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New Assassin's Creed Unity video details changes to parkour, stealth and combat

And we can actually crouch at long fucking last.

Yeah saw that to. I was gonna wait on this game, but after seeing the changes I will pick it up on release. My interest went up when they said it was a single city again and no boat combat, but after this video it dragged me over the line from interested but will wait, to day one.
 
Shameless cross-posts:
This sold me on the game more than any other promotional material could (the new parkour system doesn't hurt, either). Ubi should pay you.

I was done after I forced myself through 3 to see an ending that I could have just watched on YouTube (idiot). A move towards AC1 is exactly what is needed to bring me back to the game. As long as they don't make you sail ships again, I'm in.

That said, I'm not sure I like losing insta-kill counters. At least, not with the hidden blade. In AC1 there was no defence if you used it, so it was a high risk, high reward situation for people who practiced the timing. I'm not a fan of the melee combat in AC, so forcing me to spend more time with it doesn't fill me with joy.
 
Honestly it sounds like even the director himself doesn't know if they have really improved it, unlike the two other pillars where he seems more excited about. It's truly the one aspect of this game that doesn't look all that great.

A system based off parrying and dodging as opposed to using an I win button? Sounds good to me.
 
This is the first AC game that really feels like an AC game since Revelations imo. Edward Kenway was really just an Assassin imposter until the very end of the game. Connor wore the outfit and supposedly received training from Achilles but it occurred off screen. His story was more about personal revenge than being an assassin. I enjoyed those aspects of 2, Brotherhood and Revelations of building up the assassin order and really being involved in their affairs.

The new changes look great. The co-op should be boss.
 
I've only just played my first AC game this year with AC4 and didn't really enjoy it at all. I wasn't initially interested in this but the video and what they are saying has certainly piqued my interest.

It is by no means a day one buy, but if reviews, impressions and gameplay videos all look swell I might give it a buy :)
 
I'm glad they referenced assassins creed 1 a lot in the video. Hopefully Unity delivers on their original intentions of the series. I still think combat looks weak, should've just copied rocksteady's approach to combat and called it a day lol. The traversal looks amazing and more organic.
 
It really looks like they fixed everything wrong about the previous games. I absolutely LOVED every AC game so far (except AC3 and Liberation, those were.. alright), so this one will probably make my head explode. Can't wait :)
 
The thing with the combat was that it wasn't great but it did do a good job of making the player feel like an incredible accomplished swordsman, especially when they added the quick-kill system in ACB and you could take down a group of 10 guards in 15 seconds flat. The throwing knife kills were awesome.
 
I'm liking the changes in parkour and I can see how they will make a difference, but I don't see the combat getting any better.
As Pedneault said (get some English-speech coaching Alex ;D) the problem wasn't with the counter-button but with the immediate kill that would result from a successful counter.
The problem with their combat is that they won't budge and admit that Rocksteady took the formula they came up with in Prince of Persia Sands of time and made it better. Freeflow is not that difficult a system to reproduce, and most of all is not a difficult system to adopt and transform to new gameplay necessities like Crytek has shown with Ryse and Monolith (probably) will do with Shadow of Mordor.
Case in point, Shadow of Mordor already looks like another example of a smart producer taking the Assassin's Creed formula and bring it up to the next level, like Rocksteady did with Arkham City, a game which bests any Ubisoft sandbox game on every single element, be it navigation, stealth or combat. Even the way Rocksteady manages collectibles in Arkham City is a multiple slap in the face to Ubisoft unimaginative feathers/ flags placement.
They keep spending money on marketing for their bullshit pr talk and their bullshit demos and their bullshit screenshots, when they have the solution to a better game right in front of them. As for the assassinations, Hitman and some of the Splinter Cell games have many ideas they could as easily pick-up and adapt.
It's not that they don't see what's wrong with their product, they just don't care: they know that until they can dictate the standards of the market with their amazing graphics, all they have to do to sell is get Day one sales through hype.
It's a franchise that could easily pulverize any other game inspired by their success, and instead keeps getting surpassed in terms of quality and ingenuity by each and everyone of its descendants.
After six iterations (not counting the portable versions) they haven't managed to be a GOTY contender even once, and it's clearly not the fault of a single individual seeing how Wendshuch "magically" became a competent writer as soon as he put himself to work for Warner Bros Montreal, offering one of Arkham Origins strongest points: its plot and its screenplay.
It's the company policy what's really at fault here, which seems to act on a frantic desperation to strike the iron while it's hot, instead of focusing on creating a brand that will stick to people heads even once new labels will be able to match their production values and their manic annual output.
 
