeons were only slightly more complex than the ones in Link's Awakening.
Twilight PrincessTwilight Princess said:the zelda franchise is dead =(
Shadowlink said:Am I the only one who actually liked Twilight Princess?
But . . . why?Rustymonke said:I might be batshit insane (certainly from a marketing standpoint), but sometimes I wish Nintendo would let Zelda be, and start a new franchise along the same action adventure veins. A spiritual successor where they have much more freedom, lesser expectations and more untapped potential. Or even a Zelda franchise that is closer in spirit to Final Fantasy, where there's only loose gameplay and thematic links between them.
I wish most series would be like this. 'You may say I'm a dreamer'... :/
Fuck NO!Shadowlink said:Am I the only one who actually liked Twilight Princess?
Rustymonke said:I might be batshit insane (certainly from a marketing standpoint), but sometimes I wish Nintendo would let Zelda be, and start a new franchise along the same action adventure veins. A spiritual successor where they have much more freedom, lesser expectations and more untapped potential. Or even a Zelda franchise that is closer in spirit to Final Fantasy, where there's only very loose gameplay and thematic links between them.
I wish most series would be like this. Never gonna happen... :/
Shadowlink said:Am I the only one who actually liked Twilight Princess?
You called?PataHikari said:I'm beginning to think that I need to start a Phantom Hourglass Defense Force
PHDF! ASSEMBLE!
.............................
*crickets chirping*
AzureNightmareXE said::lol @ all of the ignorant asses whining about vastly improved motion controls in the next Zelda. Grow a pair of balls boys ( and girls?) and learn to go with the flow. Your whining is just a waste of energy and effort.
it is a rather "meh" game.BrandNew said:Fuck no. You'll find that most logical people here (aka me drinky and anihawk) all love TP. Everyone sucks a bag of dicks.
I guess that makes you a rather "meh" member then. :lolTwilight Princess said:it is a rather "meh" game.![]()
yes, i will always be known as a "meh"mber, because Twilight Princess couldn't live up to its hype.AzureNightmareXE said:I guess that makes you a rather "meh" member then. :lol
HAL_Laboratory said:This bitch is going to be on rails.
I dunno.Twilight Princess said:it is a rather "meh" game.![]()
ah and there's the meme everyone was waiting for.HAL_Laboratory said:This bitch is going to be on rails.