Smart business move. Nintendo finally realized that the casual market has left them... Sounds like the QOL stuff is vaporware.
Sounds like the QOL stuff is vaporware.
QOL will still happen... They'll just use it to prop up the losses from their gaming business instead of leveraging it to create a new market for games.
Kind of agree with him, but at the same time I think it's foolish of Nintendo to seemingly abandon that audience. It's become evident that their core base can't really sustain them in any meaningful way, and the "hardcore" COD and GTA playing crowd is never going to give them the time of day.
He's right that that crowd is passive and fickle, but I don't see who else is out there for Nintendo to go after. It makes them seem even MORE rudderless and lacking vision than they already are.
For the first time, I actually think it might be best if someone like Disney acquired them. This company needs direction badly, and they obviously aren't getting it from the people in charge. They obviously still make some of the best, if not the best, games available... but beyond that I think they're incompetent at this stage.
lolMeh I put quotes around hardcore for a reason. It's a stupid term that gained traction in the PS3/360 age. The Wii U has clearly been focused on core gamers since the beginning. At least Nintendo core gamers or whatever. I remember when FPS and the like we're considered casual but things change apparently.
Where's that hand now?way to reject the hand who fed them last gen.
Miyamoto says Nintendo no longer needs to reach out to those customers.
Between this and his "bloody shooters" comment at E3, I wonder if we're starting to see grumpy old man Miyamoto.
Didn't Nintendo realize this though? Wasn't the Wii U specifically marketed as a return to hardcore console gaming, with all the unprecedented 3rd party partnership that entails? Also, isn't it just about the nichiest home console you can get now? My observation is that casuals are definitely not buying the Wii U, and that most Wii U owners are actually pretty hardcore gamers who need (just fucking NEED) to have access to those Nintendo exclusives. It turns out there aren't too many of them, which sucks for Nintendo though.
way to reject the hand who fed them last gen.
lol
who doesn't remember the clearly hardcore focused Wii U re-introduction featuring pathetic Wii Fit and New Mario cash-ins, poor ports of 1 year old 3rd party games and Nintendoland fireworks. One year later they shat straight on the faces of Nintendo fans by having EAD Tokyo make a quick sequel to the handheld game instead of Galaxy, because casuals liked the former more and Retro rehashing their Wii title with little improvements for the same reason.
This year had the first good, somewhat gamer orientated nintendo e3 since 2010 and only because their desperate attempts at further exploiting Wii Fit audiences have utterly failed. Now, the original Wii back in 2006 was clearly aimed at both audiences, while the Wiiu was an incompetent attempt at recreating the phenomenon without realising what made the wii good.
Yes it is.
lol
who doesn't remember the clearly hardcore focused Wii U re-introduction featuring pathetic Wii Fit and New Mario cash-ins, poor ports of 1 year old 3rd party games and Nintendoland fireworks. One year later they shat straight on the faces of Nintendo fans by having EAD Tokyo make a quick sequel to the handheld game instead of Galaxy, because casuals liked the former more and Retro rehashing their Wii title with little improvements for the same reason.
Who is Nintendo's audience supposed to be, then? Not casual gamers, apparently. They've also ridiculed "core" gamers in the past (references to playing in the dark, etc.), and those gamers have certainly abandoned them en masse for PS/Xbox.
I'm not saying there is no room outside the "casual" and "core" audiences, but I would say that whatever's left once you take those two markets out is pitifully small in comparison.
Very much my takeaway, too.This. People misuse the word casual. A "casual" game like Wii Sports is more like an old school arcade game. The input method maybe simplified, but the experience is straight up game play.
Shiggy was talking about gamers who sit back and watch the game play itself on Easy mode. And the designers who build the games around that Easy mode and impose arbitrary challenge in Hard mode. He's saying it's "pathetic" that those games derive their value from passive elements like lengthy cut scenes, set pieces, and graphical spectacle instead of game play. I agree. If you want to watch a movie, than watch a movie.
