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New DriveClub video shows day/night transition

Trying to force "standards" like this in what is a highly creative medium is arguably a very slippery slope towards throttling that creativity.
Creativity is always throttled. Its a matter of standards. Some people seem more worried about compromising visuals than compromising control and fidelity and responsiveness. Those are both compromises though.

Yeah, same old argument, which doesn't really have to keep reoccurring in the same ways as long as tech isn't part of the equation on either side. Because whatever effects or techniques get showcased right now to justify making a <60fps game will just be replaced over time with some new effect, no matter how much extra hardware power is available.

I personally find that to be a mistake of priorities - not at Evolution which has continuously spoken of trying to achieve 60fps, but of gaming as a whole.

Sorry for the ruckus ;P

This game does look gorgeous, and if the final framerate is a locked 30fps I'll be fine.
 
It will always be: "Look where we came from and now look how far we've come" in terms of software and hardware. I mainly play multiplatform titles on PC for this very reason.
 
I just realised that although I've pre-ordered the full game, but I still have a PS+ subscription.

I assume it will be cheaper if I cancel the pre-order and just buy the PS+ upgrade version at launch?
 
Yeah... this is not going to happen

Sony is "actively pushing" for PlayStation 4 developers to deliver games that render at 60FPS/1080p, according to a developer working on the console.

I think Sony have different ideas

http://www.videogamer.com/news/sony_actively_pushing_for_60fps_1080p_with_ps4.html

Three generations have proven to me that you should never judge a console on 1st generation games.

I just realised that although I've pre-ordered the full game, but I still have a PS+ subscription.

I assume it will be cheaper if I cancel the pre-order and just buy the PS+ upgrade version at launch?

Yes, there is going to be a discount for PS+ users
 
I think Sony have different ideas

http://www.videogamer.com/news/sony_actively_pushing_for_60fps_1080p_with_ps4.html

Three generations has proven to me that you should never judge a console on 1st generation games.

No one (in their right mind) is judging performance with launch games.
With that said, regardless of whether it's a launch game or not, resolution and framerate will never be something standard. They're "pushing" (if that's true), not demanding it. As technology keeps moving along we at least see resolutions being increased but framerate will always depend on what developers will be doing with the hardware they have. Arguments like "so much for these high end consoles not being able to hit 1080p60fps" are just pointless.
 
No one (in their right mind) is judging performance with launch games.
With that said, regardless of whether it's a launch game or not, resolution and framerate will never be something standard. They're "pushing" (if that's true), not demanding it. As technology keeps moving along we at least see resolutions being increased but framerate will always depend on what developers will be doing with the hardware they have. Arguments like "so much for these high end consoles not being able to hit 1080p60fps" are just pointless.

Give it three game generations and Sony will make it a mandate. Watch. They wouldn't be actively 'pushing' it if they are then going to passively accept it.
 
4K/8K will take many years for up take. It won't be popular for a long time, only those keeping up with the cutting edge with money to burn.
 
I just realised that although I've pre-ordered the full game, but I still have a PS+ subscription.

I assume it will be cheaper if I cancel the pre-order and just buy the PS+ upgrade version at launch?
It's unclear. Full purchases get 30-50% off a Plus sub so that may work out 'cheaper', we don't know yet.

I don't get this game. It is just time trials? Is there even racing in this game?
Yes of course. You can race as one of twelve opponents, depending on game mode, they just haven't shown full races yet. Should be shown soon, perhaps in the next video.
 
anyone remember Gran Turismo played in 4K resolution using 4 ps3?
http://www.eurogamer.net/articles/2012-10-18-off-screen-video-of-sonys-gran-turismo-at-4k-resolution-demo

I always thought that they should let that functionality to consumer ps3 via firmware update., that would be awesome. maybe not playing in 4k resolution since not many people have 4k tv. but how about for VR, with 2 PS4 linked delivering 1080p60fps to 2 screen for left and right eye. that could be really awesome. no idea if it's feasible or not.

Drive Club is rumored to have VR demo too.
 
I think most of the people dismissing this because of the probable release framerate of 30 fps aren't actually interested in the game or the genre. Some of the best arcade-style racers ever have run at a smooth 30, and it wasn't in any way disruptive to the gameplay or presentation.
 
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This reminds me so much of Horizon.

Anyway, looks incredible.
 
