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Miyamoto: VR is one person putting on some goggles, playing by themselves in a corner

Rarity

Member
He isn't wrong. VR doesn't fit with the togetherness theme Nintendo's been trying to push with the Wii U (as in, actually spending time with people in the same room). What precisely are people getting worked up over about what he's saying? He's not denouncing the platform.
 
I could see some interesting things being done with one player in the headset, the others on tablets or the TV and they mess with him/her or create obstacles and interact and it's a connected experience that way.

Unfortunately there's going to be a lot of porn games on PC and depressing shit.

Maybe it's better now but when I tried oculus I found the limited field of view very off putting.

I guess i'd rather just play games on a screen most of the time and I don't see it being worth an additional $300 investment.
 
He isn't wrong. VR doesn't fit with the togetherness theme Nintendo's been trying to push with the Wii U (as in, actually spending time with people in the same room). What precisely are people getting worked up over about what he's saying? He's not denouncing the platform.

That is still physically possible. And I would go even further and say that instead of just sitting together, playing a game with your friend, looking at a screen, it would be more "social" and immersive to be "present" in the same virtual enviroment as your friend.

Though I know what he means. He means the "family" gaming, though I am not quite sure how many people play like that nowadays. I mean you always see it in their commercials, but with the WiiU, how many percent of the people who own a WiiU really play like that.
 

Penguin

Member
It's like EVERY game out there is a party game to Miyamoto... what about MMOs? Singleplayer games like Metroid or Zelda? Open World games?

Fuck party games and VR, interaction is not the point of this technology, at all.

I would say more "social" than "party" games really.

When I was a wee little lad, friends and I use to take turns on the GTA games to see who could rack up the most amount of carnage before getting pinched by the cops. That's a type of single player game that is social.

And it also seems to be what they were pushing at e3 with stuff like Project Guard. A single player game that tries to get other people in the room involved.

That's not to say VR couldn't replicate such experiences since can show stuff on a TV or monitor
 

epmode

Member
The thing that always surprises me in these threads is how dismissive some of you can be about VR. The prospect of an entirely untapped medium is ridiculously exciting. New genres! New control schemes! We haven't seen this kind of potential in decades.
 

SeanTSC

Member
The problem I personally have is that its only a valid point if you live in that insular bubble that is the Nintendo ecosystem. Times have changed and socializing, regardless if people like it or not, has evolved into something different then it was in the 80's. You literally have people texting each other in the same house nowadays. Interaction during game sessions has evolved into voice chat. Is there some big advantage to being in the same room playing CoD or over the internet? Now you can go to an emotional argument like Miyamoto is getting at with bringing the family together in a living room, but to me thats the big tell how out of touch and insular Nintendo has become to the world evolving around them. Couple with the fact he completely overlooks and doesn't acknowledge an online multiplayer aspect of VR and socializing repeatedly citing "playing alone" and well...
8ELJ0Rf.gif

Just started catching up on this thread and saw this: "You literally have people texting each other in the same house nowadays."

Jesus fuck, part of me just died inside. Makes me glad that my GF and I don't have smart phones.
 

Alucrid

Banned
Just started catching up on this thread and saw this: "You literally have people texting each other in the same house nowadays."

Jesus fuck, part of me just died inside. Makes me glad that my GF and I don't have smart phones.

You can text with normal phones.
 

lingpanda

Member
I was going to point out that VR/AR can be an incredible asymmetric local multiplayer experience with the right software, but that brings up two quick counter arguments. Nintendo has done little to promote that category of game with their existing gamepad and Nintendo's online policy has been driven by fear for the past decade.

Remember Wii Music?

Touché.
 
Just started catching up on this thread and saw this: "You literally have people texting each other in the same house nowadays."

Jesus fuck, part of me just died inside. Makes me glad that my GF and I don't have smart phones.

yeah that's absolutely not a positive thing that people rely on text messaging and non-interpersonal communication are so prevalent these days.
 

StevieP

Banned
I was interested in seeing what one of the godfathers of gaming had to say about much-hyped tech. I was unaware of the fact that I also needed to be a fan of the tech being discussed.

