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Motorstorm: Pacific Rift |OT|


Sep 9, 2006
Puerto Rico

Welcome to the Official Thread for Motorstorm: Pacific Rift! This is my first 'Official Thread', so I hope you like it! Mad props to Madman for the thread title idea.

Official Website:


From PlayStation's Official Page:

The first MotorStorm® wowed fans with its heady formula of brutal, unpredictable off-road racing, festival vibes and stunning Monument Valley desert scenery. Now Motorstorm® Pacific Rift takes you to a solitary tropical paradise in the Pacific Ocean, ready for a whole new take on no-holds-barred racing action through thick swamps, dense jungle, towering peaks and steaming volcanoes.

Not just pretty backdrops to the action, these environments take center stage in challenging players with everything in Mother Nature's arsenal. Thick mud, tangled undergrowth, swift flowing rivers, choking volcanic clouds and searing lava pools all test the drivers to their limits and beyond.

Expect a rich festival of off road racing, along with a host of game modes and rewards. It's brutal, dangerous, relentless, and unpredictable and more than a game - MotorStorm Pacific Rift is a way of life.

• The Island - A brand new radically different location for the festival.

• Unpredictable Events - Never the same race twice. Events will take place to change the race on a lap to lap basis.

• Split-Screen Play - Play with up to 3 buddies on the same screen.

• The Monster Truck - An all new vehicle class added to the core vehicle selection for a total of 8 different vehicle classes.

• Immersive Online Experience – A radical re-look at the whole MotorStorm online experience, focusing on ease of use and breadth of gameplay all while tearing it up in races up to 12 players.

• Improved Actions - A new level of control; punch, duck and ram using a new control layout.

• Free-play - Race how you want by creating your own race tickets.

• Photo Mode - Snap your greatest victory or your most visceral crashes and share them with the world.

• New Rating Systems - It’s not all about winning; it’s also about how you perform.

• Custom Soundtrack - Your racing, your music.

Every race you’ll get to pick from up to eight different classes of vehicles, each with their own strengths and weaknesses. Choose poorly and finishing last might be the least of your worries.




Rally Car

Racing Truck


Big Rig

Monster Truck

PS3 Fanboy said:
The 16 tracks are split between four zones, each based on an element. In the Air Zone you'll find lots of jumps, cliffs and downhill sections while the Earth Zone has plenty of plants and undergrowth which can get in your way, hide obstacles and, apparently, fight back. In the Fire Zone you'll be faced with lava pits, volcanoes and rocky wastelands and, finally, in the Water Zone you'll find the island's coast, huge waterfalls and rivers.

Kanaloa Bay: "Sun-kissed, secluded, sandy, and slightly more treacherous than its good looks first suggest, Kanaloa Bay is a great track to be a spectator at. It's an awesome beach party with a welcome smattering of vehicular carnage running through it. But beware the dark territory beyond the lagoon – space gets real tight, real quick in that steamy jungle stretch."

Sugar Rush: "Only MotorStormers would think to stage a race in and around an old sugar plantation. The sharp machinery and rusty metal, those rust-weakened floors and rotten walls, and the zero-visibility of the cane fields all combine to make this track a sickly-sweet rush that's going to ruin more than just your teeth."

Mudslide: "The clue's largely in the title: Mudslide is like one of those crazy rides you get at water parks, except with mud instead of water. Still, there's plenty of slip-slidey action to engage in, with high routes available for those of you without the tires to tackle the mud."

Cascade Falls: "Dense jungle, thick with haze, gives way to wide-open plateaus and rickety scaffold. The tropical setting makes for a fascinating blend of beauty and danger – much like my ex-wife. The key to success is to keep it honest – don't take any unnecessary risks, and don't get caught making out behind the start gantry."

Beachcomber: "The black sand is evidence of the awesome power of nature, created by lava flowing into the ocean which explodes as it is supercooled by the water. The WWII airbase and the unexploded bombs are evidence of the awesome destructive power of man. The sheer carnage created when these are combined is evidence of the awesome power of the MotorStorm. Let battle commence!"

