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New build of Killzone Shadow Fall shows improvements

Wow! Those light shafts through the misty trees are incredibly impressive. Great style to this game, but then again all Killzone games have a great look.
 
Tearing is an easy last minute fix. Keep in mind that they're in the midst of crunch right now and there will likely be a major day 1 patch. This build is over a month old as well.

I'm not worried, I don't recall any screen tearing in either KZ2 or KZ3. GG doesn't like it either.
 
There is still pop-up in this video, so i dont know what are You talking about. Shadow rendering distance seems unchanged. And i dont really see per object motion blur, but in such crappy footage You cant really be sure.

I never said that pop-up is caused by CPU.

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Mist looks very cool. They also added more color in that scene with crashed stuff.

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Killzone 3 did not have object based motion blur.

It's not gonna go away really, this game uses the lod system. I hope the technique that ryse uses (culling by priority/distance) becomes mainstream soon enough.
 
Open ended gameplay is not something new, it's already been mentioned the game is reminiscent of Crysis. The game looks good as I said before but so did KZ3 when that came out and that game stank. If it's just another shit story with a weak premise and bad writing then it's no different to any other FPS.

So now a game has to revolutionise or be completely different to be great? Please. Your complaints seem pre-emptive and lacklustre. Open ended fps are actually rare, good one's anyway.

IF the story is awful, then yea, I could agree. But we don't know that yet. And KZ3 was not awful it was just good, just not as good as KZ2 which was sublime (namely for the multiplayer). Your complaint seems to be one based purely on speculation and assumption, not relevant to the actual video in the OP at all.
 
Graphically this game looks awesome (which has been the common theme) but the series never really grabbed my attention that much. To me they are a B grade developer given AAA status with an unlimited budget. I never understood why Sony puts so much faith in them right up there with much better game developers like Naughty Dog and Polyphony Digital.
 
Are people comparing KZSF to Crysis?
Sentence I bolded, exactly that is the difference. KZSF has levels, Crysis had one big ass island.

I remember a mission in Crysis back when I was playing it in 2007 where you had to go to a enemy camp and do something (forgot what it was). You could go straight into the camp via the main route, you could go enter the camp from the jungle/woods side from the east. What I did was go all the way down to the beach and use maximum power and use those rocks to climb up and I was at the back of the camp. I completed my mission without them knowing I was there and/or I could do a surprise attack.

Yeah that's the kind of stuff I want in this game. I appreciate more open levels in place of the really linear setpeice driven stuff that's only good once, but the gameplay needs to be open too not just the levels. That's the kind of stuff that will keep a game (especially a shooter) fresh years later instead of just 1 play through the campaign.
 
It's not gonna go away really, this game uses the lod system. I hope the technique that ryse uses (culling by priority/distance) becomes mainstream soon enough.

Sure it wont and i dont expect it to. We are still in too low powered machines, even on PC, to eliminate it completely, but it should apply far from camera, not in close proximity.

Its reduced though in comparison to earlier footage.
 
Triple buffering doesn't need RAM. It needs GPU power.

Why does it need more GPU power? You you render to the next buffer without waiting.

In triple buffering the program has two back buffers and can immediately start drawing in the one that is not involved in such copying. The third buffer, the front buffer, is read by the graphics card to display the image on the monitor. Once the monitor has been drawn, the front buffer is flipped with (or copied from) the back buffer holding the last complete screen. Since one of the back buffers is always complete, the graphics card never has to wait for the software to complete. Consequently, the software and the graphics card are completely independent, and can run at their own pace. Finally, the displayed image was started without waiting for synchronization and thus with minimum lag.
 
Killzone 3 did not have object based motion blur.

I believe it did, just an incredibly low amount of it.

killzone3_63viexn.jpg~original


1.jpg~original


32.jpg~original


41.jpg~original


31.jpg~original
 
Have to say, the more I see of this game, the more excited I get to play it, but the more frustrated I don't have a PS4 pre order yet.

Dat next gen blue and orange :D
 
It's not gonna go away really, this game uses the lod system. I hope the technique that ryse uses (culling by priority/distance) becomes mainstream soon enough.

All games use an LOD system...
The treshold for this one is just set REALLY close to the player.
On better hardware it would be set a lot further away.
 
Explain the difference on the PS4.

I hope this isn't just semantics wankery.

Even with PS4 [+Xbone and X360] that has one shared memory pool, CPU and GPU have their own allocated memory sections, with few bits of shared memory that can be accessed by both of them. This is a consequence of separate bandwidth pipes between CPU, GPU and memory, and the traditional game engine architectures.
 
Just saw video showing the latest version of the forest level

*All lod problems have been fixed - no more pop ups!
*They have added moving mist to the level -looks rad
*they have added god rays to the level. Allthe trees are casting god rays (
*it has screen tearing but the frame rate is solid
*depth of field is back and they have added object based blur
*particle effects seem lacking compared to the latest multiplayer footage

The fog/mist really changes the look of the level. Looks wayyy better than the e3 build.

http://youtu.be/G8UhrlEx8ho

That looks great especially in 1080! And the fog really made it look much better.

ojxiLE0.gif
 
Even with PS4 [+Xbone and X360] that has one shared memory pool, CPU and GPU have their own allocated memory sections, with few bits of shared memory that can be accessed by both of them. This is a consequence of separate bandwidth pipes between CPU, GPU and memory, and the traditional game engine architectures.
Architecturally 100% of each other's memory can be accessed. Not just a few bits of shared memory.
You're right of course with the separate pipes and the game engines and what that means in practice.

