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Mortal Kombat X: Official Shaolin Trailer!

it's some random demon who punked the Blundergod in the first Chapter.

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So IS there a kombat kast today? Boon said something was happening at 3 CST which is the normal time for them, but nothing has been announced aside from that. Normally they would've made it official by now.
 
I'm still holding out some hope for "Fire God" Liu Kang, but it's really looking like he's just a mook. Granted, he's sassing Raiden while the other undead fighters were silent, so maybe he'll still have some control over himself?

It kinda sucks that I got excited for Shinnok at the end of MK9 and stayed that way for years, but then I started hoping for Liu Kang only for it to probably just be Shinnok like initially anticipated, despite being ecstatic at the idea before MKX. This is what hype does to you, I suppose.
 
Really? I never saw anything regarding Raiden being the one behind the resurrection, unless it was revealed during Konquest mode. Thanks for the info.

Armageddon: "No longer will I entrust the safety of Earthrealm to the free will of mankind. The time has come to take matters into my own hands. Centuries ago I defeated an ancient sect of necromancers, the Houan. Though their members subsequently were scattered to the winds, their ancient underground temple still existed, abandoned and unused for ages. On the stone walls within were etched enchantments that would revive the dead. Strewn about were the enchanted chains of binding the Houan would use to control their undead. I laid the corpse of Liu Kang on a ceremonial altar and bound it with the shackles. Reciting the unholy enchantments, I brought to life the body of my former ally and infused it with a thunderclap of lightning. The corpse of Liu Kang would be no mere zombie; it would serve as my ultimate enforcer. Satisfied, I then set free this abomination to wreak havoc on those who have done harm to Earthrealm. Though I tried to conceal my activities, my use of the dark energies did not go unnoticed. Shinnok appeared before me and proposed an alliance. He would help secure the protection of Earthrealm in return for my aid in some undisclosed plot. I am no fool. I know well the treachery of this former Elder God. I accepted his offer and will complete this task, but only to discover his true objective. Until then, I will use Shinnok to serve my own ends."

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I could've sworn it was also directly stated in Deception but it looks like I may have been wrong?
 
It was stupid to kill Liu Kang then and when they had a chance to fix their mistake they killed him again...

In a rather lame way too.

Just don't kill Liu Johnny or Sonya again
 
With the MK series having essentially been rebooted for MK1-3, I'm assuming every post mk3 lore is effectively on standby. I know MKX is a completely new story, but what elements and characters MK4 and beyond could end up making their way into MKX and beyond? Conversely, what characters and elements does anyone see not making it into the rebooted series because they wouldn't work well in the story mode?

If you could look into the minds of Ed Boon and Netherealm, which characters do you see being given the green light in future installments? I personally don't see them featuring Mokap in any story modes in the future.

Also, on an unrelated note, do you think that other fighting series will eventually adopt story modes, such as Streetfighter II, Tekken, and Soul Calibur?
 
With the MK series having essentially been rebooted for MK1-3, I'm assuming every post mk3 lore is effectively on standby. I know MKX is a completely new story, but what elements and characters MK4 and beyond could end up making their way into MKX and beyond? Conversely, what characters and elements does anyone see not making it into the rebooted series because they wouldn't work well in the story mode?

If you could look into the minds of Ed Boon and Netherealm, which characters do you see being given the green light in future installments? I personally don't see them featuring Mokap in any story modes in the future.

Also, on an unrelated note, do you think that other fighting series will eventually adopt story modes, such as Streetfighter II, Tekken, and Soul Calibur?

Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...
 
I just had a thought.

If predator was announced to be in MKX... what's the chances of Warner Bros making another deal with Fox to make a predator game by Rocksteady. I have always wanted a predator game in the same style of the Arkham games since playing Arkham Asylum.

Sorry for being a little off topic, it's just the idea of it makes my mouth water.

EDIT: Dammit I thought it was the predator announcement thread, point still stands though.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...

Exit this thread wit your shit opinion, nobody cares about story mode? Exit.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...

I'm buying the game mainly for the story mode, lol. I don't have anyone to play with and I hate playing online, so I primarily play fighting games for the single player stuff.
 
Ayrn you're wrong. Everyone and their mother requested Story mode. There are folks that love MK but don't want to be a hardcore fighter, and just want the story of all these great characters.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...

Too much Capcom has conditioned you to think it's an either or thing. NRS games have great extras, great post content support, balance as shown by the variety of characters. Whilst it would be nice to have 2v2 and more ninjas, the variation system has added a tremendous amount of variety.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...

Sorry, but you seem to be in the minority here. Lots of people like story mode, including myself. Nobody is forcing you to play story mode, so you can just get the game and jump into versus.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...

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Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...

