In III and IV, I still held down the A button while free running even though that wasn't part of the mechanics anymore. It was just ingrained in my mind. Kinda funny"We've added 2 new buttons to prevent running up the wall"
YESSSSSSSSSS FUCKING FINALLY, FREE RUN BUTTONS ARE BACK
I might actually pick this up. Never understood why they removed the system in the first place. They must have noticed that people ran up the wall involuntarily right?
FUCKING YES
Because everyone (including me) hates AC3. It's smart marketing. "SEE HOW MUCH WE IMPROVED FROM A TERRIBLE OUTING!"
Holding down A in III and IV let me jump over small objects, instead of trying to run over them. I don't think it's ever mentioned during the tutorial though.In III and IV, I still held down the A button while free running even though that wasn't part of the mechanics anymore. It was just ingrained in my mind. Kinda funny
.....Combat, No. I never relied on combat for a lot of things but preferred stealth, however how can one be an assassin without proper combat skills. Why dial them back to make it seem like assassins aren't good at hand to hand. That sort of irks me. I already hate that the combat is flawed as it is and counter kills are the only way to really complete that, but to make it more frustrating rather than hard? I don't like that too much. That will need some feedback to fix because I don't like the idea of knowing an assassin can't basically "fight".
Lots of info in that video and I am impressed they are freely admitting where the previous games fell short. Good to hear about AC1 concepts making a comeback
ACIV was fun for naval battles and not being a glitchy mess at launch, but for everything else, ACIII sits high above it.
I don't know if its an error or anything but AC:unity is listed as 720P on the Playstation store when you enter the game's details, i guess it's a mistake but than again if WD was 900P and AC unity looks much better, could such thing be real?
https://store.sonyentertainmentnetwork.com/#!/en-us/games/assassin%e2%80%99s-creed-unity/cid=UP0001-CUSA00663_00-AC4GAMEPS4000001
If it's real I'm buying a PC, this is too much at such an early point of the generation.
Online only.I'm very intrigued.
I loved AC1, and thought AC2 will expand on it, only to find out that they took a different route. I played for 10 hours and never touched another AC again.
But this video is hitting all the right notes for me. Like others have said, combat still looks dissapointing. I know it may sound nitpicky, but it feels odd to me that he hits a dude with his sword 5-6 times until he dies. It's like he's hitting him with a bat...
Anyway, I'll wait for GAF reviews on this one.
Edit: Is the co-op playable with just 2 players? And is it online only?
"Combat should be a fail-state"
I'm erect
.....Combat, No. I never relied on combat for a lot of things but preferred stealth, however how can one be an assassin without proper combat skills. Why dial them back to make it seem like assassins aren't good at hand to hand. That sort of irks me. I already hate that the combat is flawed as it is and counter kills are the only way to really complete that, but to make it more frustrating rather than hard? I don't like that too much. That will need some feedback to fix because I don't like the idea of knowing an assassin can't basically "fight".
Has there been any word on if Brian Tyler is returning to do the score? LOVED his score for AC4.
Jesper Kyd was best, though.
Everything they're saying about Unity here is wonderful. The only part that makes me sad is that cinematic counter kills seem to have been removed completely.
so they just wait in line to be killed? oookay.If they just swarm you how would you realistically deal with them? This is AC not NG.
Also combat is a fail state in a ghost play through of Splinter Cell Blacklist. Yet it's also a viable path (thus the Assault style of combat). Doesn't have to be either or if balanced correctly.
"Those other games? Yeah, those ones sucked. Please buy our new one."That actually looks and sounds very promising. I'm a bit surprised how honestly and harshly they talked about the franchise's earlier shortcomings.
I like how it seems the co op is completely optional for everything...like there isnt anything you cant do while playing solo. But I will be extremely disappointed when we find out that 100% synchs require co op partners.Its going to happen
AC1 is my favourite in the series - such a smart game that asked the player to plan his approach, method of assassination, and escape route, before beginning each assassination. Subsequent AC games improved on mission variety, but steadily became less and less about assassination and smart gameplay, and more about "mash X to victory".
The chain-kill system in Brotherhood was the biggest face-palm moment of the series imo. It became faster to murder your way through a small army to regain undetected status, than to run away and lose them. So dumb.
Everything they're saying about Unity here is wonderful. The only part that makes me sad is that cinematic counter kills seem to have been removed completely. They were the best part of combat imo, rewarding patience and timing (waiting for your opening) rather than button mashing, and giving an otherwise janky-looking combat system a touch of style and flair. But hey, he's right that combat is always a fail-state, so I'm not overly bothered by this.
so they just wait in line to be killed? oookay.
an overwhelming majority of games deal with multiple enemies just fine, without having to make them stand in line doing the cha-cha while you pick them off one by one.
Not true, they changed the controls when they made the anvil next engine for AC3. Before it wasIt is quite silly that it took them six games to finally do something about the controls.