They won't. It's never happened before, it's not going to happen now. Since the ps1/sat/n64 days we've had games targeting all kinds of resolutions and framerates, on all kinds of genres.

This. The box has finite raw power and to last for the next half a decade (or more) and keep on producing eye candies, somethings have to give.

Majority of consumers don't give a toss about standards as long as the end product is playable, visually pleasing and a good game overall.
 
I think most of the people dismissing this because of the probable release framerate of 30 fps aren't actually interested in the game or the genre. Some of the best arcade-style racers ever have run at a smooth 30, and it wasn't in any way disruptive to the gameplay or presentation.
Forza Horizon may be my favorite racer of all time. Its got the best damn handling of any open world driving game I've played anyway.

I prefer 60fps, but will take 30fps, and hell I could even love 30fps if its done as well as Horizon. At this point I just want DriveClub to get as close to the reveal video as possible, without jaggies or tearing or framerate issues - whatever balance achieves that.
 
Some of the best arcade-style racers ever have run at a smooth 30, and it wasn't in any way disruptive to the gameplay or presentation.

I agree with this. PGR4 was an amazing game.

However I would say that simulation based games are best at 60fps, but I'm happy to take gorgeous sim-lite games like PGR, DC and Horizon at 30fps as long as it's rock solid with no tearing.
 
Forza Horizon may be my favorite racer of all time. Its got the best damn handling of any open world driving game I've played anyway.

I prefer 60fps, but will take 30fps, and hell I could even love 30fps if its done as well as Horizon.

Yup, Horizon has a very stable, smooth 30fps and it's just feels good. I use my X360 only to hop-in and drive my sweet white LF-A for a bit.
 
I agree with this. PGR4 was an amazing game.

However I would say that simulation based games are best at 60fps, but I'm happy to take gorgeous sim-lite games like PGR, DC and Horizon at 30fps as long as it's rock solid with no tearing.

Forza Horizon may be my favorite racer of all time. Its got the best damn handling of any open world driving game I've played anyway.

I prefer 60fps, but will take 30fps, and hell I could even love 30fps if its done as well as Horizon. At this point I just want DriveClub to get as close to the reveal video as possible, without jaggies or tearing or framerate issues - whatever balance achieves that.

valid points both, but bottom line is that what was missing from both pgr3-4 and forza horizon was the 60hz gameplay. (and they are acknowledged across the board as the best arcade racer and the best open road racer.)

since these games where 360 exclusive, I guess both of you guys probably have made the comparison -for example- driving a zonda at high speeds in these two games then compare it with the 60hz forza version. right? ;) if you havent, I urge you to try it.
30hz just is not and can never be as good as 60.
 
Oh I completely agree.

My point is that I'll put up with 30fps in an arcade game. But not in a sim,.

"I'll put up with it" <- thats a very good way to describe it.

also, framerate is the reason simbin's racepro can never be best console sim, like someone suggested before in this thread...

Dont you mean the other way around?

I'd prefer my fast arcade game to be a smooth 60fps.
you are very correct too.
sim players or arcade players, both are right to want it.
 
Dont you mean the other way around?

I'd prefer my fast arcade game to be a smooth 60fps.

No I don't.

Good controller response and excellent feedback of complex physical systems - visually and via force feedback - are needed when driving something very quick in a sim based game on a race circuit.

Messing around on roads with traffic doesn't really required the precision of being in a bunch of GT1 cars at Spa. Especially when you can break those GT1 cars.
 
also, framerate is the reason simbin's racepro can never be best console sim, like someone suggested before in this thread....

I raise you with horrid, simply horrid support for wheel backthen (270 degree, forcing into 540/900 via Fanatec own FW does nothing good) and simply gross homicidal AI.

But online options and sounds were a godsend, I can agree on that.

However, the best console sim.. like, no.
 
No I don't.

Good controller response and excellent feedback of complex physical systems - visually and via force feedback - are needed when driving something very quick in a sim based game on a race circuit.

Messing around on roads with traffic doesn't really required the precision of being in a bunch of GT1 cars at Spa. Especially when you can break those GT1 cars.

Driving at 300MPH in an online battle does.
 
Agreed. But I tend not to play games where that happens very much anymore. Just trying to explain my own preferences.

