Tobimacoss
Member
Those would be the targets aka the goal to strive toward, with or without the use of AI and upscaling. If a game doesn't quite reach 4k/120 but something like 4k/90, MS would still probably certify the game to be published. The reason for 120 fps target is simple, Magnus will also be going to be used for Xbox Cloud. Every doubling of FPS reduces latency by 30% roughly, so going from 30 to 60 or 60 to 120. Offering up to 1080/120 or 4k/120 for xCloud will be MS goal, it's precisely what Nvidia GFN Ultimate tier offers with their 4080 equivalent GPUs. Up to 1080/240 or 4k/120 with the help of DLSS and Frame gen. So if Magnus is equivalent to 5080, I can see 4k/120 being a target goal.I've never heard of a console maker forcing profiles based on resolution or FPS. Developers will have to target all official Xbox SKUs, resolution or fps are not a thing that platform holders dictate to developers.
What is the point of a pro console that no game supports? Besides, it's not even possible; partners can't just throw in more CUs or widen the memory bus. Parteners get ready-made chips, all they can do is play with the clocks and hardware that surrounds the SOC, like bigger or faster SSD.
ASUS isn't going to contact TSMC and get a new line for fabbing custom Xbox chips. Xbox owns the SOC design; no one, including AMD, has the right to make Xbox chips.
Partners are usually very boring. What you will see at best is the vanilla Xbox GPU running at 2.8Ghz and a partner releasing a variant that runs at 2.95Ghz. Nothing to write home about, just a 5% performance boost to make people prefer their flavor.
Remember, there's no actual devkit hardware for Series S consoles, the Series X devkits handle it via Series S profiles. MS has gathered data from Series S usage and trained devs to build for two profiles. MS can set whatever profiles for devs to build for.
Also, the Xbox hardware won't be a 7 year generation, it is designed to evolve much quicker with AMD GPU and CPU advancements. So roughly 2-3 years. So MS wouldn't want the devs to build to fixed hardware only but rolling targets, so resolution and fps based profiles make sense, but we don't have enough info on how they plan to handle that yet.
The Elite or Pro variants of the devices would be for future proofing. Games are more heavy towards later in the gen. Path Tracing also will require more beefy hardware. And don't forget, the device would be playing PC games as well. PC games are designed to scale to hardware, while Console games are optimized to fixed spec.
So if someone is willing to pay $2k for an Xbox PC or Console with 152 CU GCD, and the OEMs see enough of a market to profit from, MS could order the chips for them. Again, it won't happen at launch but could be possible down the road.
AMD wouldn't be building that high CU count GCD die if they didn't have plans to use them.
True, there are enough hard-core userbase salivating at the thought of a 152 CU Console, including me.Yes, but not from 1st party.
but leaving the high-end to OEMS, they get to differentiate better. OEM won't be able to differentiate easily from 1st party devices if they're in the same tier.
So, which Console Wars(tm) are we on right now? Time to crank up the "Fortunate Son".
It is streaming and subscription service Wars now. Content being exclusive to your streaming/subscription service, but still sold everywhere at full price. Just like how Disney+ or HBO Max compete.
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