• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Mortal Kombat Demo impressions thread

DjangoReinhardt said:
Am I crazy, or does this not translate well to a stick at all? It seems like this is meant for a pad.


I thought this very thing as well though with a few shortcuts used, it's pretty easy going. The button setup I'm using is:

None - LP - HP - None
Block - LK - HK - None

Think blocking as you would in Soul Calibur. Grabs are done with HP/HK. Tag is used with LP/LK (though correct if I'm wrong with this one or other). Stance changes with LK/HK. EX moves are little tricky but doable with a little practice and patience. Give that a try cause that's really the only real comfortable setup I see myself using with a TE stick. Oh and X Ray moves are done with Block/LK/HK. So Ultra minus the motion of the stick. Just all three buttons.
 
It seems as though they have gone out of their way to make this installment as user-friendly as possible. I'm not very good at all, but had no problem on Expert difficulty, hardly even got touched. Also, the fatality inputs seem very easy and the timer is very forgiving. Not a complaint at all, I'm just surprised. Of course who knows what the final build will be like.

Mastering combos, on the other hand, looks like something that will be much more difficult and rewarding. I started to get a little bit more of a feel for them tonight. It looks like the possibilities will be almost staggering when its all said and done.

So far very impressed by what NetherRealm has done. They've taken the best elements of the first 3 games along with some of the more recent, and the presentation is absolutely top notch.
 
Yousefb said:
I hope one of Kratos's fatalities is the head rip from GOW3


205ebgo.gif


You bet. This scene belong to MK.

can someone please write FATALITY at the end btw?
 
Thanks for the rehash. I played a ton of the first MK on arcade, snes, and genesis. Anything after two I didn't like, but this looks like a retro type title. It sounded like the voice was different in the fatality videos I watched earlier. Any other impressions on sound design?

Is it fair to say this is easy to control/similar to the old ones? I'm gonna try and hold off buying plus, but this looks great. Maybe the demo will pop up on the hong kong store or somewhere random.
 
W Hudson said:
It seems as though they have gone out of their way to make this installment as user-friendly as possible. I'm not very good at all, but had no problem on Expert difficulty, hardly even got touched. Also, the fatality inputs seem very easy and the timer is very forgiving. Not a complaint at all, I'm just surprised. Of course who knows what the final build will be like.

Mastering combos, on the other hand, looks like something that will be much more difficult and rewarding. I started to get a little bit more of a feel for them tonight. It looks like the possibilities will be almost staggering when its all said and done.

So far very impressed by what NetherRealm has done. They've taken the best elements of the first 3 games along with some of the more recent, and the presentation is absolutely top notch.


I am thinking that was Boon's and NRG's focus this time, too make the entry level stuff very forgiving and easy for casuals and Non-MK fans too pick up and enjoy, while burying more advanced combos, fatalities, and other gameplay elements that are harder to master within this structure for the rest of us to enjoy, allowing both gaming segments an enjoyable experience. Better yet that seemed to of based all of this off of an evolved MK2 feeling game on steroids, which is awesome since too many of us it was the best one.
 
accolade said:
I say way to set the bar so low, by this rule of judgement practically every fighting game is a good fighting game.

Naughty Dog's Way of the Warrior game for 3DO
Hand Made Soft's Kasumi Ninja game or Atari Jaguar
the 3D Fight for Life game for Atari Jaguar
Cosmic Carnage for the 32X
Rise of the Robots
Fighter's Destiny for N64
Kabuki Warriors for XBOX

...except that none of those were fun.
 
I just downloaded the demo on PSN and it did not ask me to install the demo in XMB. It did it like XBL and installed it as a part of the download. Is this a new feature of PSN or something specific about the demo?
 
DenogginizerOS said:
I just downloaded the demo on PSN and it did not ask me to install the demo in XMB. It did it like XBL and installed it as a part of the download. Is this a new feature of PSN or something specific about the demo?
PSN Plus feature
 
Jtrizzy said:
How is the 3d? I could see it being really good in this game.

Just played about 30 mins in 3D and another 30 in normal mode on my Mitsubishi 65" 3D isn't that huge in this game and I had it turn all the way up in the options. I would have love to see a head rip and thrown at me, The only thing that is really noticeable to me is the 2 bars at the bottom of the screen they seem to stand in front of the characters.

Also when I do finishing move there seems to be a white line around the players that I find distracting but in normal 2D mode it isn't there. The game run a bit slower to me also.

3D on here is ok and I'll whip out the glasses if friends are over and want to see it but I myself would do most of my playing in 2D for the most part with solo 3D once in awhile.
 
