If you need help navigating the menus, I've always found Google Translate on mobile to be useful when dealing with eShop demos.
good tip
totally forgot about that feature
If you need help navigating the menus, I've always found Google Translate on mobile to be useful when dealing with eShop demos.
Did they make longsword slower. It feels so sluggish. Graphics are super bad and can't even hit 60fps. This game is a mess.
Charge Blade feels a bit slower here. Did they nerf the speed from X to XX?
Nope
Did they make longsword slower. It feels so sluggish. Graphics are super bad and can't even hit 60fps. This game is a mess.
it's a 3DS port with cross play
your expectations are irrational
If it would at least be a stable 30 that'd be nice, but this port can't even give us that. It stutters regularly, likely due to short dips into the 28-29 fps territory.
If it would at least be a stable 30 that'd be nice, but this port can't even give us that judging by the demo. It stutters regularly, likely due to short dips into the 28-29 fps territory.
Woaw i am getting destroyed by the third boss.
Any tips?
You don't sayDont get hit
Screams rush job then
damn shame but this is the demo and we know that some demos underperform compared to the main game
Kind of like how Dragon Quest Heroes 2 turned out
Woaw i am getting destroyed by the third boss.
Any tips?
You don't say
Of course it's a rush job. Capcom totally botched their read of the market.
HD 3DS game. Doesn't hit 60 because of the sheer number of effects happening on the screen at one time. And actually, this game is fantastic. And no, the longsword isn't slower. Like at all.
Since I have to make a jp account anyway, is there any cool stuff, demo or full games, to grab on the jp eShop ?
Seems like they read the Japanese market clearly tbh, as in a port of XX wasn't going to be hot no matter how much effort they put into it.
there's also die spelunker demo which is actually quite content rich. give it a try!
by releasing the next big entry on a console? yeah, they clearly read the japanese market...
by releasing the next big entry on a console? yeah, they clearly read the japanese market...
Screams rush job then
damn shame but this is the demo and we know that some demos underperform compared to the main game
Kind of like how Dragon Quest Heroes 2 turned out
Seems to work thanks 😎😎SnS Aerial is easy mode
The timing could have been much much better though, and so could sales.Seems like they read the Japanese market clearly tbh, as in a port of XX wasn't going to be hot no matter how much effort they put into it.
The timing could have been much much better though, and so could sales.
I like how you completely ignored the rest of the sentence. Good job.
So, I was right and is a rush job?
or maybe you failed to read into the implications?
the point was, that if they read the japanese market properly the XX port wouldn't exist in it's current form and some proper future switch project would have been announced. But they clearly failed to do that, hence we are left with a panic-"oh god this handheld console actually sells well in Japan, who would've thought? Quick put something Mh-related on it"-port of a mediocre MH entry.
Switch came out 5 months ago. You're gonna have to be patient for HD games to be made, especially in a series that has been using sub-HD assets for many years.
World has been in development for what, 4 years? Yeah, HD assets on significantly more powerful hardware with many overhauled gameplay systems will take time to develop, even on Switch.
I hope they didn't repeat the same mistake that they made with MH3UHDIs there a way to make the ZL and ZR buttons do what the L and R buttons do now?
I mean
MT Framework is their bread and butter engine and seem like they have scaled it to a ton of platforms by now
I would say that the XX team has already started on a 5th gen game for switch but thats all speculation on my part
First time trying out the gunlance. Very interesting weapon
That's not really how it works. 3DS sales likely would've been lower but there's no telling how much higher a Switch release might've pushed a multiplatform launch either. If DQXI 3DS or PS4 didn't exist the game wouldn't have just sold the same total amount of copies on the other platform regardless.I doubt it would matter in terms of overall units sold. They'd get more sales from Switch owners who would have bought that version over the 3DS version, but that just means less 3DS sales. So what would they be gaining?
You might as well say that Square-Enix are making a mistake by not releasing DQXI Switch day and date with the 3DS/PS4 versions.
I hope they didn't repeat the same mistake that they made with MH3UHD
amateur hour if so
Yep, no so excited after i tried the demo.
I think its a combination of MHW stealing the hype, plus the fact that i played this game for more than 100 hours and that its just the 3DS game in Hi Res
Here's some gameplay from the demo; https://youtu.be/U6mKRToyinM
I'm absolute crap at it, but it'll give those who can't (or won't) download the demo a look at what it has to offer.
Fun to watch new hunters try to take on monster![]()
I had fun with it but won't deny that this feels like a very low effort port
I'm not sure who will buy this tbh![]()
People like me who loved Generations and can read some Japanese.I had fun with it but won't deny that this feels like a very low effort port
I'm not sure who will buy this tbh![]()