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New DriveClub video shows day/night transition

We've got point to point tracks that stretch for miles.

ibzG4p2WboFlCL.gif
 
Hello all! This is my first post on Gaf and I'm excited to contribute to this passionate gaming community!

I've been wanting to start this discussion for a long time. It would be great if someone can create a new thread where we talk just about features and leave aliasing issues and Forza comparisons out of it. Seeing the progress made so far, I have complete trust in Evo.

Here is something I noticed on their 'product sheet':

http://www.gamestop.com/ps4/games/driveclub/109960

Some interesting quotes that I haven't seen any discussions on:

Practice technical maneuvers on the open, fast-paced freeways of Canada, check your reflexes on the unpredictable UK roadways, or sharpen your high-speed steering skills on the mountain and dust-filled roads in India.

Does this refer to just Scotland, or is England a possibility? Does the term "roadways" mean anything specific in the UK? Could it be a city track?

create your own to team up with 12 drivers and get more in-game currency and earn bonuses.

How does in-game currency work in a club? Could this be similar to actual sports clubs? I'm guessing each player's winnings would contribute in some way to the club's funds. How are the funds used by the club? Does the club purchase cars for the team, and hence the whole team progresses together? Does the club "leader" decide what is the best car to get for the team? If that were the case, this could become one heck of a "social" racer. I'm really excited by the possibilities!

Unite together and represent your Club with customized team colors and logos for your cars.

They go on to mention that they support iOS and Android apps. They had also said many times that we can create our own logos and livery. Would we be allowed to create logos and liveries on a tablet? A lot of awesome designs could come out of it!

Then create custom challenges to take on your friends and rival Clubs for fun, or up the ante by wagering on the outcome

This could make it so competitive and fun. Again, do individuals wager on the outcome, or the club as a whole? What exactly is wagered? In-game currency? Or can clubs battle for pink slips and other items created in-game, like liveries?

Let me know your thoughts!
 
The game is called DRIVECLUB - the # is selectively used for marketing.
Ah ok, a bit confusing but I'm glad that game isn't jumping onto a fad like that.

I don't get why Forza fans are coming in here and trying to shit on the game.

It looks like a next-gen Horizon, which was awesome. Be happy!
Both sides seem to be quite avid on bringing up forza.
 
No game can ever be as good as Forza, ever. No matter the system, no matter if sim or arcade, forza fans MUST make it known that NO GAME will ever be as good as Forza in any aspect. It's the best sim, nay, racing game- on PC or console- ever made by man.

No one is allowed to like/enjoy multiple racing games, even on the same system.

All is FORZA and FORZA is all.


Edit- love racing games. The more the merrier. The genre isn't huge on console, so more options, the better.

Wow, what a fucking shit stirrer.

Gonna call you out again, who exactly claimed this?
 
Just to make it clear : I've already preoredered Driveclub, and I'm waiting for a list of supported wheels to buy one.

I've never played any racing games on the wheels before, I think I'm going to be all over that this generation. Makes games like GT and Forza much less of a slog for me. Did the Motorstorm games have wheel support? If so, what was that like? Is it weird to control a car in chase cam with wheel support? I imagine it would be, I personally can't stand that mode as is so I won't be doing so, but what is the general consensus on that?
 
I've never played any racing games on the wheels before, I think I'm going to be all over that this generation. Makes games like GT and Forza much less of a slog for me. Did the Motorstorm games have wheel support? If so, what was that like? Is it weird to control a car in chase cam with wheel support? I imagine it would be, I personally can't stand that mode as is so I won't be doing so, but what is the general consensus on that?

I'm pretty bad with fine movements on a stick but I do drive a car (and I enjoy driving) so I'd like to try a "natural" control system... manual clutch and all.
 
The game looks great, I just really hope they reach 60fps, it should be mandatory.

I'm sure they'll also make the transition between day and night smoother. x60 is a bit too fast for me but it makes sense.
 
You know, for a track around an observatory there's a distinct lack of stars.
Towards the end you can start to see them. If they done it right the sky should explode with stars later in (however it also depends if there's a full moon or not)
 
Nope :(


From the Feb reveal video:

01_zps7986c1abyas3f.jpg


Track sections:


A: 2.3 mile
B: 8.4 mile - Height Change: 557M, Average Width: 11.9M, Maximum Width: 17.4M, Minimum Width: 7.9M
C:
D:

I seriously hope the C and D sections are 30-50 miles long.

Are the As the circuits? 2.3 mile is poor for a point to point track.

Dude are you serious? You've been doing this for quite some time in racing game threads. No one says you can't have those expectations but they are frankly insane. 50 mile track......come one man.
 
We've got point to point tracks that stretch for miles.
I don't mean to be petty but I'm pretty sure I've never played a game with point to point races that didn't stretch for miles. This is half out of curiosity and half out of surprise at the OMG gifs in response. Makes me think I'm missing something.