DenogginizerOS said:
I just downloaded the demo on PSN and it did not ask me to install the demo in XMB. It did it like XBL and installed it as a part of the download. Is this a new feature of PSN or something specific about the demo?

Did you just leave it DLing from the store? If so, it automatically installs. If you do a background DL, you'll have to go to the game segment and manually install it.
 
W Hudson said:
It seems as though they have gone out of their way to make this installment as user-friendly as possible. I'm not very good at all, but had no problem on Expert difficulty, hardly even got touched. Also, the fatality inputs seem very easy and the timer is very forgiving. Not a complaint at all, I'm just surprised. Of course who knows what the final build will be like.

Mastering combos, on the other hand, looks like something that will be much more difficult and rewarding. I started to get a little bit more of a feel for them tonight. It looks like the possibilities will be almost staggering when its all said and done.

So far very impressed by what NetherRealm has done. They've taken the best elements of the first 3 games along with some of the more recent, and the presentation is absolutely top notch.

I share all the same feelings. When I first started playing, I noticed the same "weighty" feel that the previous 3D iterations had, and I was ready to write the game off; but after spending a short amount of time learning the nuances of the fighting system, I was blown away by the nearly limitless possibilities of creating chains and combos. Definitely the deepest MK fighting system ever, by a large margin.

To be honest, this new system seems so open compared to past MK games, I fear that there's too many opportunities for NetherRealm to have missed cracks in the system for people to exploit. I sure hope my concerns are wrong, especially because this game has tournament-level play written all over it.

I think people are too quick to write off this game's fighting systems b/c of the series' past, and b/c the whole thing feels vastly different than the current landscape of 2D and 3D fighters that we're accustomed to.

I found myself yearning for a practice room in the demo, which is the first time I've ever felt that way about an MK game. Welcome back, Mortal Kombat--I hope the world is ready for the awesome new game you're bringing to the table.

Day friggin' one, people.
 
Does PSN still have MKII?

Like can you still download it, and if so how is that possible?

XBL doesn't have Ultimate MK3 anymore, the game been removed since Midway became WB.
 
_dementia said:
and 60 fps, in UE3?

Your move, Ninja Theory.

Yep, although i'd guess that it's a highly modified version of that engine. But they have shown that it's possible (at least with a fighting game).

accolade said:
Does PSN still have MKII?

Like can you still download it, and if so how is that possible?

XBL doesn't have Ultimate MK3 anymore, the game been removed since Midway became WB.

It's still on PSN. It's actually back in the top 5 best selling games on PSN for last month. It'll cost you $3 if you have PSN+ and $5 if you don't.
 
Glad to see more people giving the game more time. :)

infinityBCRT said:
PSN Plus feature
It is? I haven't seen it yet. As Irish said, items install automatically if you don't choose downloading in the background.


EDIT:
Yeah, MKII is still in the store.
It was removed for a short time, till Sony dealt a few things. They have a "Midway Store" with the game (and a few others) in it. Should be noted also that it was Sony Online Entertainment the one that (apparently) published the game; so maybe it was just a matter a of renewing the contract. While the XBL versions were published by Midway.

The PSN also has Unchained and Arcade Treasures for the PSP, both were released after the WB buyout.
 
You know, I can't help but agree with this guy on the subject of leaks.


TRULY FUCKING HORRIBLE


I am beyond upset, angry, and disappointed about all these major leaks.

There's so much stuff that is already leaked/known that I don't even know where it ends:


1) Bios
2) Endings
3) Full Storymode (WTF!!!!!?)
4) Full Roster (?)
5) Secret Characters (?)
6) Secrets (?)


I mean, seriously?

After so many months (years) of secrecy and hard work to keep the fans surprised, after all the work to make this MK feel nostalgic (regarding all the hidden goodies/secrets/surprises), we get all of these leaks now? In less than a month prior release?

That fun and iconic nostalgic trademark of MK for its secrets and surprises, all ruined...in less than two days.

I'm sorry, you can hate me, diss me, or insult me all you want for making this thread, but, this is just truly fucking horrible.

It really sadness me that this has happened and that there's people out there who take their time to ruin something like this when its so unnecessary. The game is almost out and all the goals about having special secrets and bringing back the nostalgic fun of the first MK games is ruined by people who have nothing better to do with their lifes then to screw everything up.

I know no one is forcing me to read any spoilers (which I certainly won't do). I know no one is forcing anyone to read any secrets, but, that fact still doesn't change the main point of this horrible situation.

Besides, there will always be one of those noobs or simply stupid members who will spoil the fun for others in many ways.


Shit.


