1) R-Type (ARC/PC Engine/360 as Dimensions)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/R-Type_arcadeflyer.png)
In my eyes there is just not a more important game to play in the genre than R-Type. the music is perfect, it introduces a very cool weapons system with different kind of options. Has the one-button two types of shot technique. Sprite work is exquisite. Bydo Empire is, hands down, the best enemy to shoot against. And it is tough. Some might see the memorization as a negative but that is what shmups began as and even the more modern ones where you guide your bullets still require deep pattern memorization and manipulation. R-Type is my true desert island shmup.
2) Gradius III (Super Fami/SNES)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/Gradius3_flyer.png)
Not really a well-liked title (I'm assuming because of the slow-down). In my eyes it is the quintessential Gradius. It brings everything together from the previous two and presents it perfectly on a home console. The weapon edit mode is Godly. As is the music pumped out of the SNES. Grasius Gaiden is the only Gradius game that nears IIIs perfection.
3) Mushihimesama (ARC/360)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/Mushihimesama_Arcade_Game_Poster.png)
Not my very favorite Cave game...that honor goes to Mushi's sequel, Futari... but Mushi is the most essential Cave game to play. It is a perfect mix of art, music, complex shooting methods. But ultimately why it stands out is the amazing audio feedback and sound effects and how the whole game is designed. Plus, it has a the best character in any shmup. If I could only have one Cave game this would be it.
4) Raiden Fighters Aces (ARC/360)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/155000301.jpg)
Just the very first one. Raiden Fighters 2 and Jet are not as essential. I think it is the best military style shooter. Again, the music is exquisite and driving. Bosses are some of the most insane. And it has a perfect delineation between playing for survival or score. Medal system is top-notch.
5) Dodonpachi: Maximum Bullet Simulation (iOS)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/top3.jpg)
The most essential handheld shooter ever made. Developed from the ground up for touch interface. Honestly, if you are a shmup fan and have the wherewithal to play this game and you are not, then you are doing it wrong. It is a perfect example and proof that shmup titles don't have to be limited to arcade or pad controls. It is also a very nice primer to the Cave catalog but functions very different from anything else that company has created. I can (maybe) ignore that fact that some folks don't want the genre on their touch device, but for folks who discount Dodonpachi: MBS, I just can not take seriously.
Honorable Mention) Battle Garegga (ARC/Saturn)
For the Rank structure, graphic explosion and sprite design, music)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/R-Type_arcadeflyer.png)
In my eyes there is just not a more important game to play in the genre than R-Type. the music is perfect, it introduces a very cool weapons system with different kind of options. Has the one-button two types of shot technique. Sprite work is exquisite. Bydo Empire is, hands down, the best enemy to shoot against. And it is tough. Some might see the memorization as a negative but that is what shmups began as and even the more modern ones where you guide your bullets still require deep pattern memorization and manipulation. R-Type is my true desert island shmup.
2) Gradius III (Super Fami/SNES)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/Gradius3_flyer.png)
Not really a well-liked title (I'm assuming because of the slow-down). In my eyes it is the quintessential Gradius. It brings everything together from the previous two and presents it perfectly on a home console. The weapon edit mode is Godly. As is the music pumped out of the SNES. Grasius Gaiden is the only Gradius game that nears IIIs perfection.
3) Mushihimesama (ARC/360)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/Mushihimesama_Arcade_Game_Poster.png)
Not my very favorite Cave game...that honor goes to Mushi's sequel, Futari... but Mushi is the most essential Cave game to play. It is a perfect mix of art, music, complex shooting methods. But ultimately why it stands out is the amazing audio feedback and sound effects and how the whole game is designed. Plus, it has a the best character in any shmup. If I could only have one Cave game this would be it.
4) Raiden Fighters Aces (ARC/360)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/155000301.jpg)
Just the very first one. Raiden Fighters 2 and Jet are not as essential. I think it is the best military style shooter. Again, the music is exquisite and driving. Bosses are some of the most insane. And it has a perfect delineation between playing for survival or score. Medal system is top-notch.
5) Dodonpachi: Maximum Bullet Simulation (iOS)
![](http://i246.photobucket.com/albums/gg114/gregbuczek/top3.jpg)
The most essential handheld shooter ever made. Developed from the ground up for touch interface. Honestly, if you are a shmup fan and have the wherewithal to play this game and you are not, then you are doing it wrong. It is a perfect example and proof that shmup titles don't have to be limited to arcade or pad controls. It is also a very nice primer to the Cave catalog but functions very different from anything else that company has created. I can (maybe) ignore that fact that some folks don't want the genre on their touch device, but for folks who discount Dodonpachi: MBS, I just can not take seriously.
Honorable Mention) Battle Garegga (ARC/Saturn)
For the Rank structure, graphic explosion and sprite design, music)