Colossus Canyon: "This track has it all – beautiful forest, vibrant fauna, and a picturesque mountain stream that courses through a narrow gorge, over brook and water-meadow, and plummets over an enormous waterfall. Let's face it; if you're only going to accidentally plummet over one giant precipice in your MotorStorm career, this is the one to do it on. Today is a good day to fly."

Caldera Ridge: "The race organizers looked long and hard to find some driveable routes here, but in the end decided it'd be more fun driving vehicles over the edge of an enormous crater and barrelling out-of-control down a near-vertical slope. And that's exactly why the race organizers don't get invited to make race tracks for anyone else. Ever."

Badlands: "A giant track, racing at the feet of a giant cinder cone, Badlands has a name that's perfectly descriptive. Wait until you see the enormous active crater you need to jump over, or the blind, sheer precipices you need to tear round at high speed if you're to have any chance of winning. And let's not get into the collapsed tunnels and the huge canyon jump that crosses the track 75 feet in the air. These are MotorStorm lands. These are Badlands."

The Edge: "There's at least half a track here that isn't ridiculously dangerous. The other half is on a camber so extreme that descriptions like 'gnarly', 'radical' and 'utterly ridiculous' don't begin to convey it. This is all about keeping traction, and keeping nerve. Seasoned MotorStormers are already declaring 'Don't lose your bottle on the Edge – because if you do it'll probably fall and kill someone half a mile below you". Wise words indeed."

Paradise Beach: "Paradise Beach was perfect. Clear skies, gentle surf, warm water. It was a small town, and the living was good. Was, that is, until 30 years ago when the fire-God Pele cruised into town in his fiery hotrod of molten death, and literally tore up the strip. Now all that remains is dust and bones. Welcome to Paradise."

The Rift: "The Rift: a mile-long tear in the world that is said to be the serpentine trail to the dark underworld of the God Milu. Formed from multiple interlinking lava tubes created over millennia, the Rift is a tight, claustrophobic journey through the jaws of the underworld, where death awaits the wearied traveler at every turn."

Scorched: "Fire, steam, lava, craters – Scorched is about as far away from the golden beaches and cool blue ocean as possible. The heat and dust make a real mess of your engine, and the lava will make a real mess of you. Once you're out of the barren lands, you may think you've escaped unharmed, but the thick forested area on the back section of the track throws up plenty of its own unique hazards."

Razorback: "The Daddy. Mud, dirt, flora, caves, rock, water. Deadly drop-offs, dangerous jumps, spectacular falls and fast-flowing rivers. This is the big one – the whole MotorStorm ethos showcased in a single, epic track. Ladies and gentlemen, boys and girls, your time to shine is now."

Rain God Spires: "A humid, slippery, unfeasibly dangerous track set at the summit of a towering cathedral amongst heavy, pendulous tropical clouds. With immense slick precipices over immense drop-offs, Rain God brings hell to the Heavens and provides one of the Festival's most dangerous and deadly roller-coaster rides."

Wildfire: "Trapped in no-man's land between a deadly lava deluge and an unforgiving ocean, Wildfire is the rock between two hard places - a very temporary island-hopping race over the elemental battlefield where fire and water collide. Smoke and steam conspire to reduce race visibility to a minimum while the route screams along perilous cliff-edges and leaps across rifts and chasms."

Riptide: "The crowd-pleaser down on the beach, Riptide is the unholy offspring of MotoX and MotorStorm. From MotoX it has inherited ramps, big jumps, whoops, rollers, tight banked turns and technical hairpins, and from MotorStorm its blue eyes, cute little button nose and sandy complexion."

MotorStorm: Pacific Rift features 50 of them: 40 Bronze, 6 Silver, 3 Gold and 1 Platinum.

