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Miyamoto: VR is one person putting on some goggles, playing by themselves in a corner

That's the thing though, gaming is an isolationist hobby, and usually by choice.

This is is just another classic case of Nintendo trying to have their cake and eat it too, or to put it more directly, failing to recognize who it is that they're trying to provide a service to.

If Nintendo are not careful about this, they will make the same mistakes they made with Wii U all over again.

..... No it isn't.
 

Spineker

Banned
They believe on being social and personal. Something society as a whole is failing at.

That's a noble undertaking but it will ultimately put them out of step. Society won't change its ways for Nintendo's sake. That was proven with Wii Sports.
 

chadboban

Member
This pretty much nails it. Why is it so hard for Nintendo to realize their Wii market are now playing games on their phone and nowhere else?



It's a negative experience when compared to what Nintendo's "philosophies" are, and don't harmonize with them. the same philosophies which are failing them.

Nope, it seems like you're determined to see this as Nintendo shitting on VR but it really isn't. They said it is in direct contrast to what they're trying to achieve with the Wii U. Whether their "philosophies" are failing them or not, it still doesn't show me how Miyamoto is describing VR as something negative.
 

watershed

Banned
Isn't it healthy to be skeptical of VR? Are we all ready to jump into a fake reality head first? Is it even tolerable for long periods; maybe tv gaming will prove to be more comfortable? There's a lot of strong opinions here coming from people who have never even tried it, let alone played it for more than a few minutes.

There are still a lot of questions with VR tech and what applications it will have. As others have said, videogames probably isn't even gonna be VR's biggest market. But within videogames, whoever gets VR right first is gonna make a ton of money. Unfortunately I think there are gonna be a big bomb or two before someone gets it right for the mass market.
 
I'm not seeing a problem with what he is saying except...

"And so I have a little bit of uneasiness with whether or not that’s the best way for people to play."

Pretty naive of Miyamoto to think that there's only one way to play video games that can be considered the best.

Is naive the correct word here?

This reeks of something else.

Can't say i agree with him, VR seems amazing, and many of us aren't able to gather friends every now and then for local multiplayer, so we are forced to play alone / online. There's no need to decide which is the "best way to play" videogames, we can have every way possible.
 

Spineker

Banned
Nope, it seems like you're determined to see this as Nintendo shitting on VR but it really isn't. They said it is in direct contrast to what they're trying to achieve with the Wii U. Whether their "philosophies" are failing them or not, it still doesn't show me how Miyamoto is describing VR as something negative.

I never said he was shitting on VR. It just comes across to me as just more baseless skepticism from a company whose baseless skepticism hasn't exactly worked out too well for them in the past.

Has Nintendo never heard of once bitten, twice shy?
 

KingSnake

The Birthday Skeleton
I never said he was shitting on VR. It just comes across to me as just more baseless skepticism from a company whose baseless skepticism hasn't exactly worked out too well for them in the past.

Has Nintendo never heard of once bitten, twice shy?

So what would you want Nintendo to do?
 
Well, VR is something that is very isolating for the player. Nintendo emphasizes people enjoying video games together in the same room.

That said,Nintendo needs to really think outside of the box for their next console to get another stampede like at E3 2006 for the Wii. I dont think it is farfetched theyre considering AR glasses for their next console. It is kind of like VR but not really as isolating and it is much more feasible to have local multiplayer with AR gaming than with VR.

It would be something like this but work with conjunction with the TV + Wii remote & nunchuck (SpaceGlasses) http://www.youtube.com/watch?v=b7I7JuQXttw and (CastAR Augmented Reality Glasses) https://www.youtube.com/watch?v=8c5qrOqiFt4 and https://www.youtube.com/watch?v=A1YvP7CtBKU

I remember years ago Miyamoto said he wanted a video game to fill a whole room. This is something that can realize his vision. It could look something like this https://www.youtube.com/watch?v=kuF8wllPKcM The "prototype" is probably not real but something like that is feasible now or in the near future.
 

xxracerxx

Don't worry, I'll vouch for them.
Sony doesnt believe either considering the time they gave to their morpheus project at e3.

