Femmeworth
Banned
He can only say this because Nintendo can't pander to that audience anymore and be successful.
Isn't that's Miyamoto's entire argument? You prefer games that offer you less gameplay and more graphical smoke and mirrors(his words)?
Uh... they had a head year start. So far,Do you know what Market Share means?
Current Gen: Nintendo has about 30% Market Share
Last Gen: Nintendo has about 40%
Two Gens Ago: Nintendo had 10% Market Share
Most people, right or wrong, do not count handhelds in Console Market Share.
Uh... they had a head year start. So far,
PS4 - 10M (sold-in)
Wii U - 6M (shipped)
Xbox One - 6M (shipped)
Their market share is only going to erode.
That was sarcasm about an earlier post claiming Nintendo has 90% of the console market share.
Basically. Nintendo needs to look at the PS4's philosophy and do something similar. They need to make the strongest possible console that they can for $250 in 2016 and they need to make it easy to develop for. No gimmicks, nothing that will drive the price up. They need to build an environment that is good for gamers and developers. They can allow connectivity with the gamepad for backwards compatibility, but the primary controllers should be the Wii remote and a regular controller that could have a unique feature as long as it isn't unattractive and expensive. Doing this along with building their cross handeld and console ecosystem while focusing on strong first party titles and deals with third parties for games like Bayo2 and Hyrule Warriors is probably the only way they can salvage themselves. They need a console with a low price barrier, clear marketing and strong softwareI'd actually argue that the Wii U was one of the bigger risks Nintendo has ever took... a $350 console with power on par with last gen consoles and an expensive ass controller with a screen. $350 is $100 more than the next most expensive console Nintendo has ever launched, and it was being sold at a loss for over a year. Nintendo has NEVER done that shit. Wii was profitable from day one. I'm pretty sure N64 and Gamecube were as well, or a couple of months after launch at the latest.
Wii U was selling at a LOSS at $350, and only just this year started to be sold at a profit. That's insane. As much of a risk as the Wii was (crazy controller unlike anything we've ever seen, last gen power), if it were to fail, at least Nintendo was making a profit from day one. Not so with the Wii U, and just look how badly they're hurting.
Compare that to PS4, a "real" next gen console that was only $399 at launch. It sold at a loss at launch, but as of May 2014, was being sold at a profit. There's NO risk with the PS4. There is no CELL processor busting the balls of dev teams, or "blu ray player in 2006" equivalent driving up the price. That shit is basically a moderately powerful computer, and it's sold 10 million units in 9 months.
Nintendo needs to take less risks, if anything. Follow the leader AND put your own, unique spin on things. It's not an either/or.
So what IS the target audience for Nintendo?
That's cool Shiggy. Does this undo the damage he caused with Paper Mario? Was he not the driving force behind the stellar Wii Music? Hmm. Well it's never too late to take a different tack. ¯\_(' - ' )_/¯
Lots of people say there's no room for three "HD Twins" with full third party support. I say pish. Would it really be so bad if we somehow had three consoles that sold from 30 to 60 million each, with one or two slightly more dominant than the others? There's a million ways it could go down. One big loser or no real loser or something in between but hiding behind "it should never happen because I say it won't work" doesn't work for me.
Did you really just "but Sony"?
I mean great. Does this somehow undo Nintendo's own problems?
Time is not a factor in market share. Market Share is strictly the number of Customers present in your portion of the total current customer base.
It's pretty apparent that this is going to be another PS2, GCN, Xbox like gen, but there is no correlation between generational sales or market share for any company, there never has been, and there never will be.
Nintendo needs to crawl farther down the rabbit hole. They need to focus on cost effectiveness to maintain profitability with a lower user base and create a more wide spread cross platform eco system. They need to bulk up their first and second party offerings, release multiple tiers of devices and ignore both the casual and hardcore markets.
Nintendo needs to solidify their position as your second console and your primary handheld. They need to have enough software to justify the purchases every year and they need to keep costs down.
The PSBox games industry is on the verge of imploding. Trying to fight your way back in without one of them dropping out would be suicide.
They've always had but nobody is either paying attention or care.strong software
I believe the translation is wrong and that's not actually what he said, but we'll know for sure soon enough.
By this definition, wouldn't that also include last gen consoles? People are still buying 360's/PS3's... Wii's not so much.
You mean Nintendo would greenlight an interviews with such translation errors?
Yes, thats why i listed out three gens of console. Despite continued sales of 360s and PS3, they have not passed the Wii. They are also both petering out.
If you combined both Gens together, Nintendo technically has the highest market share. The comparison is irrelevant though since Nintendo stopped supporting the Wii three years ago.
The hardest party about comparing the three companies is that Nintendo is still working on a 5 years console cycle while the other two have moved to a ten year cycle.
The Wii U is an unattractive system for many reasons. They have to have an affordable system that is attractive to the consumer for their software to really matter.They've always had but nobody is either paying attention or care.