So I'm reading this to mean the multi-lap courses we've seen so far are representative (pretty quick to lap), with longer stretches found only in point to point?

Something along the lines of Dirt 3 maybe, with its rally p2p and short rallycross circuits? (Only on tarmac instead, of course.)

No one says you can't have those expectations but they are frankly insane. 50 mile track......come one man.
Haha, can't say I mind the thought of it though :) Also, looks like GT6 is doing some crazy long stretches with the course creator so maybe its not as insane as it sounds.

For my part I like free roaming, open world driving games where I can just drive and drive and drive until I'm done, without interruptions. You can get some of this in circuit based racers too with large enough courses (le mans, nurburgring). No so much with point to point or with short circuits, as shorter circuits have shorter straightaways and tend to be more technical. So am just trying to calibrate my expectations accordingly ;P
 
NIght cockpit camera looks really really slick.

Just as in the day - external camera view looks blah overall, however. The aliasing at the bottom of the window, top of the spoiler really bothers me.
 
Dude are you serious? You've been doing this for quite some time in racing game threads. No one says you can't have those expectations but they are frankly insane. 50 mile track......come one man.

Deadly serious, Evo were doing 10 mile tracks on PS2 10 years ago, if DriveClub is the same then that is shit. With these cars and the tracks being all tarmac they'll take 3-4 minutes to complete.

PS2 racers had 37 mile tracks:

http://www.youtube.com/watch?v=CbJwo84Y5xM

No reason for Driveclub not to have 50 milers carving through these open environments.

Rushy please!
 
Deadly serious, Evo were doing 10 mile tracks on PS2 10 years ago, if DriveClub is the same then that is shit. With these cars and the tracks being all tarmac they'll take 3-4 minutes to complete.

PS2 racers had a 37 mile tracks:

http://www.youtube.com/watch?v=CbJwo84Y5xM

No reason for Driveclub not to have 50 milers carving through these open environments.

Rushy please!
Art assets on PS2 took slighty less time to make. I say slightly jokingly, something that took hours to make before, now takes weeks.

50 mile tracks is not a reasonable goal at this time unless this games budget was close to 500 mil.
 
Art assets on PS2 took slighty less time to make. I say slightly jokingly, something that took hours to make before, now takes weeks.

50 mile tracks is not a reasonable goal at this time unless this games budget was close to 500 mil.

The location assets are already created so it won't cost £500m to add another 40 miles in their world editor. I'm going to be seriously disappointed if there are no point to point tracks in this range.
 
Man, Sony fans are like cheerleaders... one start saying bullshit and the troop quickly follow repeating those bullshits to make GAF believe. Sad thing is that GAF believe. lol.

I see you have been banned (again, lol).

Ok, let's keep the thread going.
 
Finally downloaded the vid and watched it on my TV. Lighting and use of color is amazing, but holy crap the at the jaggies. Hope they fix this and the frame rate. The sense of speed seems weak as well, but that may change once the controller is in hand, I guess.
 
Finally downloaded the vid and watched it on my TV. Lighting and use of color is amazing, but holy crap the at the jaggies. Hope they fix this and the frame rate. The sense of speed seems weak as well, but that may change once the controller is in hand, I guess.

Check out the OP about jaggies if you haven't seen it already. Also, I think the sense of speed is really good. It's probably not that noticeable because of the open surroundings in this video. In the previous direct feed from gamescom, the sense of speed is fantastic!
 
Hopefully this is how that Audi will sound in the final version >

http://www.youtube.com/watch?v=e0gvqLZIQss

That's not an accurate sound though because all the engine bays and covers are off and the sounds are extenuated far more than they are in real life.

The sound of the car in this video they released is heavily underrated. Evolution have done an amazing job replicating the sound of the real thing. Thy just need to up the degree of bass a bit, and aggression of throttle tapping or downshifting. Though in the videos I'm guessing it's all on automatic gears as is par for the course with arcade racers.

http://www.youtube.com/watch?v=O6hCCCGnbAs

Watched the video on my plasma earlier with my surround sound set up. Sounded amazing.
 
That's not an accurate sound though because all the engine bays and covers are off and the sounds are extenuated far more than they are in real life.

The sound of the car in this video they released is heavily underrated. Evolution have done an amazing job replicating the sound of the real thing. Thy just need to up the degree of bass a bit, and aggression of throttle tapping or downshifting. Though in the videos I'm guessing it's all on automatic gears as is par for the course with arcade racers.

http://www.youtube.com/watch?v=O6hCCCGnbAs

Watched the video on my plasma earlier with my surround sound set up. Sounded amazing.

True! Even the sound from their reveal trailer was awesome!

http://www.youtube.com/watch?v=u541wKmf0UU&feature=c4-overview-vl&list=PLol_ykYs3OQ6ZZuT6BiIqJjROzHE79T4I
 
Wow, what a fucking shit stirrer.