I feel really sad for the MK Team (NRS), yes, I've been annoyed at their lame marketing and really tough/harsh about it, but, they really didn't deserve this and the fans really didn't need to get this fun ruined like this.

Its a big punch on the balls to all their hard work. A fat slap on the face + a spit or two along the way.

I don't know if I'm in the minority here (by the looks of it everyone seems too overwhelmed and excited with the leaks), but, can I trust that there are more fans like me feeling this way?

I'm so sorry and upset for the MKTeam, I really am. I just can't believe they had anything to do with these leaks.

I don't understand how this significant/major things got leaked everywhere, but, to whoever did it:


YOU SUCK!

...this one of the things I hate about the internet. We are never surprised anymore.
 
It might have been touched on briefly, but does flipping your stance accomplish anything from a tactical/gameplay perspective? in my somewhat limited play so far I haven't been able to determine what good it does. I think someone jokingly mentioned as a way to get a better view of Mileena's butt earlier. Is there anything else to it?
 
This presentation is a bit dry for a fighting game stream. I was really hoping to see some high level play. This is about the same as a ign segment.
 
Came in like for the last 5 seconds of MK :(

sleepykyo said:
This presentation is a bit dry for a fighting game stream. I was really hoping to see some high level play. This is about the same as a ign segment.

High level play? For a game that only exists to the public in the form of a demo that's only been out for a day and a half?
 
sleepykyo said:
MK9 on Justintv Levelup
Terrible.

The game is great, but that segment was terrible, defiantly hurt potential sales.

The guy was a bad speaker and showed off extremely basic things, and the whole thing was way too short.
 
W Hudson said:
It might have been touched on briefly, but does flipping your stance accomplish anything from a tactical/gameplay perspective? in my somewhat limited play so far I haven't been able to determine what good it does. I think someone jokingly mentioned as a way to get a better view of Mileena's butt earlier. Is there anything else to it?
I wonder if it's like Virtua Fighter in that throws are harder to land in open stance and it changes combos.
 
Lost Fragment said:
Came in like for the last 5 seconds of MK :(



High level play? For a game that only exists to the public in the form of a demo that's only been out for a day and a half?

And only for the few with PSN+. I really don't know what people were expecting.

The throw system sounds really interesting.
 
Lost Fragment said:
Came in like for the last 5 seconds of MK :(



High level play? For a game that only exists to the public in the form of a demo that's only been out for a day and a half?

All right, let me rephrase it as some level of play. Any level, and MK always sells well so there has to be someone that has a solid understanding of how MK works.
 
twinturbo2 said:
Having Kratos in a Mortal Kombat game makes more sense than having him in a Soulcalibur game. You know, with Soulcalibur not having any gore despite being a weapons-based fighter.

Leaning towards getting the PS3 version atm.

Haha, that actually works for both universes. I'll be buying this game, I'm sure.

Has there been any information on the model they're using for Kratos? it looks like Sony gave them the the God of War III Kratos Custcene model straight up. It seems tweaked for gameplay and the MK engine, but that's a really nice adherence to consistency and quality if true.

SolidSnakex said:
I know that he's said that he hasn't played a game in the series before but it's strange that he's never heard that MK doesn't really play like other fighting games. He seems constantly surprised that it doesn't do things that are "normal" in other fighting games.

With a few of his complaints, or observations it seems like MK is doing things differently to do things differently, and that's fine. You never played MK for the polished game play. About the only thing that is cause for concern to me would be the damage levels in conjunctions with the juggles, that stuff seems a little excessive.
 
SolidSnakex said:
I know that he's said that he hasn't played a game in the series before but it's strange that he's never heard that MK doesn't really play like other fighting games. He seems constantly surprised that it doesn't do things that are "normal" in other fighting games.


I know and then he comments that it seems that they are trying to change how 2D fighters play when its all basic stuff MK has used since MK2 in 1992. I commented on his page, hopefully he reads it and researches before he states over stupidity
 
AAK said:

This is the type of behavior that makes people hate the "fighting game community." He may not represent all of you guys, but he is acting as somewhat of a "public face" and is a total douche. He also called everyone a homo at the end. The fuck?

Anyway, dude seemed obsessed with filling up his meter. In all honesty, I don't really the see the worth in any of the EX moves and the X-Rays are easily blockable. Johnny Cage's seems a little too strong though. I'm pretty sure you can use it to counter any hand-to-hand attack, even other X-rays.
 
methos75 said:
I know and then he comments that it seems that they are trying to change how 2D fighters play when its all basic stuff MK has used since MK2 in 1992. I commented on his page, hopefully he reads it and researches before he states over stupidity
Ah, it was you.
Was going to quote you in here. :)
(In a good way since I agreed, not in "lol look at this guy wtf") :p

EDIT:
And yep, meter only gets full if you receive damage or "do some stuff" like a recovery, counter, first attack. Which gives a change to the player at the other side to try to deal some extra damage.
 