I'm not a sim-only snob, I just find the arcade racers I tend to play are the likes of PGR and Horizon where in some cases what I want is fabulous visuals - and will sacrifice fps for them. But on sim games I feel have to have 60fps. I'm a contrary old coot.

I used to be a Ridge/Rage Racer addict. But this ageing gamer now has the twitch response of a drunken sloth. :)
 
And this is the reason why I support this game being 30fps and prefer it over a 60fps version.

"Game looking this good + the great lighting that ends up making a ton of variations of any track @ 30fps" >>>>> "Game not looking as good + this lighting @ 60fps" or "Game looking as good without this lighting @ 60fps."

Of course, if it was possible, "Game looking this good + lighting this good @ 60fps" >>>>> ALL of the aforementioned scenarios.

Yep. No problem for me @ 30fps but I want it to be completely locked. Not a single fps drop should occur even with lots of things happening on screen.

Rushy, the ball's in Evo Studio's court.
 
If they do manage to hit 60fps with this game, forums will asplode. Too much fodder material right there.

Ignorant noob question - Isn't there a "happy medium" that developers can lock between 30 and 60? Has any developer done it before? Would all current displays fully support it?
 
Ignorant noob question - Isn't there a "happy medium" that developers can lock between 30 and 60? Has any developer done it before? Would all current displays fully support it?

I think it's something to do with the sync with TV refresh rates and drops being more noticeable unless frame rates are locked, but I'm not entirely sure. Many current gen games run at between 30fps and 60fps and play/look great imo. Eg GOW3/A.
 
At this point I want it to happen just to shut people up. :/
It wouldn't. People would point out some aliasing or pop-in or blurriness or self-shadowing tree element and tell us how much better it would all be at 30fps.

Its easier for Evo to settle on 30fps honestly. There's no doubt It'd get em closer to the reveal video. And then 60fps fans such as myself could be held to task to point out exactly which features we'd be willing to part with to get that sweet, sweet, fluid 60fps. So yeah, I'm expecting 30fps.

...

Speaking of things not framerate related, when do people think we'll get the full breakdown of game modes and features?
 
I think it's something to do with the sync with TV refresh rates and drops being more noticeable unless frame rates are locked, but I'm not entirely sure. Many current gen games run at between 30fps and 60fps and play/look great imo. Eg GOW3/A.

Right! So if driveclub were to be locked at 45 or 48 or whatever number syncs with HDTVs, there shouldn't be a problem right? How come no developer says "Our game runs at 48 locked" and team30 and team60 celebrate together? Does it HAVE to be 60?
 
I will be more then happy with 30FPS if they just enhance the AA from what I am seeing at this stage in the game.

This generation should be the generation that is the death of any aliased objects on screen. That alone would make me happy.

When I play PC games, even shooters, I will happily lower my framerate to 30-45 as long as I have MSAA x 4-8 and my AFx16 going on making everything look a lot smoother. I just cannot stand looking at an object and seeing ladders all over it, or a building in the background looking like it is leaning a bit due to all the jagged edge throughout the object.

The atmosphere of the game is incredible though. And the racing aspect looks incredibly fun. Looks like a marriage of Project Gotham and Forza a bit. With fully integrated social aspects and constant challenges.
 
Looks really underwhelming. The one thing I can't stand is how ugly the low poly cars look in this game compared to Forza 5.

At least it's free with ps plus.
 
If they do manage to hit 60fps with this game, forums will asplode. Too much fodder material right there.

I am confident that Evolution is more than capable of making Driveclub a 60fps game, if it wasn't a launch title. Launch titles are always under tremendous time pressure. Evolution has 7 weeks (or less) to finish the game. Given that content needs to get finished and polished, bugs found and squashed, that doesn't leave much time for optimization. They may or may not make 60fps, but it's more important that the gameplay be solid, yielding a fun driving game.
 
I know there's a 1080p 50Hz HD standard kicking around.

http://en.wikipedia.org/wiki/1080p

Thanks!

DigitalEurope (formerly EICTA) maintains the HD ready 1080p logo program that requires the certified TV sets to support 1080p24, 1080p50, and 1080p60, without overscan/underscan and picture distortion.

Would be interesting to see someone locking at 50. That's at least 16% less of a headache to keep everyone happy!
 
People keep saying the cars have "Low poly". But how can they tell? Because it looks fine to me.

This is a genuine question. I feel like I'm missing something obvious.
 
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