VR stage demos suck....you really do have to try it for yourself to believe in it. There will have to be a huge push for OR and Morpheus to be in demo kiosks nationwide to get mass attention.
 

Cuburt

Member
Nintendo was last to do online, last to do HD, and will be last to do VR.

Nintendo was first to do VR (let's just say stereoscopic 3D gaming), motion controls, assymetric gameplay, dual screen/touch screen gaming, one of the first to do portable gaming with the Game & Watch, analog control, rumble, NFC built into the system, having a gaming centric social network integrated into the console (Miiverse), a screenshot function at an OS level, etc.

Nintendo is always behind the curve, right guys?
 

Spineker

Banned
So what would you want Nintendo to do?

Catch up to MS and Sony then stay caught up, would be a nice start. If staying caught up means giving VR serious consideration then so be it. You can bet your life MS have already started after Morpheus was revealed.
 

KingSnake

The Birthday Skeleton
Catch up to MS and Sony then stay caught up, would be a nice start. If staying caught up means giving VR serious consideration then so be it. You can bet your life MS have already started after Morpheus was revealed.

More in details. To develop a VR set themselves? For what? For Wii U? For the next console? For what games?
 

Spineker

Banned
More in details. To develop a VR set themselves? For what? For Wii U? For the next console? For what games?

All of the above except for on Wii U. That just isn't realistic now and they'll have to deal with that, but if VR has really taken off by the time they are ready to release a new console then make sure it's ready as a separate peripheral at launch with good games to use with it.

Examples of good Nintendo games that could use it? Metroid is an obvious one, Starfox is another, maybe even F-ZERO.
 

Architect

Neo Member
Completely disagree with Miyamoto along with the idea of VR being an isolating experience. Are Miyamoto and Nintendo somewhat down on VR because they think local co-op won’t work well on it?

Hope not, that would show both their lack of vision in making local co-op VR games and more importantly their complete disregard for how the overwhelming majority of gamers play multiplayer today, online.
 

Cuburt

Member
I never said he was shitting on VR. It just comes across to me as just more baseless skepticism from a company whose baseless skepticism hasn't exactly worked out too well for them in the past.

Has Nintendo never heard of once bitten, twice shy?

Remember how many companies had straight up said motions controls wouldn't go anywhere when Nintendo introduced the revolution? Some even had good reasoning to such as Bill Gates who had been burnt by Microsoft's own attempts in the area. Nintendo had success and people still didn't want to really give them credit until the generation was over (or implicitly when Sony and Microsoft came out with their own motion devices).

Nintendo just put out a stereoscopic 3D device that people were raving about when it was first unveiled, especially with the timing of the popularity of 3D, but was later derided when it launched with little fanfare. I think Nintendo at least has a leg to stand on if they are just hesitant, despite what some very vocal fans will tell you on the internet.
 

StevieP

Banned
All of the above except for on Wii U. That just isn't realistic now and they'll have to deal with that, but if VR has really taken off by the time they are ready to release a new console then make sure it's ready as a separate peripheral at launch with good games to use with it.

Examples of good Nintendo games that could use it? Metroid is an obvious one, Starfox is another, maybe even F-ZERO.

A peripheral isn't going to take off. Sorry. Gotta be included. With a powerful piece of hardware. 6 or 700 dollar consoles are poised to take off with the mainstream I'm sure. You may need a second job but that's ok.
 

syko de4d

Member
I think what will be really important is that you can flip the VR HMD by 90 degree up with one hand and it should automatically pause the game for you if you doing it. If someones asks for you and it just takes 1sec to flip the HMD up it will be way more easier to react to this person.
 

Tookay

Member
Catch up to MS and Sony then stay caught up, would be a nice start. If staying caught up means giving VR serious consideration then so be it. You can bet your life MS have already started after Morpheus was revealed.

I'm sure they've given it consideration.

Heck, they already have, if one takes the Virtual Boy into account. It's just that their current philosophy doesn't consider it feasible or desirable in the state its currently in.

Staying "caught up" with MS/Sony isn't a worthy business goal in and of itself, or even a good consumer goal.