Irish said:
This is the type of behavior that makes people hate the "fighting game community." He may not represent all of you guys, but he is acting as somewhat of a "public face" and is a total douche. He also called everyone a homo at the end. The fuck?

Anyway, dude seemed obsessed with filling up his meter. In all honesty, I don't really the see the worth in any of the EX moves and the X-Rays are easily blockable. Johnny Cage's seems a little too strong though. I'm pretty sure you can use it to counter any hand-to-hand attack, even other X-rays.

I don't know, breakers seem like they are going to be pretty good.
 
Zen said:
With a few of his complaints, or observations it seems like MK is doing things differently to do things differently, and that's fine. You never played MK for the polished game play. About the only thing that is cause for concern to me would be the damage levels in conjunctions with the juggles, that stuff seems a little excessive.

Someone at Beyond3D mentioned that it's based on the E3 code. I'm not sure if that's true though (flarkminator might be able to tell us if he pops back into the thread). The juggles in the recent Gamespot demo didn't seem to do as much damage. At one point Ermac does an 8 hit combo with his X-Ray and it only did 30% damage.
 
fernoca said:
Ah, it was you.
Was going to quote you in here. :)
(In a good way since I agreed, not in "lol look at this guy wtf") :p

EDIT:
And yep, meter only gets full if you receive damage or "do some stuff" like a recovery, counter, first attack. Which gives a change to the player at the other side to try to deal some extra damage.


I aim to please, I for one have never got the hate for MK simply because its not SF. I play all the fighters and I play them for what they are, their own separate games instead of wishing they were all the same. While I'll admit the 3D MK games lacked a bit, I thought MK2 and UMK3 high level games and MK IMO is a return to form
 
That tekken dude brought up some valid points though, and opened my eyes to some of the things I couldn't really recognize in the demo.

The first hit bubble building IS weird. Some odd stuff in this game. Still can't wait for full release to try all the characters.
 
Irish said:
This is the type of behavior that makes people hate the "fighting game community." He may not represent all of you guys, but he is acting as somewhat of a "public face" and is a total douche. He also called everyone a homo at the end. The fuck?

His personality is a product from shit talk from playing at arcades. Don't take it personally.
 
Irish said:
This is the type of behavior that makes people hate the "fighting game community." He may not represent all of you guys, but he is acting as somewhat of a "public face" and is a total douche. He also called everyone a homo at the end. The fuck?

Anyway, dude seemed obsessed with filling up his meter. In all honesty, I don't really the see the worth in any of the EX moves and the X-Rays are easily blockable. Johnny Cage's seems a little too strong though. I'm pretty sure you can use it to counter any hand-to-hand attack, even other X-rays.

I wasn't going to say anything but yeah, agreed.

Also, he's contradicts his own point on saying how crazy it is that people have already found 60% combos yet doesn't understand why landing a hit on someone gives them METER THAT CAN BE USED FOR A COMBO BREAKER, then goes to say that combo breakers might not be worth it.

:|

Uhhhh, hey, you pretty much cleared up your own confusion.
 
Unicorn said:
The first hit bubble building IS weird. Some odd stuff in this game. Still can't wait for full release to try all the characters.

First attacks also gave you a bar of meter in MKvDC. From the demo, so far, it seems that they have kept a lot of the meter mechanics from the previous game intact. Maybe it will be handled differently in the full game.
 
Pneophen said:
First attacks also gave you a bar of meter in MKvDC. From the demo, so far, it seems that they have kept a lot of the meter mechanics from the previous game intact. Maybe it will be handled differently in the full game.
Yeah, Mk vs DC is the only MK game I haven't touched.
 
Unicorn said:
That tekken dude brought up some valid points though, and opened my eyes to some of the things I couldn't really recognize in the demo.

The first hit bubble building IS weird. Some odd stuff in this game. Still can't wait for full release to try all the characters.

That Tekken dude used to be that Soul Calibur dude. Also looks like he is trying MVC3.
 
Damn looks and runs fantastic.

Though what's the deal with the controls? I change them in the options but when I actually start the game it makes no difference.
 
onken said:
Damn looks and runs fantastic.

Though what's the deal with the controls? I change them in the options but when I actually start the game it makes no difference.
On the select screen, press square and select the # control config you want to use.
 
Top Bottom