• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Naughty Dog: going back and playing the 30 Hz version feels "broken" (Gamespot+TLOU)

No one see this?
318.jpg

It's been posted several times, but no matter how many times a dead horse is beaten, some people still won't listen.

The Last of Us: Remastered |OT| Are we still sure it's 60 FPS?
 
Because then it would just be ripped and uploaded to youtube, where millions of people wouldn't be able to see the bump in resolution or framerate, assume it looks the same as the PS3 version, and not buy the game.

they should find out from EA how they got that 60fps BF:Hardline video up and contact the appropriate people at Google.

No one see this?
318.jpg

bu bu bu...he didn't explicitly say no dips or drops!
 
Exactly. That's why I feel it was an option they could, or maybe should have not bothered with, considering it was a remaster which is supposed to be technically superior. Yeah, options, but it's silly for a remaster and perpetuates the idea 30 fps is somehow better when there are absolutely no trade-offs for running 60 fps in this case. I get the more effects at 30fps vs less at 60fps tradeoff, but there's none to be had here.

hate to be someone perpetuating this "placebo effect" mostly because like i said in the other thread when im gaming competitively like with counter-strike back on CRT monitors id be running at 120hz and have fps_max 300 active in the console, made a huge difference for me

and when i watch this video i definitely notice a difference, but im not quite sure its for the better - for a game like TLOU

http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps

like i said it reminds me of watching movies with 120hz active on my samsung tv, looks like a studio set, really "play"ish, and it disturbs me

maybe im just getting old, lol
 
hate to be someone perpetuated this "placebo effect" mostly because like i said in the other thread when im gaming competitively like with counter-strike back on CRT monitors id be running at 120hz and have fps_max 300 active in the console, made a huge difference for me

and when i watch this video i definitely notice a difference, but im not quite sure its for the better - for a game like TLOU

http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps

like i said it reminds me of watching movies with 120hz active on my samsung tv, looks like a studio set, really "play"ish, and it disturbs me

maybe im just getting old, lol

its not just you. a lot of people were "disturbed" by the 48 fps because they aren't used to the look. i would say that might only factor in cutscenes.

60 fps will feel better for gameplay.
 
http://blog.us.playstation.com/2014/07/16/hands-on-the-last-of-us-remastered/

But the kicker is the new framerate. I’ll admit to being at least a bit skeptical on hearing that Naughty Dog would target a smoother, more fluid 60 frames per second for The Last of Us Remastered. I wondered whether it would add a distracting layer of artificiality, that it might somehow interfere with the game’s cinematic look and feel. Luckily, based on my hands-on experiences at a recent media event in New York City, those concerns feel entirely unwarranted. Played at the higher framerate, The Last of Us Remastered has a silky smooth feel that makes aiming and camera control feel more responsive and natural.

There's that Cinematic term again, although this time kind of crushed in a way? Now when someone brings that up I can say "I prefer more Natural feeling games".
 
hate to be someone perpetuating this "placebo effect" mostly because like i said in the other thread when im gaming competitively like with counter-strike back on CRT monitors id be running at 120hz and have fps_max 300 active in the console, made a huge difference for me

and when i watch this video i definitely notice a difference, but im not quite sure its for the better - for a game like TLOU

http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps

like i said it reminds me of watching movies with 120hz active on my samsung tv, looks like a studio set, really "play"ish, and it disturbs me

maybe im just getting old, lol

Naughty Dog dude said he was worried about that effect for cutscenes too, but since the gameplay is also 60fps, it just feels natural, you won't notice it being different because it isn't.

