• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Moments where you feel rage over the AI cheating

Any sports game,

When you play that one game, and the computer says, FUCK YOU YOU'RE NOT WINNING.


NBA Jam for the Super Nes. So very blatant towards the final minutes.

Also that boss in Street Fighter IV with the Yin Yan symbol in his stomach - when you beat him in the first of three, the match after is ridiculous.
 
Oh and Worms XBLA with its 100% fucking bullshit, pin-point accurate shots. I did manage to beat this one though after many hours of screaming profanitys at the screen.
 
Man, just thinking about World at War...

"Oh, you're crouched behind that rock 300 metres away with only 2mm of your helmet showing and 15 team mates standing in front of you?"

"IM STILL GOING TO NAIL YOU BETWEEN THE EYES AND THROW 87 GRENADES BEHIND THERE!!!!!"

Fuck you Treyarch. Fuck you so much.
 
Bullshit All Madden in Madden NFL.

Also watched a replay of a pass (in All Pro) change trajectory mid flight into a defensive back's hands for an interception.

I quit playing Madden after that, it's been quite a number of years now.
 
When I started playing Dota2 I'd rage at Kunkka bot for cheating with his abilities, because he's a fucking robot and knows exactly where you are even if he can't see you. Thankfully they fixed that.

I still rage at the Sniper bot and it's fucking inhuman last-hitting ability.
 
oh right, SNK bosses

rugal-old-stance2ems5u.gif

geese-svc-stancec3s2i.gif

snk-goenitz2kss3.gif


Especially Goenitz (third dude)
 
Ridge_Racer_7_Coverart.png


Fuck you and your seemingly infinite nitrous, cheating post-game AI.

Motorstormcover.jpg


Fuck rubberbanding AI in racing games, just fuck it.
 
Skyrim AI dodging arrows at a distance.

I enjoy playing bow type characters in Skyrim and sniping from a distance can prove to be frustrating as hell sometimes.

Dude is walking along... Line up shot... the second I release the mouse button to fire, he "slides" to the side... and then continues walking! Now alert to where the shot went... and checks it out.

Found a video that shows how it looks:
http://www.youtube.com/watch?v=704XlavJJo4

I've had this happen when AIs are running in the distance as well. Not aware of my position, but running on alert... shoot and they immediately change direction to avoid the arrow. Just a slight angle change sometimes, but they serpentine along avoiding shots LOL.
 
Fighting games:
- Seth in SFIV, where he goes into input-reading mode after losing the first round, even on lower difficulty levels. I eventually learned how to beat him by baiting some attacks from his predictable AI, but he beat me all the time back when I was getting started with the game.
- In Brawl, the AI characters' uncanny tendecy to gang up on human players.
- In Melee, where perfect shielding would actually reflect projectiles back at you, the AI would always manage to do it against anything you threw at them, even at point-blank range.
- In Smash 64, the AI's ability to locate any off-screen items that appeared. Luckily, they often let their guard down on their way to pick them up.

Racing games:
- Mario Kart 64, where the AI racers could use items without having to touch item boxes. The rubberbanding was especially egregious when a lightweight like Toad (who had the worst top speed in the game) would zoom past you even if you were maintaining max speed.
- All other Mario Karts starting with Double Dash (and the infamous blue shell). 150cc and Mirror Mode were only hard because of the absurd ammount of blue shells the AI threw your way in an average race.

RPGs:
- While it may be due to percieving unrandomness when there is none, the AI in Pokémon games often appears to be luckier than you at waking up, connecting with its moves, not hitting itself in confusion and so on.
- EDIT: Bonus bosses in most games. Dullahan (from Golden Sun: Dark Age) was nearly unbeatable through normal means, with his ridiculous Djinn Storm (which sets all your equipped djinn on standby, lowering your stats by a ton and taking away any class-specific magic you might've had) and Charon summon (lots of damage with a chance of instantly downing characters). It took me over an hour and lots of luck to beat him fairly, but when I finally managed to do it I was overjoyed. Too bad the summon you get is practically useless against the final boss.

RTS:
- AIs that begin the game with more resources than human players do. They probably have to do that to compensate the computer player's predictability, though.

Card/board games:
- Some AI opponents in a GBA Yu-Gi-Oh game I once had played, where they'd be able to perfectly guess a face-down card's stats to decide whether to attack it or not.
- Mario Party when playing on higher difficulty levels. I don't know if they still do it nowadays, but back in the third game the AI would always roll double and triple numbers whenever it used mushrooms and golden mushrooms, respectively, and they'd be almost unbeatable at some mini-games.
 
WWE '12.

Playing Road to Wrestlemania and the first fight is against John Cena. Even on noob level, the guy stops selling the beating you are giving him and he one shot beats you with his stupid finisher.
 
Skyrim AI dodging arrows at a distance.

I enjoy playing bow type characters in Skyrim and sniping from a distance can prove to be frustrating as hell sometimes.

Dude is walking along... Line up shot... the second I release the mouse button to fire, he "slides" to the side... and then continues walking! Now alert to where the shot went... and checks it out.

