SonicMegaDrive said:
That is a real shame too, as it was a pretty good ending. Did they ever give an exact reason for why that is, or can we assume it has something to do with emulating Mode 7?
They're amateur programmers.
They looked at what code was available to them and saw this:
Oh look! MM1-6 are on the PSX! If we write a PSX emulator, we can use the code from MM1-6 and 8. That's 70% of the code right there!
So they did that, and a 32kB game became a 200MB inflated monstrosity because of dumbass programmers.
Because Megaman 7 was the SNES emulator of the bunch, the lonly one, it was different and shunned. They couldn't be bothered to emulate Mode-7, so they just took out the whole ending sequence.
My favorite part was in MM8. It used to say "New Game/Load Games/Options" on the front screen. Options would also pointless crap and let you configure the buttons. They took that out and only put in "Continue Game" instead.
There's other issues, music cutting out, freezes on the PS2, graphical glitches all over, but it's not worth it to complain about anymore.