You lost a free Symphonia port that way though.
Won't that port be locked to 30 fps as well since it's based on the PS2/PS3 version?
You lost a free Symphonia port that way though.
Won't that port be locked to 30 fps as well since it's based on the PS2/PS3 version?
That's not really true. Even if we assume that the physics and collision detection could not be fixed and would need to be rebuilt (which is, IMHO, a huge stretch), replacing that component completely would still be just one component and not the entire system.From my understanding, nothing short of building the entire system from scratch could make Dark Souls run at 60 FPS with no additional issues.
Generally, I do think official porting efforts should be given a few more resources to go beyond the bare minimum.
That's not really true. Even if we assume that the physics and collision detection could not be fixed and would need to be rebuilt (which is, IMHO, a huge stretch), replacing that component completely would still be just one component and not the entire system.
Generally, I do think official porting efforts should be given a few more resources to go beyond the bare minimum.
As someone who is currently playing this game, seeing it running at 60 FPS looks weird. That being said, I would certainly welcome a 60 FPS update but don't have a problem with it running at 30.
The reason for the game not running at 60 FPS originally, according to Bamco, is because it would cause issues with the battle system. Has anyone found any truth to that?
Hmm, sadly the mod doesn't seem to work for me, I simply get the old "everything runs twice as fast" 60 FPS deal after installing it.
I'll try that, though I'd hate for it to work since it makes not the least bit of sense.rebooting made it work for me
What are the odds Bamco would use the code to create a patch for PS4/PC?
I'll try that, though I'd hate for it to work since it makes not the least bit of sense.
What are the odds Bamco would use the code to create a patch for PS4/PC?
Generally, I do think official porting efforts should be given a few more resources to go beyond the bare minimum.
What are the odds Bamco would use the code to create a patch for PS4/PC?
That was a joke. I just said that it was amusing that it came from a Japanese IP, but there's no proof at all that it was a From employee.other than that FROM employee posting memory addresses for 60fps unlock
I do, but just because things do happen doesn't mean that they make sense or should happenSurely you must remember Deadly Premonition...
You lost a free Symphonia port that way though.
DP's pc port always seemed like some sort of meta commentary on the game itself. As if david lynch coded it.I do, but just because things do happen doesn't mean that they make sense or should happen
DP's pc port always seemed like some sort of meta commentary on the game itself. As if david lynch coded it.
Heh.DP's pc port always seemed like some sort of meta commentary on the game itself. As if david lynch coded it.
I don't want to derail the thread with this brief question, but I remember reading in another thread this game has Securom on it? Is that true?
It seems to be a port of the feature I added to GeDoSaTo. If so, 4 is the value I used to most closely match the character shadow detail to the environmental shadows at their highest setting.Do you guys happen to know how to take advantage the increased shadow resolution option? Is it RescaleShadows=-2 that I need to change? If so, what are the options available?
It seems to be a port of the feature I added to GeDoSaTo. If so, 4 is the value I used to most closely match the character shadow detail to the environmental shadows at their highest setting.
Do you guys happen to know how to take advantage the increased shadow resolution option? Is it RescaleShadows=-2 that I need to change? If so, what are the options available?
It seems to be a port of the feature I added to GeDoSaTo. If so, 4 is the value I used to most closely match the character shadow detail to the environmental shadows at their highest setting.
Actually, reading the way it is used in their code, 4 is probably too much (since it's the number of shifts, that is, the power of 2 used). Try 2.
The patch broke the game for me during the first visit to Lastonbell. You can't proceed or do any actions until the priest enters a building, but he gets stuck on the stairs up to the door. I tried pushing him around but sadly this isn't Skyrim. Had to temporarily disable the patch
Then I'd got with -2. From my testing I think 2048² is too much (you end up with character shadows which are sharper than the environment shadows, which defeats the point in the other direction).Actually, -4
From readme:
4 = 16x (2048x2048 for Sorrey), (1024x1024 Everyone Else)
-4 = 16x (2048x2048 for EVERYONE)
Truly words to live byDevelop things right the first time
I'd like to know if this breaks anything in the game before trying it out.
if you have fraps or some other overlay thing it doesn't work, you need to do some more modding to fix that.
DrDaxxy's code to switch to 60 fps is very simple:I wonder, when people say how. "simple" the fix is, what exactly are they basing that idea on?
It's interesting that the work on TZFix already touched issues that needed to be resolved for 60 fps before the latter was introduced. Catching two birds with one stone.Well, no shit. Tweaking a few variables to unlock to 60fps, simple. Fixing the most glaring, instantly apparent issues, a little less simple.
Too true. Kaldaien is repeatedly singing that song in his thread. ^^In any case where something could be fixed in a mod without source access, it is a fair assumption that fixing it with access to the code base would be significantly simpler.
Nil.What are the odds Bamco would use the code to create a patch for PS4/PC?
DrDaxxy said:In the meantime, could you ask that person if they have a save from right before the bug appears they could upload? Save directory is <Steam-folder>\userdata\<user-id>\351970\remote\. I'd like to see if I can reproduce this issue on my system.
Been playing with the mod enabled for a couple of hours.
60fps... lovely.
Fluid battle controls... great.
Camera no longer feeling like it's being pushed through mud...GLORIOUS.
I'm so chuffed with this. Thanks Kaldaien / DrDaxxy / Durante for improving the game.