Thanks for clarifying the rules for me. Makes sense.

That would've worked as a response if you'd read the time article, but you whined about motion control. I'm obviously not a mod, and I don't make the rules, but I certainly wondered what it had to do with the rather innocuous statement he made. VR is (in its current iteration) certainly as is described. There are many years to go in its proper development and nurturing as something that will catch onto the mainstream. Not to mention a ton of cost reduction as well as a whole lot more processing power than what is available at the console level now (Morpheus doesn't do it justice, thanks to the ps4)
 
Makes sense, i mean Mario Party, Mario Kart, Donkey Kong + Super Smash Bros would really be a different experience... What with not seeing the other person lose in front of you and taunting each other really wouldn't be the same, side scrollers would be devalued somewhat too which makes up a considerable amount of Nintendo's library.

I see it more applied to PS4 + Xbox really what with all of their FPS games, I can't see much of an application outside of FPS and First Person Adventure games like Fallout/Skyrim.
 
Except that it is a step forward because it can do anything a Wii can do, plus whatever you want to use the Gamepad for. And as soon as a dev wants to design something to use the capability, it can run two Gamepads. So that's a possibility for 4 Wii remotes (or Pro controllers) and 2 Gamepads - 6 (six) players.

Step back how?
Genuinely interested in the answer to this. /sarcasm


Right I forgot about the Wiimote compatibility. I'm not sure how that escaped my mind when there is a Mario Kart 8 Wii-U bundle that includes one. But outside of that, Nintendo doesn't seem to make the Wiimote a focal point for the Wii-U.. Maybe saying it is a step backwards isn't the best word to use, more like a step sideways. The Wii-U pad still feels like it was designed for an individual user that is trying to be shoehorned into some multiplayer group acclivity thing while throwing the Wii motion controls to the side.

Sure they've talked about selling a second gamepad separately in the past. But has the Wii-U sold enough consoles worldwide to justify releasing a $100+ peripheral to retail? They are going to have to bundle some compelling software with a second pad to convince people that it is worth purchasing outside of being used as a replacement. Will retailers be interested in stocking such a pricy add on for a game console that is not selling particularly well?


Have you ever played a Wii U?

Yup.


Both Oculus and Valve have said the exact same thing though. Hence there being no CV1 yet.

Indeed Oculus wants to treat the Rift like a stepping stone in the evolution of VR. A consumer priced VR headset that PC modders could tinker with and help improve thorough software and hardware modding. At least that was the original idea, and it does seem like one that Facebook is still running with.
 
Just started catching up on this thread and saw this: "You literally have people texting each other in the same house nowadays."

Jesus fuck, part of me just died inside. Makes me glad that my GF and I don't have smart phones.

Smart Phones are superb. Usually, I send a text if I'm in a room with the fan or I have headphones on. Also, sometimes I will text sitting right next to my SO... just to be a smart-ass.

I have tried Occulus but I don't think it's completely ready.. yet.
 
He has a point because Nintendo works on titles that are family-oriented and offer games that more than one player can hop on and enjoy. While my husband asked me if I think couch co-op games are a bit antiquated, I strongly disagree because there are plenty of games that we wished had couch co-op abilities so we could play them together, rather than wait until one beats it before the other plays it. This doesn't offer family-time because we don't even want to be in the same room, due to spoilers.

All-in-all though, VR has a different audience and should be seen as that.
 

riotous

Banned
They believe on being social and personal. Something society as a whole is failing at.

This is a company that has sold 100's of millions of portable devices to children that are often used to avoid social contact in public places.

It's fine that Miyamoto wants to focus on party games, but talking about Nintendo in terms as if they are somehow trying to solve societies problems is just odd. Unnecessarily hyperbolic for a company that sells videogames and consoles.

If you want to be social.. be social. Creating games that aren't "social" isn't some burden on society; creating games that are isn't some great benefit. Should we all start talking about books like they are some awful burden on society?
 
This is a company that has sold 100's of millions of portable devices to children that are often used to avoid social contact in public places.

It's fine that Miyamoto wants to focus on party games, but talking about Nintendo in terms as if they are somehow trying to solve societies problems is just odd. Unnecessarily hyperbolic for a company that sells videogames and consoles.

