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New Battlefield 3 screens

I hope that's not necessary; I just ordered a build with one GTX 570 and I'll be damned if I have to upgrade in less than 2 years. Surely one would be enough to play it at high settings...

Also, any word on the max number of players in a PC server? I hope they don't step it down to 32 like they did in BC2 (despite the fact it suited it quite well).
 
Emily Chu said:
I'm going to laugh when this runs @ Max 720p 30 fps on my 8800GT... + PHII X4

because it's still designed with console limitations in mind...
8800s UNITE!...Seriously I love my card, plays almost all games at max with solid framerates at HD resolutions
 
Sn4ke_911 said:
ps3-1.jpg


ps3-2.jpg

So this game is going to feature FRANC3 and AM3RICA as well?
 
I will run this at 2560x1440 above 60fps whatever it takes.... whatever... it... takes... *sob*

My wallet sobs anyway... What is that going to take?

2x 6970s? Probably that won't even be enough.

I'm hoping to have the new i7-980 (or maybe i7-880 because the 980 may probably break my budget) with 3D transistor on the new 2011 Socket X79 Mobo's. HOPEFULLY they'll be released by then...

God.
 
Fernicia said:
I hope that's not necessary; I just ordered a build with one GTX 570 and I'll be damned if I have to upgrade in less than 2 years. Surely one would be enough to play it at high settings...

I run at 2560x1600
 
I NEED SCISSORS said:
So this game is going to feature FRANC3 and AM3RICA as well?
We knew this well before the MW3 reveal. I'm pretty sure London was a location too. Basically Paris, New York, London, and Terran. Gonna be sweet...
 
doomed1 said:
We knew this well before the MW3 reveal. I'm pretty sure London was a location too. Basically Paris, New York, London, and Terran. Gonna be sweet...
No representation for Protoss and Zerg?
 
Just watched the PS3 version debut on Jimmy Fallon show, i am dissappoint.

Textures are nowhere near as sharp and the resolution looks sub-hd there are loads of jaggies.
 
TheLegendOfMart said:
Just watched the PS3 version debut on Jimmy Fallon show, i am dissappoint.

Textures are nowhere near as sharp and the resolution looks sub-hd there are loads of jaggies.

same but to me the textures actually seemed fairly decent when he was pulling his teammate to safety. but the performance was really spotty and there was alot of pixel crawling, they are using some custom aa, either mlaa or fxaa. that was a very underwhelming showing of the game tho.
 
NBtoaster said:
You're saying BF3 is designed for consoles? That's not true.

Same geometry, same polycounts, same destruction, same levels etc.

Definitely not a game made for PCs. It just happens to use that PC power for fancy graphical effects.
 
Gram Negative Cocci said:
Same geometry, same polycounts, same destruction, same levels etc.

Definitely not a game made for PCs. It just happens to use that PC power for fancy graphical effects.
Mr. Picard, your turn.
 
Of course it was made for PC. Otherwise we wouldn't have 64 players and would be stuck on 24 players like the console version. DICE has stated many times that the PC was the lead platform.
 
Gram Negative Cocci said:
Same geometry, same polycounts, same destruction, same levels etc.

Definitely not a game made for PCs. It just happens to use that PC power for fancy graphical effects.

There's a fair bit of pop in on PS3. Just because the objects are the same doesn't mean they aren't having to make compromises to show them. With tesselation the PC models will be a lot smoother too.

In addition to the compromises in lighting, super low shadow res, no AO and low res transparencies, it definitely does not come off as a game made for consoles.
 
Gram Negative Cocci said:
Same geometry, same polycounts, same destruction, same levels etc.

Definitely not a game made for PCs. It just happens to use that PC power for fancy graphical effects.

Any PC would die under load if they added those. Polycount alone would kill it. I'l link the paper about overheads later, i'm on my phone. When consoles can do 60000 polygons PCs struggle with 10000 on current APIs (it's just a comparison, actual polycount can be much bigger). Only enormous power advantage saves PC now. It can be invested in effects and textures.
 
