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Modder (featured in yesterday's paid bundle) decides to exit Workshop and maybe Nexus

Deepo

Member
obVRPFc.jpg

Bye Chesko.

Paid mods off to a great start.
 

RyanDG

Member
So just to clarify, the Art of the Catch mod didn't actually include any assets from the other mod? Only had set itself up to use take advantage of it if the other mod was installed?

Because by the way Kotaku and Destructoid made it sound, it sounded like Art of the Catch specifically stole assets.
 

lazygecko

Member
So just to clarify, the Art of the Catch mod didn't actually include any assets from the other mod? Only had set itself up to use take advantage of it if the other mod was installed?

Because by the way Kotaku and Destructoid made it sound, it sounded like Art of the Catch specifically stole assets.

The situation is way more muddied than that. I think the mainstream outlets intentionally distorted the situation to better suit the narrative as sensationalist media tends to do and he was needlessly villified. The whole thing just leaves a bad taste in my mouth.
 
I think everyone can agree that this whole fiasco shows that Valve jumped the gun and didn't think it all the way through. It illustrates a larger issue in their inability to curate or conduct proper QA. I think Valve should focus on solving its current issues with their services before they introduce more.
 

Facism

Member
You should have seen when Steam first released and it was required to use for Half Life 2. Those were some epic times of hate.

even 8 months before half-life 2. You had split CS and NS communities, some on WON and some on steam. Horrible times.
 

ASTROID2

Member
It's amazing that before this whole paid mods thing there were no problems, everyone was happy. All this did was get people to argue and caused problems.
 

Syriel

Member
But is it? That's what I'm unclear on. Is the actual FNIS code, any of it, actually contained in Art of the Catch? Or is FNIS just a dependency that you're supposed to download separately?

FNIS could change the license on the mod to prevent any interaction with commercial software; that is the author's right. But if that hasn't happened yet, then right now no one is legally in the wrong here. I'd argue morally as well, at least as I understand the situation from the Reddit post.

If Art of the Catch contains actual code from FNIS, though, that's a whole other ballgame. Even if Art of the Catch was free, legally that wouldn't be allowed unless the author of FNIS gave permission.

It is only a violation if actual code from FNIS was used or distributed with Art of the Catch.

If Art of the Catch simply works with FNIS and performs better if someone also installed FNIS separately, than the author of FNIS has no leg to stand on.

I like Frostball, but:

the bolded strikes me as incredibly weak. Legally, perhaps he's correct. But ethically or morally, he could not be more dishonest. There's no situation where people are OK with others profiting off of their hard work.

And it goes without saying that the Nexus is in a really tough spot right now. I hope they survive this the right way.

Which brings me to this:
Valve and Bethesda are sending shockwaves through modding communities right now by all but saying "it's ok to steal from mods, go ahead." A clear and dark portent for the future ahead.

If it is just the fact that the two are compatible, there is no moral issue. So long as Art of the Catch doesn't reuse lines of code from FNIS or distribute it, then it's in the clear.

It's a dependency. Without FNIS, there's no (easy or accessible) way to use custom animations. Apparently the fishing mod works without it, but without those animations, it'd look janky at best, or, more likely in my experience with using a mod that changes animations without FNIS, you'd end up with CTD's.

Pretty much this. There's no patent issue at play. If someone makes compatible software, you can't really stop them.

Has Steam ever permanently removed access to something people paid money for and offered refunds instead of just making it impossible to buy it?

Amazon did that once.

There was a shitstorm. Amazon hasn't made that mistake again.

Items are removed from the store (no longer available for purchase), but if you own it you own it.

Well, I think what's making him angry is that there's a sort of IP / copyright dispute going on, and his preference is to remove and refund the mod so he can hopefully avoid the issue altogether.

Imagine if you put up a paid mod that used someone else's work and they came after you and threatened legal action. You don't think it's worth the hassle (especially given the 25% cut you're getting), so you decide it'd just be easier to remove the mod entirely and refund the couple of dollars you made. Valve won't do it, and your mod stays up as continuing evidence of a copyright violation which the original content creator gets pissed about.

What's more important - that the customers who bought the mod continue to have access (even though they would be fully refunded), or the rights of the original content creator whose copyright was violated without their consent?

What's said is that he made his mod compatible with another if it was also installed. Not that her distributed copyrighted files. The rights of the consumer are paramount.

You can't just sell something and then take it back.

Lets be honest...

Valve is letting them keep it so they don't have to pay anyone back.

It's not about helping out the customers. It's about Valve not wanting to give back their money.

I'm am curious though if Valve will transfer or divide up any of that 25% profit that was made off of that mod for the other content owner if they file a complaint.

Removing something from customer libraries after purchase would be 100% anti-consumer.

He was talking about giving refunds to everyone. So, I guess he wants to give his money back and pull the mod. Which is his right, I think (I have no idea).

Nope. Not his "right" (morally or legally) at all.
 
Man. This whole thing is such a mess.