This thread is quoting an article about an article that has not been released.
Yes, thats why i listed out three gens of console. Despite continued sales of 360s and PS3, they have not passed the Wii. They are also both petering out.
If you combined both Gens together, Nintendo technically has the highest market share. The comparison is irrelevant though since Nintendo stopped supporting the Wii three years ago.
The hardest part about comparing the three companies is that Nintendo is still working on a 5 years console cycle while the other two have moved to a ten year cycle.
Your point? CVG asspulled a Miyamoto quote?
Without a doubt. Miyamoto may have a reputation for being a critical boss, but he does not have a reputation for being rude to the public. There is very little chance that he called anyone pathetic in an interview, let alone customers. The worst things he has ever said in public were critics of tech and design, not people.
They just never 'got it'. That the audience they captured with the Wii would never transfer over to their main franchises, that it wouldn't be a steady, constant source of income like their hardcore fans or children are.
I remember reading those interviews about how the Phantom Hourglass team were inspired by Brain Age in making their game accessible to the expanded market. But the Brain Age crowd were never going to play Zelda, they had no interest in a narrative based adventure starring a goofy elf. There were multiple franchises where I think they made this mistake. Nintendoland was the last great gamble of this type. To mix minigames and a Wii Sports-esque 'new controller' hook but literally plonk all the franchises there in front of the casuals. Of course it failed, and the Wii U with it.
Now they seem bitter that the audience refused to migrate and their plans didn't work out (or Miyamoto does anyway) but this realisation has to be a good thing for people who care about their games.
Nintendo are doing amazingly with their software over the last two years, hit after hit after hit. Long may it continue.
lol wut.....why would anyone do that? That doesn't even make sense. Shall we add the 60 million PS2's that were sold last gen as well lol
Usually a new console generation comes out every 6 years. When Sony says 10 year cycle they are talking about how long they plan to keep the console in production and continue selling it. Nintendo consoles have always been short lived compared to their Playstation and now even Xbox counterparts.
That's not a very good metric at all really.i think the best way to define a casual or hardcore gamer is to set a metric on the amount of games they purchase and play per year. someone can play games thousands of hours per year, but if it was call of duty and gta the entire time.......they are a casual gamer. meanwhile, someone who buys 30+ games a year and grows their backlog is still a hardcore gamer even though they have less hours played per year than a casual gamer. just my opinion of course.
Thats exactly the point I was making. You should read the post I was responding to.
Also exactly what I was saying. PlayStation Started selling it's consoles and continuing to make games for them for 10 years. Microsoft followed suit. Nintendo did not.
It is entirely possible that the Wii and GCN could have continued to sell a few thousand Units here and there like the PS3 and 360 will do if Nintendo had continued to make Games for it. But they don't.
That makes it very hard to compare the success of the final numbers of a Nintendo console to a PlayStation or Xbox beyond Total Sales. You can just say the Wii is less popular than the Xbox360 this year because the Xbox360 is still selling because they don't support the Wii anymore and haven't for years.
He can only say this because Nintendo can't pander to that audience anymore and be successful.
hummm...
Nintendo is just playing with words.
Their casual initiative is not going away.
It simply is moving away from consoles to cloud and partnerships with QoL.
"Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives."
more gameplay.
Time is not a factor in market share. Market Share is strictly the number of Customers present in your portion of the total current customer base.
It's pretty apparent that this is going to be another PS2, GCN, Xbox like gen....
Who the hell really says shade?
I don't like his attitude, i don't like casual games but i respect who like them, Nintendo made lots of money thanks to casuals and now because they migrated on IOS they are pathetic? Sorry but he's the one being pathetic, everyone deserve respect even those he doesn't like anymore(but he really liked their money).

Obviously if you call someone pathetic in English it's a negative thing to say to that person. Saying you feel sorry (or pity) for someone isn't the same anymore.
It might be a good idea to point out that the term pathetic has more than one meaning, one of them is that you feel sorry for someone. Just because some people like to use it (exclusively) as a swear word doesn't change the fact that it could mean something entirely different. I'm sure Miyamoto meant that he felt sorry for the casual crowd.
Well, Miyamoto's statement basically kills any QoL ambitions (even they never explained the QoL strategy).
I think Miyamoto has pretty much nothing to do with QoL outside his board member status.
I'm not a seer, and since nothing is known about QoL it's just pure conjecture of my part, but I expect some cross-company wide initiative with a telco biz, transportation companies and the support of local businesses/cities and stuff built around daily and mundane japanese centric activities.
Think streetpass X miiverse X Fit X NFC
Both Apple and Google will keep their initiatives at software/hardware levels they 100% control.
Other than that, it's best Miyamoto is kept overseeing games. He has a keen eye.
Quality of Life is all about daily lives of people.
Saying that you don't want to make anything that involves the daily lives of your customers is the opposite of a QoL strategy.