Res is 1280x702 not scaled + MLAA according to a dev that posted in b3d. If you watched the footage on tv in hd you'll notice a small black bar at the top of the screen, hence the not scaled part.
 
NBtoaster said:
There's a fair bit of pop in on PS3. Just because the objects are the same doesn't mean they aren't having to make compromises to show them. With tesselation the PC models will be a lot smoother too.

In addition to the compromises in lighting, super low shadow res, no AO and low res transparencies, it definitely does not come off as a game made for consoles.
Tessellation is only good if you've got higher resolution models. Of course they got the High-Poly models from where they took the normals, but those can't be really used (way too high poly usually, plus they're not usually UV-unwrapped and doing that is a mess with so many polys :P). I don't know if they went all the way out to make higher polycount game models, but if it's true consoles were the main platform, I kinda doubt it...

In that case tessellation doesn't matter.

What they can change is the LOD distance so that models' LOD levels change further from the camera so you can't tell.
 
burgerdog said:
Res is 1280x702 not scaled + MLAA according to a dev that posted in b3d. If you watched the footage on tv in hd you'll notice a small black bar at the top of the screen, hence the not scaled part.
Unfortunately, there's quite a bit of shimmering in the footage, whether that is due to the low shadow resolution or MLAA in unknown.
 
So that website seems to say that those captures are much larger than they appear to be when you click on them - how do we view the FULL resolution versions of them?
 
Mr_Brit said:
Unfortunately, there's quite a bit of shimmering in the footage, whether that is due to the low shadow resolution or MLAA in unknown.
I think it's the shadow resolution. Imagine the 360 shadows, could be very bad.
 
Still really impressed with the eyes.

We´re at a level were it might make me uneasy to shoot at enemies, especially point blank.

PS: I only have a 5850, but my brother waits for his new pc with dual 6950s to arrive. Come at us, BF3!
 
Mik2121 said:
Tessellation is only good if you've got higher resolution models. Of course they got the High-Poly models from where they took the normals, but those can't be really used (way too high poly usually, plus they're not usually UV-unwrapped and doing that is a mess with so many polys :P). I don't know if they went all the way out to make higher polycount game models, but if it's true consoles were the main platform, I kinda doubt it...

In that case tessellation doesn't matter.

What they can change is the LOD distance so that models' LOD levels change further from the camera so you can't tell.

Why? Tesselation sub divides existing polygons, effectively creating higher fidelity models by itself.
 
That BF3 ps3 footage was pretty good, thx for the link guys. It was refreshing to see Jimmy actually aim in on guys and shoot them for a change. Look forward to seeing more. If its a stable 30ish in multi on consoles I think thats a huge win for them in the tech dept.
 
NBtoaster said:
Why? Tesselation sub divides existing polygons, effectively creating higher fidelity models by itself.
If you don't have the information for where to add those extra polygons, all you're doing is smoothing stuff, something you usually don't really wanna do unless you're making some sort of perfect sphere or something like that :P

Basically there are two options without high poly presets:
- Subdivide polygons without any changes because there's no higher poly model to use as reference for where to put those extra edges.
- Subdivide polygons and smooth it out, which can be good for certain things, but usually not the best idea ever, because you would basically make everything rounder.

Basically, you use a height map from where you can grab the extra info. To do the height map you just need the same high poly model from where you grabbed the normal map. I was wrong in that you need a higher polycount game-ready asset, but you still need to get those textures ready and be sure your model doesn't act up when using it.
 
Anasui Kishibe said:
Jalalabad is going to be in it right? Because I can't wait to watch this spectacle coming from afar from my usual sniping place

Your usual sniping place will be a massive crater the second someone spots you. :D
 
They fixed the two main issues I have with BC2 - AA and lighting that doesn't look like crap. In fact, it looks quite amazing.

The PC version on a high-end system obviously looks better, but there are other games out there that do a far better job of justifying the cost of such PC.
 
