• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New DriveClub video shows day/night transition

Since we're talking about my favorite car the Audi R8, I think NFS Rivals looks more exciting to me.
My favorite racing game this gen is Hot Pursuit and this looks like a sequel.

http://youtu.be/5A12Pstikbw

NFS HP2010 and Motorstorm Apocalypse are two of my most played and favorite racing games of current generation. That being said, lets get back on track, talking about DriveClub


9At8.gif
 
NFS HP2010 and Motorstorm Apocalypse are two of my most played and favorite racing games of current generation. That being said, lets get back on track, talking about DriveClub


9At8.gif

Thank you! Now I'm just going to stare at that GIF until someone has something to say about DRIVECLUB!
 
First Test Drive Unlimited has a final race around the whole island, much more than 50 kilometres IIRC

It was almost an hour of drive if not even more.

Best moment of the game too, loved that. I loved that first TDU and have high hopes for The Crew - despite issues I had with TDU2.

It's good to hear we'll have some point to point stages in DC. Evos has shown it really knows how to make excellent P2P stages in the WRC games - those stages were way beyond anything else on console at the time and made the McRae series seem archaic. Though the handling was never quite as good as the Codemasters games.

***

Regarding other issues in the thread. Good time to be a fan of console racing games. I don't see the point of being down on a quality racing game because you like another. Cutting your nose off to spite your face. I've played every single Gran Turismo and Forza Game a heck of a lot, with FM4 getting the most love in recent times because for me it's the better game (that tire model!). Should the next gen GT be better than the current Forza at that time I'll play that more. Skipping GT6 (first time for a GT game since the Japanese original was released) just because GTA5 is my last current-gen purchase before moving on to the next-gen consoles. I'm 40 years old and have three kids, I don't have time for corporate loyalty/willy waving, I will just play the best games wherever they are.
 
At this point I think you can call DC and F5 totally different games, not only by play style but also aesthetic. There's no point comparing them, they want to provide the player with different experiences.

Messed up the resolution, I took a capture of each lap from relatively the same spot, lighting is extraordinary:

DC_light.jpg
 
I'm not too keen on that Audi sound. It's like they took two different cars and put them together, then played that in a room with a rattling snare drum and recorded that. But I'll give it a pass because it's beta.

I do really like the interior shots -- it has the feel of the old PC, sprite-based Test Drive games from the 80s. I'm glad to see interior perspectives are making a comeback, as the "camera from the nose of the car" look never felt right to me.
 
You're right - the cockpit views do look good. I especially like the realistic bonnet cam - where the camera is over to one side and we can just see the top of the dashboard. Codemasters used to do a view like that before it became a lame DLC factory.

This maybe something obvious here but I can't remember - has there been head movement shown in any of the DC videos yet? I find cockpit views look a bit odd when there's no internal motion - like green screen driving scenes in movies.
 
At this point I think you can call DC and F5 totally different games, not only by play style but also aesthetic. There's no point comparing them, they want to provide the player with different experiences.

Messed up the resolution, I took a capture of each lap from relatively the same spot, lighting is extraordinary:

DC_light.jpg

Really good comparison. Crazy how much the time of day and lighting differences basically change the entire look and feel of the track. Completely different atmosphere and dynamic between those three shots.
 
Really good comparison. Crazy how much the time of day and lighting differences basically change the entire look and feel of the track. Completely different atmosphere and dynamic between those three shots.

I wonder if you can turn off the headlights, or flash them when it's pitch dark, to distract opponents and send them crashing into a hairpin bend. Muahahaha.

On second thoughts, I'd probably be the first one to crash if someone did that.
 
How much will the PS+ to Regular Upgrade be? This will be my first racing game since Burnout Paradise, and before that OG Motorstorm (the Cliffsides in their opening is still photorealistic).
 
We already know DC is using the Camera. I'd like to know if head-tracking will be an option, or if it could be added at a later date. Seems a no-brainer for a 'first-person' racer.
 