This new AC is looking really good. Been a while since I cared about this franchise to be honest. But the more I see and hear about this game, the more inclined I am to pre-order. If a couple of my friends end up getting it, that will probably solidify it for me.
 
I forgot AC1 had such different color scheme compared to its sequels. I really liked it.
Unity looks great, still bummed about day/night cycle though.
 
The thing with the combat was that it wasn't great but it did do a good job of making the player feel like an incredible accomplished swordsman, especially when they added the quick-kill system in ACB and you could take down a group of 10 guards in 15 seconds flat. The throwing knife kills were awesome.

Yeah and brotherhood took it too far by adding the cheap brotherhood system. You could hold the button and every enemy on screen would die to arrows. Revelations didn't do any better bringing that system back plus adding bombs to the fray.
 
graphics look amazing and they have clearly made improvements to the movement but holy shit is the fighting still shit, i mean the enemies just stand around waiting for u to kill them. they should be swarming the player like in batman games and the director made contradictory remarks about 'combat being a fail state' and then saying 'u can play the game how u want', i dont think the combat is punishing enough to push players into a stealth mode by the looks of it
 
graphics look amazing and they have clearly made improvements to the movement but holy shit is the fighting still shit, i mean the enemies just stand around waiting for u to kill them. they should be swarming the player like in batman games and the director made contradictory remarks about 'combat being a fail state' and then saying 'u can play the game how u want', i dont think the combat is punishing enough to push players into a stealth mode by the looks of it


yeah...what's with the waiting to be killed by a master assassin bullcrap?
 
I'm liking the changes in parkour and I can see how they will make a difference, but I don't see the combat getting any better.
As Pedneault said (get some English-speech coaching Alex ;D) the problem wasn't with the counter-button but with the immediate kill that would result from a successful counter.
The problem with their combat is that they won't budge and admit that Rocksteady took the formula they came up with in Prince of Persia Sands of time and made it better. Freeflow is not that difficult a system to reproduce, and most of all is not a difficult system to adopt and transform to new gameplay necessities like Crytek has shown with Ryse and Monolith (probably) will do with Shadow of Mordor.
Case in point, Shadow of Mordor already looks like another example of a smart producer taking the Assassin's Creed formula and bring it up to the next level, like Rocksteady did with Arkham City, a game which bests any Ubisoft sandbox game on every single element, be it navigation, stealth or combat. Even the way Rocksteady manages collectibles in Arkham City is a multiple slap in the face to Ubisoft unimaginative feathers/ flags placement.
They keep spending money on marketing for their bullshit pr talk and their bullshit demos and their bullshit screenshots, when they have the solution to a better game right in front of them. As for the assassinations, Hitman and some of the Splinter Cell games have many ideas they could as easily pick-up and adapt.
It's not that they don't see what's wrong with their product, they just don't care: they know that until they can dictate the standards of the market with their amazing graphics, all they have to do to sell is get Day one sales through hype.
It's a franchise that could easily pulverize any other game inspired by their success, and instead keeps getting surpassed in terms of quality and ingenuity by each and everyone of its descendants.
After six iterations (not counting the portable versions) they haven't managed to be a GOTY contender even once, and it's clearly not the fault of a single individual seeing how Wendshuch "magically" became a competent writer as soon as he put himself to work for Warner Bros Montreal, offering one of Arkham Origins strongest points: its plot and its screenplay.
It's the company policy what's really at fault here, which seems to act on a frantic desperation to strike the iron while it's hot, instead of focusing on creating a brand that will stick to people heads even once new labels will be able to match their production values and their manic annual output.

An annual set of games can't have a GOTY award and they don't seek to have it. They already have a cross-media brand "that stick to people heads" with I imagine plans for the 5 next years.

With the amount of Remastered, 2015 delays and the lack of GOTY-potentiel games, they may have a chance this year...But the silly "female protagonist" polemic and the annual marketing schedule (doubled with Rogue) reduce the chances. And honestly, GOTY means little.
 
Color me more impressed than I have been, mostly because they actually talked about the details of what they're doing, why they're doing it, and why what they did in the past was bad.

The combat still looks horrible. Making counters not instakill people is not a new concept. They only instakilled the weakest enemies in most of the games, and the chain-kill system was not always effective against certain enemy types as well. Enemies with health bars are not new, and I'm not even sure what games they were talking about when they said that items didn't have stats in the past, because it certainly wasn't Assassin's Creed. All items very clearly had stats associated with them, unless that was all a mirage.

Batman is still lightyears ahead in the category of strike-counter combat.
 
