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Mortal Kombat Demo impressions thread

I don't seem to have much problem with the difficulty of MK2 on PSN. Then again, I played A LOT of MK2 when I was a kid.
 
BlazingDarkness said:
does changing the difficulty in the options even do anything?
Doesn't let you upload scores to the leaderboards. :p
As for the actual game, the first 2 matches, the characters barely do anything, on teh rest it's just normal.
 
BlazingDarkness said:
So what's the deal with MK2 on PSN? I went on it earlier, and wtf, it's so unresponsive, and fucking hard, I can't even beat one fight on the easiest difficulty, CPU just spams attacks at me constantly - was the original game really like this? because urgh

Yes, MK used to be ridiculously cheap. Unless you follow a certain pattern, the computer automatically counters everything.
 
No MK game is as cheap as Mortal Kombat Advance. If you've played even one round of that game, you know what I'm talking about.
 
Do we know how the endings are presented yet? Are they just static artwork and text or text and voice? Or are they animated motion comics?

With the amount of in-game cutscenes supposedly in the story mode, I'd like to see the MK team take another stab at in-engine cutscenes.

MK4 was a long time ago.
 
Struct09 said:
No MK game is as cheap as Mortal Kombat Advance. If you've played even one round of that game, you know what I'm talking about.
Well, that one was cheap because it was also cheaply done. Even the ones that handled the port 'anonymously' talked about how they just ported the game, gave it to Midway, released it and Midway didn't cared because they got money out of it in a few weeks; because it was released during to the holiday period (Dec. 12, 2001).

That's why the team managed to have a said (and input) in all posterior handheld MK games, after all the disaster that the handheld MK games had while being handled by someone else.

After that, starting in 2002 the GBA got Deadly Alliance, Tournament Edition, the PSP got Unchained and Arcade Classics (with the first 3 MK-arcade games-) and the DS got Ultimate.
 
The Lamonster said:
Yep, I never play it unless a buddy is over. Fucking huge waste of time with the ridiculous difficulty.

I bought MK2 on PSN, played it like once and never touched it for two years because it was so frustrating. Then I just sat down one day, and forced myself through it with Scorpion. I basically had to use cheap tactics to pull it off, twas no fun at all.
 
SlamLOL said:
I know.

It's a good fighting game.

Play it.

Don't get me wrong. I love Karnov as it is super fun but I wouldn't classify it as a good fighting game.

TK Balloon all day. So delicious. Invincible and you can crossup? NASTY.
 
Dartastic said:

I had heard he was in, but when I saw him in the demo I got a huge kick out of it. Regarding the demo, there's a lot to like about this game. I am most excited that it seems like the core fighting engine is fairly easy to pick up, but has a lot of depth and will be fun to learn and (hopefully) master. I haven't played a MK game in depth since 2, so its a bit of an adjustment. Didn't have much problem with fatalities though, they seem to be much more forgiving in this game.
 
BlazingDarkness said:
So what's the deal with MK2 on PSN? I went on it earlier, and wtf, it's so unresponsive, and fucking hard, I can't even beat one fight on the easiest difficulty, CPU just spams attacks at me constantly - was the original game really like this? because urgh

Try playing the PC version of MK2 on Very Easy-- I was NEVER able to beat it. I must've played it hundreds if not thousands of times and the furthest I ever got was beating Shao Kahn in one of two rounds (did it only a handful of times). Kintaro usually cleaned my clock. Thing is, back then games had a credit limitation so you couldn't just keep restarting.
 
fernoca said:
Yeah. I think is just semantics, like the whole "hardcore" thing.
I've been playing fighting games since many people I've seen around, ridiculing me for liking MK; were even born. I play everything from Blazblue to Tekken, from Marvel vs Capcom to Virtua Fighter, from Battle Fantasia to Street Fighter; and the list goes on. But apparently playing and loving Mortal Kombat means that I don't play "real fighting games".

Yet, according to many of that "community" , because I don't know or care about many technical aspects; hitboxes, frames, and other things even when I do know them I just don't like talking about them. Nothing against those that do care about them; they just need to stop assuming that anyone that doesn't mind that stuff is a total ignorant when it comes to this genre.

What is a real fighting game then?
 
my friend have always played one game that we have mastered. It started with one night hopped up on junk food and pop where we played Soul Calibur on the dreamcast for about 6 hours straight. We have played all the iterations through the years, our go to competition game. Ive been showing him videos and this will be the new competition. We now have girlfriends and live in different states but im sure we will have another long ass fighting session online with this game.
 
I played this at a friends.

The play control is not good, it feels just like MK v. DC. This is MK I guess, but compared to SF4 and especially MVC it just feels stiff and shitty.

Not excited at all from a gameplay standpoint. I also can't imagine they are going to even attempt to balance it, it's probably going to be one of those throw it on the wall and see what sticks type of games. Doubt the competitive community is going to get behind it, I sure will not be.

Overall, underwhelming. The visuals are nice, though.
 
I'm so glad I'm not a competitive online fighter, it seems to ruins peoples enjoyment of certain games, constantly comparing it to how it plays to other fighters and such
I couldn't give a shit about other fighters really, and found SF4 horrible, enjoyed the MK demo buckets more
Then again I've always enjoyed 'entry level' fighters, like SSB and FF:Dissidia, where it's not all about being technical and stringing ridiculous chains of attacks together and such, just about havin' and doin awesome lookin' stuff
 
Yes, MK feels stiff, but not shitty. From my experience with the demo, the combo system is stiff, but there's just as much potential for devastating combos as there is in (S)SFIV. The timing for links is just really, really strict. It's a bit jarring for me personally, but only because I'm coming off of several hundred matches of MvC3. MK isn't a bad fighting game, just a different one. If anything, the demo has solidified my day-one purchase.
 