I wasn't so sure about 60fps cutscenes myself, but I trust them on this. We'll see :)
 
Maybe people will play it and they'll be like "oh god why is everything not right did I play the whole game like this last year" and realize the power of 60fps

Yeah, I was thinking the same too earlier. I'm flip-flopping on how I feel about it :)

hate to be someone perpetuating this "placebo effect" mostly because like i said in the other thread when im gaming competitively like with counter-strike back on CRT monitors id be running at 120hz and have fps_max 300 active in the console, made a huge difference for me

and when i watch this video i definitely notice a difference, but im not quite sure its for the better - for a game like TLOU

http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps

like i said it reminds me of watching movies with 120hz active on my samsung tv, looks like a studio set, really "play"ish, and it disturbs me

maybe im just getting old, lol

I see how people might think that initially, but I think looking play-ish is far less of a concern for games where it's not real actors, but polygon characters.

My disconnect from that reasoning is that games are more detailed than ever, but are a massive step away from looking like real people acting. To think it looks-too soap-opera-ish doesn't make sense to me when games are so far from reality visually.
 
Blah. For a game like Uncharted 30fps is fine. Shame UC4 going the 60fps route will inevitably mean parsed back graphics, or perhaps even game world size comparative to if it had been 30fps.

They could have always just gone with a locked 30fps with better visuals and/or bigger, more occupied world's, and then paid special attention to reducing input lag the way Evo or Playground have with DC and FH2. Isn't there some sort of tech method where you can have the inputs process at a faster rate compared to the graphics or something like that?

In any case, it's not like us gamers haven't had to switch between 60fps and 30fps games in the past, and felt the latter was broken when we did. Hell, all the Uncharted games are 30fps and revered and critically acclaimed none the less.
It's not like Uncharted looks like crap at 60FPS. It looks better than any other 30FPS console game.

I for one welcome this change to 60FPS.

30FPS is practically unplayable.

When you play a game, you forget the pretty graphics after 5 minutes. But you won't ever forget sluggish controls and input lag.
 
Maybe people will play it and they'll be like "oh god why is everything not right did I play the whole game like this last year" and realize the power of 60fps

I think they will, but it won't be giving the full story. It's not about 30fps vs 60fps with all else equal. Never has that been the case on consoles. It's about 30fps (with better graphics and/or more ambitious worlds) vs 60fps. That's what the trade off generally boils down to. Having said that, given the UC4 trailer, if ND can pull off those kinds of visuals along with 60fps? Well….I don't even….lol.

Hopefully the game still adopts a wide linear approach the way Last of Us does, because I'd rather 30fps + better visuals and/or more expansive arena's and levels over 60fps with worse visuals and/or slightly smaller locales and arenas. As long as we get certain combat scenario's that offer arena's the size of the Shipyard battle in UC3 for example, I will be content.

When you play a game, you forget the pretty graphics after 5 minutes. But you won't ever forget sluggish controls and input lag.

I'm the opposite. I adjust to 30fps in a matter of minutes, and forget it is even running at such a frame rate, whilst I am constantly analysing and appreciating the graphics, the little details, textures, lighting, vistas, character modelling etc etc. I will literally spend inordinate amounts of time just spinning the camera around getting a good look at environments, appreciating the views and characters, and also taking screenshots lol.
 
It's not like Uncharted looks like crap at 60FPS. It looks better than any other 30FPS console game.

I for one welcome this change to 60FPS.

30FPS is practically unplayable.

When you play a game, you forget the pretty graphics after 5 minutes. But you won't ever forget sluggish controls and input lag.

"practically unplayable" is maybe going way over the top. Unstable FPS is unplayable. I think anyone would pick solid 30 over unstable 30-60. I like to think the whole frame rate issue in games recently is like comparing DVD and Blu Ray. Everyone knows blu-ray is the best way to watch a film (60FPS), but it really not that big of a deal if you have to watch a DVD(30FPS). It doesn't stop you enjoying the entertainment.
 
I have newfound respect for ND. And from what I'm seeing in some posts here UC4 will also run at 60? So glad they're taking things in this direction. Thank YOU.
 
need to post a 60fps video but this is some serious concern trolling...

I find this 'concern trolling' thing really tiresome these days on here. People can't show any level of negativity without being labelled with it.

