Technically, same generation.
Yes, multiple times in fact. What exactly do you want them to do? Remove the hood? It's become an iconic look for the series, might as well ask 343 to ditch Master Chief's helmet or Kojima to remove Snake's pointless bandana while you're at it.
Suspension of disbelief folks, look it up.
Suspension of disbelief is not your problem, but then you go on to say that it is your problem.Assassins in Desmond-time don't wear the hood. Why do they wear it in Revolutionary time? The entire series is an exercise in suspension of disbelief, so that's not my problem. My problem is it looks stupid. He's supposed to be a guy who blends in.
Assassins in Desmond-time don't wear the hood. Why do they wear it in Revolutionary time? The entire series is an exercise in suspension of disbelief, so that's not my problem. My problem is it looks stupid. He's supposed to be a guy who blends in.
Suspension of disbelief is not your problem, but then you go on to say that it is your problem.
As expected, the city looks pretty bad compared to all other AC cities to date. That's Revolutionary War-era America for you, lame cities indeed.
I really need to see exactly how they'll spice up the traveling around gameplay in the "in between" parts, which they have said they've worked hard to do, in order to know if the trade off was worth it.
I still wish they'd implement a sort of disguise system for those of us who wanted to do it. The ability to rob an individual and take his outfit so you could 'blend' in. The ability to keep a few outfits on command, so you can best modify your outfit depending on the situation.
Hitman says hi
if it works, it works
i always wonder about the thought process behind that type of over-the-top iconography addiction. Like, is Assassin's Creed 3 really going to sell less because he's not wearing the trademark white hooded robe? Is that why people were buying the series?
If you called it Assassin's Creed 3 and shown a trailer of someone committing assassinations, don't you think that would be enough?
You'd think with a series as successful as AC, the developer behind it would feel they are allowed a certain level of freedom.
"Hey man, this video game about mind control time travel, DNA memory and ancient alien gods and shit has some DISTURBING problems with the outfits, they do no fit in this time period, they look restrictive, and the main character is not wearing the correct head attire."
i always wonder about the thought process behind that type of over-the-top iconography addiction. Like, is Assassin's Creed 3 really going to sell less because he's not wearing the trademark white hooded robe? Is that why people were buying the series?
If you called it Assassin's Creed 3 and shown a trailer of someone committing assassinations, don't you think that would be enough?
You'd think with a series as successful as AC, the developer behind it would feel they are allowed a certain level of freedom.
That about sums up most of the complaints.
Why should the explanation that it's for marketing reasons stop me from complaining?
Assassins in Desmond-time don't wear the hood. Why do they wear it in Revolutionary time? The entire series is an exercise in suspension of disbelief, so that's not my problem. My problem is it looks stupid. He's supposed to be a guy who blends in.
It shouldn't. I'm just saying don't be surprised that they didn't change it or wonder why they didn't (because it's for marketing purposes).Why should the explanation that it's for marketing reasons stop me from complaining?
Assassins in Desmond-time don't wear the hood.
Honestly the clothes he's wearing also look heavy as FUCK, completely counter-productive to his athletic skills.
i always wonder about the thought process behind that type of over-the-top iconography addiction. Like, is Assassin's Creed 3 really going to sell less because he's not wearing the trademark white hooded robe?
Are we just going to have the exact same conversation in every ACIII thread until it releases?
....yes? Gaming isn't quite as visual a medium as film, but it's pretty close. The visual appearance of the character is a key element in the success of a game, especially a big mass-market AAA game.
The original Assassin design in the first game is genius. It's incredibly iconic and has become extremely recognizable, but it's relatively simple conceptually and it allows for a ton of variation (enough so that you can make Altair, Ezio, and Connor all look different despite the similar base design.) They should ride that shit with everything they've got.
Of course.
It's NeoGAF.
Do you know how you're a jaded gamer? When some really amazing screenshots of a videogame come out and all you can do is argue about a stupid freaking hat and a character's outfit.
because in the end it's not going to change how good the game is and it's not going to change how many people buy it. This franchise now has brownie points with fans.
nice broats
Doesn't this go both ways though? No one is not going to buy the game because he looks a little out of place, and they know that. So why wouldn't they keep an iconic design if they know that it's not going to change anything if they keep it?
in that second shot, Irish, it's actually not so bad, because there's snow and so one can think that a white hooded cloak in snowy areas is pretty hot actually
GameInformer said:Upgrades:
Simply put, they're back. You can customize Connor's gear, as well as his costume, as the game moves forward.
Nirolak said:-You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
The whole idea behind the Assassin design from a visual standpoint and why he wears a hood that has that particular pointy shape to it is so that his silhouette resembles that of an eagle. A tricorne hat wouldn't exactly have the same effect.
Well, that argument doesn't work so much with Connor. Supposedly, he is meant to be more wolf-like than his predecessors. I don't know why they didn't really take that into account with his design. There are a ton of little touches they could have added to make that apparent.
But will the cities of Assassin's Creed III even be big enough to make freerunning fun? It's a common worry, and a well founded one given that New York and Boston weren't that impressive during the war, but Ubisoft has come up with a novel solution to that problem. Their recreation of Boston is actually three times larger than the real city was at the time. It's a bit of a departure for the series, sure, but if it gives us more to climb, that's all right by me.
In addition, each city in Assassin's Creed III should feel much more alive than in previous iterations, thanks to a brand new AI system. Rather than wandering around aimlessly, inhabitants will now go about their daily routines, working during the day and heading home at night. If someone needs your help, they'll come running up to ask you, and familiar NPCs will even acknowledge your presence from time to time with a greeting.
Despite what you might expect, Connor won't just be fighting British soldiers. Assassin's Creed 3 will offer a much wider variety of enemies than in previous titles. That includes other Native Americans, who can move around the wilderness just as swiftly as Connor. And once you're in a fight, don't expect the same button-mashing waltz from the last few games games. This time, enemies won't just wait around patiently to attack you one at a time, they'll give you everything they've got as soon as they get the chance.
To help level the playing field, Connor will have access to an expanded arsenal of weapons. We've already seen the tomahawk and longbow in action, but joining them will be a rope dart similar to those used in Chinese martial arts. With it, you'll be able to pin enemies from your perch above them, presumably allowing for long-rage stealth kills.
I don't know why this keeps getting thrown around like it's supposed to be some sort of holy grail of Town NPC-AI.In addition, each city in Assassin's Creed III should feel much more alive than in previous iterations, thanks to a brand new AI system. Rather than wandering around aimlessly, inhabitants will now go about their daily routines, working during the day and heading home at night. If someone needs your help, they'll come running up to ask you, and familiar NPCs will even acknowledge your presence from time to time with a greeting.
Hopefully this is true, because I absolutely despised the combat system in previous games.And once you're in a fight, don't expect the same button-mashing waltz from the last few game. This time, enemies won't just wait around patiently to attack you one at a time, they'll give you everything they've got as soon as they get the chance.
That would be awesome.I wonder if you will end up using the tomahawk outside of battle while climbing things sort of like a revamped hookblade.