Holy shit dude. Chill out.
Just because you don't like something doesn't mean everyone who does is wrong or was paid off.
Told you I was salty.
Now if you could stop like what I don't like, that'd be great.
Seriously tough.
Don't get me wrong. Talking about games is like talking about sports to me: my team is always going to be better than yours.
Also, awards are more of a PR stunt than a real thing. Same for most of reviews. That isn't even a videogames only thing.
Call me crazy but I'm not changing my mind about it.
ridiculous that youre dictating how a story cannot be told. very close minded thinking.
If you let your mind too open, it's goin to be too windy up here.
Seriously dude, help me find out how storytelling can be implemented in a fighting game like SF. It's the core structure of the game itself that make it impossible.
Implementing a proper story means changing the gameplay entirely.
Making characters act like movies and then "I don't like you, let's fight" or "you're the bad guy! I'll kick your ass" it's pretty shallow and pointless.
Also, SF's characters have a strong design and that's all they need to tell you about who they are. SF has a story already and it's brought to you by the character design plus few words told by endings and other minor stuff.
Trying to make up a story for a game like SF cuts the expressive potential the characters have on their own in order to fit a sub-par narration. It's a like giving a voice to Link or making a GTA game with kids in it.