Not true, they changed the controls when they made the anvil next engine for AC3. Before it was
Left Stick=walk
A+Left Stick=Fast walk
RT+Left Stick=Jog
RT+A+Left Stick=Run/Parkour
In AC3 it was changed to
RT+Left Stick=Run/Parkour
RT+A+Left Stick=Vault over objects during parkour
Don't agree with that statement at all. In my opinion, AC4 is better in essentially every way. Such as:
- AC4 has better exploration. It's much more fun to explore the Caribbean islands, ocean, and cities than the locations in AC3.
- AC4 has better buildings navigation. The climbing in AC3 is so dull because the cities don't have very interesting architecture.
- AC3's story sucks. The modern day stuff is awful, with a laughably bad ending. Connor is a terrible lead character, and his story is also bad.
- AC3's mission design is much worse than AC4's. More tailing missions, Connor intervening in various 'battles' turned out pretty lame, etc.
I actually can't even think of a single thing I like better about AC3. The homestead missions were cool. There's that, I guess.
It is quite silly that it took them six games to finally do something about the controls.
agreed, just watched the footage, they are making all the right decisions for this one, I feel like now its just a matter of having enough dev time to polish what they have.Damn after watching that gameplay this looks like the AC I've always wanted to play!!
-Preference, sailing in the open sea gets old fast, shanties or not, especially when you're just going around collecting animus fragments or completing mundane assassinations.
-AC4's cities are pretty cool (for what little there are), I'll give you that. It was nice to see some color breathed into the game after ACIII's war-torn setting. Kingston and Havanna were nice, minus Nassau, which wasn't a highlight in anyway.
-Hell no, modern day stuff aside (in both games) Connor has one of the better stories in the franchise. I will never understand why people believe Connor to be a bad character, especially as the lead. He provides such a unique perspective in the Revolution as being part of a people who lost it all. The game could've easily have been another white dude fighting for freedom and have a happy ending or feel satisfied, but they didn't go that route. Connor goes from knowing a particular way of life, to being thrust into the Assassins (to which he fully embraces to serve), then throw his father into the mix and suddenly all his thoughts of having a "black/white" mentality slowly mesh into conflict with himself and everyone around him who continue to belittle and use him.
The multi-generational story was far more investing than Edward & his Pirate friends (btw Mary Reid>everyone else, except, maybe Adewale). The Templars in ACIV were hardly developed, unlike the antagonists in III and all were more interesting then any of the Templars we had to suffer in the exhausting Ezio trilogy. Each one weren't inhereitly evil or stupid like the cartoons in the past three game, they had some sort of motivation that made sense and backed themselves by their way of looking at life. Connor's "white room" dialogues with them exemplify this and through them we see Connor become more and more frustrated with the people around him because nothing is as simple as he wants it to be. As we all want it to be in real life. And the best part is? Despite all he learns and accomplishes, he's still the biggest loser at the end of the story. Edward gets a fucking family portrait and we're supposed to think that's a happy ending despite what we already know of how the rest of that bloodline goes.
-Another thing I don't understand. People want to praise ACIV's gameplay like it was something much better as if they redid the system or something. You think the missions were designed better? People really thought that tailing people in a bigass BOAT was clever and seamless? Beyond the naval upgrades, and some shallow side activities including hunting and deep swimming, the gameplay was the same: navigation, combat, and stealth. The bugs of ACIII were ironed out, but it didn't play any differently when you're hitting "O" or "B" to block and counter.
And Connor's missions in the battlefield were boring? In ACIV the most exciting parts of the game aren't even in the main missions. If anything I'd say it's taking the various forts or taking out the Legendary ships, which are only challenging because they're faster.
The run into the city being mortared was a rush, the entire mission to assassinate John Pitcairn was fantastic. Timing the shots of the muskets, and sneaking your way to him was a great blend of action and stealth. Connor commanding troops, Connor having to take out his Mohawk brethren, battle of the Cheapness Bay, the Boston Massacre, attempted escape from jail only to be lead into a mission were you save George Washington in a crowd in the rain, etc.
ACIV had the great benefit of ACIII's jump into the foray something new, and while stumbling a lot (unexplained mechanics, walking to uncover the map, and bugs at launch), it's a much better Assassin's Creed game than the pirate simulator will ever be.
I appreciate the effort you put forth to explain why you like AC3 better. At the end of the day, it's all opinions. I don't really care enough to take the time necessary to go through each point and explain in depth why I don't agree. I'll just say that your viewpoint is definitely the minority, and I think there's a reason for that.
A few additional, brief thoughts: Connor was incredibly whiny and not the least bit likable. Yes, the battles in AC3 were SO lame. They tried to make them feel epic, but they just felt like a small number of dudes fighting. Not like a war at all. The feeling of war was not conveyed, and Connor having such a big influence was hilariously lame. AC4 achieved smaller scale fights much better. The story was more tightly woven, believable, and enjoyable. It was more interesting, the lead character was far more likable, etc. And you can't call the modern day stuff a wash between the two games. You were forced to play the terrible sequences in AC3, whereas they were mostly optional in AC4. The pirate exploration was a blast in AC4; so much better than the wilderness crap in AC3.