If you want to be social.. be social. Not every activity needs to be social. Should we all stop reading books?

The number one game for those portable devices is a collecting game based around and popular for trading and battling with other people locally, at least until the last few versions.
 
I mean, he's not wrong. He's using the statement as a flimsy reason to not (publicly) look into VR, but it's not like he was mistaken. Current VR is a solo venture, which historically Nintendo does not like. Even if you had two VR headsets going for one game, that's still a pretty solitary thing. You're playing the same game sure, but you're not really *there* as cool as it would probably be to play. Nintendo doesn't want this avenue, at least not as a focus.

And really, I can hardly blame them
 

Maedhros

Member
I would say more "social" than "party" games really.

When I was a wee little lad, friends and I use to take turns on the GTA games to see who could rack up the most amount of carnage before getting pinched by the cops. That's a type of single player game that is social.

And it also seems to be what they were pushing at e3 with stuff like Project Guard. A single player game that tries to get other people in the room involved.

That's not to say VR couldn't replicate such experiences since can show stuff on a TV or monitor

There aren't any games that try to focus on this social interaction, except local multiplayer games. This situation with your friend wasn't the game pushing you to call your friends to take turns, it was you and your friends who made the game social.

Take turns on using the VR set. I can see how it's a bit worse than sharing the same TV though.

And like you said, it's possible to maintain the TV showing the player perspective, then people still can play like that if they wanted.
 

Hale-XF11

Member
If VR is anti-social (it's not) then the Nintendo 3DS is the ultimate anti-social gaming system with its lack of voice chat and a proper messaging system. I mean, I can't even contact anyone on my friend's list if I want. I play more Nintendo games alone than I do on any other gaming system.
 

Penguin

Member
There aren't any games that try to focus on this social interaction, except local multiplayer games. This situation with your friend wasn't the game pushing you to call your friends to take turns, it was you and your friends who made the game social.

Take turns on using the VR set. I can see how it's a bit worse than sharing the same TV though.

And like you said, it's possible to maintain the TV showing the player perspective, then people still can play like that if they wanted.

Which is true, but you were mentioning single player game, and I think that's what they think of them from Nintendo's perspective.

It can still be a social experiment because onlookers can still share the same experience you are having even if they don't have the controller in hand.

VR will allow them to do it to a certain extent, but the person playing it will be cut-off from the rest in a manner of speaking since they will be in a different visual field/area than on-lookers.
 

PsionBolt

Member
The number one game for those portable devices is a collecting game based around and popular for trading and battling with other people locally, at least until the last few versions.

I can assure you that Pokemon is still very much a local experience for children. Even outside of trading and battling, they're constantly looking over one another's shoulders, showing each other things, and pointing excitedly at the screen, all while they're each seperately playing singleplayer. Even something as simple as the ability to look over someone's shoulder as they play is a very important part of how portable games are played together by children.
 

TDLink

Member
He's not wrong at all. In fact, what he touches on is a big reason why VR in its current form is not going to be nearly as marketable or successful in the mainstream market as some posters here believe it will.

VR is only going to take off once hologram tech becomes better and can display across an entire room, allowing multiple people to simultaneously participate without using goggles. And yes, I realize that's a long way off.
 
That would've worked as a response if you'd read the time article, but you whined about motion control. I'm obviously not a mod, and I don't make the rules, but I certainly wondered what it had to do with the rather innocuous statement he made. VR is (in its current iteration) certainly as is described. There are many years to go in its proper development and nurturing as something that will catch onto the mainstream. Not to mention a ton of cost reduction as well as a whole lot more processing power than what is available at the console level now (Morpheus doesn't do it justice, thanks to the ps4)

The point of my original post was that virtually any kind of technology can be picked apart for its flaws, while simultaneously ignoring its merits. He was doing it with VR, and I was doing it with motion controls.

I find it funny that you claim I was "whining" when all I did was express an opinion about motion controls. If that makes me a whiner, Miyamoto must be a huge crybaby, considering this entire thread is devoted to his not-quite-glowing opinion of VR tech.