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Story is a massive feature to me.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...
You couldn't be more wrong. First off, casual gamers HEAVILY outweigh the competitive crowd so focus on competitive play over modes that appeal to the wider player base is not smart. Second, many gamers loved the story mode from 9 and you can see web wide how many are anticipating story mode in this game and making comments about how other fighting series need to get with the program and have this caliber of story mode told in their games. Story mode is not shoved down your throat, you can ignore it completely if you want and stick with arcade mode, challenge ladder and MP if you like. It also is dictating rosters which makes Story Mode even more relevant.

As far as characters, they are not going to put 40 plus fighters in each game to appease every fan. Also, characters appearing in an entry that didn't in the previous tends to excite fans and just learning the cast in general for each new game excites fans but fans would not feel this if it was all the same fighters each time. Some would buy every iteration for the slight game play changes but I bet many would get burnt out. Changing rosters is one of the ways to help a new entry feel fresh along with adding new fighters which leaves less room for older ones. Don't get me wrong, I'm bummed that Rain, Smoke and Fujin aren't playable but I understand why they don't make everyone available.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...
I'm glad you have zero sway on the development of this game. Story mode is fucking phenomenal and better than a lot of games on the market that aren't fighting games. I liked the lore before but the inclusion of story mode in 9 took it to another level. Every fighting game needs to follow this example.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...

Sorry, man, you're wrong.

I usually don't care if good fighting games have no stories or even much single-player content, but NRS has been KILLING it in those aspects, and I appreciate that from their recent games.
 
MK's lore has always been one of the biggest draws for me and after they knocked it out the park with MK9 and Injustice i dont think i want another Storymode less Mortal Kombat ever again.

I understand the time/effort arguement but i for one would prefer a fully fleashed out story mode to the additon of a of couple characters and 2v2 mode. I doubt it was ever an either or descision though.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...

If anything in regards to MK9, Injustice, and I'm likely to believe MKX as well.

The story mode NEVER took away from the competitive aspect. Hell disregarding Story Mode, the competitive Versus mode STILL EXISTS, in fact the old beat the game with a single character and see an ending traditional Arcade mode exists as well.

What do you want exactly? To remove story mode and STILL have gotten the solid versus and arcade modes you that would have included anyways? That would mean one less mode and not a single change to compensate for that.

Versus mode still exists, Arcade mode still exists, hell even the training options are there. Everything is present for those that don't care for the Story Mode, so removing it wouldn't change anything.

Also to prove a point story mode has no reflection on character additions for the competitive aspect. For example Rain, Skarlet, and Kenshi weren't omitted because they did not exist in MK9's story mode. They were just the same accepted into the roster and played competitively in versus. Just because a character isn't present in Story Mode doesn't imply they can't exist in Versus or eventually added as DLC. So saying the Story mode takes away from other modes is bullshit.

If anything complaining about a lack of "modes" in a MK is nonsense because if anything MK ever lacked, it's most certainly not content.
 
no 2v2 is really killing my hype for this game.
I honestly don't know anyone who played 2v2... was it much of a draw online?

Guys, am I to assume Frost didn't make it? Will I never be able to play as my fave again? :( why do they hate her.
She got her ass handed to her by Cassie in the comic... So... there's that.

Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...

You could not be more wrong on the matter...

Firstly, the Story Mode doesn't exist at the expense of something else. All the standard modes and more are still present, and if 2v2 isn't returned, it's probably because it wasn't considered a big deal on their end, and instead they wanted to focus on the character variants. For a long-ass time, a lack of content has never been a problem for MK.

Secondly, plenty of people give a shit about Netherrealm's story modes now. Not everyone buying these games wants to get into the competitive side of things (if anything, I'd say the majority won't), and so this creates something that a lot more people can get into that doesn't involve having to get their ass handed to them online. Yeah, there was a time where lore was relegated to the end of an arcade ladder and manuals. Shit changes.

And lastly, the last time they had a massive 40+ character roster, it was the most imbalanced game in the series, and was made up of about 70% reused assets.
 
As someone who hasn't bought a MK game since the original on Genesis, I already have preordered/downloaded the Premium Version. The reason is the story,based off of what I have read online etc.. I also bought the MK trilogy on Blu-Ray to reacquaint myself with the story.

So I've given them $100.00 this week, based off of story. No other fighting game is getting that cash off of me. Just proving a point that their story driven strategy is working.
 
It also is dictating rosters which makes Story Mode even more relevant.


What really dictates a roster decision? Is it the developers, the fans, marketing? I notice most of the characters who debuted in MK3 are going to be absent in MKX, so I have to assume that alot of them didn't click in with both players and the developers at Netherealm.

On the otherhand, they've decided to dip back into the classic gene pool by reintroducing Shinock and Kenshi into the main roster/story mode.

Based on popularity -- both to the players and developers -- which characters would be prime candidates to be brought into the rebooted timeline? Also, what are the chances that story elements from MK4-Armageddon will make it into the current timeline?

I know that MK9's roster and story mode was designed to draw back players from the 1990's who had abandoned the series, but I have to assume that Ed Boon wants to take the series forward without having to be constrained by the previous timeline.
 
