You don't notice the heavy emphasis on action and more weaponry this time around? Or is that simply not a problem for you?
The latter. While I really loved Dead Space 1, I also really like third person shooters in interesting settings.
This game seems to go across a variety of sci-fi locations with interesting looking horror monsters, and combined with the earlier reveals like the crazy weapon crafting/combination system, the co-op psychosis, and the less scripted explorable areas, this sounds like a lot of fun.
Clicking through to the previews, they also mention stuff like this:
Polygon said:
My short demo ends with the reveal of another new interesting gameplay addition to Dead Space 3: a rappelling mechanic. Isaac and Carver swing up the side of an icy cliff as horrific monsters spawn alongside it and attack them. It strikes me as a vertical reimagining of the many Dead Space sequences where Isaac is being dragged along the floor by a monster, desperately trying to shoot its limbs off, except now the player has much more control.
While I'm not exactly Mr. Setpiece, given that they also have explorable side areas, events like this also sound like great additions to the series.
To me, the defining aspect of Dead Space 1 wasn't the constant oppressive atmosphere, but the strategic dismemberment, the horror monsters that facilitated the gameplay, and the sci-fi atmosphere, which all seem to be intact here.
For horror games, I prefer something like Amnesia where horror is the driving focus in every decision, which I never felt was true of Dead Space.