If combat is hard and is basically a fail state, I wait for the posts complaining about how they've just added another fail state to the game once it comes out :P

Really though, this looks fun. I skipped Black Flag because I got bored of the series but I may see if I can pick it up cheap somewhere.
 
graphics look amazing and they have clearly made improvements to the movement but holy shit is the fighting still shit, i mean the enemies just stand around waiting for u to kill them. they should be swarming the player like in batman games and the director made contradictory remarks about 'combat being a fail state' and then saying 'u can play the game how u want', i dont think the combat is punishing enough to push players into a stealth mode by the looks of it

yeah...what's with the waiting to be killed by a master assassin bullcrap?

If they just swarm you how would you realistically deal with them? This is AC not NG.

Also combat is a fail state in a ghost play through of Splinter Cell Blacklist. Yet it's also a viable path (thus the Assault style of combat). Doesn't have to be either or if balanced correctly.
 
SWEET JESUS @ 5mins. Dropping from the roof to a pole onto a wall is some insane animation in play.

If they just swarm you how would you realistically deal with them? This is AC not NG.

By making combat into Ninja Gaiden or something? They shouldn't be standing around. Strength in numbers and all that. If you get outright into a conflict, you're kinda going against what Assassin's are supposed to be doing.
 
They have addressed nearly every complaint I've had regarding post-ACI games.... looks amazing. Game is so bought.
 
Why are they comparing it to AC3 and not Black Flag?

Because everyone (including me) hates AC3. It's smart marketing. "SEE HOW MUCH WE IMPROVED FROM A TERRIBLE OUTING!"
 
Why are they comparing it to AC3 and not Black Flag?

3 was their last big attempt at overhauling and introducing new features, i guess they want to compare it to that as unity is aiming for a similar overhaul

Because everyone (including me) hates AC3. It's smart marketing. "SEE HOW MUCH WE IMPROVED FROM A TERRIBLE OUTING!"

i like this explanation better lol
 
Combat is a fail state.

No more horseshit 100% synchronization by only doing what the developer wants you to do.

Back to AC1 mechanics: finding info about a target.

Best Assassin's Creed ever, I don't even need to play it.
 
I've been suggesting the ascent/descent parkour modifiers for about ten years it feels like.

The one thing they didn't seem to do was the slide over an edge... Approaching a gap, holding R1 and O/B modifier should put the player into a slide where going over the edge they spin and hold onto the ledge, in traditional AC fashion. Lots of places this would be great to use, in a variety of mission contexts.And if you added that, the running toward a gap holding R1 would just allow the player to drop forward without losing momentu.... um "flow". Which has always been so frustrating in AC games... either he jumps off into the air to his death, or drops down and grabs the ledge killing flow... always so frustrating when all you want to do is move forward and the game doesn't understand. This would solve it.
 
I have to say, I really like Arno's design. It goes back the more simplified look of Altair and Ezio in Brotherhood. He actually looks like he could pull off the nimble acrobatics on display by not being weighed down with copious amounts of guns, swords, and 47 layers of clothing.

I'm sure by the end of the game he'll be covered in some sort of armor as with most entries in the franchise, but his default look is pretty sleek.
 
I have never owned an Assassin's Creed game. I played the first one for PS3 and found it pretty repetitive and quit a couple hours in. This might be my first proper experience with Assassin's Creed. I'll still probably wait to here impressions but it's looking good.
 
I have to say, I really like Arno's design. It goes back the more simplified look of Altair and Ezio in Brotherhood. He actually looks like he could pull off the nimble acrobatics on display by not being weighed down with copious amounts of guns, swords, and 47 layers of clothing.

I'm sure by the end of the game he'll be covered in some sort of armor as with most entries in the franchise, but his default look is pretty sleek.

The simple design looks really nice... I was one of the few who wasn't a fan of Ezio's design, or the Assassins since. Thought they all were a bit overwrought. But this is really appealing in its simplicity. Kinda fits with their "flow" mantra.
 
What I like from the Game Informer video is that, while not enough, they were able to own up to the mistakes they made in the past and are trying to amend in Unity.

Unity looks great and this will probably be the first day 1 AC purchase for me.
 
If they just swarm you how would you realistically deal with them? This is AC not NG.

Also combat is a fail state in a ghost play through of Splinter Cell Blacklist. Yet it's also a viable path (thus the Assault style of combat). Doesn't have to be either or if balanced correctly.

ideally i would have it so the player has no choice but to run and hide and pick the enemies off one by one. at most a player should only be able to fight 3 guys, any more and they should overwhelm him
 
"We've added 2 new buttons to prevent running up the wall"

YESSSSSSSSSS FUCKING FINALLY, FREE RUN BUTTONS ARE BACK

I might actually pick this up. Never understood why they removed the system in the first place. They must have noticed that people ran up the wall involuntarily right?

FUCKING YES
 
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