Glix said:
A miserable pile of secrets.

... based on the attitude of much of the hardcore fighting game community, this is literally true.

These guys authentically hate that "2009 noobs" can find out about their Secret Technology on Youtube. And that they can't show up at a tournament and blow everyone up with a simple exploit that nobody else has found yet outside their clique of bros.
 
Kaijima said:
... based on the attitude of much of the hardcore fighting game community, this is literally true.

These guys authentically hate that "2009 noobs" can find out about their Secret Technology on Youtube. And that they can't show up at a tournament and blow everyone up with a simple exploit that nobody else has found yet outside their clique of bros.

That's a little extreme for a description.


This is like hearing people who like Heavenly Sword angry that they aren't being accepted by the circle of "elitists" that prefer Bayonetta.
 
DryEyeRelief said:
That's a little extreme for a description.

Nah, it actually describes the fighting game community pretty well. They're almost as bad as the PC elitists when it comes to general attitude. Hey, it's pretty true. :/
 
Irish said:
Nah, it actually describes the fighting game community pretty well. They're almost as bad as the PC elitists when it comes to general attitude. Hey, it's pretty true. :/

I would probably compress "fighting game community" down to "major sites like SRK" because, in all honestly, just "the community" includes a lot of people, including GAFers and other forums, who don't cross-pollinate with SRK and aren't completely stupid about these things.
 
Kaijima said:
... based on the attitude of much of the hardcore fighting game community, this is literally true.

These guys authentically hate that "2009 noobs" can find out about their Secret Technology on Youtube. And that they can't show up at a tournament and blow everyone up with a simple exploit that nobody else has found yet outside their clique of bros.
Sure. That's why members share their accumulated knowledge, glitch and combo videos with the entire community.
 
SapientWolf said:
Sure. That's why members share their accumulated knowledge, glitch and combo videos with the entire community.

... did I say "all those damn hardcore gamers"?

No, I didn't.

But it's quite easy to find as many bitching about how the n00bs and thar youtube, and thar games that are designed to not be as difficult as possible to master execution.


hikarutilmitt said:
I would probably compress "fighting game community" down to "major sites like SRK" because, in all honestly, just "the community" includes a lot of people, including GAFers and other forums, who don't cross-pollinate with SRK and aren't completely stupid about these things.

However, this is correct. When I speak of the fighting game hardcore, or the elite, I tend to take it as read that this refers to places like SRK; force of habit.
 
Kaijima said:
... based on the attitude of much of the hardcore fighting game community, this is literally true.

These guys authentically hate that "2009 noobs" can find out about their Secret Technology on Youtube. And that they can't show up at a tournament and blow everyone up with a simple exploit that nobody else has found yet outside their clique of bros.

Just because Sanford recently went off, doesn't mean that everyone has. Ryan Hunter has been actively trying to explain what happens and why. Tokido sent a breakdown of Akuma, which is his SSF4 character, to Option Select. James Chen and Ultradavid have been mostly positive. Something something vocal minority.

edit: Thanks for the heads up about WNF. It'll be interesting to see what MK9 should look like.
 
Man if I never seen the phrase "competitive community" in relation to a fighting game ever again it will be too soon. All the bitching that Game X doesn't play like Game Y so competitively it is inferior/broken/whatever gets so so old, thank christ every game doesn't play the same or else gaming would be one boring ass hobby.

That said, I still cannot wait for this game to come out.
 
Didn't boon say that they will patch in balances for this game? they are really trying to do everything right and I support that. As for combos I find that street fighter 4 is rather limited after a while, it all depends on your opponent also in ways you approach them in a fight.

I still have to play it but from videos the animations are great, it's a unique feeling and it's not wrong because you are use to street fighter of MvC animations, MK9 so far is shaping up amazingly well, just because it plays a little different to another popular fighter does not make it wrong.
 
tim1138 said:
Man if I never seen the phrase "competitive community" in relation to a fighting game ever again it will be too soon. All the bitching that Game X doesn't play like Game Y so competitively it is inferior/broken/whatever gets so so old, thank christ every game doesn't play the same or else gaming would be one boring ass hobby.

That really depends on the context of what is being criticized and for what reason. This applies outside of fighting games, any type of criticism...that makes sense right?

If it's all over your head, then you can't really comment on it, can you?

hikarutilmitt said:
I would probably compress "fighting game community" down to "major sites like SRK" because, in all honestly, just "the community" includes a lot of people, including GAFers and other forums, who don't cross-pollinate with SRK and aren't completely stupid about these things.

I should have said this before, but the whole 09er thing from SRK comes from new posters making stupid posts. You have it here on GAF as well in the form of "juniors".
 
the DSP videos were painful to watch. took 6 or 7 nine mintue videos before he realized there was a move list in the pause menu.

It's like he didn't even understand the basics of the game.
 
I was considering trying out MK until I saw DSP play it. Fucking horrid.
 
Yoshichan said:
I was considering trying out MK until I saw DSP play it. Fucking horrid.
DSP is fucking horrid. I wouldn't recommend anyone watch those vids if they wanted a representation of how the game actually plays.
 
DryEyeRelief said:
I should have said this before, but the whole 09er thing from SRK comes from new posters making stupid posts. You have it here on GAF as well in the form of "juniors".

In addition to that, but also the pure ignorance that comes out from the newer players as well. I know that that there be a lot of trolling but the amount of posts about theory fighting, how the old games suck, won't attempt to play anything other than SF4, etc also paint a lot of the fighting game community in a bad light.
 
Yoshichan said:
I was considering trying out MK until I saw DSP play it. Fucking horrid.


Dude....dude..........duuuuuuuuuude....I don't want to sound like an asshole but.......duuuuuude. DPS man. Fuck that.
 
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