Anyway. Seems from the tweets etc this is solid 60fps. So good. Especially as I never got the chance to try the multiplayer. Now, ND, how about that Gamersyde site eh?
 
It'll be so nice to play again with the enhanced framerate!

I'm really excited for the multiplayer- rebuilding that community will be rad!
 
"practically unplayable" is maybe going way over the top. Unstable FPS is unplayable. I think anyone would pick solid 30 over unstable 30-60. I like to think the whole frame rate issue in games recently is like comparing DVD and Blu Ray. Everyone knows blu-ray is the best way to watch a film (60FPS), but it really not that big of a deal if you have to watch a DVD(30FPS). It doesn't stop you enjoying the entertainment.

I've made this analogy several times as well, instead using Blu Ray to VHS to illustrate my point. That's how big a difference it is to me. Sure, if it's my only option I'll deal, but fortunately it doesn't have to be. There's no reason more devs shouldn't at least be reaching for that benchmark.

Yes, they even posted a 60fps version of the E3 trailer on their site. It's also on Gamersyde.

http://www.gamersyde.com/news_e3_uncharted_4_teaser-15427_en.html

Thanks.
 
I still remember watching the Grounded making of video, and a part where one of the devs have some kind of frame counter on show. It had a 60 FPS mark, which he said it showed and said it "would be nice, but no" (something like that). Now we get the niceness, day 1, although cut MP gore sucks balls, I want to blow peoples legs off just like SP ;(
 
I hope that this is a sign that devs are warming to the idea of making 60FPS standard and that it's not usual PR talk for a HD remake with ND back to shilling 30FPS for their next title

However, as much as I am glad ND are going for 60, I selfishly hope that all the third party multiplatform developers will still keep targeting 30fps on consoles, because it will mean better graphics for me (on PC). But for console exclusives, please keep that shit at 60 thank you.

Some games like Dark Souls that are built around 30FPS don't translate easily to 60FPS. Imo it's much better that 60FPS be the standard from the start.
 
I eagerly await the backpedaling when it's announced that Uncharted 4 is 30fps.

They've already said that U4 is 60fps

All footage you see in the trailer was captured completely in engine. That’s Nathan Drake rendered in 1080p full glory using the power of our PS4 engine. All footage you see in the trailer was captured completely in engine. We’re targeting 60fps for Uncharted 4: A Thief’s End and as you can see the visual fidelity for our character models will reach new heights.

http://www.naughtydog.com/site/post/uncharted_4_a_thiefs_end_2014_e3_trailer/
 
nobody is going to be like that.

That's how I felt after upgrading my PC to have the ability of playing 360/PS3 gen games at 1080p/60 after playing them on consoles. They felt like whole new games to me. Batman Arkham Asylum was one that springs to mind. It added so much to the visual experience for me.
 
Don't have a PS4 but I'm curious. Would you guys be okay with an unlocked 60?
Absolutely. Unlocked framerate is fine for me, I would rather have it than locked at 30. Killzone and Infamous we're better for not being restricted to 30fps. 60 lock would be better, but unlocked is good too.
 
is 60fps really that important to you people? I just don't understand.
Well to be fair TLOU wasn't even a solid 30fps so I can understand the complaints. Hell, its one of the reasons I've looked forward to the remaster.

Similarly I can't wait for the GTA V remaster, and that's expected to be 30fps isn't it? Same difference, for me anyway.
 
I find this 'concern trolling' thing really tiresome these days on here. People can't show any level of negativity without being labelled with it.

Anyway. Seems from the tweets etc this is solid 60fps. So good. Especially as I never got the chance to try the multiplayer. Now, ND, how about that Gamersyde site eh?

well then they should better explain why they are taking a certain stance. the gist of the posts being labeled concern trolling have been

before today "why hasn't ND shown us anything? game must be in trouble"
after beautiful screenshots released "why hasn't ND shown us gameplay footage? (tweets confirming 60 fps) these tweets are lies! THEY ARE HIDING SOMETHING! (gets mad) STOP CALLING THEM NAUGHTY GODS!!!"
 