Seriously, I make a single off-the-cuff remark and now I'm being called a whiner. It boggles the mind.

If I offended you for shitting on motion controls, I'm sorry. If I offended you by shitting on Miyamoto (which I really didn't do but maybe you thought I did?), I'm sorry.

Can we let it go now?
 

Spineker

Banned
I hope the general public is smart enough to not see this as a false dichotomy of traditional living room vs. VR...

There's only one thing that will get the general public on board with VR and it isn't games. I'm looking squarely at the virtual movie going experience.
 

Ponn

Banned
The thing that always surprises me in these threads is how dismissive some of you can be about VR. The prospect of an entirely untapped medium i s ridiculously exciting. New genres! New control schemes! We haven't seen this kind of potential in decades.

Start making a list. Like clockwork when Nintendo unveils VR for their next console the tone will be completely different. Innovators!
Forward Thinkers!
Done Right!
Well they did it first anyways!

Saw the same thing happen with remote play recently.
 

riotous

Banned
The number one game for those portable devices is a collecting game based around and popular for trading and battling with other people locally, at least until the last few versions.

Do you disagree with my statement?

That's fine that they have popular games that support local play. But GameBoy products are used consistently in public by people who aren't interacting with anyone. I imagine even the majority of Pokemon play time is not involving any social interaction. I would also imagine the majority of time spent on Wii-U is not social either. They might have a significantly higher rate of "local group play" than other consoles, but it's not like people don't put 100's of hours into games like Zelda or Metroid.. or even Mario Kart or Smash Bros.

My point isn't that it's bad; my point is that using language like "cares" and talking about society failing at things that Nintendo is trying to help is more than a little hyperbolic.

There's almost no way financially that Nintendo would ever develop any cutting edge tech at this point.. buying into some message is just silly.. it's not on the plate for Nintendo as a company, and really hasn't been for a very long time.
 

Penguin

Member
There's only one thing that will get the general public on board with VR and it isn't games. I'm looking squarely at the virtual movie going experience.

I've said before, I'm super excited for VR's potential beyond gaming.

I think that's where we'll see it really take off.

I can see it in movies... in museums. Can see it as a way for cities to advertise with virtual tours and the sort.
 
Nintendo is increasingly a company out of touch with cutting edge tech in a field dominated by tech.

It's not just advanced graphics either, things like a functional and user friendly only ecosystem are just as important as the creative brilliance of the best Nintendo game designers.

It'll be the end of Nintendo, I guarantee it.
 
I am mystified that anyone would ever want to purchase a VR helmet. Miyamoto's quote is right. It's you, by yourself, in a corner. I would even consider it a gimmick, if it weren't for the fact it makes first person shooters more intuitive. But to me, it's basically a gimmick.

For the most part, VR is just the next logical step to acheiving true game "immersion" for a number of people that are particularly invested in the games industry being "taken seriously," like the movie industry. Many of these people measure the value of a game system by the number of teraflops it can shit out, or the number of sweat beads it can render on the bodyless head of their enemies in the next iteration of their favorite war simulator. These people will not be able to satisfy their feeling of ineriority toward the movie industry until the realism from their games give war veterans flashbacks like Spielberg's "Saving Private Ryan." These zealots will have their realism at any cost! Even if it forces the industries best studios to consolidate into hollow megacorporate shells of their former selves, and drives the cost of professionally made 'AAA' titles beyond the cost of even most of the movies they foolishly aspire to emulate. They will have their immersion by any means necessary! And a 4K screen, 60 90 120 frames per second, and 3D glasses ain't gonna cut it anymore! Hell, VR isn't even enough for some of them. There is a small contigent even arguing for "direct optical scanning" as an eventual successor to their isolation helmets! It is as though these people would not be satisfied until game machines resembele the human pods illustrated in "The Matrix."

