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NeoGAF's Essential Shmups - 2013 Edition [Voting Phase]

Water

Member
Mushihimesama Futari Black Label
This is just all-around solid. Original mode is the best intro to bullet hells for a newbie - challenging, but not overly complicated. You pick up the scoring mechanic almost immediately and get addicted to vacuuming up the diamonds. Even a klutz like me was able to beat Original mode after ~15 hours of play with no previous bullet hell experience. And then you've got all the hellish challenge of the other modes if you want them.

Espgaluda
Very unique, also easy to get into. I have the PS2 disc but no way to get tolerable graphics out of the PS2. I understand the game now works on MAME, gotta set that up one day if a HD rerelease doesn't make it out first.

Tumiki Fighters
This little free indie is by far the best shmup I've played on PC. OK, that doesn't say much, but I'd even pick TF over many Cave games. Doesn't play like anything else, crazy fun to figure out. I recommend not watching any videos before playing. After putting in 10 hours or so, I was still noticing things about the mechanics that totally changed how I play. Still haven't beat the last boss; this isn't a very easy game, nor one I'd push on someone totally new to shmups.

Ketsui
Super badass soundtrack. Everything about this game is quality (although the X360 port looks a bit ugly, lacking scanline emulation and such). It's way too hard for me, but it's also so good, I don't mind that it kicks my ass in level 3 every time.

Deathsmiles
Unique, attractive, colorful. Fresh theme. Multiple player characters which play very differently from each other. I don't like the fact that the scoring is so rigid and centered on memorization.

Honorable mentions

Espgaluda 2
Work of art. They took Espgaluda and multiplied everything. If my brain ever expanded to the point where it can grasp what's going on in this game, I have no doubt it would be my favorite. It's not just the dodging that is the problem, but juggling two counters and 4..? different character modes.

Progear no Arashi
The graphics and the mood are fantastic, and the game controls well as Cave stuff always does. Contrived, annoying scoring though.

Twinkle Star Sprites
... would it be too much to ask to get a spiritual sequel of this on current systems?

Super Stardust HD
Great sense of weight and exploding lots and lots of stuff. I haven't played it enough to know if it has legs scoring-wise, but feels good man.

Grid Wars 2
Looks like a Geometry Wars clone, but is actually a black hole farming simulator disguised as Geometry Wars. You need a gamepad to play, as you get better you soon realize other controls do not cut it. Also, there's no point playing this just for survival; you have to play for score. (you have to DL this from a 3rd party source since the creator had to pull it after getting IP complaints)
 

cj_iwakura

Member
Results done. 181 games in all. As expected, run'n'guns are a non presence.

Uh... I'd say about an hour or so. Need to make banners and stuff. (Don't expect anything fancy, no volunteers. :( )
 
1. Giga Wing 2

2. Castle of Shikigami II

3. Darius Gaiden

4. Donpachi

5. Cannon Spike


Maybe this list isn't the hardest games, but these are the games I've had the most fun with.
 
Results done. 181 games in all. As expected, run'n'guns are a non presence.

Uh... I'd say about an hour or so. Need to make banners and stuff. (Don't expect anything fancy, no volunteers. :( )

If you wanted run & guns, make a thread about run & guns. They're not shmups...
 

IrishNinja

Member

not bad! Ikaruga feels just, to me. thoughts:

1) Mushihimesama Futari & Ketsui (prolly muchi pork too) just bumped up in my list
2) man i really should revisit life force one day
3) happy to see mars matrix make it, still shaking my head at axelay but eh, mode 7 was hot shit for that crowd at the time/dont know how many shmups the average person played past it
4) Espgaluda & Thunrder Force stuff both make me happy as well
 

japtor

Member
Do you have a 31khz->15khz downscaler for your 360?
Nah, it's interlaced, although I guess that's technically 15khz too. Still screens show some jitter (some more than others depending on content) but in motion it looks fine. I think I posted about it in the main shmups thread around here, but basically just viletim's SCART to JAMMA adapter, PS2 control board (on the ordering page there), and the cables to hook it up to the 360 (MS SCART cable and PS2-360 adapters). Basically a plug and play solution, but not a downscaler afaik, the 360 itself is outputting 480i.
 

Jucksalbe

Banned
3) happy to see mars matrix make it, still shaking my head at axelay but eh, mode 7 was hot shit for that crowd at the time/dont know how many shmups the average person played past it

I have played Axelay first on VC and still enjoyed it a lot. And that was the (probably) inferior 50Hz version, too.
 

IrishNinja

Member
^i dont mean to say it's a shit game, just kind've surprising it did as well as it did, but then it was hyped a bit in the day between nintendo power/etc, might've come out early in the gen too so that prolly helped
 
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