KimonoNoNo
Member
Every week? Damn that's some commitment.Yes, they're going to constantly update Driveclub every week.
Every week? Damn that's some commitment.Yes, they're going to constantly update Driveclub every week.
Just dependant on the direction of the sun and entry of light in to the cockpit. In that particular shot there is no direct light bouncing off from the cockpit so you get that darker loom. Doesn't matter really how bright it is outside but whether light is finding an entry point through the glass in to the interior, usually via direct sunlight.
Go and sit in your own car on an overcast day, everything appears duller but you can still make out every detail.
That's why I was asking if it was HDR crushing the details out.
That is not an overcast setting, or at least not a substantial one. And even in one it will still be darker, the shadowing just gets alot more smoother. It looks perfectly fine in the DC shot...
is this real life?
When can I play this game?
That is not an overcast setting, or at least not a substantial one. And even in one it will still be darker, the shadowing just gets alot more smoother. It looks perfectly fine in the DC shot...
The one thing here that's strange right off the bat is that FM4 has the environment shadows cast on the car, while FM5 doesn't anymore. They used to have this in the E3 build but the shadows on the car were updated only at 20fps rate. Now they removed them altogether. Maybe they're just in the process of rewriting that so that it works they way it should, and not update only at 1/3rd of base rate, but it wasn't ready for this video.Mmm, I dunno. The image quality looks pretty rough to me.
Have you seen this?
http://www.youtube.com/watch?v=mPAQa6Scbdc
Should the driving guide from around the road be reflecting on the bonnet? Lack of shadows is weird, too.The one thing here that's strange right off the bat is that FM4 has the environment shadows cast on the car, while FM5 doesn't anymore. They used to have this in the E3 build but the shadows on the car were updated only at 20fps rate. Now they removed them altogether. Maybe they're just in the process of rewriting that so that it works they way it should, and not update only at 1/3rd of base rate, but it wasn't ready for this video.
Should the driving guide from around the road be reflecting on the bonnet? Lack of shadows is weird, too.
I wasn't at all impressed by the latest FM5 video. The lighting, shaders and shadows look so flat. This is where Driveclub really shines. The fact it's using a fully dynamic lighting system with global illumination makes it look much better. I have to admit I wasn't too impressed with Driveclub initially - I gave the nod to Forza 5. But now it looks like the tables have turned. The latest day/night video simply looks beautiful.Interesting direct comparison to DriveClub now possible with more similar looking tracks (both rural/mountainous). Had to use shots from the older and far more jaggy DriveClub build in some of these, but it's the best we have for now. Obviously it's not really fair given one runs at half the frame rate, but it's interesting seeing the graphical differences either way. Has to make you wonder whether Evolution will actually hit that 60fps target or not (I doubt it).
I know man, the nerve of people. We've seen DriveClub with one car on screen and barely hitting 30 fps with screen tearing and tons of jaggies but dat lighting and track detail.
I think that we can at least all agree that...no car should ever be painted turquoise.
The track is unfinished.
There's no doubt DC will look better though, running on a more powerful console and at half the frame it fucking well should do.
Shuyamouf.
Absolutely, I follow this thread purely for the technical details, it's nice to see how the games progressing.
So uh, what's so arcadey about Drive Club anyways? It looks like the cars handle similar to Forza, or at least closer to Forza than Burnout/Outrun/Cruisin' USA/Crusin' World/Cruisin' Exotica/Cruisin'...
So uh, what's so arcadey about Drive Club anyways? It looks like the cars handle similar to Forza, or at least closer to Forza than Burnout/Outrun/Cruisin' USA/Crusin' World/Cruisin' Exotica/Cruisin'...
I can't fathom the crunch the devs at both T10 and Evolution must be suffering through.
Considering historically racing games have been used as a test of a system's graphical prowess they must be under a lot of pressure.
So uh, what's so arcadey about Drive Club anyways? It looks like the cars handle similar to Forza, or at least closer to Forza than Burnout/Outrun/Cruisin' USA/Crusin' World/Cruisin' Exotica/Cruisin'...
I can see one of two scenarios happening with regard to the final framerate;
It will be either a very unstable 60fps, or they will release the game at 30 with the hope of optimising it with updates to hit 60fps. The former is the least likely.
We cant confirm the frame-rate just yet, because it is continually being optimised and will be up to and after launch.
Yeah they pretty much confirmed it on facebook last week, when asked about 60 FPS.
I've never heard of post-launch performance gains.
I've never heard of post-launch performance gains.
I've never heard of post-launch performance gains.
I've never heard of post-launch performance gains.
I've never heard of post-launch performance gains.
I have.I've never heard of post-launch performance gains.
I've never heard of post-launch performance gains.
I have.
Vita is quite neat in that they show changelogs and quite a few Vita titles I've played have had patches to improve performance. Ridge Racer key among them.
I've never heard of post-launch performance gains.
I've never heard of post-launch performance gains.
A bunch of games have had them this gen, and they're fairly common on Vita.
Some games had major overhauls, like PS3 Bayonetta and ZOE. Others, like GT5 and GRID had updates that really addressed the tearing that was there in the retail game.
Isn't that the game that everyone wanted but nobody bought?Me neither. I posted about this a couple of days ago on the other driveclub thread. There was an interesting response about ZOE2.
http://www.neogaf.com/forum/showthread.php?p=84085509&highlight=#post84085509
Well, they specifically say post-launch. Not launch.They could mean a day 1 patch.
System OS. Not game software.Really? Hell, Nintendo updated the Wii U a couple months ago and it improved all games that were out.
That's what the PSP did. Even if it was underclocked in the first place.Sony (or MS) can upclock their hardware via a patch after launch...its all just 'code', if evo gets a better grip on some technical aspects of the ps4 or their engine, they can push through an update to make the change.
Beta testing in the future?This gen they've mainly been bug fixes, but % of players who are online is increasing rapidly and next gen is the first real online Gen IMO, there are other games which are not shipping the full game on disc and you have to download the final parts of it.
Well, that's always happened. But, I meant to say, real, tangible, performance changes. maybe something like a radically increased framerate, an excessively increased polygon count. Stuff like that.I have.
Vita is quite neat in that they show changelogs and quite a few Vita titles I've played have had patches to improve performance. Ridge Racer key among them.
Who's that? Do you have a phonenumber?Ghostbusters PS3.
Oh yeah! Those are the things I have to rollback and forth on software updates so my games won't crash.Happens in pc all the time with driver update . Same can happen on consoles.
Yes.A bunch of games have had them this gen, and they're fairly common on Vita.
Some games had major overhauls, like PS3 Bayonetta and ZOE. Others, like GT5 and GRID had updates that really addressed the tearing that was there in the retail game.
https://twitter.com/BigManFanelli/status/386176188370010112
Is that the new video? I don't remember seeing a trailer with that many cars before?
https://twitter.com/BigManFanelli/status/386176188370010112
Is that the new video? I don't remember seeing a trailer with that many cars before?