Captured a few more shots from the same spot.

LAP 1
DC1_Sunset.jpg


LAP 2
DC1_Dusk.jpg


LAP 3
DC1_Night.jpg


This is what they were going for when the art team overruled the tech team for 60fps. That second lap with ambient light just as the sun goes behind the mountain.
 
It's 2013 and "cutting edge" console games still struggle with 60 fps.

There have been 60fps for 20 years (Ridge Racer arcade, it had sunsets and night time too), I find it laughable some developers today still can't meet that standard.
 
Captured a few more shots from the same spot.

LAP 1
DC1_Sunset.jpg


LAP 2
DC1_Dusk.jpg


LAP 3
DC1_Night.jpg


This is what they were going for when the art team overruled the tech team for 60fps. That second lap with ambient light just as the sun goes behind the mountain.

And this is the reason why I support this game being 30fps and prefer it over a 60fps version.

"Game looking this good + the great lighting that ends up making a ton of variations of any track @ 30fps" >>>>> "Game not looking as good + this lighting @ 60fps" or "Game looking as good without this lighting @ 60fps."

Of course, if it was possible, "Game looking this good + lighting this good @ 60fps" >>>>> ALL of the aforementioned scenarios.
 
Looks interesting, have they shown any video of multi car races? The time trial thing is getting a bit old, Id like to see how multiple cars look and how the damage model is done when cars are banging into each other.
 
It's 2013 and "cutting edge" console games still struggle with 60 fps.

There have been 60fps for 20 years (Ridge Racer arcade, it had sunsets and night time too), I find it laughable some developers today still can't meet that standard.
Yes, because the hardware and quality of the developer has everything to do with target framerate. They must have forgot to press the 60fps button on their dev kits. Silly Evolution.
 
Yes, because the hardware and quality of the developer has everything to do with target framerate. They must have forgot to press the 60fps button on their dev kits. Silly Evolution.

Since the hardware is 3 and a half generations ahead and the developer themselves (with full technical backing from Sony) admitted making that silly choice, yes, it's entirely on them.
 
I don't get why Forza fans are coming in here and trying to shit on the game.

It looks like a next-gen Horizon, which was awesome. Be happy!

Horizon was a open-world racer though. I'm not shitting on the game at all, I'm just saying that by all the hype in other threads I thought this game actually looked better but I'm disappointed.
 
Looks interesting, have they shown any video of multi car races? The time trial thing is getting a bit old, Id like to see how multiple cars look and how the damage model is done when cars are banging into each other.

Head to head racing will be shown in the next video.
 
It's 2013 and "cutting edge" console games still struggle with 60 fps.

There have been 60fps for 20 years (Ridge Racer arcade, it had sunsets and night time too), I find it laughable some developers today still can't meet that standard.

Because 60FPS isn't a standard,
 
Because 60FPS isn't a standard,

It was in the arcades. And TV's could display it. They still can. Games which couldn't match it stuck out as technically lackluster. I'm looking at you Hydro Thunder and Cruisin' USA.

Just like 2d platformers were always 60 fps since the NES days. The exceptions are notable for their crappiness (Awesome Possum, Gex 3DO, most early PC platformers).
 
It was in the arcades. And TV's could display it. They still can. Games which couldn't match it stuck out as technically lackluster. I'm looking at you Hydro Thunder and Cruisin' USA.

Just like 2d platformers were always 60 fps since the NES days. The exceptions are notable for their crappiness (Awesome Possum, Gex 3DO, most early PC platformers).

Honest questions: Do you think that ALL 1st party games will run at 30fps, and do you believe that second generation games from those that give us 30fps will not eventually reach Sony's mandate of 60fps? Would you accept last gen tech with a next gen makeover? Are you getting a PS4 first or are you getting a PS4 at all?

