I say this in the nicest way possible: Using Microsoft HoloLens kinda stinks. In its current form, it feels like someone is tightening your head into a vice. The model being shown today on Microsoft's Redmond, Washington, campus isn't what you saw onstage, but a development kit. The demos begin by lowering a tethered, relatively small, rectangular computer over your head, which hangs around your neck by sling. Like what Flavor Flav would do with a computer. You can literally feel the heat coming off the computer's fans, which face upward. It feels like you're wearing a computer around your neck, because you are.
After that, the headset was carefully handed to me so that I could guide it onto my head while the demonstrator placed it over my eyes. To be completely clear, the headset dev kit I tried literally had exposed circuit boards. You remember that Valve virtual reality kit from last January? The HoloLens dev kit looked kinda like that. The demonstrators were very careful to make sure I wasn't getting all grabby on the circuitry.
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I've spent a lot of time in virtual reality headsets. I own both Oculus Rift dev kits. I've used the Avegant Glyph. I reviewed Gear VR. The concept of a headset altering reality isn't new to me. I say that with the intention of couching what will assuredly sound like disappointment: HoloLens is clearly very early, and kinda sucks right now. It's uncomfortable. It's cumbersome. It looks and feels like a piece of hardware that's far from final.
Is it bad? No. Lord no. Stop it. It's very impressive, but it's a brand-new entry in a market that basically doesn't exist yet. Good on Microsoft for that! At the same time, man, Microsoft has a long way to go before this is something we want to use at home. When it's got Windows 10? And can be used untethered?