Gonna call you out again, who exactly claimed this?

Shit-stirrer? Ok. You or P3tran got anything to say about FM being the best game ever, lighting/framerate/etc in this thread, a game NOT A SIM and really not in competition to FM5?

Jesus, I understand being a fan, but some posts bring new definition to the term Sycophant.

Am I wrong?


Here- surely you've seen this recent one-
Originally Posted by p3tran forza according to this thread is a bunch of plastic cars surrounded by X trees, all under an exploding sun.
great way to describe the best simulator on consoles. not biased at all...

In every single DC thread, heaven forbid people like this game. Forza faithful have to come in to tell everyone how shit it is in comparison. Lighting is shit, framerate is shit, AA is shit, PS4 is shit, FM5 is so much better. Really?

Racing fans like racing games. This console vs bullshit is bullshit.
We as racing fans win. Regardless of system or style of game. Bottom line. Enough out there for everyone to enjoy without people feeling the need to defend what they're interested in and put down other games. It sucks, and you know it's true. The market is big enough for DC and Fm5, and RP on previous consoles. Too bad, people like other games. Deal with it.
 

Yeap. I wouldn't be surprised if Evolution manage some of the most accurate sounding vehicles in a racer to date. Polyphony just has odd sound balancing and produce sounds that are overly thin sounding, Turn 10 lately has been hollywoodising their sounds more and more (mixing in with human screams, lion roars etc) and other arcade racers also exaggerate things to great effect. DriveClub seems to have nearly nailed it.

Like I said, just add in a bit more bass and shift grumble and you're done. That R8 V10 is surprisingly accurate sounding.
 
Yeap. I wouldn't be surprised if Evolution manage some of the most accurate sounding vehicles in a racer to date. Polyphony just has odd sound balancing and produce sounds that are overly thin sounding, Turn 10 lately has been hollywoodising their sounds more and more (mixing in with human screams, lion roars etc) and other arcade racers also exaggerate things to great effect. DriveClub seems to have nearly nailed it.

Like I said, just add in a bit more bass and shift grumble and you're done. That R8 V10 is surprisingly accurate sounding.

What??? LOL! That's the first time I'm hearing that!
 
Art assets on PS2 took slighty less time to make. I say slightly jokingly, something that took hours to make before, now takes weeks.

50 mile tracks is not a reasonable goal at this time unless this games budget was close to 500 mil.

They could just proceduraly repeat assets so not everything needs to be unique only the road. I bet most games do this.
 
Hello all! This is my first post on Gaf and I'm excited to contribute to this passionate gaming community!

I've been wanting to start this discussion for a long time. It would be great if someone can create a new thread where we talk just about features and leave aliasing issues and Forza comparisons out of it. Seeing the progress made so far, I have complete trust in Evo.

Here is something I noticed on their 'product sheet':

http://www.gamestop.com/ps4/games/driveclub/109960

Some interesting quotes that I haven't seen any discussions on:



Does this refer to just Scotland, or is England a possibility? Does the term "roadways" mean anything specific in the UK? Could it be a city track?



How does in-game currency work in a club? Could this be similar to actual sports clubs? I'm guessing each player's winnings would contribute in some way to the club's funds. How are the funds used by the club? Does the club purchase cars for the team, and hence the whole team progresses together? Does the club "leader" decide what is the best car to get for the team? If that were the case, this could become one heck of a "social" racer. I'm really excited by the possibilities!



They go on to mention that they support iOS and Android apps. They had also said many times that we can create our own logos and livery. Would we be allowed to create logos and liveries on a tablet? A lot of awesome designs could come out of it!



This could make it so competitive and fun. Again, do individuals wager on the outcome, or the club as a whole? What exactly is wagered? In-game currency? Or can clubs battle for pink slips and other items created in-game, like liveries?

Let me know your thoughts!

First, welcome. Second, you actually [maybe inadvertently] brought up an important point. I would love to talk about DriveClub the game and not the graphics, but we don't really KNOW anything substantial about the game! We have bullet points, and that's it! I wish we knew some in-depth details about how the game really works and its features.

The game is two months away, and it seems like we don't even really know anything about it.
 
First, welcome. Second, you actually [maybe inadvertently] brought up an important point. I would love to talk about DriveClub the game and not the graphics, but we don't really KNOW anything substantial about the game! We have bullet points, and that's it! I wish we knew some in-depth details about how the game really works and its features.

Thanks! That's exactly what I'm trying to do here. I'm just getting bored of seeing thread after thread about aliasing and frame rates on games that are still a work in progress. When I try to find something more substantial about the game, all I see is a brief list of bullet points. We really need to start getting excited about the features and asking more questions pertaining to them. If Evo has truly been sitting on this idea for a decade, I'm sure the concept of club racing is well fleshed out. And we hardly know anything about it!
 
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