Nobody at Nintendo has the heart to tell him about online play. That's the only possibility at this point.
That's how I always play console games, by myself in a corner. So yeah, that doesn't bother me.
Shit is about to hit the wall. But Miyamoto seems to value games you can experience with others.
Maybe you should have told them that before making the Virtual Boy.
I will say, it is weird that the indie scene has seen a resurgence of couch-games like Towerfall and Niddhogg, only for the next big thing to be games where you basically isolate yourself from the outside world completely.
I understand what he's trying to say but it kind of sounds like sour grapes. Wii U isn't targeting the same demographic as occulus.
Once again, a Japanese developer decides that your friends on the internet don't count as actual people.
I have to be honest, VR is a weird experience. When you're in it, you're really in it. When you watch someone do it, you have this, like, intense anxiety/excitement about that they're doing it and you want to try it too. But it's also conceivable to build a VR experience with multiple players; imagine two helmets in the same room, using external cameras to build an AR interactive experience where you can see the other player in the same room with you? Or bring that player into your virtual world. I think it could be cool. This is early days yet.
Someone shop him into a corner.
Weve been doing our own experiments with virtual reality dating back to the Virtual Boy. And even to some degree, the 3DS was designed with a little bit of this in mind with its stereoscopic 3D. So were always looking at hardware and assessing whats possible.
And of course we understand that the hardware and technology have begun to drop in price. Its still not at a cost basis that makes it easy for everyone to purchase as a mass-market product. But certainly its dropped somewhat.
As game designers, we at Nintendo are interested in VR technology and what it can do, but at the same time what were trying to do with Wii U is to create games for everyone in the living room. We want the Wii U to be a game system that brings video gamers into the living room. As as I explained last night [Sunday, June 8], its intended to be fun not only for the person whos playing, but also for the people who are watching.
When you think about what virtual reality is, which is one person putting on some goggles and playing by themselves kind of over in a corner, or maybe they go into a separate room and they spend all their time alone playing in that virtual reality, thats in direct contrast with what it is were trying to achieve with Wii U. And so I have a little bit of uneasiness with whether or not thats the best way for people to play.
So from Nintendos perspective, theres interest in the technology, but we think it might be better suited to some sort of attraction style of entertainment, say something at a video game arcade or things like that, rather than something that one person plays alone.
I have to be honest, VR is a weird experience. When you're in it, you're really in it. When you watch someone do it, you have this, like, intense anxiety/excitement about that they're doing it and you want to try it too. But it's also conceivable to build a VR experience with multiple players; imagine two helmets in the same room, using external cameras to build an AR interactive experience where you can see the other player in the same room with you? Or bring that player into your virtual world. I think it could be cool. This is early days yet.
Not even remotely the same level of isolation. Try again.
Miyamoto didn't make the Virtual Boy, Gunpei Yokoi did. And it flopped massively, so they are no doubt still hurting from that lesson.
It really feels like Nintendo is being run by a one and single person's opinion. Remember on the Smash Tournament? Because Miyamoto was watching it, it might return. Why decisions always have him involved?
Isn't Wii U one person playing on the system's only tablet?
Maybe you should have told them that before making the Virtual Boy.
He's right with that statement. VR is certainly not a good thing for every game, especially a lot of the Nintendo games. I understand what he wants to say with it.
I mean, a game like Zelda and Metroid could benefit from it, most of their platformers and partygames not so much imo.
It really feels like Nintendo is being run by a one and single person's opinion. Remember on the Smash Tournament? Because Miyamoto was watching it, it might return. Why decisions always have him involved?
Is he salty that Virtual Boy failed Nintendo or what? After all these years, woah.
Nobody at Nintendo has the heart to tell him about online play. That's the only possibility at this point.
Not even remotely the same level of isolation. Try again.
While interesting, I don't think that really changes the spirit of what he was saying.It's funny how people are reacting to a cherry picked quote that is taken out of context as well, so here's the actual full response
I understand what he's trying to say but it kind of sounds like sour grapes. Wii U isn't targeting the same demographic as occulus.
Nintendo really loves that cave they're living in.
Miyamoto wasn't involved with the Virtual boy and beside that system was rushed out of the door.
I have to be honest, VR is a weird experience. When you're in it, you're really in it. When you watch someone do it, you have this, like, intense anxiety/excitement about that they're doing it and you want to try it too. But it's also conceivable to build a VR experience with multiple players; imagine two helmets in the same room, using external cameras to build an AR interactive experience where you can see the other player in the same room with you? Or bring that player into your virtual world. I think it could be cool. This is early days yet.