What if MS/Sony are on the wrong path here and this whole thing is a boondoogle, just like Sony's vain quest for 3D TV consumption or MS' quest to have you always online?
 

rpmurphy

Member
I never said he was shitting on VR. It just comes across to me as just more baseless skepticism from a company whose baseless skepticism hasn't exactly worked out too well for them in the past.

Has Nintendo never heard of once bitten, twice shy?
We're talking about VR, something that Nintendo did put a good amount of investment into once upon a time and it cost Yokoi's job. You'd absolutely would bet that Nintendo would be skeptical of jumping in it a second time, especially when the interviewer himself called VR in its current state a "novelty peripheral." VR is not an incremental improvement to gameplay and visual impact like the accelerometer, touch screen, or 3D panels (which is not exactly setting the world on fire anymore, again). We're seeing FB and Sony putting its coffers into it too, so it's not an easy train to jump on at the moment.
 

KingSnake

The Birthday Skeleton
All of the above except for on Wii U. That just isn't realistic now and they'll have to deal with that, but if VR has really taken off by the time they are ready to release a new console then make sure it's ready as a separate peripheral at launch with good games to use with it.

Examples of good Nintendo games that could use it? Metroid is an obvious one, Starfox is another, maybe even F-ZERO.

So a $350-$400 console with $350-$450 accessory to promote 3 of their worse selling IPs. Seems like a good business decision.
 

Zaptruder

Banned
I think we'll get compelling social presence demos in about... 18 months.

About the time the CV1 releases with eye tracking and someone comes up with a good motion control solution.

Then when you're located in virtual space with another person, watching their body data and eyes captured in real time, hearing their voices captured on mic and relayed positionally...

Just like the sensation of been in a space, you're not going to be able to shake the sensation that you're communicating with a real person in a real space (albeit one that might be wearing a costume).

At that point... VR will become the most social platform. Even if the external reality are people looking at it from the outside, the user reality is the perception of been in another space really interacting with other people.
 

Jintor

Member
That's the thing though, gaming is an isolationist hobby, and usually by choice.

I'd say maybe 60-70% of my personal gaming is single-player, 20% online multiplayer in some capacity and 10% couch co-op. But I remember a lot about the couch co-op. Not to mention talking about the experiences online. Nonetheless, to claim gaming is an isolationist hobby is a bit of an exaggeration
 

Penguin

Member
For me as well, wearing them over my glasses in theaters is a pain in the ass.

OMG its the worse!

I went to see Godzilla and there was like a spot on the 3D glasses which just drove me nuts. And wiping it only made it worse.

And couldn't get a good angle around it because needed to see through my own glasses as well! >.<
 
he isn't wrong. There's going to be a lot of sad stories of shut ins getting addicted to this thing for everything from porn to mmo games and probably ruining their lives and other peoples or worse with it.

I like the idea of VR but I think that it could easily be a very addictive and negative thing for a lot of people who have trouble with real life, just like alcohol, or drugs, or gambling.

That's not to say that oculus is doing anything wrong, the fault lies entirely with those people who lack the self control to enjoy it and get back to their normal life.
 

Spineker

Banned
I'm sure they've given it consideration.

Heck, they already have, if one takes the Virtual Boy into account. It's just that their current philosophy doesn't consider it feasible or desirable in the state its currently in.

Staying "caught up" with MS/Sony isn't a worthy business goal in and of itself, or even a good consumer goal.

What if MS/Sony are on the wrong path here and this whole thing is a boondoogle, just like Sony's vain quest for 3D TV consumption or MS' quest to have you always online?

Would you say Sony are on the wrong path, considering how well they're going? They would certainly think they're going good.


So a $350-$400 console with $350-$450 accessory to promote 3 of their worse selling IPs. Seems like a good business decision.

How am I supposed to respond to pure speculation about pricing? You don't know how much it will cost.
 

DeaviL

Banned
I think it's time to rename this thread "The Salt Mines", it's all too fitting.
I just can't understand so much salt over a pretty true statement.
 

chadboban

Member
OMG its the worse!

I went to see Godzilla and there was like a spot on the 3D glasses which just drove me nuts. And wiping it only made it worse.