Bronze Trophies:

•The Money Shot -- Boost Explode over the finish line to win 10 races
•Track Master -- Win 5 races on each track
•Just Getting Started -- Race for a total of one hour
•Time Sink -- Race for a total of 10 hours
•Stuntman -- Successfully land a jump of 185m or more
•Race Fan -- Take part in 250 races
•Tourist -- Travel a total of 500km
•Hazardous -- Wreck your vehicle 250 times
•Friendship -- Complete a Split-Screen race with 4 players
•Ghost Rider -- Beat 48 developer's ghosts on Time Attack
•Tumbler -- Perform an impressive Barrel Roll
•Bully -- Successfully punch or ram 100 vehicles
•Lightweight -- Win 50 races using a lightweight vehicle
•Mediumweight -- Win 50 races using a mediumweight vehicle
•Heavyweight -- Win 50 races using a heavyweight vehicle
•Pugilist -- Punch 5 competitors in a single race and go on to win gold
•Close Call -- Win a race by a margin of less than 0.1s
•Survivor -- In Eliminator escape from last place 10 times with only 3 seconds to go
•Freestyle -- Create and win 10 free-play races
•Spoilt For Choice -- Reach rank 3 in the Festival to unlock all 8 vehicle classes
•Bike -- Win 5 Festival races using a Bike
•ATV -- Win 5 Festival races using an ATV
•Buggy -- Win 5 Festival races using a Buggy
•Rally Car -- Win 5 Festival races using a Rally Car
•Racing Truck -- Win 5 Festival races using a Racing Truck
•Mud Plugger -- Win 5 Festival races using a Mud Plugger
•Big Rig -- Win 5 Festival races using a Big Rig
•Monster Truck -- Win 5 Festival races using a Monster Truck
•Necessary Roughness -- Knock down 10 dismounted drivers
•Tortoise -- Win a race without using boost
•Speeder -- Unlock all 16 Speed events
•Wreck-less -- Unlock all 16 Eliminator events
•Last Man Standing -- Win all 16 Eliminator events
•Beginner -- Complete a ranked Online race with 12 players
•Competitor -- Complete 50 Online ranked races
•Casual -- Complete 50 online casual races
•Immortal -- Win an Online ranked race without wrecking
•Beginner's Luck -- Come 1st in an Online ranked race
•Rookie -- Reach Online rank 2 (Rookie)
•Veteran -- Reach Online rank 3 (Veteran)

Silver Trophies:
•Hire Me -- Beat the developer's best ghost times on every track with every vehicle
•Speed Demon -- Win all 16 Speed events
•Can't Touch This -- Win any Rank 8 race without being wrecked
•Runner Up -- Win 96 Silver Medals
•Ranked Streak -- Win 3 Online ranked races in a row
•Hero -- Reach Online rank 4 (Hero)

Gold Trophies:
•Winner -- Win 250 races
•Champion -- Win 96 Gold medals
•Legend -- Reach Online rank 5 (Legend)

Platinum Trophy:
•Over Achiever -- Unlock all the other 49 Trophies

Powered by 'MetaCritic':

If you enjoyed the first MotorStorm's core conceit of mashing multiple vehicle types together on cleverly designed off-road tracks, you'll likely dig this fleshed-out sequel even more. It doesn't have quite the visual impact that its forerunner did, and for every new feature (like four-player splitscreen play), you may spot a corresponding puzzling omission (where did Sixaxis motion control go?). But as it stands, Pacific Rift edges out Pure as the most enjoyable off-road racer on the market.

It's the multiplayer that perhaps been given the most love since the last game.

Motorstorm 2 gives us the one feature that the original failed to deliver. The game is fun. No more repeated crashes into the side of a cliff because all of the terrain looks identical and you have no idea which way is forward anymore. No more frustratingly difficult AI that is always directly behind you no matter how well you’ve been driving.

Pacific Rift is all the original should have been. Those who choose to nitpick on it will have to wait an eternity for the perfect game to arrive, while the others are having fun, enjoying its frenetic pace.

The game is entertaining and a visual treat. The development team did a good job building on the original title, tweaking what needed to be tweaked and leaving the core mechanics intact. If you are looking for a solid, off-road racer, this is a good bet.

A worthy follow-up to one of the PS3's early must-have titles. It fixes a lot of the outstanding issues from last time out, including offering many more tracks, and the course designs are fantastic. The vehicle mixes are sweet, and there are a ton of events to take on.

We're still not completely sold on what we believe is an overly harsh handling model that frequently restricts the amount of fun the average gamer can have, but it's not an insurmountable problem. Once you're in the groove you'll find some incredible tracks to scream around at high speed and the online play should provide plenty of longevity.