Let's follow these wild eyed dreamers into the natural conclusion of the ideas they advocate:

The year is 20XX. You've just recieved Sony or Microsoft's brand new VR helmet from Amazon via flying tri-copter drone. The slogan "live in your world, play in ours" is now truer than it ever has been. You are giddy with excitement. The VR helmet came with a copy of Call of Duty 20, EA, Activision, and Ubisoft's (EAU Inc.) latest and greatest shooter. This new iteration more acurately simulates the effects of getting shot in the right-shoulder! Now, when a soldier gets shot in the right-shoulder (with the game`s new ability to track bullet locations 1000 times per second), he actually switches the gun to his left hand! You cannot WAIT to explore this new mechanic!

You immeidately start the helmet up. After an hour of setting up your system and connecting all of your disperate social media accounts and gaming accounts, you're ready to play! You gasp at the luciousness of the environment. As you swim through the Atlantic toward Omaha Beach, the fish accurately move out of your way. As you move closer to your destiny, volumetricly foggy blood from your dead digital brothers in arms clouds your view. You surface to get a better view of the action and orient yourself. As soon as you catch a glimpse of the Nazi fortresses built into the grey cliffs of Normandy, everything around you goes completely black. "What the fuck!?" Is your precious new game machine broken? Did the batteries die? Oh wait, you just died... in the game. You must've gotten shot or something. No worries, like any good soldier you'll hop off the boat into the amphibious landing vehicle and try again. You die again. Back to the boat, back in the landing vehicle, same result the third time. You try five more times, and die five times. You become increasingly frustrated. You grip the controller more harshly with each death. Your inputs become more erratic, and your palms become sweaty. After some time, you wonder "what the hell is wrong with this game?" You dive into the game's options. "No wonder!" The game's difficulty was set to 'ultra realistic.' You set it to easy mode. Now you're back to slaying Nazis via both head, heart, groin, and right-shoulder shots. You shout: "This game is fantastic!"

By your fouth hour in, you've made it to 'The Battle of the Bulge.' As you're speaking to your ray-traced commanding officer about how your company is going to survive Hitler's last offensive, you are alerted by pangs in your groin. Have you been shot there? Oh yeah, its just a game. You have to releive your bladder. While your first instinct is to take a leak in Captain Smith's foxhole, you soon realize that this would merely result and a big piss stain in the middle of you living room. Reluctantly, you pause in the middle of your commander's breifing to take a bathroom break. As you remove your helmet, and re acclumate yourself to the flourecent lighting in your apartment, you notice that your phone is placed nexted to you on the couch. It is alight with missed alerts.

That attractive gamer girl from down the street has texted you three times and called you once. "Oh shit." You were supposed to eat lunch with her. You must have missed the notifications through the ultra-realistic, certified immerssive, pseudo surround sound blasting through the helmet's headphones. "She's a gamer, she'll understand." You read the text messages. She writes: "Ready to eat lunch?"; "Where are you?"; "nvm, the place is closed anyway, wanna play Splatoon versus portal at my place?" Apparently, after that she called you. That was two hours ago. You text her back "yeah sure, let's do it." You head to the restroom to empty your bladder. When you return, your phone is once again alight with a message. It's that gamer girl. She says she's decided to play Mario Kart 64 at that guy you know's house, who's nominally only her friend (but not really). "Damn bitch," you think to yourself, as you head to the corner of your bedroom to play more Call of Duty.
 

crozier

Member
And the problem with that is?

And it's not there won't be social games played in the same virtual space, a far more intimate experience than even the living room can achieve.
 
Funny thing is does he realize what Nintendo ON hype was about?

Wow, the memories. The internet flipped out over that. Hopefully when the tech becomes viable Nintendo can pop in late and give it that Nintendo class, a la HD gaming.

Just fashionably late.

I'd be really disappointed if they skipped VR completely. I think they're just wary, they'll jump in if VR becomes a money maker.
 

Jinko

Member
I am mystified that anyone would ever want to purchase a VR helmet. Miyamoto's quote is right. It's you, by yourself, in a corner. I would even consider it a gimmick, if it weren't for the fact it makes first person shooters more intuitive. But to me, it's basically a gimmick.

You could say similar things about hand-held gaming, its very much an exclusionary experience for anyone beside the player.

Unless you are happy to watch someone play over their shoulder.

As for missing the calls and texts from that hot gamer girl, welp you should have had your phone on vibrate and in your pocket.
 
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