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Miyamoto on Zelda Wii and Zelda ST

Jocchan said:
It would be awesome, but we both know they won't be doing it :(
Fuu said:
Dayuumm, would be awesome.

see nintendo? games that borrow from RE4 inspire the word "awesome" in people.

eggandI said:
If all this talk about creativity/innovation means more waggle gimmicky bullshit, they already lost my $50 :D

if you mean, "if they use the motion plus in interesting ways and make zelda play in a way that's distinct from the way it has played previously," i think you can save your $50.
 
beelzebozo said:
see nintendo? games that borrow from RE4 inspire the word "awesome" in people.
Thinking a bit more about your idea, they already had treasures in Phantom Hourglass.
You could find them inside chests scattered around the world, you could buy them in stores (giving your rupees a bit more use), or you could even trade them online. The two downsides were the fact there were so few of them, and the fact they were almost completely useless (did anything happen at all if you got the whole set? I was missing one of the necklaces but never bothered to look for it / go trade stuff). If they beefed that up and made treasures worth hunting for, I'd be really happy.

EDIT: even the power, wisdom and courage gems were a nice way to make looking for chests worthwhile.
 
beelzebozo said:
see nintendo? games that borrow from RE4 inspire the word "awesome" in people.



if you mean, "if they use the motion plus in interesting ways and make zelda play in a way that's distinct from the way it has played previously," i think you can save your $50.

That is what I would mean if I had some rose colored glasses on. I don't so no.
 
eggandI said:
That is what I would mean if I had some rose colored glasses on. I don't so no.
Meaning that as long as the next Zelda uses anything motion based it will be insta-shit to you? Better pack your bags.
 
I'm definitely interested in how Nintendo plans on implementing MotionPlus for Zelda's swordplay. I really loved Twilight Princess's implementation of motion control for swordplay with the exception of the crappy waggle for standard sword slash. However, the sword thrust, shield bash and sword spin attack felt satisfying to use with motion control in my opinion.

I'm not sure how much better Nintendo can do with the targeting system if Miyamoto is referring to long range combat. The bow and arrow, boomerang and claw shot were fantastic with the use of the Wii's IR pointer. In particular, it made Wind Waker's bow and arrow mechanics feel archaic in the sense of technically being significantly slower less precise.
 
BrandNew said:
drinky crow is a lot of things. When it comes to Zelda and Mario games, he's very logical.

Well, he does appreciate the Oracles at least, though according to one of his earlier posts, Zelda 2 is way at the bottom.
 
Oh I do too. But that's where I differ from drinky, like a lot of things. But he's right on the general quality of the game, regardless of the system.
 
Fuu said:
I'll be really random here but I just hope that in the next game they don't make Link put the rupees back into the chests if his wallet is full like he did in TP.

1-Finds chest with rupees.
2-OCD demands you leave it open so it disappears from the map.
3-Wallet is (always) full, so Link puts the money back into the chest.
4-Teleports with chicken to outside of the dungeon.
5-Buy useless shit at some shop.
6-Teleports back.
7-Opens chest, Link gets money, it remains open.
As bad as that was, honestly I preferred that to

1-Find chest with rupees
2-Wallet is (always) full, so the money disappears
3-OCD demands that you cry yourself to sleep over lost rupees
 
Luigiv said:
As bad as that was, honestly I preferred that to

1-Find chest with rupees
2-Wallet is (always) full, so the money disappears
3-OCD demands that you cry yourself to sleep over lost rupees
1- Find chest with rupees
2- You have a 5000 goddamn rupee wallet
3- "It's a Silver Rupee! Time to jump with joy!"
 
upandaway said:
1- Find chest with rupees
2- You have a 5000 goddamn rupee wallet
3- "It's a Silver Rupee! Time to jump with joy!"
Forgot about WW :P. Well my description still stands for pretty much every other Zelda.
 
BrandNew said:
Oh I do too. But that's where I differ from drinky, like a lot of things. But he's right on the general quality of the game, regardless of the system.
Oh well then that I can agree with.

And I'll gladly kneel down to lick his balls right about now.
 
cartman414 said:
Well, he does appreciate the Oracles at least, though according to one of his earlier posts, Zelda 2 is way at the bottom.
Look man, I know you fucking love you some Zelda 2. But you know that most of those who played through the Zelda series, casual fans to fanboys, usually don't think highly of Zelda 2.

You can't exactly hold that against Drinky. There are many things you can though, but not this.
 
Wrath2X said:
Look man, I know you fucking love you some Zelda 2. But you know that most of those who played through the Zelda series, casual fans to fanboys, usually don't think highly of Zelda 2.

You can't exactly hold that against Drinky. There are many things you can though, but not this.

