Yeah was thinking the same after looking at my previous answer. MCC must be getting into BF4 ballpark of brokenness by now. I feel bad for 343i as its MGS that showed their Halo fans what they thought of themUpdating my answer to MCC from a technically perspective. God damn it's so broken and likely to never be 100% fixed.
Destiny is still the most disappointing actual game though that isn't broken.
Nobody's denying that there's a lot of detail in the world and all that, but that only makes you feel more bad for the people who spent time modeling and texturing all of those objects, while the game's designers didn't even allow for those areas to need to be explored. They create such large areas, and then don't give the player to dig through it all. In the end everybody's running raids and the smaller corridor-like areas being described.There's an immense amount of detail in the world, a large amount of encounter space, a lot of activity choices among cooperative and competitive multiplayer modes and a lot of polish in the moment-to-moment action gameplay. Add to that the fact that the game runs quite consistently across the four platforms to which it simultaneously released, despite them having significantly different architectures.
The problem with comparing Halo: MCC to BF4 is that not only does BF4 have a PC version that fixes any performance issues it might have on consoles, but it worked on PC long before it was eventually fixed on consoles. BF4 was fixed shorter after release than MCC is going to be, if it ever is.Yeah was thinking the same after looking at my previous answer. MCC must be getting into BF4 ballpark of brokenness by now. I feel bad for 343i as its MGS that showed their Halo fans what they thought of them
Destiny - shessh - is an addiction thats hard to shake - still play it purely because of the community in spite of Bungies best efforts to make the game worse
ps3ud0 8)
Driveclub is disappointing because there's no free demo yet, and they failed to meet a 60fps target they told you they wouldn't meet long before the game launched?Let's see... This gets more nitpicky as the list goes on, but I think all are valid concerns.
- They significantly scaled back the PS+ edition at the last minute from what was earlier implied, from complete-ish game to large demo.
- Botched netcode to the extent that the PS+ version is still not released to avoid putting stress on the servers.
- Completely broken online at launch for paying customers, that has only recently become sort of reliable.
- Failure to meet 60 fps target hinted at by team earlier.
Driveclub is weird in the sense that the customers it has primarily let down haven't actually bought the game, although they have paid for it in the form of the PS+ subscription, and as such, I think, have a right to be disappointed.
What's different?mcc and drive club.
i dont own any of these games, just tried to play them at a friends house. online was not working, for a week or so.
i think dc takes the cake since the announced stuff and the shit we had so far are too different.
dont forget that that we still didnt get the ps+ version.
I think you mixed up DC and MCC.Destiny is bad game
AC unity is broken game
Driveclub is unfinished game
Halo MCC is disappointing? um how? just because first monthit had problems with servers does not mean game is broken. game is working just like original games.
And that is why metacritic shouldn't matter.DriveClub managed to earn itself a 71 MetaCritic even before reviewers knew that the online modes would be completely screwed for a couple months. Let's not pretend it's some masterpiece that just needed some netcode tweaking.
DriveClub managed to earn itself a 71 MetaCritic even before reviewers knew that the online modes would be completely screwed for a couple months. Let's not pretend it's some masterpiece that just needed some netcode tweaking.
Driveclub is unfinished game
Halo MCC is disappointing? um how? just because first monthit had problems with servers does not mean game is broken. game is working just like original games.
I don't really want to get into another Driveclub debate, but the two I've highlighted aren't true. The PS+ was and still is the full game with reduced content (unless that has changed recently?) and the game was never anything but 30fps.
Driveclub is disappointing because there's no free demo yet, and they failed to meet a 60fps target they told you they wouldn't meet long before the game launched?
DriveClub managed to earn itself a 71 MetaCritic even before reviewers knew that the online modes would be completely screwed for a couple months. Let's not pretend it's some masterpiece that just needed some netcode tweaking.
Shovel Knight winning best new IP was interesting considering the vast disparity in budget. Shovel Knight's gentle humour felt really quite refreshing despite it's gameplay being a homage to a band of 25-year-old greats. Ultimately I find Destiny far more forgettable despite the gunplay being sublime, I think it's just that the whole MMO shootout thing has been done to death already, it feels competently made yet tired even at the start of a console generation.NeoGAF voted Destiny the second best new IP after Shovel Knight. I recently started playing Shovel Knight on the 3DS and it does deserve to win. I would definitely buy Super Shovel Knight.
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. Ultimately I find Destiny far more forgettable despite the gunplay being sublime, I think it's just that the whole MMO shootout thing has been done to death already, it feels competently made yet tired even at the start of a console generation.
DriveClub managed to earn itself a 71 MetaCritic even before reviewers knew that the online modes would be completely screwed for a couple months. Let's not pretend it's some masterpiece that just needed some netcode tweaking.
You do know Citizen Kane was slated by the mainstream press at release? Just saying.
You do know Citizen Kane was slated by the mainstream press at release?
They never explicitly said all tracks will be in the PS+ version. What they said for sure will be in wasYou're playing it really fast and loose with your definition of "full game" there.
Like you, I'm tired of the debate, but can you seriously look at this and still claim that the implied content included in the PS+ edition has not been scaled back dramatically since what they suggested earlier?
And no, it was never above 30, but again, they implied that it could be, and it wasn't.
Please. I'm sure someone else has made this argument to you before, but it's not free. It is one of the advertised components of a paid subscription service, and as such it should obviously be held to the same standard as other products like it. And that you use the fact that it's now a "demo" only strengthens my earlier point about how the scope of the PS+ edition changed as release drew nearer.
As a part of our paid subscription to PS+, we were promised a full game "minus a few cars and tracks". What we got (or rather, what we some day hope to get), is a large demo.
As for 60fps, they only said they were targeting it. They never promised it....the online multiplayer, the asynchronous challenges and the single player campaign will all be present in the PS Plus version.