VanillaCakeIsBurning
Member
I wonder how many more Souls games we will get after this one.
They're going to sell around the same number of copies.
At 2.4 million Dark Souls pretty much blows every other franchise they make out of the water based on their latest entries.
Tales does 700K at most (usually less), TTT2 got to 1.5M, and Soul Calibur and Naruto are a bit below TTT2.
There was a time that wouldn't be true, but they've had quite the decline over the years.
I thought the previews put the "LOL CASUAL" comments to rest?
I wonder how many more Souls games we will get after this one.
I thought the previews put the "LOL CASUAL" comments to rest?
I'm imagining this but more Dark Souls like:
fuck, there goes all the budget, fuck AAA marketing, why can't you do normal marketing and spend more actually making the game good? fuck this industry.
They can take a break from Souls after Dark Souls 2. Shouldn't burn them out in this game, or the game itself.
fuck, there goes all the budget, fuck AAA marketing, why can't you do normal marketing and spend more actually making the game good? fuck this industry.
Unless the marketing is a series of two minute shorts equipping armour, dying and not knowing what to do, there are going to be a lot of disappointed and annoyed customers out there and that isn't a good thing for the franchise.
What I'm getting at is that even if Dark Souls 2 does better numbers than Dark Souls 1, if Namco gets the numbers wrong and they spend too much on marketing, then the game still won't be profitable.
It happens all the time. For example Elite Beat Agents did ok DS numbers for Nintendo, but they thought it was going to be a big success, and spent on TV commercials, and they later said that the title was a disappointment for them.
From Software do their thing, Namco does theirs. From specialize in getting a lot done on a small budget. They'll be fine.
I like skyrim and I like dark souls but by god they should NOT be linked together by developers. I like them both because they are entirely different games. Do NOT CASUAL UP DARK SOULS YOU MOTHERFUCKERS
It kind of reads like an Onion article really.
All they needed was another paragraph or two about how Namco Bandai made a bunch of money off the first one by being conservative with marketing spend and all the other companies that just missed expectations on major titles.
It's also worth noting that they're a rather large company who can afford something like this -- but their game business is small. So they're likely interested in taking an IP that seems to generate a lot of interest and growing it.At 2.4 million Dark Souls pretty much blows every other franchise they make out of the water based on their latest entries.
Tales does 700K at most (usually less), TTT2 got to 1.5M, and Soul Calibur and Naruto are a bit below TTT2.
There was a time that wouldn't be true, but they've had quite the decline over the years.
This made me laugh...oh god fuck
Marketing's never been an exact science, but generally what is popular is rarely what is good, and what is good is often very unpopular. Rarely do the two ever meet. Dark Souls will probably never see the same success as Skyrim unless they make it just as braindead as Skyrim.Well, the actual GAME budget isn't going to be much higher, is it? This actually seems almost like an experiment: can you REALLY exponentially increase a game's sales with expensive marketing, or is it an extreme case of diminishing returns? If it ends up the latter it could be a wakeup call to anyone actually observing the game on how to market their own.
Dark Souls will probably never see the same success as Skyrim unless they make it just as braindead as Skyrim.
But the current games already have that.Have they added the easy mode.
Won't buy if not.
This thread is 1/4 necessary catharsis, 1/4 constructive discussion, and 1/2 batshit hysteria.
But the current games already have that.
It's called summoning.
A friend outright told me he wouldn't help me at all in my first run of DeS, only after my first, solo playthrough. We just finished a co-op 2nd run and now I can understand why he told me that.Yeah, certain builds as well, make the game quite easy. Summoning is really the perfect way to help out someone of just about any skill level though.
But the current games already have that.
It's called summoning.
It's called pyro and int spells. All those super skilled speedrunners just mash their pyro, no wonder they beat the game in an hour.
High five.A friend outright told me he wouldn't help me at all in my first run of DeS, only after my first, solo playthrough. We just finished a co-op 2nd run and now I can understand why he told me that.
Ok, the Gies quote got me.
At 2.4 million Dark Souls pretty much blows every other franchise they make out of the water based on their latest entries.
Tales does 700K at most (usually less), TTT2 got to 1.5M, and Soul Calibur and Naruto are a bit below TTT2.
There was a time that wouldn't be true, but they've had quite the decline over the years.
They're just talking about the marketing here. Not the actual game.
I thought the previews put the "LOL CASUAL" comments to rest?
You do know that marketing directly affects gameplay when dealing with a publisher right?
We better get used to it, because we'll be hearing these comments until the game is released.At least the massive crow buffet that'll ensue will be hilarious to watch.
No, actually. The current world record relies mostly on the Red Tearstone Ring and Black Knight Halberd and doesn't use magic, pyromancy, or miracles at all. There's also a very similar run that does it with the Blacksmith Giant Hammer. (Worse weapon, but not reliant on the RNG to get the item drop.)
http://youtu.be/XJirKhvIn44
Some of the early WRs that used a glitch to skip from placing the Lordvessel directly to the Kiln did use Pyromancy, but it's hardly a necessity. That glitch was patched out in 1.06, but I think this run would still be faster than those old world records if that glitch was available.
I've watched several, some live, and only one of them was using a weapon. Good on the ones who are using weapons, not so much on the int/pyro guys.
Unfortunate. I know something will be lost in the transition. I hope if the game does worse than the past two they don't take that as a "Don't make more of these", and more of a "Don't screw with a working formula". Guess we will see.
If the game is better than the last, then it's a win-win for me. Here's to hoping.
High five.
Yeah, I played my first run of Dark Souls completely blind and I would never have had it any other way. To a certain degree, after replaying it so much, I kinda wish I could have that first playthrough back, just because it was so visceral. Once the mystery dies a little, it's hard to get with the game. I think that's why I would actively discourage people from using FAQs, not just for this game, but for all games.
This is why I wish Dark Souls was less predictable. It's so easy to learn every nook in the game after a few playthoughs. All the enemies stay in the same exact spot. The replay value is not great at all. All it's really good for is trying different character builds, and I'm not interested in that.
Damn. 'Souls fans are so ready for disappointment.
Silly comment about Skyrim though, seems like Skyrim fans want the exact opposite of Dark Souls and Dark Souls fans the exact opposite of Skyrim. (Yes, I know there are people that love both)
This is why I wish Dark Souls was less predictable. It's so easy to learn every nook in the game after a few playthoughs. All the enemies stay in the same exact spot. The replay value is not great at all. All it's really good for is trying different character builds, and I'm not interested in that.
The fear is very real, don't get me wrong, but not that many people with a sincere interest in the series are making the remarks about the sequel having guns and regenerating health.
so it's going to have a shitty live-action commercial?
Dude. Dude. DUDE!
Don't even joke about that stuff, you might give them ideas.