NullPointer
Member
Creativity is always throttled. Its a matter of standards. Some people seem more worried about compromising visuals than compromising control and fidelity and responsiveness. Those are both compromises though.Trying to force "standards" like this in what is a highly creative medium is arguably a very slippery slope towards throttling that creativity.
Yeah, same old argument, which doesn't really have to keep reoccurring in the same ways as long as tech isn't part of the equation on either side. Because whatever effects or techniques get showcased right now to justify making a <60fps game will just be replaced over time with some new effect, no matter how much extra hardware power is available.
I personally find that to be a mistake of priorities - not at Evolution which has continuously spoken of trying to achieve 60fps, but of gaming as a whole.
Sorry for the ruckus ;P
This game does look gorgeous, and if the final framerate is a locked 30fps I'll be fine.