9At8.gif
 
Would you accept last gen tech with a next gen makeover?
I would. It'd be a great standard for gameplay fluidity. Devs would adapt and we'd still have great games with dramatic improvements throughout the generation and between them. But thats me.

I also think its possible to have glorious days and nights and transitions at 60fps. GT5 already shows this on current gen hardware.

Not trying to cause a ruckus, and I'll be fine with DriveClub at 30fps, but nothing Instigator has said has sounded unreasonable to me.
 
I would. It'd be a great standard for gameplay fluidity. Devs would adapt and we'd still have great games with dramatic improvements throughout the generation and between them. But thats me.

I also think its possible to have glorious days and nights and transitions at 60fps. GT5 already shows this on current gen hardware.

Not trying to cause a ruckus, and I'll be fine with DriveClub at 30fps, but nothing Instigator has said has sounded unreasonable to me.

You have to answer ALL of my questions:

Do you think that ALL 1st party games will run at 30fps, and do you believe that second generation games from those that give us 30fps will not eventually reach Sony's mandate of 60fps? Would you accept last gen tech with a next gen makeover? Are you getting a PS4 first or are you getting a PS4 at all?
 
You will have this in EVERY generation. You have finite resources. Let's call them 100 magic console beans.

You can put 80 into making things pretty.
And put 20 into the frame rate.

Another developer might choose 80 into the frame rate.
And put just 20 into making things pretty.

Other developers might have a harder task.
They've got to balance 30 beans for making things pretty.
30 beans for keeping the frame rate high
And yet another 40 beans for running a complex physics simulation. And yet people will complain their game isn't as pretty as the one that can enjoy a simple 70/30 split.

But they've all got 100 magic computer beans to start with. In the last gen, in the next gen. The beans get bigger, more powerful, but they only get a hundred each time and they have to face exactly the same choices.

And every generation we'll get the same complaints about it.
 

But the market doesn't. This has been discussed to death. Developers discuss where they want to take a project and to compare today's market to that from 20 years is what is actually laughable. The guys calling the shots know well enough that eye candy is first and foremost. You have to convince people why they should invest in a new console and it'll always be how it looks vs how it performs. So it's nice that some wouldn't mind refining what was offered to us in previous generations, but then there is the market at large that needs to see progression and the simplest selling point is the visuals.
 
I also think its possible to have glorious days and nights and transitions at 60fps. GT5 already shows this on current gen hardware..

True. But then you have to make shortcuts elsewhere. For all the glory of GT replays and photo mode the game can often look dreadful when you're playing it. Polyphony made certain choices regarding resource management and priorities.

I think those choices are the problem at the moment. And that they took their focus off what made GT great - the physics. And that's why Polyphony is now playing catchup.

I can understand why this happened. They were forced into the route of increasingly shiny replays by fans of the series. But amazing though the lighting is, I'd swap it in a second for a better tire model.
 
You have to answer ALL of my questions:
Are you asking whether I believe that all of these games *will* come out at 60fps? No. Of course not. Would I be happy to see 60fps as a standard? yes. But I sure as hell don't expect it, like at all, or even a little bit. I appreciate it when it happens though.

And yes, I'm getting a PS4, day one, with Killzone and DriveClub (full version) being my first two games.

But the market doesn't.
And art teams and marketing teams. Right. I understand that. Screenshots sell and graphics sell. 60fps just happens to be great for gameplay, which has to take a back seat to those concerns, which is a bummer, but thats how things seem to work.

So yes, I understand the reasons.
 
It was in the arcades. And TV's could display it. They still can. Games which couldn't match it stuck out as technically lackluster. I'm looking at you Hydro Thunder and Cruisin' USA.

Just like 2d platformers were always 60 fps since the NES days. The exceptions are notable for their crappiness (Awesome Possum, Gex 3DO, most early PC platformers).

You just sound like a grumpy old man... 'back in my day'!

Well guess what, you'll also remember that 60fps on consoles was never 'the standard' and on ps1 / 2 many racing games failed to even hit a steady 30fps.