There was a whole thread on BioShock 1 vs. 2 yesterday where some people were saying things to the extent of "the only area where BS 2 is better is game play. Other than that BS 1 shits all over BS 2". That's the kind of gamer Shiggy is calling "pathetic".
Who is Nintendo's audience supposed to be, then? Not casual gamers, apparently. They've also ridiculed "core" gamers in the past (references to playing in the dark, etc.), and those gamers have certainly abandoned them en masse for PS/Xbox.
I'm not saying there is no room outside the "casual" and "core" audiences, but I would say that whatever's left once you take those two markets out is pitifully small in comparison.
In an age where Apple and Android smartphones have become the leading games platforms for the casual audience, Miyamoto says Nintendo no longer needs to reach out to those customers.
"In the days of DS and Wii, Nintendo tried its best to expand the gaming population," he said.
"Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives."
Didn't Nintendo realize this though? Wasn't the Wii U specifically marketed as a return to hardcore console gaming, with all the unprecedented 3rd party partnership that entails? Also, isn't it just about the nichiest home console you can get now? My observation is that casuals are definitely not buying the Wii U, and that most Wii U owners are actually pretty hardcore gamers who need (just fucking NEED) to have access to those Nintendo exclusives. It turns out there aren't too many of them, which sucks for Nintendo though.
Who is Nintendo's audience supposed to be, then? Not casual gamers, apparently. They've also ridiculed "core" gamers in the past (references to playing in the dark, etc.), and those gamers have certainly abandoned them en masse for PS/Xbox.
I'm not saying there is no room outside the "casual" and "core" audiences, but I would say that whatever's left once you take those two markets out is pitifully small in comparison.
his team does not want to focus on making content for people who "passively" enjoy games.
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
Nintendoland and NSMBU were the primary games shown in that commercial. Yes, the singing game is casual by whatever meaning that has on this forum, but the day games like Nintendoland and NSMBU are considered casual and not 'core' games is an incredibly sad day. I may not enjoy 2D platformers that much anymore but those two games are what games should be in their purest sense. All about the gameplay. It's core as it gets. Nintendo has followed up the Wii U launch with games like 3D world, wonderful 101, pikmin 3, and they are publishing Bayonetta 2. Actions speak louder than words, and Nintendo has clearly had a different focus with the Wii U than the Wii. It's the same reason I will already own as many Wii U games as I do Wii games by the end of the year. Their focus is back to the way it used to be.
I find this entire quote incredible hard to believe.
Also, if he really did say that and it's not just a weird translation, they're doing a horrible job with it. It definitely wasn't the mode of thinking when the Wii U launched.
I'd love to see this philosophy transfer to their next console/handheld.
Who is Nintendo's audience supposed to be, then? Not casual gamers, apparently. They've also ridiculed "core" gamers in the past (references to playing in the dark, etc.), and those gamers have certainly abandoned them en masse for PS/Xbox.
I'm not saying there is no room outside the "casual" and "core" audiences, but I would say that whatever's left once you take those two markets out is pitifully small in comparison.
Are you... are you saying that 3D World and Tropical Freeze are targeted at an "casual" audience and that they're equivalent to a "shit on the face"...? Really now?
Huh. Then I guess I'll consider myself casual now and have a fecal fetish I never knew of.
This is probably the most slanted post I have seen in a long time. Your agenda is incredibly transparent when you called 3D World a 'quick sequel'. Rolling my eyes.
Who is Nintendo's audience supposed to be, then? Not casual gamers, apparently. They've also ridiculed "core" gamers in the past (references to playing in the dark, etc.), and those gamers have certainly abandoned them en masse for PS/Xbox.
I'm not saying there is no room outside the "casual" and "core" audiences, but I would say that whatever's left once you take those two markets out is pitifully small in comparison.
Who is Nintendo's audience supposed to be, then? Not casual gamers, apparently. They've also ridiculed "core" gamers in the past (references to playing in the dark, etc.), and those gamers have certainly abandoned them en masse for PS/Xbox.
I'm not saying there is no room outside the "casual" and "core" audiences, but I would say that whatever's left once you take those two markets out is pitifully small in comparison.