However, none of this explains the objection by Sethos to the usage of word RAM towards evilalien.
At no point does it make sense to interpret evilalien using "RAM" to mean the memory that is reserved for the OS, while everything else of the pool the game uses is referred to as "VRAM."
 
Next gen graphics
Current gen gameplay

It does look incredible visually though. I just wish the hardware would open up new possibilities with the gameplay, especially in such a crowded genre.
 
Architecturally 100% of each other's memory can be accessed. Not just a few bits of shared memory.
You're right of course with the separate pipes and the game engines and what that means in practice.

However, none of this explains the objection by Sethos to the usage of word RAM towards evilalien.
At no point does it make sense to interpret evilalien using "RAM" to mean the memory that is reserved for the OS, while everything else of the pool the game uses is referred to as "VRAM."

What the game uses? No, what the GPU uses. There's a clear distinction between OS use, what the game uses for regular RAM operations and what the GPU has allocated. This isn't food recipes, when you speak about technical stuff you use the correct terminology.
 
This looks even better than before
 
Hyped for this but I've never been a fan of this particular level.

I hope they fix the tearing before launch.
 
There is still pop-up in this video, so i dont know what are You talking about. Shadow rendering distance seems unchanged. And i dont really see per object motion blur, but in such crappy footage You cant really be sure.

I never said that pop-up is caused by CPU.

my apologies, must have been someone else. This is still a work in progress build so I hope GG is able to fix it
 
What's considered as "next gen gameplay"?
That's kind of the industry's problem right now. Open world experiences are def not something that was fully represented this gen. BF4 multiplayer also can't be done on current gen so that's something. KZ looks incredible visually, but it is literally doing nothing that hasn't been seen before or couldn't have been done on ps3.
 
It's not gonna go away really, this game uses the lod system. I hope the technique that ryse uses (culling by priority/distance) becomes mainstream soon enough.

Are they using a different LoD technique in Ryse than they did in the Crysis games? I always found pop-in pretty damn pervasive in the base crysis settings.
 
I'm not worried, I don't recall any screen tearing in either KZ2 or KZ3. GG doesn't like it either.

Well, apparently now they don't like massive input lag either, but, well, KZ2...


On topic: I saw the first seconds of the OP video and said "holy shit" to myself out loud for real, but then said "you will not be fooled into buying Killzone again based on graphics."
 
That's kind of the industry's problem right now. Open world experiences are def not something that was fully represented this gen. BF4 multiplayer also can't be done on current gen so that's something. KZ looks incredible visually, but it is literally doing nothing that hasn't been seen before or couldn't have been done on ps3.

BF4 is on current gen consoles....unless you think upping the player count is the next gen feature. Reading posts like yours criticising games for not having "next gen" gameplay always make me laugh, especially when the games you're buying at launch are Forza 5, Killer Instinct and BF4 lol. There's like nothing next gen gameplay wise about any one of those. In-fact, I'd argue Killzone SF was far more ambitious (with the open world, open ended missions, use of the OWL, free map traversal using the zip line etc).
 
just saw the video on a big screen, the lod issues are still there but the popups have been greatly reduced since the e3 build. It would be impossible to eliminate them entirely I guess, but we will see
 
What the game uses? No, what the GPU uses. There's a clear distinction between OS use, what the game uses for regular RAM operations and what the GPU has allocated. This isn't food recipes, when you speak about technical stuff you use the correct terminology.
No one even thought about OS usage based on what evilalien said. You brought it up.

My reading of the situation is that you laughed at him because you thought he was wrong when he said that triple buffering should be included because the PS4 has so much memory. He then sources a technical article that points out that he is right and the most important factor in triple buffering is memory. You, instead of saying: My mistake go and then somehow bring in in OS allocation which wasn't part of the conversation.
 
BF4 is on current gen consoles....unless you think upping the player count is the next gen feature. Reading posts like yours criticising games for not having "next gen" gameplay always make me laugh, especially when the games you're buying at launch are Forza 5, Killer Instinct and BF4 lol. There's like nothing next gen gameplay wise according to your own criteria about any one of those.

Haha. The thing is that gameplay is not defined by a console generation, but rather a developer's creativity. "Next-gen gameplay" means nothing. It is nothing.

I guarantee there is not one PS3 or 360 game whose gameplay cannot be replicated on the first Xbox.
 
Damn, the mist + tree god rays is something else. Beautiful looking game.

Edit: Well, my impressions were mostly positive until I saw the muzzle flash. That is disgusting.
 
Well, apparently now they don't like massive input lag either, but, well, KZ2...


On topic: I saw the first seconds of the OP video and said "holy shit" to myself out loud for real, but then said "you will not be fooled into buying Killzone again based on graphics."

it doesn't look like any previous Killzone game though....I really think GG should have given it a new name.
 
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