Well, the thing is that he also happens to favor G'n'G games, so difficulty, one of the common complaints, sure can't be a complaint for him. And if it is, well...
 
beelzebozo said:
you guys are giving his opinions on zelda games a creepy amount of attention.

It's drinky crow, who isn't typically known for making clearsighted posts. And BrandNew inferred that he knows his Zelda.
 
I WANT ZELDA WII MOTION PLUS RIGHT NOW!!!!!! ARG.


Please don't be a half assed incomplete game like wind waker or an empty soulless abomination like TP... :(
 
NimbusD said:
I WANT ZELDA WII MOTION PLUS RIGHT NOW!!!!!! ARG.


Please don't be a half assed incomplete game like wind waker or an empty soulless abomination like TP... :(

ffffuuuu.jpg


good lord!
 
cartman414 said:
Well, the thing is that he also happens to favor G'n'G games, so difficulty, one of the common complaints, sure can't be a complaint for him. And if it is, well...
Zelda fan's claim to be all about challenge and difficulty, and yet most of them still consider Zelda 2 to be the black sheep.
you guys are giving his opinions on zelda games a creepy amount of attention.
If drinky is anything, he is somewhat interesting.
It's drinky crow, who isn't typically known for making clearsighted posts. And BrandNew inferred that he knows his Zelda.
He kind of does.
 
Wrath2X said:
Zelda fan's claim to be all about challenge and difficulty, and yet most of them still consider Zelda 2 to be the black sheep.
If anything, fans complain about the difficulty in the context of WW, TP and PH. There's challenging and there's outright unfair.
 
upandaway said:
If anything, fans complain about the difficulty in the context of WW, TP and PH. There's challenging and there's outright unfair.
How many times have I heard a Zelda fanboy say "I want the next Zelda game to be hard!" and how Wind Waker and Twilight princess is for babies? And yet when a Zelda is actually challenging they won't stop bitching about.

It maybe unfair to some, but the way some fans talk it's like they are gaming gods who can beat anything.
 
i don't care if the next zelda is easy or hard, so long as it's amusing. when did it become a requisite for a game to be tough for it to be a good time? i've enjoyed the difficulty levels on pretty much every zelda out there. the moment-to-moment enjoyment of them has very little to do with feeling challenged, to be honest--it's all sort of about getting swept up in this feeling that you're on a big fucking adventure and that you've got shit to tend to on an epic scale.
 
beelzebozo said:
i don't care if the next zelda is easy or hard, so long as it's amusing. when did it become a requisite for a game to be tough for it to be a good time? i've enjoyed the difficulty levels on pretty much every zelda out there. the moment-to-moment enjoyment of them has very little to do with feeling challenged, to be honest--it's all sort of about getting swept up in this feeling that you're on a big fucking adventure and that you've got shit to tend to on an epic scale.
I'm not saying the next Zelda must be difficult, I was just laughing at the fanbase.

But if I had a choice, I would want the next game to be at least as hard as Ocarina Of Time.
 
Wrath2X said:
I'm not saying the next Zelda must be difficult, I was just laughing at the fanbase.

But if I had a choice, I would want the next game to be at least as hard as Ocarina Of Time.

sure, totally. i didn't think you were saying that at all, man. just making a general statement that that's sort of how i feel about it. WIND WAKER, for example, i would never cite as a difficult game in the least, but when you're cruising the ocean in your boat, nabbing treasures, shooting down pirate ships, and suddenly night turns to day and that morning tune plays, then the amazing ocean travel theme kicks in. . . my god. it's that stuff, the stuff that's wholly separated from difficulty, that is really rewarding to me about zelda.
 
beelzebozo said:
sure, totally. i didn't think you were saying that at all, man. just making a general statement that that's sort of how i feel about it. WIND WAKER, for example, i would never cite as a difficult game in the least, but when you're cruising the ocean in your boat, nabbing treasures, shooting down pirate ships, and suddenly night turns to day and that morning tune plays, then the amazing ocean travel theme kicks in. . . my god. it's that stuff, the stuff that's wholly separated from difficulty, that is really rewarding to me about zelda.
Man I enter a world of magic and wonder when the overworld music begins as I set sail. Fuck was Wind Waker amazing.
 
upandaway said:
If anything, fans complain about the difficulty in the context of WW, TP and PH. There's challenging and there's outright unfair.

Zelda 2 isn't unfair, outside of a few quirks.