And couldn't get a good angle around it because needed to see through my own glasses as well! >.<

It's also sometimes irritating for me because due to the dark nature of the theater, I sometimes get small glare reflected on the inside of my lenses. This is not really that bothering when it comes to 2D movies but for 3D movies it really takes away for the 3D effect.
 

muu

Member
Nintendo's so far the only console company that's tried a dedicated VR game console/handheld. They're also the only one w/ a system that provides 3D video by default. The former was a disaster, the latter stumbled out of the gate. I'd say it's somewhat understandable that Shiggy doesn't have the most positive view on VR tech as it is now.
 

Spineker

Banned
A peripheral isn't going to take off. Sorry. Gotta be included. With a powerful piece of hardware. 6 or 700 dollar consoles are poised to take off with the mainstream I'm sure. You may need a second job but that's ok.

Uhhh yeah no, I think you're wrong about that one.
 

KingSnake

The Birthday Skeleton
How am I supposed to respond to pure speculation about pricing? You don't know how much it will cost.

How much do you hope it will be the cost? The dev kit 2 from Oculus is $350. So that's a fair/optimistic estimation (as dev kit 2 includes already the know how from the kickstarter and we don't know if Fb is not financing this further or it might be sold at cost). The console must be powerful enough to support the VR and Nintendo doesn't have the capability to optimize the costs as much as Sony, but being in 2-3 years might be $350-$400. So a mininum of $700 is a fair estimation, I would say.
 

Mindlog

Member
he isn't wrong. There's going to be a lot of sad stories of shut ins getting addicted to this thing for everything from porn to mmo games and probably ruining their lives and other peoples or worse with it.

I like the idea of VR but I think that it could easily be a very addictive and negative thing for a lot of people who have trouble with real life, just like alcohol, or drugs, or gambling.

That's not to say that oculus is doing anything wrong, the fault lies entirely with those people who lack the self control to enjoy it and get back to their normal life.
I was going to point out that VR/AR can be an incredible asymmetric local multiplayer experience with the right software, but that brings up two quick counter arguments. Nintendo has done little to promote that category of game with their existing gamepad and Nintendo's online policy has been driven by fear for the past decade.
Remember this? http://www.youtube.com/watch?v=iUkjaNQlZO8#t=103 How many people see this as their future for VR? This was pitched on Shark Tank with no takers? Is Miyamoto really out of touch?
Remember Wii Music?
 

xaszatm

Banned
Would you say Sony are on the wrong path, considering how well they're going? They would certainly think they're going good.




How am I supposed to respond to pure speculation about pricing? You don't know how much it will cost.

No, I think its great that Sony is doing the Morpheus thing, it is another step into making VR and AR more mainstream. However, that doesn't mean that what Nintendo is currently doing is the wrong. There isn't the one right path and the one wrong path here. Nintendo, at its current philosophy and mindset, doesn't see any reason behind making a VR thing for this generation. And while I'm willing to bet a lot of money that within the next 10 years, Nintendo will make something VR related, Miyamoto saying what he said isn't going to make others retroactively hate those systems. Besides, his reaction could have been much worse.

unimpressed.png
 

Freeman

Banned
I get the impression people here play with an audience, when I know that is hardly the case. VR can be a social experience, as much as online multiplayer, facebook, NeoGAF, Twitter,etc.

A peripheral isn't going to take off. Sorry. Gotta be included. With a powerful piece of hardware. 6 or 700 dollar consoles are poised to take off with the mainstream I'm sure. You may need a second job but that's ok.

Worked wonders for MS to include Kinect in the box. VR can easily work as a peripheral.
 

Spineker

Banned
How much do you hope it will be the cost? The dev kit 2 from Oculus is $350. So that's a fair/optimistic estimation (as dev kit 2 includes already the know how from the kickstarter and we don't know if Fb is not financing this further or it might be sold at cost). The console must be powerful enough to support the VR and Nintendo doesn't have the capability to optimize the costs as much as Sony, but being in 2-3 years might be $350-$400. So a mininum of $700 is a fair estimation, I would say.