Honestly, I think the "Story Mode" is a absolute waste of time for NRS. I mean we used to need to rely on Stategy guides and game manuels for this "lore info", but now it's being shoved down our throats (with QTE's now to boot). I just think it's a lot of wasted energy than to just include ALL the greatest MK vets and new chars and just focus on balancing, competitive play and overall polish. Then let the guides or unlock "Koncepts" fill the void for the lore. So...a lot of wasted energy and in turn a lot of great chars/modes axed (Noob/Smoke/Sindel/Cyborgs, 2v2 ladders/etc) for zero reason other than to appeal to this dreamed up base that "wants" a "story mode"

Hey Boon, nobody ever cared about your dumb story modes, just give us all our fav chars, plus new good ones and let the game manual mean something for once in a long time. I might feel differently if the story/dialogue was actually good, but it's a pure cheese as ever...


The problem is you're implying that story mode led to those listed characters not being in the game. The story mode of 9 killed off quite a few of the characters that are actually IN this one, so the idea of a "story mode" can't be used as an excuse for those other characters not being included.


No, those characters aren't in because, well, they probably just flat out don't want them to be in, and there's nothing wrong with that. No reason to scapegoat it. :p
 
I have a weird feeling that might totally be off base, but...

Maybe Shang Tsung is the secret character? It's true that the roster was leaked weeks ago and it's turned out to be accurate, but this person may have only been privy to the starting roster considering they never spoke of DLC characters other than Goro.

We know that one character is hidden and is unlocked by beating story mode. I think most of us assumed it was either Shinnok or an evil Liu Kang, but both of those dudes were casually revealed last week and it seems weird to reveal your one and only hidden character before all of your starting ones are shown off.

NRS still hasn't properly shown off Sonya, Jax, Jaqui, Kenshi or Goro and none of those seem like hidden character/final boss material (I cant remember if it was confirmed if the hidden character was also the final boss.) Shang is the only MK1 character who's completely MIA and could easily be hiding out in the story, posing as different characters and manipulating things behind the scenes. He was also mentioned in that GameStop video along with Mileena who turned out to be playable, though that's not confirmation by any means, just an interesting coincidence.

It could be that I'm so desperate for more characters that I'm seeing things that aren't there, but as I was thinking today about who could be the final boss, Shang struck me as the most logical choice among the missing MK baddies. Also, with DLC included, the roster is 29 strong so one more would make an even 30.
 
I have a weird feeling that might totally be off base, but...

Maybe Shang Tsung is the secret character? It's true that the roster was leaked weeks ago and it's turned out to be accurate, but this person may have only been privy to the starting roster considering they never spoke of DLC characters other than Goro.

We know that one character is hidden and is unlocked by beating story mode. I think most of us assumed it was either Shinnok or an evil Liu Kang, but both of those dudes were casually revealed last week and it seems weird to reveal your one and only hidden character before all of your starting ones are shown off.

NRS still hasn't properly shown off Sonya, Jax, Jaqui, Kenshi or Goro and none of those seem like hidden character/final boss material (I cant remember if it was confirmed if the hidden character was also the final boss.) Shang is the only MK1 character who's completely MIA and could easily be hiding out in the story, posing as different characters and manipulating things behind the scenes. He was also mentioned in that GameStop video along with Mileena who turned out to be playable, though that's not confirmation by any means, just an interesting coincidence.

It could be that I'm so desperate for more characters that I'm seeing things that aren't there, but as I was thinking today about who could be the final boss, Shang struck me as the most logical choice among the missing MK baddies. Also, with DLC included, the roster is 29 strong so one more would make an even 30.

I think Ed Boon said the main baddie would be a returning character who hasn't been a boss before, so that rules him out. I also doubt he's in the game considering how Shinnok seems to share plenty of his moveset.

From what I've read on other forums, because of recent events in the comics, people are starting to think
Havik
and
Reiko
are two strong options.
 
The problem is you're implying that story mode led to those listed characters not being in the game. The story mode of 9 killed off quite a few of the characters that are actually IN this one, so the idea of a "story mode" can't be used as an excuse for those other characters not being included.


No, those characters aren't in because, well, they probably just flat out don't want them to be in, and there's nothing wrong with that. No reason to scapegoat it. :p

The story mode didn't impact or prevent characters showing up in versus mode in MK9 or Injustice.

Neither Rain, Kenshi, or Scarlet were part of the story, even though they probably could have been mentioned somehow, yet all three of the characters (despite being DLC) were completely available in all other modes outside of the Story portion. The same applies for Bat Girl, Lobo, Zantanna, General Zod, or Martian Manhunter.

As I said before, the claim that the story mode has a impact on other modes of the game is nonsense because there already a precedent of it in both MK9 and Injustice of it not happening. Why would Netherrealm change this with MKX?
 
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