Captain Fish said:It's a Darksiders thing. It's pretty dumb when you consider strife is pretty much war. I'm not in Darksiders for the fiction though.
FunkyPajamas said:fixed link[/url]
lol I know right? I dislike Deathwing's chin with a passion, makes him look goofy. This game, however, looks all sorts of badass. Except for Death's face lolEinbroch said:I see that Deathwing's chin has made it into this game.
FunkyPajamas said:
jett said:Oh, you mean MLAA? MLAA is nice but not that nice. Still though just running it in 1080p is a massive difference over the sub-HD res of the console version, and going by the trailer it seems it'll be the same deal again.
nacire said:
Bennett: One of the biggest changes in Darksiders II, from a technical standpoint, was in how we build levels. Now we use modular pieces. Instead of building each area custom, our designers have a whole LEGO set of building blocks that they use to build dungeons.
Bonstead: But our levels still look unique and hand built. It doesnt feel like youre going through a LEGO corridor. This has made it a lot easier for us to build levels, and we can build a lot more of them now. Also we can get a lot more big open environments. We can just crank out a lot of hills and mountains and fill it in with trees. Its nice for the gameplay guys, because now they have these big, open areas where they can hide cool, little secrets and special encounters. We would have to hand-build all of that stuff from scratch in Darksiders I.
Bonstead: We couldnt do what we did in DS I, because there are so many configuration options with Death, players will be able to equip so many different armors and equipment that he looks completely different.
I wish he had a mouth because Darksiders had some of the best facial animation in video games.Aeana said:I think it looks really great. I'm pretty excited.
I just wish Death had a mouth. Looks silly without one.
lol u trollin'fuzzyreactor said:graphics looks great. art is so ugly
Yeah.xbhaskarx said:Looks amazing. This makes me want to play Darksiders... was it any good?
Besides the textures, I don't think it has changed that much. I like the textures. I think they make it look more comic book-like.Smiles and Cries said:why did the art style change so much from the first game?
Interesting. New article tomorrow! (Wednesday)nacire said:
Hey, mine too! Especially since you can't even max out everything in the game without hours and hours and hours of horrible grinding!SolidSnakex said:- They won't flatout confirm that there will be a New Game +, but it's made pretty clear that it will be in. It's mentioned that the lack of a New Game + in the original is one of their biggest regrets
The series had BETTER turn into this eventually.SolidSnakex said:- They already have all the characters concepted out since the original idea for the series was for it to be a 4 player co-op game
They seem to be working on it: http://www.vigilgames.com/ (Click Jobs)badcrumble said:The series had BETTER turn into this eventually.
Huh, could you specify what you're talking about? I'm not the biggest graphics/engine/performance/whatever guy, so sometimes it's hard for me to see these things. Are you referring to the way the art is sort of cartoonish, but not totally?Kaijima said:I f**king love Vigil's texture art.
It's a breath of fresh air for a western game.
It's somewhat similar to the art direction Blizzard uses... but uh *cough* I think theirs is better.
That's just f'ing insane.BY2K said:OMG I just notice Death on the screen with the 2 Leviathans.
Holy crap they are massive.
SolidSnakex said:More talk a bout the Wii U
- It took the 5 weeks to get the game running at parity with the other versions
- The majority of the work was done by 3 programmers
- They had it ready to be shown at E3, but Nintendo decided not to show it
- Nintendo's been really helpful with getting devs up to speed with the hardware
- They compare the ease of development to the 360
- They say that it's extremely easy to get stuff running on the controllers screen. One of the programmers mentioned that it probably took him around 10 minutes to get the screen to display what was being shown on the TV
http://www.gameinformer.com/b/featu...story-behind-the-wii-u-and-darksiders-ii.aspx