Found a video that shows how it looks:
http://www.youtube.com/watch?v=704XlavJJo4

I've had this happen when AIs are running in the distance as well. Not aware of my position, but running on alert... shoot and they immediately change direction to avoid the arrow. Just a slight angle change sometimes, but they serpentine along avoiding shots LOL.

The sidestep is even done by creatures!
 
I dunno if it counts as AI "cheating" per se, but that major gauntlet you have to run towards the end of Breakdown... I remember it took me like three hours of retries until I finally by some miracle got past it and could not believe the design team expected any human being to be able to do it. I fantasized about tying them up in an abandoned building and punching their faces until I couldn't punch any more.
 
F-Zero GX

Seriously fuck that game!


Ok I really love the game but I just cannot complete it! I've tried for like 8 years I think...
 
Trainers knowing what you're going to do and critting like crazy in Pokémon's post game.'

HOW DO YOU PREDICT MY SWITCH INS WITH YAWN WITH 100% ACCURACY?!
 
Although I otherwise love the game, Wargame: European Escalation. AI can see all your units - even the hidden ones. Makes that Ranger squad I dropped far behind enemy lines in the woods pretty damn useless when half a dozen T-62 tanks comes rolling in...

Oh, and another vote for Mortal Kombat. Especially when the baddies don't react at all to power attacks.
 
This is incredible, i'm cracking up over the sheer odds defying nature of it.

- In Brawl, the AI characters' uncanny tendecy to gang up on the human.
When one smashes you out then all 3 stop fighting to taunt at your demise, if you're away from the mob you may get to witness them "fight" each other, it's like watching a pre planned match up using only the weakest moves and well timed dodges, the moment you step into the vicinity the slap fight stops, the gloves come off again and then they all target you.

WWE '12.

Playing Road to Wrestlemania and the first fight is against John Cena. Even on noob level, the guy stops selling the beating you are giving him and he one shot beats you with his stupid finisher.
That's just the game being true to the source material, it's John freaking Cena.
 
Oh yeah MK II. F THAT GAME. I don't know if there's a game that's more blatant in showing the AI's cheating/input reading ability.
 
This is incredible, i'm cracking up over the sheer odds defying nature of it.

Everybody who plays Fire Emblem knows that the crit percentage number is 100 percent grade A bullshit.

It's like the crit number is actually out of 10 or 15 instead of 100.
 
Worms 2: Armageddon. AI is meant to represent humans! HUMANS DO NOT HAVE UNGODLY SENSE OF AIM AND WIND DIRECTION! >:(

It's not just Armageddon - it's every single Worms title. You can be on the other end of the island, hidden behind a wall, and the AI will still manage to shoot you with a bazooka or throw a grenade just next to you.
 
Every enemy in knowing exactly where you are and all of them shooting at you at the same time, ignoring your AI team mates is really annoying. Happens all the time in CoD.
 
Everybody who plays Fire Emblem knows that the crit percentage number is 100 percent grade A bullshit.

It's like the crit number is actually out of 10 or 15 instead of 100.

This would actually make a lot more sense, I tend to get my FE bad luck lean towards normal move accuracy as opposed to criticals at least.
 
Every enemy in knowing exactly where you are and all of them shooting at you at the same time, ignoring your AI team mates is really annoying. Happens all the time in CoD.

Far Cry 2. sighh... SOOO annoying.. I cant even see my own gun with all that bush and vegetation everywhere. but a frickin guy in a tower can see me in the dark, behind the corner and hit me with a rocket... Also a jeep then spawns behind me and I get shot too death by a mounted gun..

Sighhh
 
Every enemy in knowing exactly where you are and all of them shooting at you at the same time, ignoring your AI team mates is really annoying. Happens all the time in CoD.

This was my problem in the first BF: Bad Company. I just poked my head out and in a second I have turned into a bullet sponge.
 
Far Cry and Far Cry 2. Eagle-eyed master snipers all of them.

This but for Crysys.

I am driving onto a beach with a humvee and see two soldiers in the way distance, probably a mile. I climb into the turret and start unloading on them. They start running toward me and shooting the same time. Probably one out of every three bullets is hitting me. Remember they are still specks on the horizon.

In real life, shooting that far would require a soldier to go prone and take a few minutes to line up a shot. The odds of hitting it 10 times in a single mag is extrememly low. Also, they are freaking running while shooting.
 
Hey guys.

Puzzle Quest.

First thing that popped into my head too.

Hey computer, why would you make that move....it doesn't make any sense to string those three gems together. You already have that colour maxed...OH, I see, you knew those would drop down and give you a 9 string combo. Good guess computer. You sure are lucky.
 
Oh, I also forgot how Seth (SFIV) has good HP and stamina when he's the final boss, but once you unlock him you realize he actually has the lowest stats in the whole game, and the AI simply had artificially buffed stats all along.
 
It's not just Armageddon - it's every single Worms title. You can be on the other end of the island, hidden behind a wall, and the AI will still manage to shoot you with a bazooka or throw a grenade just next to you.

I always liked that about worms games actually. I go into the match thinking "okay you have the skills, but I'm a human and can improvise." I always end up winning because of all the incredibly cheap moves you can do. The most dangerous weapons are the fire punch and blow torch!
 
Top Bottom