Raide said:
Your usual sniping place will be a massive crater the second someone spots you. :D


you mean the hotel? Heh, nah, it's become too predictable. I use to place myself on the building with the archway just on the right in front of the hotel
 
Mik2121 said:
If you don't have the information for where to add those extra polygons, all you're doing is smoothing stuff, something you usually don't really wanna do unless you're making some sort of perfect sphere or something like that :P

Basically there are two options without high poly presets:
- Subdivide polygons without any changes because there's no higher poly model to use as reference for where to put those extra edges.
- Subdivide polygons and smooth it out, which can be good for certain things, but usually not the best idea ever, because you would basically make everything rounder.

Basically, you use a height map from where you can grab the extra info. To do the height map you just need the same high poly model from where you grabbed the normal map. I was wrong in that you need a higher polycount game-ready asset, but you still need to get those textures ready and be sure your model doesn't act up when using it.

Does this explain why the player models in STALKER: CoP look bloated with tessellation on, but Metro 2033 and AvP look great?
 
Alextended said:
I wonder how far from this the Wii U version will look. And if it supports wiimotes.
I dunno, I guess it depends if they use the extra year to make improvements.
 
Mr_Brit said:
Unfortunately, there's quite a bit of shimmering in the footage, whether that is due to the low shadow resolution or MLAA in unknown.

the pixel crawling/flicker is due to both actually. if you watch the buttons on the scope the outlines will crawl, the shadows along the buildings, but also the cars to the left you see pixel crawling.

Mr_Brit said:
Hope they at least filter the shadows on 360 as PS3 can do PCF filtering for free.

bc2 had identical shadow quality.
 
Anasui Kishibe said:
you mean the hotel? Heh, nah, it's become too predictable. I use to place myself on the building with the archway just on the right in front of the hotel

Wherever you are, I will bomb you!
 
I have a new tactic for my BF3 needs. I'll buy ps3 version at launch, play the shit out of it for a year and than buy a PC with all the necessary innards to give me the perfect version.

By then we will be able to buy it at discout with all the DLC included.

Who's with me?
 
Tarin02543 said:
I have a new tactic for my BF3 needs. I'll buy ps3 version at launch, play the shit out of it for a year and than buy a PC with all the necessary innards to give me the perfect version.

By then we will be able to buy it at discout with all the DLC included.

Who's with me?

or you can just get the pc version day 1 and enjoy the game to its fullest with 64 players.
 
Tarin02543 said:
I have a new tactic for my BF3 needs. I'll buy ps3 version at launch, play the shit out of it for a year and than buy a PC with all the necessary innards to give me the perfect version.

By then we will be able to buy it at discout with all the DLC included.

Who's with me?

That's the dumbest thing I've heard today xD
 
Sethos said:
That's the dumbest thing I've heard today xD

Actually it's pretty smart. It's better to just use what you've got if you really can't run it on PC and don't have the money for parts. Few people are going to be willing to drop $300 for one game. I sold all my multiplatform PS3 games for the PC versions when I got my current rig, and it amounted to a free upgrade since console games devalue slower while PC games are dirt cheap only 3 months post-release.
 
^^

yeah that's what I meant. Even if you buy top of the line right now, you will still be screwed when ivybridge/kepler releases in 6 months time. Sure you will play the game just fine but not with all sliders at 100%. By then we will start to see windows 8 and affordable ssd drives so I'd say it will be worth your while to hold off pc upgrades.
 
Tarin02543 said:
^^

yeah that's what I meant. Even if you buy top of the line right now, you will still be screwed when ivybridge/kepler releases in 6 months time. Sure you will play the game just fine but not with all sliders at 100%. By then we will start to see windows 8 and affordable ssd drives so I'd say it will be worth your while to hold off pc upgrades.
Ivy Bridge is out in Q2 2012 and Kepler will be out late 2012.
 
Snapshot King said:
Fair enough, somehow slipped my mind. That being said, that's pretty much the same reason I'll be grabbing the 360 version. Buying the Witcher 2 and realizing my computer just can't handle it on any settings whatsoever was really depressing.

You've only seen bullshots of the 360 version of TW2. At E3 it was confirmed to be running with zero AA/AF, ariund 20-25fps and with constant tearing by a B3D admin. If you have a 8800GT or better in your PC then both The Witcher 2 and Battlefield 3 will run much worse on the 360 for you, just like every other multiplatform release.
 
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