And Zelda has mostly not been about difficulty following the NES days.

beelzebozo said:
sure, totally. i didn't think you were saying that at all, man. just making a general statement that that's sort of how i feel about it. WIND WAKER, for example, i would never cite as a difficult game in the least, but when you're cruising the ocean in your boat, nabbing treasures, shooting down pirate ships, and suddenly night turns to day and that morning tune plays, then the amazing ocean travel theme kicks in. . . my god. it's that stuff, the stuff that's wholly separated from difficulty, that is really rewarding to me about zelda.

If only the sailing didn't take so stupidly long. Especially having to play the tune every time you wanted to change wind directions.
 
beelzebozo said:
i don't care if the next zelda is easy or hard, so long as it's amusing. when did it become a requisite for a game to be tough for it to be a good time? i've enjoyed the difficulty levels on pretty much every zelda out there. the moment-to-moment enjoyment of them has very little to do with feeling challenged, to be honest--it's all sort of about getting swept up in this feeling that you're on a big fucking adventure and that you've got shit to tend to on an epic scale.

Totally. For me, difficulty is fairly low on the list (well, depending on which area, at least. Like combat, I can give a pass, but I expect a certain level of complexity with the dungeons), but more importantly, it's about the experience.
 
Sorry to bump an old thread but:

http://www.mcvuk.com/news/36893/Zelda-Wii-set-for-E3-demo

The mastermind behind Nintendo's Legend Of Zelda series has revealed that development on the new Wii version of the game is “well underway” – and that he is hopeful of being able to show the game off at E3 next year.

Speaking in the January issue of Official Nintendo Magazine, Eiji Aonuma said that the firm was already in the process of creating “scenarios, dungeon-making and so on”.

He added that the game was already working with MotionPlus and that his team had “already got a very solid response” from the technology.

He said: “You may be under the impression that we are still only in the early stages of development – [but] in fact we are well into the making of the game…

"Our team has been working on making the building blocks regarding the action – the scenarios, dungeon-making and so on. We are well underway.”
 
[Nintex] said:
E3 reveal and a holiday 2010 launch seems to be possible. I guess it depends on their hardware roadmap.

whatever the map, the destination is clear: the united states of awesome, population, us
 
Since I don't want to make a LTTP or bump an old thread, I guess this is the perfect place right now to post.

I just recently started on Zelda:TP (I had it for a loooong time but never bothered to even get the sword) and I got like 7 hours in now. It's soooo awesome. The reason why I didn't play much the first time was because it felt way too similar to other Zeldas.
Then the Midna thing happened. She's so cute! The wolf thing was exactly what I needed. And it looks gorgeous and the sense mode is cool.
I should have played it sooner.

I hope the new Zelda will surprise me as much as TP has so far.
 
AceBandage said:

So console Mario, Metroid, and Zelda all in one year. Giving fans what they want at least.

sphinx said:
This was thread worthy, it means we are very possibly getting zelda next year, something most of us weren't counting on...

DO IT! THREAD! THREAD!

Yea, it's more-than-worthy, but there were remarks at this year's E3 that suggested it might make a 2010 date, and that the game was already into development (not early stages). I'm not sure where the early stages stuff came from, that was E3 2008.
 
TSA said:
So console Mario, Metroid, and Zelda all in one year. Giving fans what they want at least.



Yea, it's more-than-worthy, but there were remarks at this year's E3 that suggested it might make a 2010 date, and that the game was already into development (not early stages). I'm not sure where the early stages stuff came from, that was E3 2008.
Why do I feel like I've read those comments more than 4 times already? (the comments in the article)
 
AceBandage said:
You can make it. I'm threaded out.

I am too old for that, besides It might be bannable to open threads about things already being discussed or something.

but I can tell by the lack of interest in this thread that most people won't even read your update.

It's pretty much a promise of a console Zelda next year, a thread would have reached at least page 2 by now with all sort of speculation about dates and what not.

eh, so much drama over nothing :P... hehe people will listen when the right time comes.
 
cartman414 said:
If only the sailing didn't take so stupidly long. Especially having to play the tune every time you wanted to change wind directions.

For what it's worth, you can sail into the wind the same way you do on an actual sailboat.

Also, I think that the real problem with the game wasn't the speed of travel but the fact that the ocean could have been just a tad more populated and had a few larger islands to sail past and around.

The big thing about the boat in WW though, and I think not everyone saw this in it, is that the iconic nature of a boat promises adventure. When you see the boat and look past it at the ocean, it creates a very powerful mood. This was one of the very best parts of WW for me. Even though it took a bit to sail some places, I still didn't mind really, because it really was about the mood of getting there.

I am finding Spirit Tracks to evoke the same feeling. Some see the train as limiting the world map in terms of freedom of exploration. But the train makes Hyrule feel vast again. Trains promise long journeys and symbolize faraway places. The visual presentation of the train travel in the game helps with this. It's very atmospheric.
 
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