Naughty dog tooting their own horn after remastering a game to 60 fps. I guess its pr talk for the casuals that don't know that 60 fps is a more fluid experience giving them more incentive to buy the remaster. Gamers have been saying for years that 60 fps is better then 30. I'm sure any 60 fps talk last gen was completely dodged by them and mostly every other AAA dev. Get tired of devs/publishers playing dumb.
 
I've made this analogy several times as well, instead using Blu Ray to VHS to illustrate my point. That's how big a difference it is to me. Sure, if it's my only option I'll deal, but fortunately it doesn't have to be. There's no reason more devs shouldn't at least be reaching for that benchmark.



Thanks.

May i ask why that is for you? Are you from a primarily high end PC background that can achieve that? I've always been a console guy and only recently getting into pc gaming and, although i know that higher FPS is better, i really don't mind lower FPS if i the game is good.
 
What's not to understand? 60fps offers a superior gameplay experience.

and? 30fps is good as well and the vanilla version runs fine is perfectly playable. The fact that someone would return TLOU after 20 minutes cause it "doesn't run well" is just insane. 60fps is nice, but it is not necessary.
 
Why is everyone so intent on making declarations of "60 fps with drops" or "solid 60" right now? We will find out either way in literally days. Am I missing something? Is it some gamer imperative to make your gut feelings (totally ignorant of any actual evidence) known prior to something being revealed for sure? Why is this even such a huge concern? No matter how much logical gymnastics you might proclaim from the rafters we DO NOT KNOW. Chill out and wait for some actual evidence guys FFS.
 
So 60FPS is super awesome now?

What about dat cinematic feel?

Maybe we can just say that 60FPS offers double cinematic feel from now on?
 
If the original 30 FPS version of The Last of Us feels broken, then why did they happily ship it last year?

This is why I respect Nintendo so much when it comes to game development. They have their shit done right in the first place. None of this "fuck that thing we shipped last year" attitude.
 
I returned TLOU after 30 mins because the performance was unacceptable to me. Turns out it was the right move ans even the devs agree with me.

Yup, that's totally what the devs are saying.



The 60fps fetish that goes on here is pretty funny. It's a nice thing to have if the game the devs are trying to make allows for it, but it's not the end all-be all like so many here make it out to be.
 
is 60fps really that important to you people? I just don't understand.

Play Castlevania Lords Of Shadow on the consoles where the max FPS is 30 and generally it runs near 20 but drops down in the teens and then play it on PC at 60 FPS and then tell me you don't understand.
 
Can i just ask, if 60 FPS is hard to achieve, why don't developers try to get 50 or 40? Isn't a higher and solid FPS than 30 always better? Am i missing something?
 
So 60FPS is super awesome now?

What about dat cinematic feel?

Maybe we can just say that 60FPS offers double cinematic feel from now on?

I believe RAD were the developers who were talking about the cinematic/filmic/etc things.
If the original 30 FPS version of The Last of Us feels broken, then why did they happily ship it last year?

This is why I respect Nintendo so much when it comes to game development. They have their shit done right in the first place. None of this "fuck that thing we shipped last year" attitude.

Not sure what you're talking about...lol
 
Play Castlevania Lords Of Shadow on the consoles where the max FPS is 30 and generally it runs near 20 but drops down in the teens and then play it on PC at 60 FPS and then tell me you don't understand.

That's VERY different from "locked" 30fps.

I'm all for ND going 60fps and making out-of-this-world graphics at the same time, but this crusade against even solid 30fps over games like The Order is outright ridiculous.
 
If the original 30 FPS version of The Last of Us feels broken, then why did they happily ship it last year?

This is why I respect Nintendo so much when it comes to game development. They have their shit done right in the first place. None of this "fuck that thing we shipped last year" attitude.

Ocarina of Time says hi.
 
Top Bottom