Man, you're not kidding. I just wonder what a dev's argument would be for this type of thing. Do the devs even have a say in how their game is changed for monetized gain? Like, it's their game being added to, and some Joe Schmo can add a pallet swap to it and get paid for it.
 

CHC

Member
Interested to see when / if Valve plans on addressing the worsening situation here. I know gamers are known for overreacting but creators pulling perfectly good mods and "leaving the community" is a pretty big deal.
 

Plywood

NeoGAF's smiling token!
Had a feeling this would leave to massive fuckery, I'd hope this doesn't ruin the wonderful ES mod community, but only time will tell.
 

Quasar

Member
I'd like to hear from some modding teams/game's industry people that they're now more invested in their work because they might be able to make some dosh from it. I haven't seen any content creators express anything more than wary enthusiasm.

Must admit that's odd to me. If I was a modder, making a little bit of money from my hobby would be great. And as a player of games, I'd be willing to pay something for some well made mods.

The game maker taking 50% seems excessive though, even if mods are build on their game.
 

Realyn

Member
The guy tries to get into bed with Valve/Bethesda to make money, fails and now throws a tantrum ... big deal.

You don't have to like the whole paid mods thing, but it's beyond naive to believe that Valve would keep the mods up without having the rights to it. "But but it's my content ..." lol. Curious what the contract looks like.
 

HariKari

Member
This guy sounds like a huge whiny baby. He fucked up, just deal with it.

The guy tries to get into bed with Valve/Bethesda to make money, fails and now throws a tantrum ... big deal.

The fuck? How did you get that out of what was posted? It's clear that he was the first to step in the legal grey area minefield of this terribly executed idea. This is going to happen to more modders, and the community will be pretty clearly divided into camps that refuse to share assets with each other because there's now money on the line.
 

Realyn

Member
The fuck? How did you get that out of what was posted? It's clear that he was the first to step in the legal grey area minefield of this terribly executed idea. This is going to happen to more modders, and the community will be pretty clearly divided into camps that refuse to share assets with each other because there's now money on the line.

Wow. Honoring contracts became a grey area in 2015?
but in Arissa 2.0's case, it's black and white; that's 100% mine and Griefmyst's work, and I should be able to dictate its distribution if I so choose. Unbelievable.
 
I can understand the concern around modding and changes to the underlying gamecode breaking the mod. That said, why wouldn't content creators like to get paid for their work? Steam workshop for something like CS:GO and DOTA2 are quite successful with content creators making skins and getting paid for them. The community eats it up in the cases and drops.

If a modder can make some money off something they're already doing for free (oftentimes because they want a career in the industry) then it's a nice way for them to get a leg up and get some monetary recognition.

I'm not trying to side with Valve here or anything, I'm just not recognizing the complete and utter demonizing of this.

The thing is, people WANT modders to make money. They just don't want Valve/Publisher to take 75% of it.
 
He said he wants to refund everyone and remove the mod, Valve are blocking him from doing that.

Why are people saying the mod should stay for people who bought it? Are you missing the refund part?
 
So lesson learned here is to make sure you fully understand what you're getting yourself into and to probably seek legal counsel before you do anything.
 

baterism

Member
This is what I feared most. Money pits modder against other modder. Turning the whole community bitter in the process. Especially when big corps stand behind it.
I don't think even donation button on steam workshop can save it anymore. Not with current share condition at least.
 

Mxrz

Member
I am still confused why Valve thinks this is any sort of good idea.

Elderscrolls mods in particular have always been so interlocked with other mods and things. Some to such a point they're a technical mess to sort out. Maybe if they limited it to strictly vanilia toolset & reskinned stuff.
 
Sounds like the Wii U Arkham Origins season pass pull/refund. Seems WB/Nintendo were fine with it,

That is actually completely different and kind of proves the point about why Amazon backed off.

They didn't pull content that was already released. They let the users keep what was already out.
 

BajiBoxer

Banned
He said he wants to refund everyone and remove the mod, Valve are blocking him from doing that.

Why are people saying the mod should stay for people who bought it? Are you missing the refund part?
Other than the fact that a lot of people would be unhappy if you forced a refund for a perfectly fine product, there are also 3 parties that got paid here. Valve and Bethseda aren't going to want to give refunds if there's no real legal reason. 75% of the money is not his to refund.
 

Shengar

Member
This is what I feared most. Money pits modder against other modder. Turning the whole community bitter in the process. Especially when big corps stand behind it.
I don't think even donation button on steam workshop can save it anymore. Not with current share condition at least.
Absolutely. The first time I read the news thread, it instantly popped up to my mind that this shit will fracture the community. Good job Bethesda for cementing my stance even further to not any of your future shit again.
 

Cipherr

Member
Such a shame too, because modders work hard (some of them). And a lot of times add a ton of life to games that are very old. It would be lovely if they could get some sort of compensation for all that work they do.

