A big part of what made Bioshock great is that you were trapped in this enclosed, claustrophobic space. That very first, initial descent into Rapture is
absolutely terrifying.
So, I'm very leery about the sequel, no matter who is developing it. They could get pretty much EVERYTHING right, and the game could still feel "off."
- The gunplay could feel more visceral.
- The experimentation-encouraging combat could be more open-ended
- The storyline could be more intriguing
...ALL of the above could happen, and the game could still be a big dud because I feel like the realization & concept behind Rapture was like catching lightning in a bottle, the first time around.
In my mind, the devs have two choices:
- Send the player down into ANOTHER isolated, cut-off city (down deep underground, into a mindshaft, perhaps?) - but at that point you're just retreading ground you've been over.
- Do something completely different. At which point the biggest thing that made Bioshock Bioshock is null.
IDK how it can be good