A lack of options keeps it from being on the same level as other racers, but with 16 person online matches, plenty of tracks and speedier load times, MotorStorm: Pacific Rift is a fast-paced and brutal arcade style romp.

Broader, lusher and better defined than its predecessor, but in reality more of an expansion pack than a sequel - as the subtitle implies.

The inconsistent quality of Pacific Rift's tracks and vehicles ultimately gets the better of it

Edge Magazine
Pacific Rift certainly feels a more complete game than its predecessor, but the state of the art has moved on considerably since the original wowed at launch. [Dec 2008, p.87]

Playstation: The Official Magazine (US)
The core racing experience makes the misstep of celebrating failure rather than making the actual winning of races definable fun. [Dec 2008, p.90]

A demo based on older code featuring one track ("Rain God Spire"), a sample of three of the vehicle classes and 2-player Split-Screen play can now be downloaded from the PlayStation Store. Chubigans made a great photo comparison between the demo and a newer build illustrating visual improvements made since then.

Thanks to RichieRich for these.

Story Trailer:

Vehicles Trailer:

Because it looks incredible when it's moving...(gifs courtesy of iceatcs)



And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Sep 1, 2006
WOW! Nice post man, this got me pumped :D!

EDIT: What the hell? I thought they took away Big Rigs for this game?


Jun 10, 2004
San Fran
Thanks dude, Can't wait! Love me some Motorstorm. See ya'll Day 1:



Just a nitpick, that font is hard to read :p


Will Eat Your Children
Sep 10, 2007
If it sells alot and the multiplayer is really alive I'll chip in. Playing the first one on a really big LCD screen was so satisfying.


Oct 13, 2007
Great thread.

Pacific Rift certainly feels a more complete game than its predecessor, but the state of the art has moved on considerably since the original wowed at launch.

It did? WTF kind of lame criticism is this? Has state of the art moved on with respect to Fable 1 and Gears 1 or is this a horse shit excuse for one game?


Jun 10, 2004
fucking aye, even though the demo sucked ass, i loved the first one and it offered near perfect gameplay when the game was at its most intense so i'll be dishing out the 60 for it.


Jun 30, 2004
The thread needs more videos!! Unfortunately there isn't a lot of footage from this game.


May 8, 2008
Yes..Im buying it..soon...damn it!

I was gonna hold off...but how is a guy who spent 15 years building and racing RC off road buggies gonna not (thats my excuse for the wife when she gives me that look of 'another game' )


Junior Member
Jul 9, 2007
Nice to see that 1up said better enjoy than Pure.
Also thanks for using my gifs.

One day, after love the first one and demo.


(works for gametrailers)
Apr 29, 2006
Elios83 said:
Thanks but I was talking about NEW high def videos taken from the retail version of the game shwoing the new and best tracks in the game =)

At least I've noticed something new (although low quality and badly encoded) here:


Mudslide and Razorback look amazing.
Our user-generated content quality varies, but if you want to start dropping links, how about these two brand spanking new trailers that we just posted:

Story Trailer:

Vehicles Trailer:

I'm sure the quality of these two trailers will rival that of your user-generated link above.

Lord Error

Insane For Sony
Jun 8, 2004
Keikoku said:
Wtf at 6.5 of average reviews on metacritic ?
This got me to look there, and... seriously, why would you look at user reviews on Metacritic and post about that? Its actual average is 8 right now.
Feb 26, 2005
DeadGzuz said:
It did? WTF kind of lame criticism is this? Has state of the art moved on with respect to Fable 1 and Gears 1 or is this a horse shit excuse for one game?

Yeah that had me rolling my eyes as well. Edge can be pretty goofy sometimes. Granted I'm a pretty big MS fan, but even paring down the genre I can't think of anything thats directly comparable to Evolution's brand of arcade/off-road racing with the asymmetric vehicle classes/alternate routes etc. But the "State of the Art" has moved on apparently?


And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Sep 1, 2006
DMeisterJ said:
That page took like 97 years to load. :lol

But nice official thread.
Seen the MGS4 Official Thread yet :D ?