The console versions of VR will be very different to Oculus. If we want a good gauge on where console VR pricing will be at, we'll have to wait for Sony to price Morpheus.

And even then, Nintendo might opt to go for a weaker design specs wise to drive the price down, which would be typical of them these days.

Remember this? http://www.youtube.com/watch?v=iUkjaNQlZO8#t=103 How many people see this as their future for VR? This was pitched on Shark Tank with no takers? Is Miyamoto really out of touch?

You can't compare this to VR. This thing is about on the same page as Kinect was; unnecessary levels of physical movement that is awkward to use that nobody wanted any part of.
 

epmode

Member
Nintendo's so far the only console company that's tried a dedicated VR game console/handheld. They're also the only one w/ a system that provides 3D video by default. The former was a disaster, the latter stumbled out of the gate. I'd say it's somewhat understandable that Shiggy doesn't have the most positive view on VR tech as it is now.

Friend, the Virtual Boy had practically nothing to do with VR. It had absolutely no head tracking.

I mean, I know it had "virtual" in the title and it looked like a real VR helmet but head tracking is a fundamental part of the concept.
 

Tookay

Member
Would you say Sony are on the wrong path, considering how well they're going? They would certainly think they're going good.

In terms of appealing to the core gamer right now? Yes, Sony is doing fine. But that doesn't mean that this separate VR venture - by way of association - is the right one.

I share Miyamoto's suspicion that VR in its current state is a novelty and isn't nearly as accessible/desirable/appealing as its vocal forum fans seem to suggest.

I do think it will eventually be the future, when it's less unwieldy and better integrated into its consoles/control technology. And that's Nintendo will likely jump in.... not when it's a $300 add-on that forces you to tie a monitor to your head.
 

KingSnake

The Birthday Skeleton
The console versions of VR will be very different to Oculus. If we want a good gauge on where console VR pricing will be at, we'll have to wait for Sony to price Morpheus.

And even then, Nintendo might opt to go for a weaker design specs wise to drive the price down, which would be typical of them these days.

So you hope Morpheus would be under $350? It would be great to be so. We'll see.

And you are mad at Nintendo because they don't seem to go for a VR, but you expect a weaker design from them? That would practically mean either motion sickness or breaking immersion with a crappy resolution. Wouldn't be better if they stay out of this then?
 

Spineker

Banned
In terms of appealing to the core gamer right now? Yes, Sony is doing fine. But that doesn't mean that this separate VR venture - by way of association - is the right one.

I share Miyamoto's suspicion that VR in its current state is a novelty and isn't nearly as accessible/desirable/appealing as its vocal forum fans seem to suggest.

I do think it will eventually be the future, when it's less unwieldy and better integrated into its consoles/control technology. And that's Nintendo will likely jump in.... not when it's a $300 add-on that forces you to tie a monitor to your head.

I just think now that thanks to the hype surrounding VR (primarily driven by the Rift, I'll grant you), that we're at a crossroads where the big companies will either take the risk with VR and thus, take each other on head on or they will opt to go their own way and just ignore the others.

The latter is what Nintendo have done a lot recently to very poor effect, and since I respect them so much, I don't want them to be left behind again.

So you hope Morpheus would be under $350? It would be great to be so. We'll see.

And you are mad at Nintendo because they don't seem to go for a VR, but you expect a weaker design from them? That would practically mean either motion sickness or breaking immersion with a crappy resolution. Wouldn't be better if they stay out of this then?

I think it has to be and Sony have to scream from the rooftops about what it is, how you use it and how it improves the experience of gaming.

I'm talking demo units in shopping malls for people to try. Word of mouth will be their best friend, and that will come from Oculus as well.
 

Maedhros

Member
It's like EVERY game out there is a party game to Miyamoto... what about MMOs? Singleplayer games like Metroid or Zelda? Open World games?

Fuck party games and VR, interaction is not the point of this technology, at all.
 
I do not think that is true.

I mean, lets assume the VR-glasses in about 5-10 years are quite affordable. If I have a friend over, we could just play together in a virtual enviroment instead of looking at a screen.
I am sure that is even more immersive and "social" to "move around" in this enviroment than just sitting beside each other.
 
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