So just to clarify, the Art of the Catch mod didn't actually include any assets from the other mod? Only had set itself up to use take advantage of it if the other mod was installed?
Because by the way Kotaku and Destructoid made it sound, it sounded like Art of the Catch specifically stole assets.
You should have seen when Steam first released and it was required to use for Half Life 2. Those were some epic times of hate.
It's amazing that before this whole paid mods thing there were no problems, everyone was happy. All this did was get people to argue and caused problems.
But is it? That's what I'm unclear on. Is the actual FNIS code, any of it, actually contained in Art of the Catch? Or is FNIS just a dependency that you're supposed to download separately?
FNIS could change the license on the mod to prevent any interaction with commercial software; that is the author's right. But if that hasn't happened yet, then right now no one is legally in the wrong here. I'd argue morally as well, at least as I understand the situation from the Reddit post.
If Art of the Catch contains actual code from FNIS, though, that's a whole other ballgame. Even if Art of the Catch was free, legally that wouldn't be allowed unless the author of FNIS gave permission.
I like Frostball, but:
the bolded strikes me as incredibly weak. Legally, perhaps he's correct. But ethically or morally, he could not be more dishonest. There's no situation where people are OK with others profiting off of their hard work.
And it goes without saying that the Nexus is in a really tough spot right now. I hope they survive this the right way.
Which brings me to this:
Valve and Bethesda are sending shockwaves through modding communities right now by all but saying "it's ok to steal from mods, go ahead." A clear and dark portent for the future ahead.
It's a dependency. Without FNIS, there's no (easy or accessible) way to use custom animations. Apparently the fishing mod works without it, but without those animations, it'd look janky at best, or, more likely in my experience with using a mod that changes animations without FNIS, you'd end up with CTD's.
Has Steam ever permanently removed access to something people paid money for and offered refunds instead of just making it impossible to buy it?
Well, I think what's making him angry is that there's a sort of IP / copyright dispute going on, and his preference is to remove and refund the mod so he can hopefully avoid the issue altogether.
Imagine if you put up a paid mod that used someone else's work and they came after you and threatened legal action. You don't think it's worth the hassle (especially given the 25% cut you're getting), so you decide it'd just be easier to remove the mod entirely and refund the couple of dollars you made. Valve won't do it, and your mod stays up as continuing evidence of a copyright violation which the original content creator gets pissed about.
What's more important - that the customers who bought the mod continue to have access (even though they would be fully refunded), or the rights of the original content creator whose copyright was violated without their consent?
Lets be honest...
Valve is letting them keep it so they don't have to pay anyone back.
It's not about helping out the customers. It's about Valve not wanting to give back their money.
I'm am curious though if Valve will transfer or divide up any of that 25% profit that was made off of that mod for the other content owner if they file a complaint.
He was talking about giving refunds to everyone. So, I guess he wants to give his money back and pull the mod. Which is his right, I think (I have no idea).
Man. This whole thing is such a mess.
I'd like to hear from some modding teams/game's industry people that they're now more invested in their work because they might be able to make some dosh from it. I haven't seen any content creators express anything more than wary enthusiasm.
This guy sounds like a huge whiny baby. He fucked up, just deal with it.
The guy tries to get into bed with Valve/Bethesda to make money, fails and now throws a tantrum ... big deal.
The fuck? How did you get that out of what was posted? It's clear that he was the first to step in the legal grey area minefield of this terribly executed idea. This is going to happen to more modders, and the community will be pretty clearly divided into camps that refuse to share assets with each other because there's now money on the line.
but in Arissa 2.0's case, it's black and white; that's 100% mine and Griefmyst's work, and I should be able to dictate its distribution if I so choose. Unbelievable.
I can understand the concern around modding and changes to the underlying gamecode breaking the mod. That said, why wouldn't content creators like to get paid for their work? Steam workshop for something like CS:GO and DOTA2 are quite successful with content creators making skins and getting paid for them. The community eats it up in the cases and drops.
If a modder can make some money off something they're already doing for free (oftentimes because they want a career in the industry) then it's a nice way for them to get a leg up and get some monetary recognition.
I'm not trying to side with Valve here or anything, I'm just not recognizing the complete and utter demonizing of this.
He said he wants to refund everyone and remove the mod, Valve are blocking him from doing that.
Why are people saying the mod should stay for people who bought it? Are you missing the refund part?
This is why.
http://en.wikipedia.org/wiki/Amazon_Kindle#Criticism
It is anti-consumer to the point that companies would rather settle than risk a legal ruling.
Sounds like the Wii U Arkham Origins season pass pull/refund. Seems WB/Nintendo were fine with it,
Other than the fact that a lot of people would be unhappy if you forced a refund for a perfectly fine product, there are also 3 parties that got paid here. Valve and Bethseda aren't going to want to give refunds if there's no real legal reason. 75% of the money is not his to refund.He said he wants to refund everyone and remove the mod, Valve are blocking him from doing that.
Why are people saying the mod should stay for people who bought it? Are you missing the refund part?
Absolutely. The first time I read the news thread, it instantly popped up to my mind that this shit will fracture the community. Good job Bethesda for cementing my stance even further to not any of your future shit again.This is what I feared most. Money pits modder against other modder. Turning the whole community bitter in the process. Especially when big corps stand behind it.
I don't think even donation button on steam workshop can save it anymore. Not with current share condition at least.
He said he wants to refund everyone and remove the mod, Valve are blocking him from doing that.
Why are people saying the mod should stay for people who bought it? Are you missing the refund part?
I don't really get what the problem is with Valve keeping the mod available to those who purchased it? Perhaps I'm misreading it somehow.
The fuck? How did you get that out of what was posted? It's clear that he was the first to step in the legal grey area minefield of this terribly executed idea. This is going to happen to more modders, and the community will be pretty clearly divided into camps that refuse to share assets with each other because there's now money on the line.
You aren't. It's just a giant game of "jump to conclusions."
Keeping content up when one or more of the parties disagrees about the distribution of the product is a huge problem.
Granted, he can release an update that neuters it lacking NFIS, and then take it down, but as a creator of games, it sucks to lose control over something and have a company say "Hey, you get 1/4 of whatever you charge for this, and if shit goes wrong, we're in control now."
Keeping content up when one or more of the parties disagrees about the distribution of the product is a huge problem.
Granted, he can release an update that neuters it lacking NFIS, and then take it down, but as a creator of games, it sucks to lose control over something and have a company say "Hey, you get 1/4 of whatever you charge for this, and if shit goes wrong, we're in control now."
Is there a reason you guys haven't setup a donation link?
I can see this situation setting a precedent for how the community acts moving forward. All the modders who are so staunchly against selling mods that they want nothing to do with people who do (I'm looking at the SkyUI situation and seeing a lot of that) will immediately change their licenses so paid modders can't interface with their content.
Unless you're holding a patent, there is no easy way to do that.
In the US, it is perfectly legal to write a piece of paid software that interacts with a piece of free software, so long as the free software is not distributed without permission.
You can even commit copyright infringement under fair use if it is required for compatibility functionality.
See: SEGA vs Accolade
Sega v. Accolade also served to help establish that the functional principles of computer software cannot be protected by copyright law. Rather, the only legal protection to such principles can be through holding a patent or by trade secret.
I don't think that case holds as much weight here as you think it does.
What does
Functional principles of computer software mean? You can't protect against someone reverse engineering regular code, but created intellectual property including textures and the like wouldn't be covered.