In fact I remember GT at 30fps and GT2 was a real breakthrough running at 60fps.

So 30fps today (which by the way is pretty much standard) is fine.
 
How many times do people need to post that sunset gif? It's almost on every page in the thread. And that's not including quotes.

Anyway, on the topic of framerate. I'd take a resolution downgrade for 60fps.

Make it 720p with good AA at locked 60fps. I'd be happy.
 
It's 2013 and "cutting edge" console games still struggle with 60 fps.
Because it is cutting edge. If Evolution were content with current tech levels no doubt the game would already be running at 60fps, but we wouldn't be drooling over the gorgeous lighting model.
 
Not trying to cause a ruckus, and I'll be fine with DriveClub at 30fps, but nothing Instigator has said has sounded unreasonable to me.
IDK, the "It's 2013..." angle of critique is always pretty weak here, since it's been said since the dawn of every console ever. The level of "cutting edge" tech has never had anything to do with it. It's always been a choice of what the developer wants to achieve with their game based on what's possible with current tech. Trying to force "standards" like this in what is a highly creative medium is arguably a very slippery slope towards throttling that creativity.

And Instigator is a old enough member of GAF to know all of that.
 
I would. It'd be a great standard for gameplay fluidity. Devs would adapt and we'd still have great games with dramatic improvements throughout the generation and between them. But thats me.

I also think its possible to have glorious days and nights and transitions at 60fps. GT5 already shows this on current gen hardware.

Not trying to cause a ruckus, and I'll be fine with DriveClub at 30fps, but nothing Instigator has said has sounded unreasonable to me.

Come on, the quality in Drive Club is totally different.

What Drive Club is doing is trying to create what happens in the real world. Which is that objects do not have a colour, their colour is actually created by the light that reflects on them. Look at the images I posted, literally every objects colour in the image changes, and that is what happens in the real world. It's a sterling job through art and technical wizardry, and is light years beyond this gen.
 
Are you asking whether I believe that all of these games *will* come out at 60fps? No. Of course not. Would I be happy to see 60fps as a standard? yes. But I sure as hell don't expect it, like at all, or even a little bit. I appreciate it when it happens though.

And yes, I'm getting a PS4, day one, with Killzone and DriveClub (full version) being my first two games.


And art teams and marketing teams. Right. I understand that. Screenshots sell and graphics sell. 60fps just happens to be great for gameplay, which has to take a back seat to those concerns, which is a bummer, but thats how things seem to work.

So yes, I understand the reasons.

What we are seeing at the moment are 1st generation games on dev kits that had reduced memory and fewer drivers that will be added later on. 60fps/1080p will be achieved in all games eventually (from 1st party) but they will do that WITH all the new tech in place and WITHOUT compromises.
 
How many times do people need to post that sunset gif? It's almost on every page in the thread. And that's not including quotes.

Anyway, on the topic of framerate. I'd take a resolution downgrade for 60fps.

Make it 720p with good AA at locked 60fps. I'd be happy.

But many wouldn't.

IMO 720p on a 1080p set looks pretty bad, the few games on PS3 that ran at a native 1080p are so much sharper and clearer to look at. 720p in a perfect world would be axed going forward, in many cases it won't be though with developers wanting to push the effects as far as possible.
 
To some extent.

By the time of Driveclub 2 the hardware will be understood better, the SDKs will be better. The performance the developer can achieve will be much higher.

But...

Evos may decide to run the game at 30fps again and get even more fabulous sunsets, more detailed circuits, more trackside atmosphere etc.
 
How many times do people need to post that sunset gif? It's almost on every page in the thread. And that's not including quotes.

Anyway, on the topic of framerate. I'd take a resolution downgrade for 60fps.

Make it 720p with good AA at locked 60fps. I'd be happy.

i dont think they need to go 720 (fuck that) to get to 60hz.
some deforestation would be enough.
but its all about choices.
 
Top Bottom