But greed and money in general is going to fuck that up. This isn't a utopia, and some things are really just too good to be true.
 

Syriel

Member
He said he wants to refund everyone and remove the mod, Valve are blocking him from doing that.

Why are people saying the mod should stay for people who bought it? Are you missing the refund part?

Because he shouldn't have the right to force a refund and a deletion of the already downloaded digital files.
 
The fuck? How did you get that out of what was posted? It's clear that he was the first to step in the legal grey area minefield of this terribly executed idea. This is going to happen to more modders, and the community will be pretty clearly divided into camps that refuse to share assets with each other because there's now money on the line.

Because he made a big scene about leaving the modding scene even though his mod isn't being sold anymore, like he wanted, and the other modder and him are "cool" according to him. He's upset he can't take back content that people bought.
 
You aren't. It's just a giant game of "jump to conclusions."

Keeping content up when one or more of the parties disagrees about the distribution of the product is a huge problem.

Granted, he can release an update that neuters it lacking NFIS, and then take it down, but as a creator of games, it sucks to lose control over something and have a company say "Hey, you get 1/4 of whatever you charge for this, and if shit goes wrong, we're in control now."
 

Syriel

Member
Keeping content up when one or more of the parties disagrees about the distribution of the product is a huge problem.

Granted, he can release an update that neuters it lacking NFIS, and then take it down, but as a creator of games, it sucks to lose control over something and have a company say "Hey, you get 1/4 of whatever you charge for this, and if shit goes wrong, we're in control now."

It's already been sold. Unless the entire service is taken offline there is no excuse to remove it (and even then companies have often found ways to ensure customers keep their stuff).

What you're doing is justifying the COMPLETE removal of a game at the whim of a publisher or licensee.

I don't know of anyone who would argue that Microsoft or Sony should have the right to completely delete a game from their service (or that any publisher should be allowed to do so).

De-listing games so that they can no longer be purchased? Fine.

Deleting games from the server and removing them from player's collections? Unacceptable outside of very extreme circumstances.
 
Keeping content up when one or more of the parties disagrees about the distribution of the product is a huge problem.

Granted, he can release an update that neuters it lacking NFIS, and then take it down, but as a creator of games, it sucks to lose control over something and have a company say "Hey, you get 1/4 of whatever you charge for this, and if shit goes wrong, we're in control now."

The content isn't up. No one can purchase it. It is literally only there as support to people who purchased it before the content creator made this decision. It's on the same level as allowing users to have continued access to their games even after a publisher no longer sells the game or a deal has ended, etc.
 

Dryk

Member
I can see this situation setting a precedent for how the community acts moving forward. All the modders who are so staunchly against selling mods that they want nothing to do with people who do (I'm looking at the SkyUI situation and seeing a lot of that) will immediately change their licenses so paid modders can't interface with their content.
 

Syriel

Member
I can see this situation setting a precedent for how the community acts moving forward. All the modders who are so staunchly against selling mods that they want nothing to do with people who do (I'm looking at the SkyUI situation and seeing a lot of that) will immediately change their licenses so paid modders can't interface with their content.

Unless you're holding a patent, there is no easy way to do that.

In the US, it is perfectly legal to write a piece of paid software that interacts with a piece of free software, so long as the free software is not distributed without permission.

You can even commit copyright infringement under fair use if it is required for compatibility functionality.

See: SEGA vs Accolade
 

Trojita

Rapid Response Threadmaker
Unless you're holding a patent, there is no easy way to do that.

In the US, it is perfectly legal to write a piece of paid software that interacts with a piece of free software, so long as the free software is not distributed without permission.

You can even commit copyright infringement under fair use if it is required for compatibility functionality.

See: SEGA vs Accolade

I don't think that case holds as much weight here as you think it does.

What does

Sega v. Accolade also served to help establish that the functional principles of computer software cannot be protected by copyright law. Rather, the only legal protection to such principles can be through holding a patent or by trade secret.

Functional principles of computer software mean? You can't protect against someone reverse engineering regular code, but created intellectual property including textures and the like wouldn't be covered.
 

Syriel

Member
I don't think that case holds as much weight here as you think it does.

What does



Functional principles of computer software mean? You can't protect against someone reverse engineering regular code, but created intellectual property including textures and the like wouldn't be covered.

Right. Textures are art assets and would be covered under copyright.

So if Mod A copied textures from Mod B and included them in its distribution package, that would be infringement.

But to use the Art of the Catch example, assuming it is true that it does not use any of the FNIS code direct, but just interacts with it if it is also installed, there is no way to prohibit that.

In this case, Mod A isn't directly incorporating anything from Mod B. But if Mod B is installed, Mod A is interacting with it to produce better animations. The author of Mod B might not like it, but there's not much to be done.

The infringement I was talking about in the post would be if Mod B required a config file named, say, MODB.INI with specific text inside it, for another piece of software to interact with it. In that case, Mod A could create such a file and distribute it as part of Mod A because it is a pure functionality requirement.
 
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